Mercurial > hg > openttd
changeset 8681:051357af9f76 draft
(svn r12347) -Feature(ette): Increase house animation frame number from 32 to 128.
author | frosch <frosch@openttd.org> |
---|---|
date | Thu, 06 Mar 2008 14:21:10 +0000 |
parents | 6a8d872901f2 |
children | 40efe8e42f8f |
files | docs/landscape.html docs/landscape_grid.html src/openttd.cpp src/saveload.cpp src/town_map.h |
diffstat | 5 files changed, 17 insertions(+), 7 deletions(-) [+] |
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--- a/docs/landscape.html +++ b/docs/landscape.html @@ -646,6 +646,7 @@ </li> </ul> <li>m3 bit 6 : bit 8 of house type (m4), allowing 512 different types.</li> + <li>m3 bit 5 : bit 6 of current animation frame (see m6)</li> <li>m3 bits 4..0 : triggers activated <a href="#newhouses">(newhouses)</a></li> <li>m4 : <a href="landscape_externals.html">town building type</a> (with m3[6] bit)</li> <li>m5 : see m3 bit 7</li> @@ -653,8 +654,7 @@ <ul> <li>If <a href="#newhouses">newhouses</a> is activated <ul> - <li>bits 7..3 : Current animation frame</li> - <li>bit 2 : free</li> + <li>bits 7..2 : Current animation frame (bits 5..0); bit 6 in m3</li> </ul> </li> <li>Standard behaviour
--- a/docs/landscape_grid.html +++ b/docs/landscape_grid.html @@ -170,10 +170,10 @@ <td class="bits">XXXX XXXX</td> <td class="bits">XXXX XXXX</td> <td class="bits">XXXX XXXX XXXX XXXX</td> - <td class="bits">XX<span class="free">O</span><span class="option">~ ~~</span>XX</td> + <td class="bits">XXX<span class="option">~ ~~</span>XX</td> <td class="bits">XXXX XXXX</td> <td class="bits">XXX<span class="abuse">X XXXX</span></td> - <td class="bits"><span class="abuse">XXXX X</span>XXX</td> + <td class="bits"><span class="abuse">XXXX XX</span>XX</td> <td class="bits">XXXX <span class="abuse">XXXX</span></td> </tr> <tr>
--- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -2431,6 +2431,15 @@ } } + if (CheckSavegameVersion(91)) { + /* Increase HouseAnimationFrame from 5 to 7 bits */ + for (TileIndex t = 0; t < map_size; t++) { + if (IsTileType(t, MP_HOUSE) && GetHouseType(t) >= NEW_HOUSE_OFFSET) { + SetHouseAnimationFrame(t, GB(_m[t].m6, 3, 5)); + } + } + } + return InitializeWindowsAndCaches(); }
--- a/src/saveload.cpp +++ b/src/saveload.cpp @@ -34,7 +34,7 @@ #include "table/strings.h" -extern const uint16 SAVEGAME_VERSION = 90; +extern const uint16 SAVEGAME_VERSION = 91; uint16 _sl_version; ///< the major savegame version identifier byte _sl_minor_version; ///< the minor savegame version, DO NOT USE!
--- a/src/town_map.h +++ b/src/town_map.h @@ -145,7 +145,7 @@ static inline byte GetHouseAnimationFrame(TileIndex t) { assert(IsTileType(t, MP_HOUSE)); - return GB(_m[t].m6, 3, 5); + return GB(_m[t].m6, 2, 6) | (GB(_m[t].m3, 5, 1) << 6); } /** @@ -157,7 +157,8 @@ static inline void SetHouseAnimationFrame(TileIndex t, byte frame) { assert(IsTileType(t, MP_HOUSE)); - SB(_m[t].m6, 3, 5, frame); + SB(_m[t].m6, 2, 6, GB(frame, 0, 6)); + SB(_m[t].m3, 5, 1, GB(frame, 6, 1)); } /**