Mercurial > hg > openttd
annotate readme.txt @ 20681:eda0607222af draft
-Cleanup: Coding style.
author | Michael Lutz <michi@icosahedron.de> |
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date | Sun, 28 Jul 2013 22:03:45 +0200 |
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1 Last updated: 2013-06-01 |
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2 Release version: 1.3.1 |
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3 ------------------------------------------------------------------------ |
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4 |
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5 |
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6 Table of contents |
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7 ----------------- |
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8 1.0) About |
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9 2.0) Contacting |
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10 * 2.1) Reporting bugs |
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11 * 2.2) Reporting desyncs |
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12 3.0) Supported platforms |
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13 4.0) Installing and running OpenTTD |
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14 * 4.1) (Required) 3rd party files |
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15 * 4.2) OpenTTD directories |
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16 * 4.3) Portable installations (portable media) |
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17 * 4.4) Files in tar (archives) |
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18 5.0) OpenTTD features |
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19 * 5.1) Logging of potentially dangerous actions |
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20 6.0) Configuration file |
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21 7.0) Compiling |
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22 * 7.1) Required/optional libraries |
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23 * 7.2) Supported compilers |
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24 * 7.3) Compilation of base sets |
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25 8.0) Translating |
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26 * 8.1) Translation |
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27 * 8.2) Previewing |
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28 9.0) Troubleshooting |
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29 X.X) Credits |
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30 |
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31 |
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32 1.0) About |
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33 ---- ----- |
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34 OpenTTD is a transport simulation game based upon the popular game Transport |
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35 Tycoon Deluxe, written by Chris Sawyer. It attempts to mimic the original |
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36 game as closely as possible while extending it with new features. |
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37 |
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38 OpenTTD is licensed under the GNU General Public License version 2.0. For |
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39 more information, see the file 'COPYING'. |
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40 |
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41 |
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42 2.0) Contacting |
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43 ---- ---------- |
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44 The easiest way to contact the OpenTTD team is by submitting bug reports or |
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45 posting comments in our forums. You can also chat with us on IRC (#openttd |
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46 on irc.oftc.net). |
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47 |
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48 The OpenTTD homepage is http://www.openttd.org/. |
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49 |
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50 You can also find the OpenTTD forums at |
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51 http://forum.openttd.org/ |
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52 |
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53 2.1) Reporting bugs |
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54 ---- -------------- |
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55 First of all, check whether the bug is not already known. Do this by looking |
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56 through the file called 'known-bugs.txt' which is distributed with OpenTTD |
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57 like this readme. |
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58 |
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59 For tracking our bugs we are using a bug tracker called Flyspray. You can find |
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60 the tracker at http://bugs.openttd.org/. Before actually reporting take a look |
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61 through the already reported bugs there to see if the bug is already known. |
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62 The 'known-bugs.txt' file might be a bit outdated at the moment you are |
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63 reading it as only bugs known before the release are documented there. Also |
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64 look through the recently closed bugs. |
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65 |
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66 When you are sure it is not already reported you should: |
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67 * Make sure you are running a recent version, i.e. run the latest stable or |
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68 nightly based on where you found the bug. |
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69 * Make sure you are not running a non-official binary, like a patch pack. |
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70 When you are playing with a patch pack you should report any bugs to the |
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71 forum thread related to that patch pack. |
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72 * Make it reproducible for the developers. In other words, create a savegame |
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73 in which you can reproduce the issue once loaded. It is very useful to give |
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74 us the crash.dmp, crash.sav, crash.log and crash screenshot which are |
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75 created on crashes. |
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76 * Check whether the bug is already reported on our bug tracker. This includes |
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77 searching for recently closed bug reports as the bug might already be fixed. |
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78 |
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79 After you have done all that you can report the bug. Please include the |
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80 following information in your bug report: |
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81 * OpenTTD version (PLEASE test the latest SVN/nightly build) |
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82 * Bug details, including instructions how to reproduce it |
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83 * Platform (Windows, Linux, FreeBSD, ...) and compiler (including version) if |
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84 you compiled OpenTTD yourself. |
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85 * The processor architecture of your OS (32 bits Windows, 64 bits Windows, |
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86 Linux on an ARM, Mac OS X on a PowerPC, ...) |
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87 * Attach a saved game *and* a screenshot if possible |
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88 * If this bug only occurred recently please note the last version without |
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89 the bug and the first version including the bug. That way we can fix it |
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90 quicker by looking at the changes made. |
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91 * Attach crash.dmp, crash.log and crash.sav. These files are usually created |
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92 next to your openttd.cfg. The crash handler will tell you the location. |
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93 |
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94 2.2) Reporting desyncs |
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95 ---- ----------------- |
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96 As desyncs are hard to make reproducible OpenTTD has the ability to log all |
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97 actions done by clients so we can replay the whole game in an effort to make |
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98 desyncs better reproducible. You need to turn this ability on. When turned |
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99 on an automatic savegame will be made once the map has been constructed in |
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100 the 'save/autosave' directory, see OpenTTD directories to know where to find |
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101 this directory. Furthermore the log file 'commands-out.log' will be created |
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102 and all actions will be written to there. |
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103 |
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104 To enable the desync debugging you need to set the debug level for 'desync' |
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105 to at least 1. You do this by starting OpenTTD with '-d desync=<level>' as |
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106 parameter or by typing 'debug_level desync=<level>' in OpenTTD's internal |
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107 console. |
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108 The desync debug levels are: |
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109 0: nothing. |
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110 1: dumping of commands to 'commands-out.log'. |
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111 2: same as 1 plus checking vehicle caches and dumping that too. |
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112 3: same as 2 plus monthly saves in autosave. |
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113 4 and higher: same as 3 |
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114 |
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115 Restarting OpenTTD will overwrite 'commands-out.log'. OpenTTD will not remove |
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116 the savegames (dmp_cmds_*.sav) made by the desync debugging system, so you |
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117 have to occasionally remove them yourself! |
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118 |
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119 The naming format of the desync savegames is as follows: |
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120 dmp_cmds_XXXXXXXX_YYYYYYYY.sav. The XXXXXXXX is the hexadecimal representation |
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121 of the generation seed of the game and YYYYYYYY is the hexadecimal |
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122 representation of the date of the game. This sorts the savegames by game and |
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123 then by date making it easier to find the right savegames. |
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124 |
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125 When a desync has occurred with the desync debugging turned on you should file |
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126 a bug report with the following files attached: |
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127 - commands-out.log as it contains all the commands that were done |
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128 - the last saved savegame (search for the last line beginning with |
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129 'save: dmp_cmds_' in commands-out.log). We use this savegame to check |
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130 whether we can quickly reproduce the desync. Otherwise we will need... |
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131 - the first saved savegame (search for the first line beginning with 'save' |
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132 where the first part, up to the last underscore '_', is the same). We need |
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133 this savegame to be able to reproduce the bug when the last savegame is not |
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134 old enough. If you loaded a scenario or savegame you need to attach that. |
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135 - optionally you can attach the savegames from around 50%, 75%, 85%, 90% and |
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136 95% of the game's progression. We can use these savegames to speed up the |
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137 reproduction of the desync, but we should be able to reproduce these |
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138 savegames based on the first savegame and commands-out.log. |
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139 - in case you use any NewGRFs you should attach the ones you used unless |
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140 we can easily find them ourselves via bananas or when they are in the |
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141 #openttdcoop pack. |
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142 |
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143 Do NOT remove the dmp_cmds savegames of a desync you have reported until the |
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144 desync has been fixed; if you, by accident, send us the wrong savegames we |
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145 will not be able to reproduce the desync and thus will be unable to fix it. |
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146 |
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147 |
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148 3.0) Supported platforms |
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149 ---- ------------------- |
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150 OpenTTD has been ported to several platforms and operating systems. It should |
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151 not be very difficult to port it to a new platform. The currently working |
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152 platforms are: |
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153 |
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154 BeOS - SDL or Allegro |
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155 DOS - Allegro |
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156 FreeBSD - SDL |
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157 Linux - SDL or Allegro |
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158 MacOS X (universal) - Cocoa video and sound drivers |
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159 MorphOS - SDL |
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160 OpenBSD - SDL |
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161 OS/2 - SDL |
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162 Windows - Win32 GDI (faster) or SDL or Allegro |
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163 |
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164 |
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165 4.0) Installing and running OpenTTD |
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166 ---- ------------------------------ |
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167 Installing OpenTTD is fairly straightforward. Either you have downloaded an |
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168 archive which you have to extract to a directory where you want OpenTTD to |
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169 be installed, or you have downloaded an installer, which will automatically |
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170 extract OpenTTD in the given directory. |
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171 |
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172 OpenTTD looks in multiple locations to find the required data files (described |
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173 in section 4.2). Installing any 3rd party files into a 'shared' location has |
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174 the advantage that you only need to do this step once, rather than copying the |
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175 data files into all OpenTTD versions you have. |
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176 Savegames, screenshots, etc are saved relative to the config file (openttd.cfg) |
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177 currently being used. This means that if you use a config file in one of the |
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178 shared directories, savegames will reside in the save/ directory next to the |
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179 openttd.cfg file there. |
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180 If you want savegames and screenshots in the directory where the OpenTTD binary |
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181 resides, simply have your config file in that location. But if you remove this |
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182 config file, savegames will still be in this directory (see notes in |
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183 section 4.2 'OpenTTD directories') |
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184 |
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185 OpenTTD comes without AIs, so if you want to play with AIs you have to download |
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186 them. The easiest way is via the 'Check Online Content' button in the main menu. |
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187 You can select some AIs that you think are compatible with your playing style. |
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188 Another way is manually downloading the AIs from the forum although then you |
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189 need to make sure that you install all the required AI libraries too; they get |
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190 automatically selected (and downloaded) if you get the AIs via the 'Check |
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191 Online Content'. If you do not have an AI but have configured OpenTTD to start |
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192 an AI a message will be shown that the 'dummy' AI has been started. |
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193 |
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194 4.1) (Required) 3rd party files |
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195 ---- -------------------------- |
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196 Before you run OpenTTD, you need to put the game's data files into a baseset/ |
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197 directory which can be located in various places addressed in the following |
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198 section. |
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199 |
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200 For OpenTTD you need to acquire some third party data files. For this you have |
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201 the choice of using the original Transport Tycoon Deluxe data files or a set |
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202 of free data files. |
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203 |
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204 Do NOT copy files included with OpenTTD into 'shared' directories (explained in |
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205 the following sections) as sooner or later you will run into graphical glitches |
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206 when using other versions of the game. |
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207 |
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208 4.1.1) Free graphics and sound files |
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209 ------ ----------------------------- |
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210 The free data files, split into OpenGFX for graphics, OpenSFX for sounds and |
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211 OpenMSX for music can be found at: |
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212 - http://www.openttd.org/download-opengfx for OpenGFX |
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213 - http://www.openttd.org/download-opensfx for OpenSFX |
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214 - http://www.openttd.org/download-openmsx for OpenMSX |
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215 Please follow the readme of these packages about the installation procedure. |
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216 The Windows installer can optionally download and install these packages. |
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217 |
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218 4.1.2) Original Transport Tycoon Deluxe graphics and sound files |
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219 ------ --------------------------------------------------------- |
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220 If you want to play with the original Transport Tycoon Deluxe data files you |
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221 have to copy the data files from the CD-ROM into the baseset/ directory. It |
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222 does not matter whether you copy them from the DOS or Windows version of |
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223 Transport Tycoon Deluxe. The Windows install can optionally copy these files. |
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224 You need to copy the following files: |
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225 - sample.cat |
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226 - trg1r.grf or TRG1.GRF |
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227 - trgcr.grf or TRGC.GRF |
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228 - trghr.grf or TRGH.GRF |
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229 - trgir.grf or TRGI.GRF |
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230 - trgtr.grf or TRGT.GRF |
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231 |
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232 4.1.3) Original Transport Tycoon Deluxe music |
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233 ------ -------------------------------------- |
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234 If you want the Transport Tycoon Deluxe music, copy the files from the gm/ |
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235 folder from the Windows version of Transport Tycoon Deluxe to the baseset |
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236 folder in your OpenTTD folder (also explained in the following sections). |
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237 The music from the DOS version as well as the original Transport Tycoon does |
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238 not work. |
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239 |
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240 4.1.4) AIs |
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241 ------ --- |
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242 If you want AIs use the in-game content downloader. If for some reason that is |
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243 not possible or you want to use an AI that has not been uploaded to the content |
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244 download system download the tar file and place it in the ai/ directory. If the |
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245 AI needs libraries you will have to download those too and put them in the |
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246 ai/library/ directory. All AIs and AI Libraries that have been uploaded to |
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247 the content download system can be found at http://noai.openttd.org/downloads/ |
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248 The AIs and libraries can be found their in the form of .tar.gz packages. |
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249 OpenTTD can read inside tar files but it does not extract .tar.gz files by |
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250 itself. |
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251 To figure out which libraries you need for an AI you have to start the AI and |
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252 wait for an error message to pop up. The error message will tell you |
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253 'could not find library "lib-name"'. Download that library and try again. |
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254 |
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255 4.1.5) Game scripts |
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256 ------ ------------ |
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257 If you want an extra challenge in OpenTTD you can download so-called game |
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258 scripts via the in-game content downloader. These game scripts have varying |
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259 functionality, though they can generally influence town growth, subsidies, add |
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260 goals to reach or provide a different ranking system. |
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261 If you download a game script manually you have to follow the same rules as for |
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262 AIs, except that game scripts are placed in the game/ directory instead of the |
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263 ai/ directory. |
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264 |
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265 |
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266 4.2) OpenTTD directories |
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267 ---- ------------------- |
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268 OpenTTD uses its own directory to store its required 3rd party base set files |
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269 (see section 4.1 'Required 3rd party files') and non-compulsory extension and |
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270 configuration files. See below for their proper place within this OpenTTD main |
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271 data directory. |
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272 |
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273 The main OpenTTD directories can be found in various locations, depending on |
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274 your operating system: |
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275 1. The current working directory (from where you started OpenTTD) |
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276 For non-Windows operating systems OpenTTD will not scan for files in this |
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277 directory if it is your personal directory, i.e. '~/', or when it is the |
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278 root directory, i.e. '/'. |
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279 2. Your personal directory |
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280 Windows: C:\My Documents\OpenTTD (95, 98, ME) |
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281 C:\Documents and Settings\<username>\My Documents\OpenTTD (2000, XP) |
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282 C:\Users\<username>\Documents\OpenTTD (Vista, 7) |
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283 Mac OSX: ~/Documents/OpenTTD |
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284 Linux: ~/.openttd |
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285 3. The shared directory |
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286 Windows: C:\Documents and Settings\All Users\Shared Documents\OpenTTD (2000, XP) |
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287 C:\Users\Public\Documents\OpenTTD (Vista, 7) |
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288 Mac OSX: /Library/Application Support/OpenTTD |
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289 Linux: not available |
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290 4. The binary directory (where the OpenTTD executable is) |
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291 Windows: C:\Program Files\OpenTTD |
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292 Linux: /usr/games |
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293 5. The installation directory (Linux only) |
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294 Linux: /usr/share/games/openttd |
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295 6. The application bundle (Mac OSX only) |
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296 It includes the OpenTTD files (grf+lng) and it will work as long as they |
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297 are not touched |
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298 |
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299 Different types of data or extensions go into different subdirectories of the |
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300 chosen main OpenTTD directory: |
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301 Config File: (no subdirectory) |
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302 Screenshots: screenshot |
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303 Base Graphics: baseset (or a subdirectory thereof) |
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304 Sound Sets: baseset (or a subdirectory thereof) |
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305 NewGRFs: newgrf (or a subdirectory thereof) |
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306 32bpp Sets: newgrf (or a subdirectory thereof) |
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307 Music Sets: baseset (or a subdirectory thereof) |
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308 AIs: ai (or a subdirectory thereof) |
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309 AI Libraries: ai/libraries (or a subdirectory thereof) |
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310 Game Scripts (GS): game (or a subdirectory thereof) |
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311 GS Libraries: game/libraries (or a subdirectory thereof) |
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312 Savegames: save |
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313 Automatic Savegames: save/autosave |
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314 Scenarios: scenario |
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315 |
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316 The (automatically created) directory content_download is for OpenTTD's internal |
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317 use and no files should be added to it or its subdirectories manually. |
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318 |
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319 Notes: |
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320 - Linux in the previous list means .deb, but most paths should be similar for |
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321 others. |
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322 - The previous search order is also used for NewGRFs and openttd.cfg. |
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323 - If openttd.cfg is not found, then it will be created using the 2, 4, 1, 3, |
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324 5 order. |
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325 - Savegames will be relative to the config file only if there is no save/ |
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326 directory in paths with higher priority than the config file path, but |
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327 autosaves and screenshots will always be relative to the config file. |
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328 |
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329 The preferred setup: |
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330 Place 3rd party files in shared directory (or in personal directory if you do |
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331 not have write access on shared directory) and have your openttd.cfg config |
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332 file in personal directory (where the game will then also place savegames and |
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333 screenshots). |
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334 |
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335 4.3) Portable installations (portable media) |
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336 ---- --------------------------------------- |
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337 You can install OpenTTD on external media so you can take it with you, i.e. |
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338 using a USB key, or a USB HDD, etc. |
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339 Create a directory where you shall store the game in (i.e. OpenTTD/). |
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340 Copy the binary (OpenTTD.exe, OpenTTD.app, openttd, etc), baseset/ and your |
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341 openttd.cfg to this directory. |
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342 You can copy binaries for any operating system into this directory, which will |
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343 allow you to play the game on nearly any computer you can attach the external |
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344 media to. |
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345 As always - additional grf files are stored in the newgrf/ dir (for details, |
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346 again, see section 4.1). |
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347 |
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348 4.4) Files in tar (archives) |
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349 ---- ----------------------- |
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350 OpenTTD can read files that are in an uncompressed tar (archive), which |
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351 makes it easy to bundle files belonging to the same script, NewGRF or base |
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352 set. Music sets are the only exception as they cannot be stored in a tar |
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353 file due to being played by external applications. |
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354 |
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355 OpenTTD sees each tar archive as the 'root' of its search path. This means that |
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356 having a file with the same path in two different tar files means that one |
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357 cannot be opened, after all only one file will be found first. As such it is |
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358 advisable to put an uniquely named folder in the root of the tar and put all the |
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359 content in that folder. For example, all downloaded content has a path that |
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360 concatenates the name of the content and the version, which makes the path |
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361 unique. For custom tar files it is advised to do this as well. |
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362 |
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363 The normal files are also referred to by their relative path from the search |
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364 directory, this means that also normal files could hide files in a tar as |
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365 long as the relative path from the search path of the normal file is the |
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366 same as the path in the tar file. Again it is advised to have an unique path |
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367 to the normal file so they do not collide with the files from other tar |
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368 files. |
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369 |
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370 |
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371 5.0) OpenTTD features |
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372 ---- ---------------- |
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373 OpenTTD has a lot of features going beyond the original Transport Tycoon Deluxe |
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374 emulation. Unfortunately, there is currently no comprehensive list of features, |
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375 but there is a basic features list on the web, and some optional features can be |
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376 controlled through the Advanced Settings dialog. We also implement some |
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377 features known from TTDPatch (http://www.ttdpatch.net/). |
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378 |
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379 Several important non-standard controls: |
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380 |
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381 * Ctrl modifies many commands and makes them more powerful. For example Ctrl |
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382 clicking on signals with the build signal tool changes their behaviour, holding |
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383 Ctrl while the track build tool is activated changes it to the track removal |
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384 tool, and so on. See http://wiki.openttd.org/Hidden_features for a non- |
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385 comprehensive list or look at the tooltips. |
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386 * Ingame console. More information at |
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387 http://wiki.openttd.org/index.php/Console |
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388 * Hovering over a GUI element shows tooltips. This can be changed to right click |
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389 via the advanced settings. |
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390 |
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391 5.1) Logging of potentially dangerous actions |
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392 ---- ---------------------------------------- |
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393 OpenTTD is a complex program, and together with NewGRF, it may show a buggy |
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394 behaviour. But not only bugs in code can cause problems. There are several |
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395 ways to affect game state possibly resulting in program crash or multiplayer |
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396 desyncs. |
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397 Easier way would be to forbid all these unsafe actions, but that would affect |
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398 game usability for many players. We certainly do not want that. |
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399 However, we receive bug reports because of this. To reduce time spent with |
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400 solving these problems, these potentially unsafe actions are logged in |
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401 the savegame (including crash.sav). Log is stored in crash logs, too. |
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402 |
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403 Information logged: |
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404 |
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405 * Adding / removing / changing order of NewGRFs |
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406 * Changing NewGRF parameters, loading compatible NewGRF |
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407 * Changing game mode (scenario editor <-> normal game) |
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408 * Loading game saved in a different OpenTTD / TTDPatch / Transport Tycoon Deluxe / |
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409 original Transport Tycoon version |
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410 * Running a modified OpenTTD build |
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411 * Changing settings affecting NewGRF behaviour (non-network-safe settings) |
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412 * Triggering NewGRF bugs |
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413 |
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414 No personal information is stored. |
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415 |
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416 You can show the game log by typing 'gamelog' in the console or by running |
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417 OpenTTD in debug mode. |
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418 |
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419 |
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420 6.0) Configuration file |
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421 ---- ------------------ |
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422 The configuration file for OpenTTD (openttd.cfg) is in a simple Windows-like |
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423 .INI format. It is mostly undocumented. Almost all settings can be changed |
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424 ingame by using the 'Advanced Settings' window. |
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425 When you cannot find openttd.cfg you should look in the directories as |
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426 described in section 4.2. If you do not have an openttd.cfg OpenTTD will |
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427 create one after closing. |
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428 |
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429 |
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430 7.0) Compiling |
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431 ---- --------- |
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432 Windows: |
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433 You need Microsoft Visual Studio .NET. Open the project file |
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434 and it should build automatically. In case you want to build with SDL support |
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435 you need to add WITH_SDL to the project settings. |
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436 PNG (WITH_PNG) and ZLIB (WITH_ZLIB) support is enabled by default. For these |
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437 to work you need their development files. For best results, download the |
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438 openttd-useful.zip file from http://www.openttd.org/download-openttd-useful |
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439 Put the header files into your compiler's include/ directory and the |
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440 library (.lib) files into the lib/ directory. |
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441 For more help with VS see docs/Readme_Windows_MSVC.txt. |
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442 |
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443 You can also build it using the Makefile with MSYS/MinGW or Cygwin/MinGW. |
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444 Please read the Makefile for more information. |
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445 |
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446 Solaris, FreeBSD, OpenBSD: |
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447 Use 'gmake', but do a './configure' before the first build. |
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448 |
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449 Linux/Unix: |
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450 OpenTTD can be built with GNU 'make'. On non-GNU systems it is called 'gmake'. |
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451 However, for the first build one has to do a './configure' first. |
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452 |
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453 MacOS X: |
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454 Use 'make' or Xcode (which will then call make for you) |
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455 This will give you a binary for your CPU type (PPC/Intel) |
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456 However, for the first build one has to do a './configure' first. |
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457 To make a universal binary type './configure --enabled-universal' |
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458 instead of './configure'. |
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459 |
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460 BeOS: |
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461 Use 'make', but do a './configure' before the first build. |
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462 |
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463 MorphOS: |
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464 Use 'make'. However, for the first build one has to do a './configure' first. |
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465 Note that you need the MorphOS SDK, latest libnix updates (else C++ parts of |
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466 OpenTTD will not build) and the powersdl.library SDK. Optionally libz, |
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467 libpng and freetype2 developer files. |
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468 |
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469 OS/2: |
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470 A comprehensive GNU build environment is required to build the OS/2 version. |
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orudge <orudge@openttd.org>
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6744
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changeset
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471 See the docs/Readme_OS2.txt file for more information. |
1734
d37fcb08ac21
(svn r2238) - [ 1184377 ] Update to OpenTTD readme (orudge)
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changeset
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472 |
10385
9709c41adf56
(svn r14636) -Add: DOS port of OpenTTD, without network support though.
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473 DOS: |
9709c41adf56
(svn r14636) -Add: DOS port of OpenTTD, without network support though.
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changeset
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474 A build environment with DJGPP is needed as well as libraries such as |
9709c41adf56
(svn r14636) -Add: DOS port of OpenTTD, without network support though.
rubidium <rubidium@openttd.org>
parents:
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|
475 Allegro, zlib and libpng, which all can be downloaded from the DJGPP |
19358
f47251014f59
(svn r24257) -Fix [FS#5112]: update some outdated documentation and make is somewhat more consistent
rubidium <rubidium@openttd.org>
parents:
19232
diff
changeset
|
476 website. Compilation is straight forward: use make, but do a './configure' |
10385
9709c41adf56
(svn r14636) -Add: DOS port of OpenTTD, without network support though.
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parents:
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changeset
|
477 before the first build. The build binary will need cwsdpmi.exe to be in |
9709c41adf56
(svn r14636) -Add: DOS port of OpenTTD, without network support though.
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changeset
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478 the same directory as the openttd executable. cwsdpmi.exe can be found in |
9709c41adf56
(svn r14636) -Add: DOS port of OpenTTD, without network support though.
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479 the os/dos subdirectory. If you compile with stripping turned on a binary |
9709c41adf56
(svn r14636) -Add: DOS port of OpenTTD, without network support though.
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parents:
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changeset
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480 will be generated that does not need cwsdpmi.exe by adding the cswdstub.exe |
9709c41adf56
(svn r14636) -Add: DOS port of OpenTTD, without network support though.
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parents:
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changeset
|
481 to the created OpenTTD binary. |
9709c41adf56
(svn r14636) -Add: DOS port of OpenTTD, without network support though.
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parents:
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changeset
|
482 |
17086
7986f89e6d4b
(svn r21823) -Documentation: update the style used in several documentation files
smatz <smatz@openttd.org>
parents:
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diff
changeset
|
483 7.1) Required/optional libraries |
7986f89e6d4b
(svn r21823) -Documentation: update the style used in several documentation files
smatz <smatz@openttd.org>
parents:
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changeset
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484 ---- --------------------------- |
10453
645c83f6f00c
(svn r14708) -Change: update a few urls and fix some small errors/missing things in a few documents.
rubidium <rubidium@openttd.org>
parents:
10399
diff
changeset
|
485 The following libraries are used by OpenTTD for: |
645c83f6f00c
(svn r14708) -Change: update a few urls and fix some small errors/missing things in a few documents.
rubidium <rubidium@openttd.org>
parents:
10399
diff
changeset
|
486 - libSDL/liballegro: hardware access (video, sound, mouse) |
17697
a968e3a43dfd
(svn r22477) -Doc: Update readme with more extensive information on directories used, font configuration and how to deal with missing NewGRFs
planetmaker <planetmaker@openttd.org>
parents:
17520
diff
changeset
|
487 - zlib: (de)compressing of old (0.3.0-1.0.5) savegames, content downloads, |
a968e3a43dfd
(svn r22477) -Doc: Update readme with more extensive information on directories used, font configuration and how to deal with missing NewGRFs
planetmaker <planetmaker@openttd.org>
parents:
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changeset
|
488 heightmaps |
14218
e6fc77426cbd
(svn r18769) -Codechange: replace MiniLZO with the real library. If you're using MSVC update openttd-useful, otherwise make sure you've got liblzo2 and it's development files installed.
rubidium <rubidium@openttd.org>
parents:
14186
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changeset
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489 - liblzo2: (de)compressing of old (pre 0.3.0) savegames |
16336
d9ef22b55063
(svn r21044) -Feature: XZ/LZMA2 savegame support. New default reduces savegame size by 10 to 30% with slightly more CPU usage. With maximum settings it reduces savegame size by 20 to 30%, but that takes 7 to 14 times longer. Map saving + downloading takes, on average, 5% less.
rubidium <rubidium@openttd.org>
parents:
16281
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changeset
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490 - liblzma: (de)compressing of savegames (1.1.0 and later) |
10453
645c83f6f00c
(svn r14708) -Change: update a few urls and fix some small errors/missing things in a few documents.
rubidium <rubidium@openttd.org>
parents:
10399
diff
changeset
|
491 - libpng: making screenshots and loading heightmaps |
645c83f6f00c
(svn r14708) -Change: update a few urls and fix some small errors/missing things in a few documents.
rubidium <rubidium@openttd.org>
parents:
10399
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changeset
|
492 - libfreetype: loading generic fonts and rendering them |
645c83f6f00c
(svn r14708) -Change: update a few urls and fix some small errors/missing things in a few documents.
rubidium <rubidium@openttd.org>
parents:
10399
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changeset
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493 - libfontconfig: searching for fonts, resolving font names to actual fonts |
16613
4527392bba00
(svn r21343) -Add: Function that compares strings using case insensitive natural sort.
terkhen <terkhen@openttd.org>
parents:
16599
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changeset
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494 - libicu: handling of right-to-left scripts (e.g. Arabic and Persian) and |
4527392bba00
(svn r21343) -Add: Function that compares strings using case insensitive natural sort.
terkhen <terkhen@openttd.org>
parents:
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changeset
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495 natural sorting of strings. |
1734
d37fcb08ac21
(svn r2238) - [ 1184377 ] Update to OpenTTD readme (orudge)
Darkvater <Darkvater@openttd.org>
parents:
1703
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changeset
|
496 |
12587
4b825b4a26a6
(svn r17027) -Document: that Solaris needs gmake instead of make and generalise the compiling section a bit
rubidium <rubidium@openttd.org>
parents:
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changeset
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497 OpenTTD does not require any of the libraries to be present, but without |
16336
d9ef22b55063
(svn r21044) -Feature: XZ/LZMA2 savegame support. New default reduces savegame size by 10 to 30% with slightly more CPU usage. With maximum settings it reduces savegame size by 20 to 30%, but that takes 7 to 14 times longer. Map saving + downloading takes, on average, 5% less.
rubidium <rubidium@openttd.org>
parents:
16281
diff
changeset
|
498 liblzma you cannot open most recent savegames and without zlib you cannot |
d9ef22b55063
(svn r21044) -Feature: XZ/LZMA2 savegame support. New default reduces savegame size by 10 to 30% with slightly more CPU usage. With maximum settings it reduces savegame size by 20 to 30%, but that takes 7 to 14 times longer. Map saving + downloading takes, on average, 5% less.
rubidium <rubidium@openttd.org>
parents:
16281
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changeset
|
499 open most older savegames or use the content downloading system. |
12587
4b825b4a26a6
(svn r17027) -Document: that Solaris needs gmake instead of make and generalise the compiling section a bit
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parents:
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500 Without libSDL/liballegro on non-Windows and non-MacOS X machines you have |
4b825b4a26a6
(svn r17027) -Document: that Solaris needs gmake instead of make and generalise the compiling section a bit
rubidium <rubidium@openttd.org>
parents:
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changeset
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501 no graphical user interface; you would be building a dedicated server. |
4b825b4a26a6
(svn r17027) -Document: that Solaris needs gmake instead of make and generalise the compiling section a bit
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parents:
12283
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changeset
|
502 |
17086
7986f89e6d4b
(svn r21823) -Documentation: update the style used in several documentation files
smatz <smatz@openttd.org>
parents:
17013
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changeset
|
503 7.2) Supported compilers |
14537
7d497b6dc9ea
(svn r19108) -Document: what compilers are known to succeed compiling OpenTTD and which ones have proven to fail compiling OpenTTD
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|
504 ---- ------------------- |
7d497b6dc9ea
(svn r19108) -Document: what compilers are known to succeed compiling OpenTTD and which ones have proven to fail compiling OpenTTD
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505 The following compilers are known to compile OpenTTD: |
16559
501ce98e1480
(svn r21287) -Document: update information about supported compilers
smatz <smatz@openttd.org>
parents:
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506 - Microsoft Visual C++ (MSVC) 2005, 2008 and 2010. |
14537
7d497b6dc9ea
(svn r19108) -Document: what compilers are known to succeed compiling OpenTTD and which ones have proven to fail compiling OpenTTD
rubidium <rubidium@openttd.org>
parents:
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changeset
|
507 Version 2005 gives bogus warnings about scoping issues. |
20326
4f7fcc52f1cd
(svn r25278) -Doc: Update some small parts of the readme
planetmaker <planetmaker@openttd.org>
parents:
20265
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508 - GNU Compiler Collection (GCC) 3.3 - 4.4, 4.6 - 4.8. |
14537
7d497b6dc9ea
(svn r19108) -Document: what compilers are known to succeed compiling OpenTTD and which ones have proven to fail compiling OpenTTD
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509 Versions 4.1 and earlier give bogus warnings about uninitialised variables. |
20326
4f7fcc52f1cd
(svn r25278) -Doc: Update some small parts of the readme
planetmaker <planetmaker@openttd.org>
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510 Versions 4.4, 4.6 give bogus warnings about freeing non-heap objects. |
4f7fcc52f1cd
(svn r25278) -Doc: Update some small parts of the readme
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511 Versions 4.6 and later give invalid warnings when lto is enabled. |
16559
501ce98e1480
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smatz <smatz@openttd.org>
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512 - Intel C++ Compiler (ICC) 12.0. |
19087
6c68329f2cfb
(svn r23941) -Add: support for clang
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513 - Clang/LLVM 2.9 - 3.0 |
6c68329f2cfb
(svn r23941) -Add: support for clang
smatz <smatz@openttd.org>
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514 Version 2.9 gives bogus warnings about code nonconformity. |
14537
7d497b6dc9ea
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|
515 |
7d497b6dc9ea
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516 The following compilers are known not to compile OpenTTD: |
7d497b6dc9ea
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517 - Microsoft Visual C++ (MSVC) 2003 and earlier. |
7d497b6dc9ea
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518 - GNU Compiler Collection (GCC) 3.2 and earlier. |
16559
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519 These old versions fail due to OpenTTD's template usage. |
20326
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(svn r25278) -Doc: Update some small parts of the readme
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520 - GNU Compiler Collection (GCC) 4.5. It optimizes enums too aggressively. |
4f7fcc52f1cd
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521 See http://bugs.openttd.org/task/5513 and references therein. |
16559
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522 - Intel C++ Compiler (ICC) 11.1 and earlier. |
17697
a968e3a43dfd
(svn r22477) -Doc: Update readme with more extensive information on directories used, font configuration and how to deal with missing NewGRFs
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523 Version 10.0 and earlier fail a configure check and fail with recent system |
a968e3a43dfd
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|
524 headers. |
16559
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smatz <smatz@openttd.org>
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|
525 Version 10.1 fails to compile station_gui.cpp. |
19087
6c68329f2cfb
(svn r23941) -Add: support for clang
smatz <smatz@openttd.org>
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526 Version 11.1 fails with an internal error when compiling network.cpp. |
16559
501ce98e1480
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527 - Clang/LLVM 2.8 and earlier. |
14537
7d497b6dc9ea
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|
528 - (Open) Watcom. |
7d497b6dc9ea
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parents:
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changeset
|
529 |
7d497b6dc9ea
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changeset
|
530 If any of these compilers can compile OpenTTD again, please let us know. |
16559
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changeset
|
531 Patches to support more compilers are welcome. |
14537
7d497b6dc9ea
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|
532 |
20265
18b63ac2505f
(svn r25209) -Doc: Mention --without-grfcodec in the help for configure and explain its use in the readme
planetmaker <planetmaker@openttd.org>
parents:
20183
diff
changeset
|
533 7.3) Compilation of base sets |
18b63ac2505f
(svn r25209) -Doc: Mention --without-grfcodec in the help for configure and explain its use in the readme
planetmaker <planetmaker@openttd.org>
parents:
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changeset
|
534 ----------------------------- |
18b63ac2505f
(svn r25209) -Doc: Mention --without-grfcodec in the help for configure and explain its use in the readme
planetmaker <planetmaker@openttd.org>
parents:
20183
diff
changeset
|
535 To recompile the extra graphics needed to play with the original Transport |
18b63ac2505f
(svn r25209) -Doc: Mention --without-grfcodec in the help for configure and explain its use in the readme
planetmaker <planetmaker@openttd.org>
parents:
20183
diff
changeset
|
536 Tycoon Deluxe graphics you need GRFCodec (which includes NFORenum) as well. |
18b63ac2505f
(svn r25209) -Doc: Mention --without-grfcodec in the help for configure and explain its use in the readme
planetmaker <planetmaker@openttd.org>
parents:
20183
diff
changeset
|
537 GRFCodec can be found at: http://www.openttd.org/download-grfcodec |
18b63ac2505f
(svn r25209) -Doc: Mention --without-grfcodec in the help for configure and explain its use in the readme
planetmaker <planetmaker@openttd.org>
parents:
20183
diff
changeset
|
538 The compilation of these extra graphics does generally not happen, unless |
18b63ac2505f
(svn r25209) -Doc: Mention --without-grfcodec in the help for configure and explain its use in the readme
planetmaker <planetmaker@openttd.org>
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diff
changeset
|
539 you remove the graphics file using 'make maintainer-clean'. |
18b63ac2505f
(svn r25209) -Doc: Mention --without-grfcodec in the help for configure and explain its use in the readme
planetmaker <planetmaker@openttd.org>
parents:
20183
diff
changeset
|
540 |
18b63ac2505f
(svn r25209) -Doc: Mention --without-grfcodec in the help for configure and explain its use in the readme
planetmaker <planetmaker@openttd.org>
parents:
20183
diff
changeset
|
541 Re-compilation of the base sets, thus also use of --maintainer-clean can |
18b63ac2505f
(svn r25209) -Doc: Mention --without-grfcodec in the help for configure and explain its use in the readme
planetmaker <planetmaker@openttd.org>
parents:
20183
diff
changeset
|
542 leave the repository in a modified state as different grfcodec versions can |
18b63ac2505f
(svn r25209) -Doc: Mention --without-grfcodec in the help for configure and explain its use in the readme
planetmaker <planetmaker@openttd.org>
parents:
20183
diff
changeset
|
543 cause binary differences in the resulting grf. Also translations might have |
18b63ac2505f
(svn r25209) -Doc: Mention --without-grfcodec in the help for configure and explain its use in the readme
planetmaker <planetmaker@openttd.org>
parents:
20183
diff
changeset
|
544 been added for the base sets which are not yet included in the base set |
18b63ac2505f
(svn r25209) -Doc: Mention --without-grfcodec in the help for configure and explain its use in the readme
planetmaker <planetmaker@openttd.org>
parents:
20183
diff
changeset
|
545 information files. Use the configure option --without-grfcodec to avoid |
18b63ac2505f
(svn r25209) -Doc: Mention --without-grfcodec in the help for configure and explain its use in the readme
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parents:
20183
diff
changeset
|
546 modification of the base set files by the build process. |
18b63ac2505f
(svn r25209) -Doc: Mention --without-grfcodec in the help for configure and explain its use in the readme
planetmaker <planetmaker@openttd.org>
parents:
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diff
changeset
|
547 |
17086
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smatz <smatz@openttd.org>
parents:
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|
548 |
7986f89e6d4b
(svn r21823) -Documentation: update the style used in several documentation files
smatz <smatz@openttd.org>
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|
549 8.0) Translating |
7986f89e6d4b
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smatz <smatz@openttd.org>
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550 ---- ----------- |
10453
645c83f6f00c
(svn r14708) -Change: update a few urls and fix some small errors/missing things in a few documents.
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551 See http://www.openttd.org/development for up-to-date information. |
250
9995f44f61b7
(svn r251) -Project ready for 0.3.4 release. Updated installer, readme and fileinformation
darkvater <darkvater@openttd.org>
parents:
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diff
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|
552 |
2401
240a3baa3b56
(svn r2927) Fix/remove stale information, line breaks, inform FreeBSD users about the required ports
tron <tron@openttd.org>
parents:
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|
553 The use of the online Translator service, located at |
12283
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rubidium <rubidium@openttd.org>
parents:
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554 http://translator.openttd.org/, is highly encouraged. For getting an account |
37add2925080
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555 simply follow the guidelines in the FAQ of the translator website. |
250
9995f44f61b7
(svn r251) -Project ready for 0.3.4 release. Updated installer, readme and fileinformation
darkvater <darkvater@openttd.org>
parents:
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|
556 |
2401
240a3baa3b56
(svn r2927) Fix/remove stale information, line breaks, inform FreeBSD users about the required ports
tron <tron@openttd.org>
parents:
2134
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changeset
|
557 If for some reason the website is down for a longer period of time, the |
240a3baa3b56
(svn r2927) Fix/remove stale information, line breaks, inform FreeBSD users about the required ports
tron <tron@openttd.org>
parents:
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|
558 information below might be of help. |
0
fa6ee4d75c8a
(svn r1) Import of revision 975 of old (crashed) SVN
truelight <truelight@openttd.org>
parents:
diff
changeset
|
559 |
13947
4f086751330d
(svn r18483) -Document [FS#3367]: that OpenGFX/OpenSFX can be used and where to find them. Also refer to the readme in some error messages.
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560 Please contact the translations manager (http://www.openttd.org/contact) |
4f086751330d
(svn r18483) -Document [FS#3367]: that OpenGFX/OpenSFX can be used and where to find them. Also refer to the readme in some error messages.
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561 before beginning the translation process! This avoids double work, as |
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562 someone else may have already started translating to the same language. |
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563 |
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564 8.1) Translation |
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565 ---- ----------- |
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566 So, now that you have notified the development team about your intention to |
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567 translate (You did, right? Of course you did.) you can pick up english.txt |
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568 (found in the SVN repository under /src/lang) and translate. |
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569 |
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570 You must change the first two lines of the file appropriately: |
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571 |
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572 ##name English-Name-Of-Language |
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573 ##ownname Native-Name-Of-Language |
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574 |
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575 Note: Do not alter the following parts of the file: |
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576 |
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577 * String identifiers (the first word on each line) |
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578 * Parts of the strings which are in curly braces (such as {STRING}) |
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579 * Lines beginning with ## (such as ##id), other than the first two lines of |
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580 the file |
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581 |
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582 8.2) Previewing |
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583 ---- ---------- |
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584 In order to view the translation in the game, you need to compile your language |
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585 file with the strgen utility. As this utility is tailored to a specific OpenTTD |
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586 version, you need to compile it yourself. Just take the normal OpenTTD sources |
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587 and build that. During the build process the strgen utility will be made. |
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588 |
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589 strgen is a command-line utility. It takes the language filename as parameter. |
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590 Example: |
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591 |
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592 strgen lang/german.txt |
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593 |
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594 This results in compiling german.txt and produces another file named german.lng. |
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595 Any missing strings are replaced with the English strings. Note that it looks |
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596 for english.txt in the lang subdirectory, which is where your language file |
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597 should also be. |
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598 |
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599 That is all! You should now be able to select the language in the game options. |
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600 |
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601 |
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602 9.0) Troubleshooting |
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603 ---- --------------- |
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604 To see all startup options available to you, start OpenTTD with the |
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605 './openttd -h' option. This might help you tweak some of the settings. |
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606 |
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607 If the game is acting strange and you feel adventurous you can try the |
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608 '-d [[<name>=]<level>]' flag, where the higher levels will give you more |
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609 debugging output. The 'name' variable can help you to display only some type of |
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610 debugging messages. This is mostly undocumented so best is to look in the |
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611 source code file debug.c for the various debugging types. For more information |
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612 look at http://wiki.openttd.org/index.php/Command_line. |
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613 |
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614 The most frequent problem is missing data files. Please install OpenGFX and |
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615 possibly OpenSFX and OpenMSX. See section 4.1.1 for more information. |
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616 |
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617 Under certain circumstance, especially on Ubuntu OpenTTD can be extremely slow |
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618 and/or freeze. See known-bugs.txt for more information and how to solve this |
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619 problem on your computer. |
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620 |
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621 Under Windows 98 and lower it is impossible to use a dedicated server; it will |
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622 fail to start. Perhaps this is for the better because those OSes are not known |
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623 for their stability. |
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624 |
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625 With the added support for font-based text selecting a non-latin language can |
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626 result in lots of question marks ('?') being shown on screen. Please open your |
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627 configuration file (openttd.cfg - see Section 4.2 for where to find it) |
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628 and add a suitable font for the small, medium and / or large font, e.g.: |
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629 small_font = "Tahoma" |
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630 medium_font = "Tahoma" |
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631 large_font = "Tahoma" |
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632 You should use a font name like 'Tahoma' or a path to the desired font. |
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633 |
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634 Any NewGRF file used in a game is stored inside the savegame and will refuse |
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635 to load if you do not have that NewGRF file available. A list of missing files |
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636 can be viewed in the NewGRF window accessible from the file load dialogue window. |
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637 |
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638 You can try to obtain the missing files from that NewGRF dialogue or - if they |
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639 are not available online - you can search manually through our forum's graphics |
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640 development section (http://www.tt-forums.net/viewforum.php?f=66) or GrfCrawler |
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641 (http://grfcrawler.tt-forums.net/). Put the NewGRF files in OpenTTD's newgrf folder |
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642 (see section 4.2 'OpenTTD directories') and rescan the list of available NewGRFs. |
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643 Once you have all missing files, you are set to go. |
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644 |
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645 |
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646 X.X) Credits |
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647 ---- ------- |
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648 The OpenTTD team (in alphabetical order): |
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649 Albert Hofkamp (Alberth) - GUI expert |
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650 Jean-François Claeys (Belugas) - GUI, newindustries and more |
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651 Matthijs Kooijman (blathijs) - Pathfinder-guru, pool rework |
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652 Ulf Hermann (fonsinchen) - Cargo Distribution |
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653 Christoph Elsenhans (frosch) - General coding |
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654 Loïc Guilloux (glx) - Windows Expert |
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655 Michael Lutz (michi_cc) - Path based signals |
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656 Owen Rudge (orudge) - Forum host, OS/2 port |
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657 Peter Nelson (peter1138) - Spiritual descendant from newGRF gods |
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658 Ingo von Borstel (planetmaker) - Support |
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659 Remko Bijker (Rubidium) - Lead coder and way more |
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660 Zdeněk Sojka (SmatZ) - Bug finder and fixer |
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661 José Soler (Terkhen) - General coding |
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662 Thijs Marinussen (Yexo) - AI Framework |
19585
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663 Leif Linse (Zuu) - AI/Game Script |
8059
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(svn r11620) -Change: Some are going, some are coming, some we do not know exactly. Little update on the OpenTTD Team
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664 |
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665 Inactive Developers: |
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666 Bjarni Corfitzen (Bjarni) - MacOSX port, coder and vehicles |
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667 Victor Fischer (Celestar) - Programming everywhere you need him to |
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668 Tamás Faragó (Darkvater) - Ex-Lead coder |
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669 Jaroslav Mazanec (KUDr) - YAPG (Yet Another Pathfinder God) ;) |
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670 Jonathan Coome (Maedhros) - High priest of the NewGRF Temple |
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671 Attila Bán (MiHaMiX) - WebTranslator 1 and 2 |
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672 Christoph Mallon (Tron) - Programmer, code correctness police |
1125
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673 |
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674 Retired Developers: |
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675 Ludvig Strigeus (ludde) - OpenTTD author, main coder (0.1 - 0.3.3) |
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676 Serge Paquet (vurlix) - Assistant project manager, coder (0.1 - 0.3.3) |
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677 Dominik Scherer (dominik81) - Lead programmer, GUI expert (0.3.0 - 0.3.6) |
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678 Benedikt Brüggemeier (skidd13) - Bug fixer and code reworker |
19049
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679 Patric Stout (TrueBrain) - NoProgrammer (0.3 - 1.2), sys op (active) |
799
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680 |
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681 Thanks to: |
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682 Josef Drexler - For his great work on TTDPatch. |
20028
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683 Marcin Grzegorczyk - For his TTDPatch work and documentation of Transport Tycoon Deluxe internals and track foundations |
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684 Petr Baudiš (pasky) - Many patches, newgrf support, etc. |
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685 Simon Sasburg (HackyKid) - For the many bugfixes he has blessed us with |
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686 Stefan Meißner (sign_de) - For his work on the console |
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687 Mike Ragsdale - OpenTTD installer |
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688 Cian Duffy (MYOB) - BeOS port / manual writing |
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689 Christian Rosentreter (tokai) - MorphOS / AmigaOS port |
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690 Richard Kempton (RichK67) - Additional airports, initial TGP implementation |
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691 Alberto Demichelis - Squirrel scripting language |
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692 L. Peter Deutsch - MD5 implementation |
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693 Michael Blunck - For revolutionizing TTD with awesome graphics |
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694 George - Canal graphics |
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695 Andrew Parkhouse (andythenorth) - River graphics |
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696 David Dallaston (Pikka) - Tram tracks |
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697 All Translators - For their support to make OpenTTD a truly international game |
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698 Bug Reporters - Thanks for all bug reports |
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699 Chris Sawyer - For an amazing game! |