Mon, 18 Feb 2008 18:35:36 +0000 |
smatz |
(svn r12179) -Codechange: use GetCrossingRailTrack() and GetCrossingRailAxis() to improve code readability
draft
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Thu, 14 Feb 2008 15:59:16 +0000 |
frosch |
(svn r12141) -Codechange: Introduce IsNormalRoad[Tile](), IsRoadDepot[Tile]() and HasTileRoadType(); and use them.
draft
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Wed, 13 Feb 2008 19:24:40 +0000 |
smatz |
(svn r12134) -Change: count the number of ticks a vehicle was running this day to calculate running cost
draft
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Wed, 13 Feb 2008 14:21:36 +0000 |
smatz |
(svn r12129) -Change [FS#1759]: simplified patch settings for pathfinders (Yorick)
draft
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Sun, 10 Feb 2008 14:16:25 +0000 |
smatz |
(svn r12101) -Fix (r12100): there are void tiles at MapMaxX,Y - have to substract one to be on water border tiles
draft
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Sun, 10 Feb 2008 14:00:52 +0000 |
smatz |
(svn r12100) -Fix (r12042): check for water class of surrounding tiles fails for buoys at map borders
draft
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Sat, 09 Feb 2008 17:36:21 +0000 |
smatz |
(svn r12096) -Fix: remove leftover property when loading older savegames
draft
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Fri, 08 Feb 2008 19:57:56 +0000 |
smatz |
(svn r12088) -Fix: assert when loading savegame with wrong tiletype at south map borders
draft
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Wed, 06 Feb 2008 15:32:06 +0000 |
frosch |
(svn r12070) -Cleanup(r12042): Water-owner of shipdepots is no longer needed. Removed.
draft
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Sat, 02 Feb 2008 09:28:43 +0000 |
peter1138 |
(svn r12042) -Fix [FS#1676]: Reimplement how rivers and canals are stored in the map, allowing the sea/river/canal status to also be
draft
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Thu, 24 Jan 2008 14:57:43 +0000 |
frosch |
(svn r11974) -Fix [FS#1684]: Shore and sea tiles under bridges were converted to canals in old savegames.
draft
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Wed, 23 Jan 2008 14:51:36 +0000 |
smatz |
(svn r11960) -Cleanup: simplify some IsTunnel(Tile) / IsBridge(Tile) conditions
draft
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Sun, 20 Jan 2008 18:30:53 +0000 |
peter1138 |
(svn r11934) -Codechange: add persistent random data for river and canal tiles.
draft
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Thu, 17 Jan 2008 20:41:33 +0000 |
smatz |
(svn r11910) -Fix: play 'ding-ding' crossing sound in more cases (except gameload and crossing construction)
draft
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Thu, 17 Jan 2008 19:49:06 +0000 |
smatz |
(svn r11908) -Fix: update crossing when merging a company, when building a crossing and after loading older savegame
draft
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Tue, 15 Jan 2008 18:51:46 +0000 |
rubidium |
(svn r11867) -Fix: do not reset changes to persistent storages during world generation.
draft
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Tue, 15 Jan 2008 00:03:48 +0000 |
glx |
(svn r11855) -Fix [FS#1335]: recompute town population when removing a 'newhouses' grf, or when loading a game with missing 'newhouses' grfs
draft
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Sun, 13 Jan 2008 21:51:53 +0000 |
rubidium |
(svn r11840) -Codechange: split network.h so not everything in there needs to be included when wanting to know whether we are a server.
draft
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Sun, 13 Jan 2008 13:36:01 +0000 |
rubidium |
(svn r11832) -Codechange: get rid of (quite) some VARDEFs.
draft
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Sun, 13 Jan 2008 01:39:22 +0000 |
rubidium |
(svn r11829) -Feature: allow reloading openttd.cfg when starting a new game on a dedicated server. Patch by dihedral.
draft
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Sun, 13 Jan 2008 01:21:35 +0000 |
rubidium |
(svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h.
draft
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Sat, 12 Jan 2008 19:58:06 +0000 |
peter1138 |
(svn r11822) -Codechange: Replaced fixed size custom name array. Names are now attached to their object directly and there is
draft
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Sat, 12 Jan 2008 14:10:35 +0000 |
rubidium |
(svn r11818) -Codechange: split player.h into smaller pieces.
draft
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Fri, 11 Jan 2008 00:30:32 +0000 |
rubidium |
(svn r11811) -Fix: make compilation without networking work again (and thus move the debugdumpcommand stuff out of the network 'area').
draft
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Wed, 09 Jan 2008 09:45:45 +0000 |
rubidium |
(svn r11787) -Codechange: more header rewrites. This time related to viewport.h.
draft
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Mon, 07 Jan 2008 14:23:25 +0000 |
rubidium |
(svn r11777) -Codechange: split the string header and make do not include it when it's not necessary.
draft
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Mon, 07 Jan 2008 00:57:19 +0000 |
rubidium |
(svn r11774) -Change: do not include variables.h in a header when it is not needed.
draft
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Mon, 07 Jan 2008 00:19:09 +0000 |
rubidium |
(svn r11771) -Codechange: split settings.h into better separated headers.
draft
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Tue, 01 Jan 2008 22:34:00 +0000 |
peter1138 |
(svn r11742) -Codechange [FS#1319]: Run window tick events when paused, so that news pop-ups and the about window still progress. For other windows the events are ignored when paused.
draft
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Tue, 01 Jan 2008 15:06:37 +0000 |
peter1138 |
(svn r11735) -Fix [FS#1574]: Don't reset loading indicator IDs when only reloading NewGRFs.
draft
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Sat, 29 Dec 2007 09:24:26 +0000 |
rubidium |
(svn r11719) -Codechange: split sound.h in a header with types and one with functions.
draft
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Fri, 28 Dec 2007 18:25:30 +0000 |
smatz |
(svn r11717) -Fix [FS#1590]: make sure invalid players have all shares owned by PLAYER_SPECTATOR
draft
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Fri, 28 Dec 2007 04:20:56 +0000 |
belugas |
(svn r11714) -Fix[FS#1569]: Do not allow player inauguration date on scenarios to be bigger than current year.
draft
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Fri, 28 Dec 2007 03:14:55 +0000 |
belugas |
(svn r11713) -Codechange: Move some declarations and definitions in a more logical disposition
draft
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Thu, 27 Dec 2007 13:35:39 +0000 |
rubidium |
(svn r11706) -Codechange: split vehicle.h and remove another bunch of useless includes.
draft
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Wed, 26 Dec 2007 13:50:40 +0000 |
rubidium |
(svn r11702) -Codechange: move all date related stuff to date*.
draft
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Wed, 26 Dec 2007 11:45:43 +0000 |
rubidium |
(svn r11701) -Codechange: removal unnecessary inclusions of map.h (and split map.h).
draft
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Tue, 25 Dec 2007 11:26:07 +0000 |
rubidium |
(svn r11692) -Codechange: move some functions from 'functions.h' to a more logical place and remove about 50% of the includes of 'functions.h'
draft
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Tue, 25 Dec 2007 09:48:53 +0000 |
rubidium |
(svn r11691) -Codechange: move+rename helpers.hpp and only include it when it is really needed.
draft
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Sun, 23 Dec 2007 10:56:02 +0000 |
rubidium |
(svn r11684) -Codechange: split gfx.h in a type and functional header.
draft
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Sat, 22 Dec 2007 23:30:28 +0000 |
rubidium |
(svn r11682) -Codechange: move some 'generic' geometry related types into a single file and do not include gfx.h everywhere to get a Point type.
draft
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Fri, 21 Dec 2007 21:50:46 +0000 |
rubidium |
(svn r11677) -Codechange: move price and command related types/functions to their respective places.
draft
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Fri, 21 Dec 2007 19:49:27 +0000 |
rubidium |
(svn r11675) -Codechange: split the string types from the string functions.
draft
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Wed, 19 Dec 2007 23:26:02 +0000 |
rubidium |
(svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.h
draft
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Wed, 19 Dec 2007 20:45:46 +0000 |
rubidium |
(svn r11668) -Codechange: more refactoring aimed at reducing compile time and making it more logic where function definitions can be found.
draft
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Wed, 19 Dec 2007 19:44:29 +0000 |
rubidium |
(svn r11667) -Codechange: split window.h into a header that defines some 'global' window related types, on that defined 'global' window functions and one that defines functions and types only used by *_gui.cpps.
draft
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Mon, 17 Dec 2007 22:04:07 +0000 |
smatz |
(svn r11656) -Codechange: add ZOOM_LVL_BEGIN and postfix operators so ZoomLevel can be used in some iterations
draft
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Sun, 16 Dec 2007 19:30:42 +0000 |
smatz |
(svn r11649) -Codechange: some code can be simplified thanks to changes in r11642
draft
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Sun, 16 Dec 2007 18:38:19 +0000 |
rubidium |
(svn r11646) -Codechange: check whether (some) characters are missing in the current 'font' for the 'currently' chosen language and give a warning when that does happen.
draft
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Sun, 16 Dec 2007 15:38:51 +0000 |
smatz |
(svn r11644) -Codechange: merge some functions from tunnel_map.h and bridge_map.h into tunnelbridge_map.h
draft
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Sun, 16 Dec 2007 10:54:08 +0000 |
rubidium |
(svn r11643) -Codechange: conform with the coding style for the WP macro uses.
draft
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Wed, 12 Dec 2007 21:56:10 +0000 |
skidd13 |
(svn r11626) -Fix [FS#1529]: Pause state wasn't set correctly in multiplayer saves
draft
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Wed, 12 Dec 2007 02:28:08 +0000 |
belugas |
(svn r11624) -Fix[FS#1530]: An error in the translation of bitset to scroll directions made it so that up-down-right arrow keys did scrolled up, while it should have scrolled right instead. It was initially interpreted as left-right-up.
draft
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Tue, 11 Dec 2007 17:44:55 +0000 |
glx |
(svn r11618) -Fix: buoys are just waypoints, so don't allow load/unload/transfert for them
draft
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Fri, 07 Dec 2007 21:14:54 +0000 |
rubidium |
(svn r11589) -Fix [FS#1514]: when ship depots got destroyed they always returned to water, even when it should've been canals.
draft
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Tue, 04 Dec 2007 22:50:07 +0000 |
rubidium |
(svn r11573) -Codechange: pause games that miss GRFs by default and throw some warnings and disclaimers when you want to unpause it.
draft
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Tue, 04 Dec 2007 22:22:50 +0000 |
glx |
(svn r11572) -Fix [FS#1494]: reinitialise windows system before loading a savegame
draft
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Sun, 02 Dec 2007 14:48:26 +0000 |
rubidium |
(svn r11556) -Feature: allow setting a default password for new companies in network games.
draft
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Wed, 28 Nov 2007 15:42:52 +0000 |
rubidium |
(svn r11537) -Codechange: make it much harder to 'accidentally' add savegame conversion code after the window and cache initializations.
draft
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Sun, 25 Nov 2007 20:20:16 +0000 |
rubidium |
(svn r11525) -Fix: do not do all kinds of 'updates' for town, waypoint, station and other signs when you haven't converted the map to the 'current' format as that means you are going to read data in the 'old' format when you assume that it is in the 'current' format.
draft
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