Mercurial > hg > openttd
annotate readme.txt @ 1125:de436fc47e5f draft
(svn r1626) -Updated readme and credits list.
author | darkvater <darkvater@openttd.org> |
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date | Sun, 23 Jan 2005 21:24:33 +0000 |
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1 OpenTTD README |
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2 Last updated: $LastChangedDate: 2004-12-24 00:25:11 +0100 $ |
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3 Release version: 0.3.5 |
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4 ------------------------------------------------------------------------ |
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5 |
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6 |
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7 Table of Contents: |
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8 ------------------ |
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9 1.0) About |
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10 2.0) Contacting |
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11 * 2.1 Reporting Bugs |
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12 3.0) Supported Platforms |
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13 4.0) Running OpenTTD |
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14 5.0) OpenTTD features |
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15 6.0) Configuration File |
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16 7.0) Compiling |
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17 8.0) Translating |
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18 * 8.1 Guidelines |
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19 * 8.2 Translation |
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20 * 8.3 Previewing |
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21 X.X) Credits |
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22 |
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23 |
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24 1.0) About: |
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25 ---- ------ |
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26 OpenTTD is a clone of Transport Tycoon Deluxe, a popular game originally |
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27 written by Chris Sawyer. It attempts to mimic the original game as closely |
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28 as possible while extending it with new features. |
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29 |
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30 |
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31 2.0) Contacting: |
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32 ---- ---------- |
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33 The easiest way to contact the OpenTTD team is by submitting bug reports or |
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34 posting comments in our forums. You can also chat with us on IRC (#openttd |
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35 on irc.freenode.net). |
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36 |
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37 The OpenTTD homepage is http://www.openttd.org/. |
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38 |
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39 You can find a forum for OpenTTD at |
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40 http://www.tt-forums.net/index.php?c=20 |
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41 |
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42 |
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43 2.1) Reporting Bugs: |
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44 ---- --------------- |
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45 To report a bug, please create a SourceForge account and follow the bugs |
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46 link from our homepage. Please make sure the bug is reproducible and |
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47 still occurs in the latest daily build or the current SVN version. Also |
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48 please look through the existing bug reports briefly to see whether the bug |
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49 is not already known. |
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50 |
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51 The SourceForge project page URL is: http://sourceforge.net/projects/openttd/ |
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52 Click on "Bugs" to see the bug tracker. |
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53 |
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54 Please include the following information in your bug report: |
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55 - OpenTTD version (PLEASE test the latest SVN/daily build) |
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56 - Bug details, including instructions how to reproduce it |
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57 - Platform and compiler (Win32, Linux, FreeBSD, ...) |
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58 - Attach a save game or a screenshot if possible |
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59 - If this bug only occurred recently please note the last |
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60 version without the bug and the first version including |
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61 the bug. That way we can fix it quicker by looking at the |
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62 changes made. |
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63 |
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64 |
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65 3.0) Supported Platforms: |
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66 ---- -------------------- |
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67 OpenTTD has been ported to several platforms and operating systems. It shouldn't |
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68 be very difficult to port it to a new platform. The currently working platforms |
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69 are: |
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70 |
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71 Windows - Win32 GDI (faster) or SDL |
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72 Linux - SDL |
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73 FreeBSD - SDL |
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74 MacOS - SDL |
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75 BeOS - SDL |
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76 MorphOS - SDL |
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77 |
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78 |
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79 4.0) Running OpenTTD: |
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80 ---- ---------------- |
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81 |
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82 Before you run OpenTTD, you need to put the game's datafiles into the data/ |
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83 subdirectory. You need the following files from the original version |
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84 of TTD as OpenTTD makes use of the original TTD artwork. |
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85 |
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86 List of the required files: |
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87 sample.cat |
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88 trg1r.grf |
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89 trgcr.grf |
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90 trghr.grf |
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91 trgir.grf |
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92 trgtr.grf |
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93 |
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94 (Alternatively you can use the TTD GRF files from the DOS version: TRG1.GRF, |
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95 TRGC.GRF, TRGH.GRF, TRGI.GRF, TRGT.GRF. A few minor graphical glitches with |
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96 the DOS graphics remain. E.g. the autorail button in the rail toolbar doesn't |
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97 look as nice as with the Windows graphics.) |
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98 |
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99 If you want music you need to copy the gm/ folder from Windows TTD into your |
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100 OpenTTD folder, not your data folder. |
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101 |
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102 You can change the data path (which contains savegames as well) in Makefile.config |
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103 by setting DATA_DIR_PREFIX and USE_HOMEDIR. |
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104 |
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105 |
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106 5.0) OpenTTD features: |
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107 ---- ----------------- |
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108 |
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109 OpenTTD has a lot of features going beyond the original TTD emulation. |
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110 Currently there is unfortunately no comprehensive list of features. You could |
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111 check the features list on the web, and some optional features can be |
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112 controlled through the Configure patches dialog. We also implement some |
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113 features known from TTDPatch (http://www.ttdpatch.net/). |
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114 |
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115 Several important non-standard controls: |
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116 |
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117 * Use Ctrl to place presignals |
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118 * Ctrl-d toggles double mode on win32 |
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119 * Ingame console. More information at http://wiki.openttd.org/index.php/OpenTTDDevBlackBook |
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120 |
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121 |
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122 6.0) Configuration File: |
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123 ---- ------------------- |
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124 The configuration file for OpenTTD (openttd.cfg) is in a simple windows-like |
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125 .INI format. It's mostly undocumented. |
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126 |
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127 |
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128 7.0) Compiling: |
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129 ---- ---------- |
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130 Windows: |
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131 You need Microsoft Visual Studio 6 or .NET. Open the project file |
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132 and it should build automatically. In case you don't build with SDL, |
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133 you need to remove WITH_SDL from the project settings. |
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134 (see also docs/Readme_Windows_MSVC6.0.txt) |
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135 |
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136 You can also build it using the Makefile with MSys/MingW or Cygwin/MingW. |
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137 Please read the Makefile for more information. |
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138 |
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139 Unix: |
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140 OpenTTD can be built either with "make" or with "jam". To build with |
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141 "make", just type "make", or "gmake" on non-gnu systems. To build with "jam", |
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142 first run "./configure" and then "jam". Note that you need SDL to compile |
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143 OpenTTD. |
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144 (see also docs/Readme_Mandrake_Linux.txt) |
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145 |
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146 MacOS: |
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147 Use "make". |
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148 |
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149 BeOS: |
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150 Use "jam". |
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151 |
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152 FreeBSD |
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153 Use "gmake". |
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154 |
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155 MorphOS |
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156 Use "make". Note that you need the MorphOS SDK and the |
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157 powersdl.library SDK. |
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158 |
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159 8.0) Translating: |
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160 ---- ------------------- |
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161 See http://www.openttd.org/translating.php for up-to-date information. |
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162 |
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163 The use of the online Translator service, located at http://translator.openttd.org. |
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164 For a username password combo you should contact the development team, either by mail, irc |
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165 or the forums. The system is straight-forward to use, if you have any troubles, read the |
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166 online help located there. |
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167 |
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168 If for some reason the website is down for a longer period of time, the information below |
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169 might be of help. |
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170 |
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171 8.1) Guidelines: |
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172 ---- ------------------- |
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173 Here are some translation guidelines which you should follow closely. |
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174 |
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175 * Please contact the development team before begining the translation process! |
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176 This avoids double work, as someone else may have already started translating to the same language. |
504 | 177 * Translators must use the charater set ISO 8859-15. |
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178 Otherwise, some characters will not display correctly in the game. |
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179 |
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180 8.2) Translation: |
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181 ---- ------------------- |
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182 So, now that you've notified the development team about your intention to translate |
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183 (You did, right? Of course you did.) you can pick up english.txt (found in the SVN repository |
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184 under /lang) and translate. |
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185 |
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186 You must change the first two lines of the file appropriately: |
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187 |
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188 ##name English-Name-Of-Language |
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189 ##ownname Native-Name-Of-Language |
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190 |
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191 Note: Do not alter the following parts of the file: |
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192 |
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193 * String identifiers (the first word on each line) |
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194 * Parts of the strings which are in curly braces (such as {STRING}) |
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195 * Lines beginning with ## (such as ##id), other than the first two lines of the file |
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196 |
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197 8.3) Previewing: |
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198 ---- ------------------- |
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199 In order to view the translation in the game, you need to compile your language file |
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200 with the strgen utility, which is now bundled with the game. |
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201 |
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202 strgen is a command-line utility. It takes the language filename as parameter. |
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203 Example: |
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204 |
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205 strgen lang/german.txt |
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206 |
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207 This results in compiling german.txt and produces another file named german.lng. |
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208 Any missing strings are replaced with the english strings. Note that it looks for english.txt |
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209 in the lang subdirectory, which is where your language file should also be. |
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210 |
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211 That's all! You should now be able to select the language in the game options. |
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212 |
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213 |
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214 X.X) Credits: |
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215 ---- -------- |
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216 The OpenTTD team (in alphabetical order): |
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217 Bjarni Corfitzen (Bjarni) - MacOS port |
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218 Victor Fischer (Celestar) - Programming everywhere you need him to |
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219 Tamas Faragó (Darkvater) - Lead programmer |
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220 Dominik Scherer (dominik81) - Lead programmer |
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221 Kerekes Miham (MiHaMiX) - Maintainer of translator service, and host of nightlies |
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222 Owen Rudge (orudge) - Contributor, forum host, masterserver host |
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223 Christoph Mallon (Tron) - Programmer, code correctness police |
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224 Patric Stout (TrueLight) - Programmer, network guru, SVN-repository and website host |
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225 |
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226 Retired Developers: |
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227 Ludvig Strigeus (ludde) - OpenTTD author, main coder (0.1 - 0.3.3) |
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228 Serge Paquet (vurlix) - Assistant project manager, coder (0.1 - 0.3.3) |
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229 |
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230 Thanks to: |
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231 Josef Drexler - For his great work on TTDPatch. |
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232 Marcin Grzegorczyk - For his TTDPatch work and documentation of TTD internals and graphics (signals and track foundations) |
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233 blathijs - For his many patches, suggestions and major work on maprewrite |
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234 pasky - Many patches, newgrf support, etc. |
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235 Stefan Meißner (sign_de) - For his work on the console |
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236 Mike Ragsdale - OpenTTD installer |
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237 Cian Duffy (MYOB) - BeOS port / manual writing |
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238 Christian Rosentreter (tokaiz) - MorphOS / AmigaOS port |
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239 Michael Blunck - For revolutionizing TTD with awesome graphics |
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240 George - Canal graphics |
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241 All Translators - For their support to make OpenTTD a truly international game |
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242 Bug Reporters - Thanks for all bug reports |
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243 Chris Sawyer - For an amazing game! |