log src/openttd.cpp @ 9413:512ea64da840 draft

age author description
Thu, 29 May 2008 15:13:28 +0000 rubidium (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. draft
Thu, 29 May 2008 11:13:11 +0000 rubidium (svn r13322) -Codechange: _no_scroll belongs more with the window code. draft
Thu, 29 May 2008 10:16:59 +0000 rubidium (svn r13321) -Codechange: move some GUI/viewport related functions out op openttd.cpp to viewport.cpp/window.cpp. draft
Tue, 27 May 2008 20:05:36 +0000 peter1138 (svn r13297) -Codechange: Use GUIList for the town directory window draft
Mon, 26 May 2008 21:38:17 +0000 rubidium (svn r13277) -Fix: opntitle 'jumping' to the temperate climate when closing the NewGRF settings window. draft
Sun, 25 May 2008 22:36:44 +0000 rubidium (svn r13255) -Codechange: move _opt to _settings. draft
Sun, 25 May 2008 19:17:03 +0000 rubidium (svn r13251) -Codechange: rename _patches to _settings as that is more logic. draft
Sun, 25 May 2008 12:57:39 +0000 rubidium (svn r13242) -Codechange: remove _opt_ptr. draft
Sat, 24 May 2008 10:15:06 +0000 rubidium (svn r13228) -Codechange: split console.h. draft
Sat, 24 May 2008 02:54:47 +0000 belugas (svn r13226) -Feature: Allow to have more than only two airports per town. The number of airports is now controlled by the noise each of them generates, the distance from town's center and how tolerant the town is. draft
Sun, 18 May 2008 23:36:33 +0000 glx (svn r13174) -Codechange: make a class of the IndustryDirectoryWindow. draft
Wed, 14 May 2008 23:02:05 +0000 glx (svn r13096) -Codechange: resize SelectPlayerLiveryWindow dynamically on _loaded_newgrf_feature.has_2CC changes draft
Wed, 14 May 2008 15:29:48 +0000 smatz (svn r13086) -Fix: do not crash badly after loading a newgrf with engines in-game that often draft
Tue, 13 May 2008 21:36:09 +0000 smatz (svn r13077) -Codechange: move function that updates cached num_engines to engine.cpp, make it run only 1 loop draft
Tue, 13 May 2008 12:15:52 +0000 rubidium (svn r13066) -Fix [FS#2005]: loading of TTDP savegames with rivers in them. draft
Sun, 11 May 2008 15:08:44 +0000 glx (svn r13047) -Codechange: remove vp_d draft
Fri, 09 May 2008 09:29:27 +0000 rubidium (svn r13024) -Codechange: do not use WE_MOUSELOOP when WE_TICK suffices, rename WE_4 to something more descriptive and correct some (completely incorrect) comments. draft
Thu, 08 May 2008 23:26:17 +0000 smatz (svn r13022) -Fix: driver list wasn't freed, replace by statically allocated one draft
Thu, 08 May 2008 16:48:29 +0000 smatz (svn r13016) -Codechange: unify the detection if rail catenary should be drawn draft
Tue, 06 May 2008 15:11:33 +0000 rubidium (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. draft
Mon, 05 May 2008 15:07:09 +0000 smatz (svn r12955) -Fix (r12858): compilation with desync debug was broken draft
Sun, 04 May 2008 22:38:18 +0000 rubidium (svn r12948) -Fix [FS#1982]: all vehicles would be available when an original scenario would be played. draft
Sun, 04 May 2008 21:53:36 +0000 smatz (svn r12944) -Codechange: use rev.h instead of externs at many places draft
Tue, 29 Apr 2008 21:31:29 +0000 peter1138 (svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist. draft
Tue, 29 Apr 2008 18:19:29 +0000 rubidium (svn r12921) -Codechange: coding style fixes and documentation updates. draft
Fri, 25 Apr 2008 16:33:40 +0000 smatz (svn r12904) -Fix [FS#1953]: remove trams from savegames saved in OTTD without tram support, it is better than to simply crash draft
Wed, 23 Apr 2008 22:17:33 +0000 rubidium (svn r12858) -Add: small piece of code that can help hunting desyncs. Has to be enabled by --enable-desync-debug=1 though. draft
Wed, 23 Apr 2008 00:16:21 +0000 rubidium (svn r12845) -Change: use YAPF for fairly old savegames from before YAPF was introduced. draft
Sun, 20 Apr 2008 08:43:31 +0000 rubidium (svn r12801) -Codechange: remove the dependency of function.h in town_map.h draft
Sun, 20 Apr 2008 08:22:59 +0000 rubidium (svn r12800) -Codechange: move the animated tile related functions out of texteff.cpp (it isn't a text effect after all). Also remove a few more functions from functions. draft
Sat, 19 Apr 2008 10:18:38 +0000 rubidium (svn r12784) -Codechange: handle the asynchronious save 'handlers' in saveload.cpp instead of openttd.cpp. draft
Sat, 19 Apr 2008 08:21:55 +0000 rubidium (svn r12782) -Codechange: remove some functions from functions.h and do not statically 'waste' memory when the old name array is not needed anymore. draft
Fri, 18 Apr 2008 21:49:38 +0000 rubidium (svn r12779) -Codechange: remove a few constants from openttd.h. draft
Fri, 18 Apr 2008 10:16:51 +0000 rubidium (svn r12765) -Codechange: move some stuff out of variables.h that required including other headers in variables.h. draft
Thu, 17 Apr 2008 21:21:01 +0000 rubidium (svn r12757) -Codechange: move all cheat related stuff from all over the place to a single location. draft
Thu, 17 Apr 2008 19:10:30 +0000 rubidium (svn r12754) -Codechange: split depot.h into depot_map.h, depot_func.h and depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h. draft
Thu, 17 Apr 2008 18:24:45 +0000 smatz (svn r12753) -Codechange: do not use IsDepotTypeTile() where simpler function can be used draft
Thu, 17 Apr 2008 00:44:20 +0000 smatz (svn r12745) -Codechange: a bit of naming conventions, introduce Is*DepotTile() draft
Sun, 13 Apr 2008 19:46:26 +0000 rubidium (svn r12696) -Fix: loading ancient savegames could result in invalid orders in order lists with all related problems. draft
Sun, 13 Apr 2008 16:54:19 +0000 rubidium (svn r12689) -Feature: non-stop(or rather no non-stop) and via orders for road vehicles. draft
Thu, 10 Apr 2008 17:23:51 +0000 rubidium (svn r12652) -Codechange: rework the order GUI a little more to make it a little more clear that 'transfer' is just an unload type. draft
Thu, 10 Apr 2008 08:30:15 +0000 rubidium (svn r12648) -Feature: allow four different non-stop types in a single game instead of two. The "TTDP compatible order" setting now only sets the default behaviour of new trains. draft
Mon, 07 Apr 2008 20:03:46 +0000 rubidium (svn r12617) -Codechange: add type safety to the Order's load and unload types. draft
Sun, 06 Apr 2008 15:09:45 +0000 rubidium (svn r12593) -Codechange: hide Order's flags in most of the code. draft
Sun, 06 Apr 2008 07:48:51 +0000 rubidium (svn r12588) -Codechange: do not access the destination of an order directly. draft
Sun, 06 Apr 2008 07:07:21 +0000 rubidium (svn r12586) -Codechange: do not access an order's refit variables directly. draft
Sat, 05 Apr 2008 23:36:54 +0000 rubidium (svn r12584) -Codechange: do not access the order type directly. draft
Thu, 03 Apr 2008 23:52:43 +0000 smatz (svn r12556) -Fix (r6001): remove fences with fields when loading old savegames, looks better draft
Thu, 03 Apr 2008 21:54:31 +0000 smatz (svn r12550) -Change: the signal GUI is now persistent - has the same data when it is reopened draft
Mon, 31 Mar 2008 07:25:49 +0000 rubidium (svn r12501) -Codechange: split signs.h. draft
Mon, 31 Mar 2008 07:03:35 +0000 rubidium (svn r12498) -Codechange: bring a little 'order' to openttd.cpp's includes and do not 'define' VARDEF for files that do not have them anymore. draft
Mon, 31 Mar 2008 06:42:26 +0000 rubidium (svn r12495) -Codechange: reduce the dependency on newgrf_station.h (especially because newgrf_station.h includes a lot of stuff). draft
Mon, 31 Mar 2008 00:17:39 +0000 rubidium (svn r12490) -Codechange: rename engine.h to engine_func.h and remove unneeded inclusions of engine.h and/or replace them with engine_type.h. draft
Mon, 31 Mar 2008 00:06:17 +0000 rubidium (svn r12489) -Codechange: split station.h into station_base.h and station_func.h. draft
Fri, 28 Mar 2008 08:53:36 +0000 rubidium (svn r12459) -Codechange: split news.h into news_type.h and news_func.h. draft
Tue, 18 Mar 2008 12:28:21 +0000 skidd13 (svn r12381) -Fix [FS1835] [FS1535] (r11855): The number of houses wasn't computed right. A few other things regaring the updating had to be changed. Big thanks for support to frosch123 and SmatZ, to name just a few. (Inspired by a patch of bilbo) draft
Thu, 06 Mar 2008 14:21:10 +0000 frosch (svn r12347) -Feature(ette): Increase house animation frame number from 32 to 128. draft
Tue, 04 Mar 2008 12:14:34 +0000 peter1138 (svn r12335) -Codechange: Don't stuff signed values into a unsigned variable when the variable can just be unsigned... draft
Wed, 20 Feb 2008 19:37:02 +0000 peter1138 (svn r12202) -Fix: When loading a savegame fails, don't start creating a new game, just go straight back to the intro screen. draft
Wed, 20 Feb 2008 16:24:56 +0000 smatz (svn r12195) -Fix [FS#1787](r12100): there can be oil rigs at map borders, do not set water class for them draft