Mercurial > hg > openttd
annotate readme.txt @ 5443:7eae8cc15806 draft
(svn r7695) - Forward-port the release-changes from the 0.5 branch back to trunk. This ensures an updated changelog, readme, et.
author | Darkvater <Darkvater@openttd.org> |
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date | Sun, 31 Dec 2006 11:36:11 +0000 |
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1 OpenTTD README |
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2 Last updated: 2006-12-31 |
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3 Release version: 0.5.0-RC2 |
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4 ------------------------------------------------------------------------ |
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5 |
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6 |
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7 Table of Contents: |
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8 ------------------ |
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9 1.0) About |
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10 2.0) Contacting |
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11 * 2.1 Reporting Bugs |
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12 3.0) Supported Platforms |
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13 4.0) Running OpenTTD |
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14 5.0) OpenTTD features |
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15 6.0) Configuration File |
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16 7.0) Compiling |
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17 8.0) Translating |
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18 * 8.1 Guidelines |
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19 * 8.2 Translation |
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20 * 8.3 Previewing |
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21 9.0) Troubleshooting |
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22 X.X) Credits |
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23 |
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24 |
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25 1.0) About: |
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26 ---- ------ |
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27 OpenTTD is a clone of Transport Tycoon Deluxe, a popular game originally |
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28 written by Chris Sawyer. It attempts to mimic the original game as closely |
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29 as possible while extending it with new features. |
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30 |
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31 OpenTTD is licensed under the GNU General Public License version 2.0. For |
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32 more information, see the file 'COPYING'. |
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33 |
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34 2.0) Contacting: |
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35 ---- ---------- |
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36 The easiest way to contact the OpenTTD team is by submitting bug reports or |
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37 posting comments in our forums. You can also chat with us on IRC (#openttd |
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38 on irc.oftc.net). |
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39 |
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40 The OpenTTD homepage is http://www.openttd.org/. |
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41 |
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42 You can also find the OpenTTD forums at |
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43 http://www.tt-forums.net/index.php?c=20 |
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44 |
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45 |
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46 2.1) Reporting Bugs: |
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47 ---- --------------- |
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48 To report a bug, please create a Flyspray account and follow the bugs |
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49 link from our homepage. Please make sure the bug is reproducible and |
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50 still occurs in the latest daily build or the current SVN version. Also |
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51 please look through the existing bug reports briefly to see whether the bug |
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52 is not already known. |
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53 |
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54 The Flyspray project page URL is: http://bugs.openttd.org/ |
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55 |
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56 Please include the following information in your bug report: |
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57 - OpenTTD version (PLEASE test the latest SVN/nightly build) |
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58 - Bug details, including instructions how to reproduce it |
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59 - Platform and compiler (Win32, Linux, FreeBSD, ...) |
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60 - Attach a saved game or a screenshot if possible |
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61 - If this bug only occurred recently please note the last |
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62 version without the bug and the first version including |
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63 the bug. That way we can fix it quicker by looking at the |
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64 changes made. |
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65 |
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66 |
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67 3.0) Supported Platforms: |
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68 ---- -------------------- |
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69 OpenTTD has been ported to several platforms and operating systems. It shouldn't |
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70 be very difficult to port it to a new platform. The currently working platforms |
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71 are: |
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72 |
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73 BeOS - SDL |
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74 FreeBSD - SDL |
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75 Linux - SDL |
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76 MacOS X (universal) - Cocoa video and sound drivers (SDL works too, but not 100% and not as a universal binary) |
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77 MorphOS - SDL |
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78 OS/2 - SDL |
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79 Windows - Win32 GDI (faster) or SDL |
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80 |
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81 |
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82 4.0) Running OpenTTD: |
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83 ---- ---------------- |
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84 |
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85 Before you run OpenTTD, you need to put the game's datafiles into the data/ |
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86 subdirectory. You need the following files from the original version |
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87 of TTD as OpenTTD makes use of the original TTD artwork. |
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88 |
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89 List of the required files: |
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90 sample.cat |
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91 trg1r.grf |
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92 trgcr.grf |
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93 trghr.grf |
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94 trgir.grf |
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95 trgtr.grf |
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96 |
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97 (Alternatively you can use the TTD GRF files from the DOS version: TRG1.GRF, |
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98 TRGC.GRF, TRGH.GRF, TRGI.GRF, TRGT.GRF. A few minor graphical glitches with |
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99 the DOS graphics remain. E.g. the autorail button in the rail toolbar doesn't |
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100 look as nice as with the Windows graphics.) |
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101 |
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102 If you want music you need to copy the gm/ folder from Windows TTD into your |
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103 OpenTTD folder, not your data folder. |
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104 |
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105 You can change the data path (which contains savegames as well) in |
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106 Makefile.config by setting DATA_DIR_PREFIX and USE_HOMEDIR. |
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107 |
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108 |
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109 5.0) OpenTTD features: |
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110 ---- ----------------- |
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111 |
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112 OpenTTD has a lot of features going beyond the original TTD emulation. |
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113 Unfortunately, there is currently no comprehensive list of features, but there |
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114 is a basic features list on the web, and some optional features can be |
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115 controlled through the Configure Patches dialog. We also implement some |
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116 features known from TTDPatch (http://www.ttdpatch.net/). |
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117 |
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118 Several important non-standard controls: |
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119 |
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120 * Use Ctrl to place semaphore signals |
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121 * Ctrl-D toggles double mode in the Windows version |
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122 * Ingame console. More information at |
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123 http://wiki.openttd.org/index.php/Console |
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124 |
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125 |
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126 6.0) Configuration File: |
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127 ---- ------------------- |
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128 The configuration file for OpenTTD (openttd.cfg) is in a simple Windows-like |
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129 .INI format. It's mostly undocumented. Almost all settings can be changed |
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130 ingame by using the 'Configure Patches' window. |
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131 |
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132 |
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133 7.0) Compiling: |
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134 ---- ---------- |
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135 Windows: |
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136 You need Microsoft Visual Studio .NET. Open the project file |
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137 and it should build automatically. In case you want to build with SDL support |
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138 you need to add WITH_SDL to the project settings. |
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139 PNG (WITH_PNG) and ZLIB (WITH_ZLIB) support is enabled by default. For these |
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140 to work you need their development files. For best results, download the |
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141 openttd-useful.zip file from SourceForge under the Files tab. Put the header |
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142 files into your compiler's include/ directory and the library (.lib) files |
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143 into the lib/ directory. |
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144 For more help with VS see docs/Readme_Windows_MSVC.txt. |
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145 |
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146 You can also build it using the Makefile with MSYS/MinGW or Cygwin/MinGW. |
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147 Please read the Makefile for more information. |
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148 |
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149 Unix: |
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150 OpenTTD can be built with GNU "make". On non-GNU systems it's called "gmake". |
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151 Note that you need SDL-devel 1.2.5 (or higher) to compile OpenTTD. |
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152 |
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153 MacOS X: |
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154 Use "make" or Xcode (which will then call make for you) |
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155 This will give you a binary for your CPU type (PPC/Intel) |
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156 To make a universal binary type "make UNIVERSAL_BINARY:=1" |
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157 |
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158 BeOS: |
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159 Use "make". |
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160 |
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161 FreeBSD: |
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162 You need the port devel/sdl12 for a non-dedicated build. |
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163 graphics/png is optional for screenshots in the PNG format. |
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164 Use "gmake". |
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165 |
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166 MorphOS: |
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167 Use "make". Note that you need the MorphOS SDK, latest libnix updates (else |
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168 C++ parts of OpenTTD will not build) and the powersdl.library SDK. Optionally |
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169 libz, libpng and freetype2 developer files. |
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170 |
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171 OS/2: |
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172 Open Watcom C/C++ 1.3 or later is required to build the OS/2 version. See the |
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173 docs/Readme_OS2.txt file for more information. |
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174 |
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175 |
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176 8.0) Translating: |
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177 ---- ------------------- |
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178 See http://www.openttd.org/translating.php for up-to-date information. |
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179 |
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180 The use of the online Translator service, located at |
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181 http://translator2.openttd.org/, is highly encouraged. For a username/password |
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182 combo you should contact the development team, either by mail, IRC or the |
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183 forums. The system is straightforward to use, and if you have any problems, |
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184 read the online help located there. |
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185 |
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186 If for some reason the website is down for a longer period of time, the |
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187 information below might be of help. |
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188 |
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189 8.1) Guidelines: |
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190 ---- ------------------- |
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191 Here are some translation guidelines which you should follow closely. |
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192 |
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193 * Please contact the development team before beginning the translation |
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194 process! This avoids double work, as someone else may have already |
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195 started translating to the same language. |
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196 * Translators must use the character set ISO 8859-15. |
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197 Otherwise, some characters will not display correctly in the game. |
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198 * Currently it is not possible to translate into character sets other than |
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199 Latin. |
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200 |
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201 8.2) Translation: |
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202 ---- ------------------- |
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203 So, now that you've notified the development team about your intention to |
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204 translate (You did, right? Of course you did.) you can pick up english.txt |
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205 (found in the SVN repository under /lang) and translate. |
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206 |
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207 You must change the first two lines of the file appropriately: |
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208 |
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209 ##name English-Name-Of-Language |
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210 ##ownname Native-Name-Of-Language |
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211 |
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212 Note: Do not alter the following parts of the file: |
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213 |
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214 * String identifiers (the first word on each line) |
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215 * Parts of the strings which are in curly braces (such as {STRING}) |
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216 * Lines beginning with ## (such as ##id), other than the first two lines of |
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217 the file |
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218 |
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219 8.3) Previewing: |
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220 ---- ------------------- |
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221 In order to view the translation in the game, you need to compile your language |
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222 file with the strgen utility, which is now bundled with the game. |
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223 |
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224 strgen is a command-line utility. It takes the language filename as parameter. |
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225 Example: |
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226 |
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227 strgen lang/german.txt |
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228 |
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229 This results in compiling german.txt and produces another file named german.lng. |
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230 Any missing strings are replaced with the English strings. Note that it looks |
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231 for english.txt in the lang subdirectory, which is where your language file |
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232 should also be. |
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233 |
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234 That's all! You should now be able to select the language in the game options. |
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235 |
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236 9.0) Troubleshooting |
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237 ---- --------------- |
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238 |
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239 To see all startup options available to you, start OpenTTD with the |
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240 "./openttd -h" option. This might help you tweak some of the settings. |
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241 |
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242 If the game is acting strange and you feel adventurous you can try the |
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243 "-d [[<name>]=[<level>]" flag, where the higher levels will give you more |
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244 debugging output. The "name" variable can help you to display only some type of |
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245 debugging messages. This is mostly undocumented so best is to look in the |
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246 source code file debug.c for the various debugging types. For more information |
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247 look at http://wiki.openttd.org/index.php/Command_line. |
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248 |
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249 The most frequent problem is missing data files. Don't forget to put all GRF |
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250 files from TTD into your data/ folder including sample.cat! |
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251 |
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252 Under Windows 98 and lower it is impossible to use a dedicated server; it will |
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253 fail to start. Perhaps this is for the better because those OS's are not known |
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254 for their stability. |
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255 |
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256 With the added support for font-based text selecting a non-latin language will |
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257 result in garbage (lots of '?') shown on screen. Please open your configuration |
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258 file and add a desired font for small/medium/-and large_font. This can be a font |
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259 name like "Tahoma" or a path to a font. |
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260 |
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261 Any NewGRF file used in a game is stored inside the savegame and will refuse |
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262 to load if you don't have that grf file available. A list of missing files |
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263 will be output to the console at the moment, so use the '-d' flag (on windows) |
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264 to see this list. You just have to find the files (http://grfcrawler.tt-forums.net/) |
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265 put them in the data/ folder and you're set to go. |
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266 |
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267 X.X) Credits: |
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268 ---- -------- |
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269 The OpenTTD team (in alphabetical order): |
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270 Jean-Francois Claeys (Belugas) - In training, not yet specialized |
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271 Bjarni Corfitzen (Bjarni) - Mac OS X port, coder |
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272 Matthijs Kooijman (blathijs) - Pathfinder-guru |
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273 Victor Fischer (Celestar) - Programming everywhere you need him to |
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274 Tamás Faragó (Darkvater) - Lead programmer |
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275 Loïc Guilloux (glx) - In training, not yet specialized |
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276 Jaroslav Mazanec (KUDr) - YAPG (Yet Another Pathfinder God) ;) |
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277 Kerekes Miham (MiHaMiX) - Maintainer of translator service, and host of nightlies |
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278 |
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279 Peter Nelson (peter1138) - Spiritual descendant from newgrf gods |
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280 Remko Bijker (Rubidium) - Programmer |
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281 Christoph Mallon (Tron) - Programmer, code correctness police |
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282 Patric Stout (TrueLight) - Programmer, network guru, SVN-repository and website host |
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283 |
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284 Retired Developers: |
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285 Dominik Scherer (dominik81) - Lead programmer, GUI expert (0.3.0 - 0.3.6) |
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286 Owen Rudge (orudge) - Contributor, forum host, master server host, OS/2 port (0.1 - 0.4.8) |
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287 Ludvig Strigeus (ludde) - OpenTTD author, main coder (0.1 - 0.3.3) |
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288 Serge Paquet (vurlix) - Assistant project manager, coder (0.1 - 0.3.3) |
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289 |
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290 Thanks to: |
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291 Josef Drexler - For his great work on TTDPatch. |
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292 Marcin Grzegorczyk - For his TTDPatch work and documentation of TTD internals and graphics (signals and track foundations) |
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293 Matthijs Kooijman (blathijs) - For his many patches, suggestions and major work on maprewrite |
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294 Petr Baudis (pasky) - Many patches, newgrf support, etc. |
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295 Simon Sasburg (HackyKid) - For the many bugfixes he has blessed us with (and future PBS) |
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296 Stefan Meißner (sign_de) - For his work on the console |
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297 Mike Ragsdale - OpenTTD installer |
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298 Cian Duffy (MYOB) - BeOS port / manual writing |
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299 Christian Rosentreter (tokai) - MorphOS / AmigaOS port |
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300 Richard Kempton (RichK67) - Additional airports, initial TGP implementation |
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301 Michael Blunck - For revolutionizing TTD with awesome graphics |
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302 George - Canal graphics |
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303 All Translators - For their support to make OpenTTD a truly international game |
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304 Bug Reporters - Thanks for all bug reports |
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305 Chris Sawyer - For an amazing game! |