Mercurial > hg > openttd
annotate src/fontcache.cpp @ 8411:e0420e29320d draft
(svn r11981) -Fix [FS#1698]: Use unicode glyph mapping to fix up missing/shuffled sprites in original data files instead of shuffling or skipping
sprites directly. Some required glyphs were not loaded.
-Fix: Large capital U with grave (Ù) along with some other glyphs are broken in the original data files, so do no display them.
author | peter1138 <peter1138@openttd.org> |
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date | Fri, 25 Jan 2008 13:48:39 +0000 |
parents | 2495310e220f |
children | d48433370037 |
rev | line source |
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1 /* $Id$ */ |
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2 |
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3 /** @file fontcache.cpp */ |
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4 |
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5 #include "stdafx.h" |
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6 #include "openttd.h" |
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7 #include "debug.h" |
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8 #include "spritecache.h" |
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9 #include "fontcache.h" |
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10 #include "spriteloader/spriteloader.hpp" |
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11 #include "blitter/factory.hpp" |
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12 #include "gfx_func.h" |
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13 #include "core/alloc_func.hpp" |
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14 #include "core/math_func.hpp" |
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15 |
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16 #include "table/sprites.h" |
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17 #include "table/control_codes.h" |
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18 |
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19 #ifdef WITH_FREETYPE |
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20 #include <ft2build.h> |
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21 #include FT_FREETYPE_H |
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22 #include FT_GLYPH_H |
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23 |
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24 #ifdef WITH_FONTCONFIG |
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25 #include <fontconfig/fontconfig.h> |
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26 #endif |
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27 |
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28 static FT_Library _library = NULL; |
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29 static FT_Face _face_small = NULL; |
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30 static FT_Face _face_medium = NULL; |
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31 static FT_Face _face_large = NULL; |
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32 |
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33 FreeTypeSettings _freetype; |
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34 |
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35 enum { |
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36 FACE_COLOUR = 1, |
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37 SHADOW_COLOUR = 2, |
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38 }; |
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39 |
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40 /** Get the font loaded into a Freetype face by using a font-name. |
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41 * If no appropiate font is found, the function returns an error */ |
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42 #ifdef WIN32 |
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43 #include <windows.h> |
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44 #include <tchar.h> |
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45 #include <shlobj.h> // SHGetFolderPath |
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46 #include "win32.h" |
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47 |
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48 /* Get the font file to be loaded into Freetype by looping the registry |
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49 * location where windows lists all installed fonts. Not very nice, will |
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50 * surely break if the registry path changes, but it works. Much better |
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51 * solution would be to use CreateFont, and extract the font data from it |
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52 * by GetFontData. The problem with this is that the font file needs to be |
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53 * kept in memory then until the font is no longer needed. This could mean |
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54 * an additional memory usage of 30MB (just for fonts!) when using an eastern |
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55 * font for all font sizes */ |
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56 #define FONT_DIR_NT "SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion\\Fonts" |
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57 #define FONT_DIR_9X "SOFTWARE\\Microsoft\\Windows\\CurrentVersion\\Fonts" |
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58 static FT_Error GetFontByFaceName(const char *font_name, FT_Face *face) |
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59 { |
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60 FT_Error err = FT_Err_Cannot_Open_Resource; |
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61 HKEY hKey; |
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62 LONG ret; |
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63 TCHAR vbuffer[MAX_PATH], dbuffer[256]; |
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64 TCHAR *font_namep; |
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65 char *font_path; |
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66 uint index; |
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67 |
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68 /* On windows NT (2000, NT3.5, XP, etc.) the fonts are stored in the |
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69 * "Windows NT" key, on Windows 9x in the Windows key. To save us having |
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70 * to retrieve the windows version, we'll just query both */ |
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71 ret = RegOpenKeyEx(HKEY_LOCAL_MACHINE, _T(FONT_DIR_NT), 0, KEY_READ, &hKey); |
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72 if (ret != ERROR_SUCCESS) ret = RegOpenKeyEx(HKEY_LOCAL_MACHINE, _T(FONT_DIR_9X), 0, KEY_READ, &hKey); |
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73 |
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74 if (ret != ERROR_SUCCESS) { |
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75 DEBUG(freetype, 0, "Cannot open registry key HKLM\\SOFTWARE\\Microsoft\\Windows (NT)\\CurrentVersion\\Fonts"); |
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76 return err; |
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77 } |
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78 |
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79 /* For Unicode we need some conversion between widechar and |
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80 * normal char to match the data returned by RegEnumValue, |
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81 * otherwise just use parameter */ |
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82 #if defined(UNICODE) |
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83 font_namep = MallocT<TCHAR>(MAX_PATH); |
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84 MB_TO_WIDE_BUFFER(font_name, font_namep, MAX_PATH * sizeof(TCHAR)); |
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85 #else |
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86 font_namep = (char*)font_name; // only cast because in unicode pointer is not const |
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87 #endif |
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88 |
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89 for (index = 0;; index++) { |
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90 TCHAR *s; |
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91 DWORD vbuflen = lengthof(vbuffer); |
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92 DWORD dbuflen = lengthof(dbuffer); |
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93 |
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94 ret = RegEnumValue(hKey, index, vbuffer, &vbuflen, NULL, NULL, (byte*)dbuffer, &dbuflen); |
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95 if (ret != ERROR_SUCCESS) goto registry_no_font_found; |
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96 |
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97 /* The font names in the registry are of the following 3 forms: |
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98 * - ADMUI3.fon |
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99 * - Book Antiqua Bold (TrueType) |
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100 * - Batang & BatangChe & Gungsuh & GungsuhChe (TrueType) |
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101 * We will strip the font-type '()' if any and work with the font name |
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102 * itself, which must match exactly; if... |
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103 * TTC files, font files which contain more than one font are seperated |
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104 * byt '&'. Our best bet will be to do substr match for the fontname |
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105 * and then let FreeType figure out which index to load */ |
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106 s = _tcschr(vbuffer, _T('(')); |
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107 if (s != NULL) s[-1] = '\0'; |
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108 |
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109 if (_tcschr(vbuffer, _T('&')) == NULL) { |
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110 if (_tcsicmp(vbuffer, font_namep) == 0) break; |
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111 } else { |
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112 if (_tcsstr(vbuffer, font_namep) != NULL) break; |
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113 } |
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114 } |
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115 |
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116 if (!SUCCEEDED(SHGetFolderPath(NULL, CSIDL_FONTS, NULL, SHGFP_TYPE_CURRENT, vbuffer))) { |
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117 DEBUG(freetype, 0, "SHGetFolderPath cannot return fonts directory"); |
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118 goto folder_error; |
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119 } |
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120 |
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121 /* Some fonts are contained in .ttc files, TrueType Collection fonts. These |
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122 * contain multiple fonts inside this single file. GetFontData however |
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123 * returns the whole file, so we need to check each font inside to get the |
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124 * proper font. |
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125 * Also note that FreeType does not support UNICODE filesnames! */ |
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126 #if defined(UNICODE) |
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127 /* We need a cast here back from wide because FreeType doesn't support |
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128 * widechar filenames. Just use the buffer we allocated before for the |
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129 * font_name search */ |
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130 font_path = (char*)font_namep; |
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131 WIDE_TO_MB_BUFFER(vbuffer, font_path, MAX_PATH * sizeof(TCHAR)); |
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132 #else |
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133 font_path = vbuffer; |
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134 #endif |
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135 |
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136 ttd_strlcat(font_path, "\\", MAX_PATH * sizeof(TCHAR)); |
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137 ttd_strlcat(font_path, WIDE_TO_MB(dbuffer), MAX_PATH * sizeof(TCHAR)); |
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138 index = 0; |
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139 do { |
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140 err = FT_New_Face(_library, font_path, index, face); |
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141 if (err != FT_Err_Ok) break; |
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142 |
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143 if (strncasecmp(font_name, (*face)->family_name, strlen((*face)->family_name)) == 0) break; |
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144 err = FT_Err_Cannot_Open_Resource; |
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145 |
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146 } while ((FT_Long)++index != (*face)->num_faces); |
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147 |
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148 |
6388
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149 folder_error: |
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150 registry_no_font_found: |
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151 #if defined(UNICODE) |
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152 free(font_namep); |
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153 #endif |
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154 RegCloseKey(hKey); |
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155 return err; |
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156 } |
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157 #else |
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158 # ifdef WITH_FONTCONFIG |
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159 static FT_Error GetFontByFaceName(const char *font_name, FT_Face *face) |
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160 { |
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161 FT_Error err = FT_Err_Cannot_Open_Resource; |
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162 |
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163 if (!FcInit()) { |
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164 ShowInfoF("Unable to load font configuration"); |
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165 } else { |
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166 FcPattern *match; |
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167 FcPattern *pat; |
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168 FcFontSet *fs; |
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169 FcResult result; |
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170 char *font_style; |
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171 char *font_family; |
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172 |
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173 /* Split & strip the font's style */ |
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174 font_family = strdup(font_name); |
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175 font_style = strchr(font_family, ','); |
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176 if (font_style != NULL) { |
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177 font_style[0] = '\0'; |
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178 font_style++; |
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179 while (*font_style == ' ' || *font_style == '\t') font_style++; |
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180 } |
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181 |
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182 /* Resolve the name and populate the information structure */ |
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183 pat = FcNameParse((FcChar8*)font_family); |
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184 if (font_style != NULL) FcPatternAddString(pat, FC_STYLE, (FcChar8*)font_style); |
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185 FcConfigSubstitute(0, pat, FcMatchPattern); |
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186 FcDefaultSubstitute(pat); |
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187 fs = FcFontSetCreate(); |
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188 match = FcFontMatch(0, pat, &result); |
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189 |
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190 if (fs != NULL && match != NULL) { |
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191 int i; |
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192 FcChar8 *family; |
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193 FcChar8 *style; |
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194 FcChar8 *file; |
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195 FcFontSetAdd(fs, match); |
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196 |
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197 for (i = 0; err != FT_Err_Ok && i < fs->nfont; i++) { |
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198 /* Try the new filename */ |
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199 if (FcPatternGetString(fs->fonts[i], FC_FILE, 0, &file) == FcResultMatch && |
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200 FcPatternGetString(fs->fonts[i], FC_FAMILY, 0, &family) == FcResultMatch && |
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201 FcPatternGetString(fs->fonts[i], FC_STYLE, 0, &style) == FcResultMatch) { |
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202 |
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203 /* The correct style? */ |
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204 if (font_style != NULL && strcasecmp(font_style, (char*)style) != 0) continue; |
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205 |
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206 /* Font config takes the best shot, which, if the family name is spelled |
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207 * wrongly a 'random' font, so check whether the family name is the |
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208 * same as the supplied name */ |
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209 if (strcasecmp(font_family, (char*)family) == 0) { |
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210 err = FT_New_Face(_library, (char *)file, 0, face); |
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211 } |
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212 } |
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213 } |
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214 } |
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215 |
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216 free(font_family); |
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217 FcPatternDestroy(pat); |
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218 FcFontSetDestroy(fs); |
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219 FcFini(); |
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220 } |
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221 |
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222 return err; |
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223 } |
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224 # else |
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225 FT_Error GetFontByFaceName(const char *font_name, FT_Face *face) {return FT_Err_Cannot_Open_Resource;} |
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226 # endif /* WITH_FONTCONFIG */ |
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227 |
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228 #endif |
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229 |
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230 /** |
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231 * Loads the freetype font. |
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232 * First type to load the fontname as if it were a path. If that fails, |
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233 * try to resolve the filename of the font using fontconfig, where the |
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234 * format is 'font family name' or 'font family name, font style'. |
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235 */ |
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236 static void LoadFreeTypeFont(const char *font_name, FT_Face *face, const char *type) |
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237 { |
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238 FT_Error error; |
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239 |
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240 if (StrEmpty(font_name)) return; |
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241 |
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242 error = FT_New_Face(_library, font_name, 0, face); |
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243 |
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244 if (error != FT_Err_Ok) error = GetFontByFaceName(font_name, face); |
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245 |
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246 if (error == FT_Err_Ok) { |
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247 DEBUG(freetype, 2, "Requested '%s', using '%s %s'", font_name, (*face)->family_name, (*face)->style_name); |
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248 |
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249 /* Attempt to select the unicode character map */ |
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250 error = FT_Select_Charmap(*face, ft_encoding_unicode); |
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251 if (error == FT_Err_Ok) return; // Success |
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252 |
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253 if (error == FT_Err_Invalid_CharMap_Handle) { |
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254 /* Try to pick a different character map instead. We default to |
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255 * the first map, but platform_id 0 encoding_id 0 should also |
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256 * be unicode (strange system...) */ |
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257 FT_CharMap found = (*face)->charmaps[0]; |
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258 int i; |
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259 |
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260 for (i = 0; i < (*face)->num_charmaps; i++) { |
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261 FT_CharMap charmap = (*face)->charmaps[i]; |
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262 if (charmap->platform_id == 0 && charmap->encoding_id == 0) { |
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263 found = charmap; |
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264 } |
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265 } |
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266 |
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267 if (found != NULL) { |
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268 error = FT_Set_Charmap(*face, found); |
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269 if (error == FT_Err_Ok) return; |
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270 } |
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271 } |
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272 } |
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273 |
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274 FT_Done_Face(*face); |
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275 *face = NULL; |
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276 |
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277 ShowInfoF("Unable to use '%s' for %s font, FreeType reported error 0x%X, using sprite font instead", font_name, type, error); |
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278 } |
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279 |
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280 |
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281 void InitFreeType() |
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282 { |
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283 if (StrEmpty(_freetype.small_font) && StrEmpty(_freetype.medium_font) && StrEmpty(_freetype.large_font)) { |
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284 DEBUG(freetype, 1, "No font faces specified, using sprite fonts instead"); |
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285 return; |
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286 } |
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287 |
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288 if (FT_Init_FreeType(&_library) != FT_Err_Ok) { |
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289 ShowInfoF("Unable to initialize FreeType, using sprite fonts instead"); |
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290 return; |
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291 } |
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292 |
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293 DEBUG(freetype, 2, "Initialized"); |
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294 |
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295 /* Load each font */ |
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296 LoadFreeTypeFont(_freetype.small_font, &_face_small, "small"); |
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297 LoadFreeTypeFont(_freetype.medium_font, &_face_medium, "medium"); |
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298 LoadFreeTypeFont(_freetype.large_font, &_face_large, "large"); |
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299 |
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300 /* Set each font size */ |
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301 if (_face_small != NULL) FT_Set_Pixel_Sizes(_face_small, 0, _freetype.small_size); |
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302 if (_face_medium != NULL) FT_Set_Pixel_Sizes(_face_medium, 0, _freetype.medium_size); |
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303 if (_face_large != NULL) FT_Set_Pixel_Sizes(_face_large, 0, _freetype.large_size); |
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304 } |
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305 |
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306 |
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307 static FT_Face GetFontFace(FontSize size) |
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308 { |
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309 switch (size) { |
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310 default: NOT_REACHED(); |
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311 case FS_NORMAL: return _face_medium; |
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312 case FS_SMALL: return _face_small; |
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313 case FS_LARGE: return _face_large; |
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314 } |
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315 } |
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316 |
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317 |
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318 struct GlyphEntry { |
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319 Sprite *sprite; |
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320 byte width; |
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321 }; |
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322 |
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323 |
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324 /* The glyph cache. This is structured to reduce memory consumption. |
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325 * 1) There is a 'segment' table for each font size. |
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326 * 2) Each segment table is a discrete block of characters. |
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327 * 3) Each block contains 256 (aligned) characters sequential characters. |
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328 * |
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329 * The cache is accessed in the following way: |
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330 * For character 0x0041 ('A'): _glyph_ptr[FS_NORMAL][0x00][0x41] |
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331 * For character 0x20AC (Euro): _glyph_ptr[FS_NORMAL][0x20][0xAC] |
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332 * |
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333 * Currently only 256 segments are allocated, "limiting" us to 65536 characters. |
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334 * This can be simply changed in the two functions Get & SetGlyphPtr. |
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335 */ |
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336 static GlyphEntry **_glyph_ptr[FS_END]; |
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337 |
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338 |
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339 static GlyphEntry *GetGlyphPtr(FontSize size, WChar key) |
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340 { |
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341 if (_glyph_ptr[size] == NULL) return NULL; |
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342 if (_glyph_ptr[size][GB(key, 8, 8)] == NULL) return NULL; |
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343 return &_glyph_ptr[size][GB(key, 8, 8)][GB(key, 0, 8)]; |
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344 } |
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345 |
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346 |
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347 static void SetGlyphPtr(FontSize size, WChar key, const GlyphEntry *glyph) |
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348 { |
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349 if (_glyph_ptr[size] == NULL) { |
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350 DEBUG(freetype, 3, "Allocating root glyph cache for size %u", size); |
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351 _glyph_ptr[size] = CallocT<GlyphEntry*>(256); |
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352 } |
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353 |
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354 if (_glyph_ptr[size][GB(key, 8, 8)] == NULL) { |
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355 DEBUG(freetype, 3, "Allocating glyph cache for range 0x%02X00, size %u", GB(key, 8, 8), size); |
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356 _glyph_ptr[size][GB(key, 8, 8)] = CallocT<GlyphEntry>(256); |
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357 } |
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358 |
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359 DEBUG(freetype, 4, "Set glyph for unicode character 0x%04X, size %u", key, size); |
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360 _glyph_ptr[size][GB(key, 8, 8)][GB(key, 0, 8)].sprite = glyph->sprite; |
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361 _glyph_ptr[size][GB(key, 8, 8)][GB(key, 0, 8)].width = glyph->width; |
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362 } |
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363 |
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364 void *AllocateFont(size_t size) |
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365 { |
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366 return MallocT<byte>(size); |
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367 } |
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368 |
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369 |
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370 /* Check if a glyph should be rendered with antialiasing */ |
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371 static bool GetFontAAState(FontSize size) |
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372 { |
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373 /* AA is only supported for 32 bpp */ |
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374 if (BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth() != 32) return false; |
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375 |
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376 switch (size) { |
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377 default: NOT_REACHED(); |
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378 case FS_NORMAL: return _freetype.medium_aa; |
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379 case FS_SMALL: return _freetype.small_aa; |
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380 case FS_LARGE: return _freetype.large_aa; |
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381 } |
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382 } |
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383 |
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384 |
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385 const Sprite *GetGlyph(FontSize size, WChar key) |
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386 { |
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387 FT_Face face = GetFontFace(size); |
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388 FT_GlyphSlot slot; |
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389 GlyphEntry new_glyph; |
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390 GlyphEntry *glyph; |
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391 SpriteLoader::Sprite sprite; |
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392 int width; |
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393 int height; |
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394 int x; |
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395 int y; |
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396 int y_adj; |
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397 |
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398 assert(IsPrintable(key)); |
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399 |
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400 /* Bail out if no face loaded, or for our special characters */ |
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401 if (face == NULL || (key >= SCC_SPRITE_START && key <= SCC_SPRITE_END)) { |
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402 SpriteID sprite = GetUnicodeGlyph(size, key); |
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403 if (sprite == 0) sprite = GetUnicodeGlyph(size, '?'); |
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404 return GetSprite(sprite); |
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405 } |
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406 |
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407 /* Check for the glyph in our cache */ |
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408 glyph = GetGlyphPtr(size, key); |
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409 if (glyph != NULL && glyph->sprite != NULL) return glyph->sprite; |
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410 |
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411 slot = face->glyph; |
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412 |
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413 bool aa = GetFontAAState(size); |
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414 |
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415 FT_Load_Char(face, key, FT_LOAD_DEFAULT); |
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416 FT_Render_Glyph(face->glyph, aa ? FT_RENDER_MODE_NORMAL : FT_RENDER_MODE_MONO); |
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417 |
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418 /* Add 1 pixel for the shadow on the medium font. Our sprite must be at least 1x1 pixel */ |
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419 width = max(1, slot->bitmap.width + (size == FS_NORMAL)); |
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420 height = max(1, slot->bitmap.rows + (size == FS_NORMAL)); |
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421 |
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422 /* FreeType has rendered the glyph, now we allocate a sprite and copy the image into it */ |
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423 sprite.data = CallocT<SpriteLoader::CommonPixel>(width * height); |
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424 sprite.width = width; |
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425 sprite.height = height; |
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426 sprite.x_offs = slot->bitmap_left; |
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427 // XXX 2 should be determined somehow... it's right for the normal face |
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428 y_adj = (size == FS_NORMAL) ? 2 : 0; |
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429 sprite.y_offs = GetCharacterHeight(size) - slot->bitmap_top - y_adj; |
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430 |
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431 /* Draw shadow for medium size */ |
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432 if (size == FS_NORMAL) { |
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433 for (y = 0; y < slot->bitmap.rows; y++) { |
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434 for (x = 0; x < slot->bitmap.width; x++) { |
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435 if (aa ? (slot->bitmap.buffer[x + y * slot->bitmap.pitch] > 0) : HasBit(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) { |
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436 sprite.data[1 + x + (1 + y) * sprite.width].m = SHADOW_COLOUR; |
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437 sprite.data[1 + x + (1 + y) * sprite.width].a = aa ? slot->bitmap.buffer[x + y * slot->bitmap.pitch] : 0xFF; |
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438 } |
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439 } |
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440 } |
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441 } |
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442 |
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443 for (y = 0; y < slot->bitmap.rows; y++) { |
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444 for (x = 0; x < slot->bitmap.width; x++) { |
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445 if (aa ? (slot->bitmap.buffer[x + y * slot->bitmap.pitch] > 0) : HasBit(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) { |
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446 sprite.data[x + y * sprite.width].m = FACE_COLOUR; |
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447 sprite.data[x + y * sprite.width].a = aa ? slot->bitmap.buffer[x + y * slot->bitmap.pitch] : 0xFF; |
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448 } |
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449 } |
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450 } |
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451 |
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452 new_glyph.sprite = BlitterFactoryBase::GetCurrentBlitter()->Encode(&sprite, AllocateFont); |
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453 free(sprite.data); |
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454 new_glyph.width = (slot->advance.x >> 6) + (size != FS_NORMAL); |
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455 |
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456 SetGlyphPtr(size, key, &new_glyph); |
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457 |
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458 return new_glyph.sprite; |
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459 } |
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460 |
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461 |
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462 uint GetGlyphWidth(FontSize size, WChar key) |
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463 { |
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464 FT_Face face = GetFontFace(size); |
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465 GlyphEntry *glyph; |
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466 |
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467 if (face == NULL || (key >= SCC_SPRITE_START && key <= SCC_SPRITE_END)) { |
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468 SpriteID sprite = GetUnicodeGlyph(size, key); |
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469 if (sprite == 0) sprite = GetUnicodeGlyph(size, '?'); |
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470 return SpriteExists(sprite) ? GetSprite(sprite)->width + (size != FS_NORMAL) : 0; |
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471 } |
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472 |
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473 glyph = GetGlyphPtr(size, key); |
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474 if (glyph == NULL || glyph->sprite == NULL) { |
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475 GetGlyph(size, key); |
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476 glyph = GetGlyphPtr(size, key); |
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477 } |
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478 |
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479 return glyph->width; |
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480 } |
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481 |
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482 |
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483 #endif /* WITH_FREETYPE */ |
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484 |
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485 /* Sprite based glyph mapping */ |
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486 |
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487 #include "table/unicode.h" |
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488 |
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489 static SpriteID **_unicode_glyph_map[FS_END]; |
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490 |
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491 |
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492 /** Get the SpriteID of the first glyph for the given font size */ |
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493 static SpriteID GetFontBase(FontSize size) |
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494 { |
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495 switch (size) { |
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496 default: NOT_REACHED(); |
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497 case FS_NORMAL: return SPR_ASCII_SPACE; |
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498 case FS_SMALL: return SPR_ASCII_SPACE_SMALL; |
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499 case FS_LARGE: return SPR_ASCII_SPACE_BIG; |
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500 } |
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501 } |
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502 |
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503 |
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504 SpriteID GetUnicodeGlyph(FontSize size, uint32 key) |
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505 { |
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506 if (_unicode_glyph_map[size][GB(key, 8, 8)] == NULL) return 0; |
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507 return _unicode_glyph_map[size][GB(key, 8, 8)][GB(key, 0, 8)]; |
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508 } |
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509 |
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510 |
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511 void SetUnicodeGlyph(FontSize size, uint32 key, SpriteID sprite) |
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512 { |
5609
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513 if (_unicode_glyph_map[size] == NULL) _unicode_glyph_map[size] = CallocT<SpriteID*>(256); |
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514 if (_unicode_glyph_map[size][GB(key, 8, 8)] == NULL) _unicode_glyph_map[size][GB(key, 8, 8)] = CallocT<SpriteID>(256); |
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515 _unicode_glyph_map[size][GB(key, 8, 8)][GB(key, 0, 8)] = sprite; |
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516 } |
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517 |
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518 |
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519 void InitializeUnicodeGlyphMap() |
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520 { |
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521 for (FontSize size = FS_NORMAL; size != FS_END; size++) { |
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522 /* Clear out existing glyph map if it exists */ |
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523 if (_unicode_glyph_map[size] != NULL) { |
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524 for (uint i = 0; i < 256; i++) { |
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525 if (_unicode_glyph_map[size][i] != NULL) free(_unicode_glyph_map[size][i]); |
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526 } |
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527 free(_unicode_glyph_map[size]); |
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528 _unicode_glyph_map[size] = NULL; |
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529 } |
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530 |
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531 SpriteID base = GetFontBase(size); |
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532 |
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533 for (uint i = ASCII_LETTERSTART; i < 256; i++) { |
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534 SpriteID sprite = base + i - ASCII_LETTERSTART; |
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535 if (!SpriteExists(sprite)) continue; |
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536 SetUnicodeGlyph(size, i, sprite); |
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537 SetUnicodeGlyph(size, i + SCC_SPRITE_START, sprite); |
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538 } |
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539 |
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540 for (uint i = 0; i < lengthof(_default_unicode_map); i++) { |
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541 byte key = _default_unicode_map[i].key; |
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542 if (key == CLRA || key == CLRL) { |
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543 /* Clear the glyph. This happens if the glyph at this code point |
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544 * is non-standard and should be accessed by an SCC_xxx enum |
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545 * entry only. */ |
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546 if (key == CLRA || size == FS_LARGE) { |
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547 SetUnicodeGlyph(size, _default_unicode_map[i].code, 0); |
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548 } |
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549 } else { |
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550 SpriteID sprite = base + key - ASCII_LETTERSTART; |
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551 SetUnicodeGlyph(size, _default_unicode_map[i].code, sprite); |
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552 } |
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553 } |
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554 } |
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555 } |