diff src/fontcache.cpp @ 5584:4b26bd55bd24 draft

(svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files renamed to .cpp)
author KUDr <KUDr@openttd.org>
date Wed, 10 Jan 2007 18:12:09 +0000
parents
children c44c070c5032
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new file mode 100644
--- /dev/null
+++ b/src/fontcache.cpp
@@ -0,0 +1,524 @@
+/* $Id$ */
+
+#include "stdafx.h"
+#include "openttd.h"
+#include "functions.h"
+#include "macros.h"
+#include "debug.h"
+#include "table/sprites.h"
+#include "table/control_codes.h"
+#include "spritecache.h"
+#include "gfx.h"
+#include "string.h"
+#include "fontcache.h"
+
+#ifdef WITH_FREETYPE
+
+#include <ft2build.h>
+#include FT_FREETYPE_H
+#include FT_GLYPH_H
+
+#ifdef WITH_FONTCONFIG
+#include <fontconfig/fontconfig.h>
+#endif
+
+static FT_Library _library = NULL;
+static FT_Face _face_small = NULL;
+static FT_Face _face_medium = NULL;
+static FT_Face _face_large = NULL;
+
+FreeTypeSettings _freetype;
+
+enum {
+	FACE_COLOUR = 1,
+	SHADOW_COLOUR = 2,
+};
+
+/** Get the font loaded into a Freetype face by using a font-name.
+ * If no appropiate font is found, the function returns an error */
+#ifdef WIN32
+#include <windows.h>
+#include <tchar.h>
+#include <shlobj.h> // SHGetFolderPath
+#include "win32.h"
+
+/* Get the font file to be loaded into Freetype by looping the registry
+ * location where windows lists all installed fonts. Not very nice, will
+ * surely break if the registry path changes, but it works. Much better
+ * solution would be to use CreateFont, and extract the font data from it
+ * by GetFontData. The problem with this is that the font file needs to be
+ * kept in memory then until the font is no longer needed. This could mean
+ * an additional memory usage of 30MB (just for fonts!) when using an eastern
+ * font for all font sizes */
+#define FONT_DIR_NT "SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion\\Fonts"
+#define FONT_DIR_9X "SOFTWARE\\Microsoft\\Windows\\CurrentVersion\\Fonts"
+static FT_Error GetFontByFaceName(const char *font_name, FT_Face *face)
+{
+	FT_Error err = FT_Err_Cannot_Open_Resource;
+	HKEY hKey;
+	LONG ret;
+	TCHAR vbuffer[MAX_PATH], dbuffer[256];
+	TCHAR *font_namep;
+	char *font_path;
+	uint index;
+
+	/* On windows NT (2000, NT3.5, XP, etc.) the fonts are stored in the
+	 * "Windows NT" key, on Windows 9x in the Windows key. To save us having
+	 * to retrieve the windows version, we'll just query both */
+	ret = RegOpenKeyEx(HKEY_LOCAL_MACHINE, _T(FONT_DIR_NT), 0, KEY_READ, &hKey);
+	if (ret != ERROR_SUCCESS) ret = RegOpenKeyEx(HKEY_LOCAL_MACHINE, _T(FONT_DIR_9X), 0, KEY_READ, &hKey);
+
+	if (ret != ERROR_SUCCESS) {
+		DEBUG(freetype, 0, "Cannot open registry key HKLM\\SOFTWARE\\Microsoft\\Windows (NT)\\CurrentVersion\\Fonts");
+		return err;
+	}
+
+	/* For Unicode we need some conversion between widechar and
+	 * normal char to match the data returned by RegEnumValue,
+	 * otherwise just use parameter */
+#if defined(UNICODE)
+	font_namep = malloc(MAX_PATH * sizeof(TCHAR));
+	MB_TO_WIDE_BUFFER(font_name, font_namep, MAX_PATH * sizeof(TCHAR));
+#else
+	font_namep = (char*)font_name; // only cast because in unicode pointer is not const
+#endif
+
+	for (index = 0;; index++) {
+		TCHAR *s;
+		DWORD vbuflen = lengthof(vbuffer);
+		DWORD dbuflen = lengthof(dbuffer);
+
+		ret = RegEnumValue(hKey, index, vbuffer, &vbuflen, NULL, NULL, (byte*)dbuffer, &dbuflen);
+		if (ret != ERROR_SUCCESS) goto registry_no_font_found;
+
+		/* The font names in the registry are of the following 3 forms:
+		 * - ADMUI3.fon
+		 * - Book Antiqua Bold (TrueType)
+		 * - Batang & BatangChe & Gungsuh & GungsuhChe (TrueType)
+		 * We will strip the font-type '()' if any and work with the font name
+		 * itself, which must match exactly; if...
+		 * TTC files, font files which contain more than one font are seperated
+		 * byt '&'. Our best bet will be to do substr match for the fontname
+		 * and then let FreeType figure out which index to load */
+		s = _tcschr(vbuffer, _T('('));
+		if (s != NULL) s[-1] = '\0';
+
+		if (_tcschr(vbuffer, _T('&')) == NULL) {
+			if (_tcsicmp(vbuffer, font_namep) == 0) break;
+		} else {
+			if (_tcsstr(vbuffer, font_namep) != NULL) break;
+		}
+	}
+
+	if (!SUCCEEDED(SHGetFolderPath(NULL, CSIDL_FONTS, NULL, SHGFP_TYPE_CURRENT, vbuffer))) {
+		DEBUG(freetype, 0, "SHGetFolderPath cannot return fonts directory");
+		goto folder_error;
+	}
+
+	/* Some fonts are contained in .ttc files, TrueType Collection fonts. These
+	 * contain multiple fonts inside this single file. GetFontData however
+	 * returns the whole file, so we need to check each font inside to get the
+	 * proper font.
+	 * Also note that FreeType does not support UNICODE filesnames! */
+#if defined(UNICODE)
+	/* We need a cast here back from wide because FreeType doesn't support
+	 * widechar filenames. Just use the buffer we allocated before for the
+	 * font_name search */
+	font_path = (char*)font_namep;
+	WIDE_TO_MB_BUFFER(vbuffer, font_path, MAX_PATH * sizeof(TCHAR));
+#else
+	font_path = vbuffer;
+#endif
+
+	ttd_strlcat(font_path, "\\", MAX_PATH * sizeof(TCHAR));
+	ttd_strlcat(font_path, WIDE_TO_MB(dbuffer), MAX_PATH * sizeof(TCHAR));
+	index = 0;
+	do {
+		err = FT_New_Face(_library, font_path, index, face);
+		if (err != FT_Err_Ok) break;
+
+		if (strncasecmp(font_name, (*face)->family_name, strlen((*face)->family_name)) == 0) break;
+		err = FT_Err_Cannot_Open_Resource;
+
+	} while ((FT_Long)++index != (*face)->num_faces);
+
+
+folder_error:
+#if defined(UNICODE)
+	free(font_path);
+#endif
+registry_no_font_found:
+	RegCloseKey(hKey);
+	return err;
+}
+#else
+# ifdef WITH_FONTCONFIG
+static FT_Error GetFontByFaceName(const char *font_name, FT_Face *face)
+{
+	FT_Error err = FT_Err_Cannot_Open_Resource;
+
+	if (!FcInit()) {
+		ShowInfoF("Unable to load font configuration");
+	} else {
+		FcPattern *match;
+		FcPattern *pat;
+		FcFontSet *fs;
+		FcResult  result;
+		char *font_style;
+		char *font_family;
+
+		/* Split & strip the font's style */
+		font_family = strdup(font_name);
+		font_style = strchr(font_family, ',');
+		if (font_style != NULL) {
+			font_style[0] = '\0';
+			font_style++;
+			while (*font_style == ' ' || *font_style == '\t') font_style++;
+		}
+
+		/* Resolve the name and populate the information structure */
+		pat = FcNameParse((FcChar8*)font_family);
+		if (font_style != NULL) FcPatternAddString(pat, FC_STYLE, (FcChar8*)font_style);
+		FcConfigSubstitute(0, pat, FcMatchPattern);
+		FcDefaultSubstitute(pat);
+		fs = FcFontSetCreate();
+		match = FcFontMatch(0, pat, &result);
+
+		if (fs != NULL && match != NULL) {
+			int i;
+			FcChar8 *family;
+			FcChar8 *style;
+			FcChar8 *file;
+			FcFontSetAdd(fs, match);
+
+			for (i = 0; err != FT_Err_Ok && i < fs->nfont; i++) {
+				/* Try the new filename */
+				if (FcPatternGetString(fs->fonts[i], FC_FILE,   0, &file)   == FcResultMatch &&
+						FcPatternGetString(fs->fonts[i], FC_FAMILY, 0, &family) == FcResultMatch &&
+						FcPatternGetString(fs->fonts[i], FC_STYLE,  0, &style)  == FcResultMatch) {
+
+					/* The correct style? */
+					if (font_style != NULL && strcasecmp(font_style, (char*)style) != 0) continue;
+
+					/* Font config takes the best shot, which, if the family name is spelled
+					* wrongly a 'random' font, so check whether the family name is the
+					* same as the supplied name */
+					if (strcasecmp(font_family, (char*)family) == 0) {
+						err = FT_New_Face(_library, (char *)file, 0, face);
+					}
+				}
+			}
+		}
+
+		free(font_family);
+		FcPatternDestroy(pat);
+		FcFontSetDestroy(fs);
+		FcFini();
+	}
+
+	return err;
+}
+# else
+FT_Error GetFontByFaceName(const char *font_name, FT_Face *face) {return FT_Err_Cannot_Open_Resource;}
+# endif /* WITH_FONTCONFIG */
+
+#endif
+
+/**
+ * Loads the freetype font.
+ * First type to load the fontname as if it were a path. If that fails,
+ * try to resolve the filename of the font using fontconfig, where the
+ * format is 'font family name' or 'font family name, font style'.
+ */
+static void LoadFreeTypeFont(const char *font_name, FT_Face *face, const char *type)
+{
+	FT_Error error;
+
+	if (strlen(font_name) == 0) return;
+
+	error = FT_New_Face(_library, font_name, 0, face);
+
+	if (error != FT_Err_Ok) error = GetFontByFaceName(font_name, face);
+
+	if (error == FT_Err_Ok) {
+		DEBUG(freetype, 2, "Requested '%s', using '%s %s'", font_name, (*face)->family_name, (*face)->style_name);
+
+		/* Attempt to select the unicode character map */
+		error = FT_Select_Charmap(*face, ft_encoding_unicode);
+		if (error == FT_Err_Ok) return; // Success
+
+		if (error == FT_Err_Invalid_CharMap_Handle) {
+			/* Try to pick a different character map instead. We default to
+			 * the first map, but platform_id 0 encoding_id 0 should also
+			 * be unicode (strange system...) */
+			FT_CharMap found = (*face)->charmaps[0];
+			int i;
+
+			for (i = 0; i < (*face)->num_charmaps; i++) {
+				FT_CharMap charmap = (*face)->charmaps[i];
+				if (charmap->platform_id == 0 && charmap->encoding_id == 0) {
+					found = charmap;
+				}
+			}
+
+			if (found != NULL) {
+				error = FT_Set_Charmap(*face, found);
+				if (error == FT_Err_Ok) return;
+			}
+		}
+	}
+
+	FT_Done_Face(*face);
+	*face = NULL;
+
+	ShowInfoF("Unable to use '%s' for %s font, FreeType reported error 0x%X, using sprite font instead", font_name, type, error);
+}
+
+
+void InitFreeType(void)
+{
+	if (strlen(_freetype.small_font) == 0 && strlen(_freetype.medium_font) == 0 && strlen(_freetype.large_font) == 0) {
+		DEBUG(freetype, 1, "No font faces specified, using sprite fonts instead");
+		return;
+	}
+
+	if (FT_Init_FreeType(&_library) != FT_Err_Ok) {
+		ShowInfoF("Unable to initialize FreeType, using sprite fonts instead");
+		return;
+	}
+
+	DEBUG(freetype, 2, "Initialized");
+
+	/* Load each font */
+	LoadFreeTypeFont(_freetype.small_font,  &_face_small,  "small");
+	LoadFreeTypeFont(_freetype.medium_font, &_face_medium, "medium");
+	LoadFreeTypeFont(_freetype.large_font,  &_face_large,  "large");
+
+	/* Set each font size */
+	if (_face_small  != NULL) FT_Set_Pixel_Sizes(_face_small,  0, _freetype.small_size);
+	if (_face_medium != NULL) FT_Set_Pixel_Sizes(_face_medium, 0, _freetype.medium_size);
+	if (_face_large  != NULL) FT_Set_Pixel_Sizes(_face_large,  0, _freetype.large_size);
+}
+
+
+static FT_Face GetFontFace(FontSize size)
+{
+	switch (size) {
+		default: NOT_REACHED();
+		case FS_NORMAL: return _face_medium;
+		case FS_SMALL:  return _face_small;
+		case FS_LARGE:  return _face_large;
+	}
+}
+
+
+typedef struct GlyphEntry {
+	Sprite *sprite;
+	byte width;
+} GlyphEntry;
+
+
+/* The glyph cache. This is structured to reduce memory consumption.
+ * 1) There is a 'segment' table for each font size.
+ * 2) Each segment table is a discrete block of characters.
+ * 3) Each block contains 256 (aligned) characters sequential characters.
+ *
+ * The cache is accessed in the following way:
+ * For character 0x0041  ('A'): _glyph_ptr[FS_NORMAL][0x00][0x41]
+ * For character 0x20AC (Euro): _glyph_ptr[FS_NORMAL][0x20][0xAC]
+ *
+ * Currently only 256 segments are allocated, "limiting" us to 65536 characters.
+ * This can be simply changed in the two functions Get & SetGlyphPtr.
+ */
+static GlyphEntry **_glyph_ptr[FS_END];
+
+
+static GlyphEntry *GetGlyphPtr(FontSize size, WChar key)
+{
+	if (_glyph_ptr[size] == NULL) return NULL;
+	if (_glyph_ptr[size][GB(key, 8, 8)] == NULL) return NULL;
+	return &_glyph_ptr[size][GB(key, 8, 8)][GB(key, 0, 8)];
+}
+
+
+static void SetGlyphPtr(FontSize size, WChar key, const GlyphEntry *glyph)
+{
+	if (_glyph_ptr[size] == NULL) {
+		DEBUG(freetype, 3, "Allocating root glyph cache for size %u", size);
+		_glyph_ptr[size] = calloc(256, sizeof(**_glyph_ptr));
+	}
+
+	if (_glyph_ptr[size][GB(key, 8, 8)] == NULL) {
+		DEBUG(freetype, 3, "Allocating glyph cache for range 0x%02X00, size %u", GB(key, 8, 8), size);
+		_glyph_ptr[size][GB(key, 8, 8)] = calloc(256, sizeof(***_glyph_ptr));
+	}
+
+	DEBUG(freetype, 4, "Set glyph for unicode character 0x%04X, size %u", key, size);
+	_glyph_ptr[size][GB(key, 8, 8)][GB(key, 0, 8)].sprite = glyph->sprite;
+	_glyph_ptr[size][GB(key, 8, 8)][GB(key, 0, 8)].width  = glyph->width;
+}
+
+
+const Sprite *GetGlyph(FontSize size, WChar key)
+{
+	FT_Face face = GetFontFace(size);
+	FT_GlyphSlot slot;
+	GlyphEntry new_glyph;
+	GlyphEntry *glyph;
+	Sprite *sprite;
+	int width;
+	int height;
+	int x;
+	int y;
+	int y_adj;
+
+	assert(IsPrintable(key));
+
+	/* Bail out if no face loaded, or for our special characters */
+	if (face == NULL || (key >= SCC_SPRITE_START && key <= SCC_SPRITE_END)) {
+		SpriteID sprite = GetUnicodeGlyph(size, key);
+		if (sprite == 0) sprite = GetUnicodeGlyph(size, '?');
+		return GetSprite(sprite);
+	}
+
+	/* Check for the glyph in our cache */
+	glyph = GetGlyphPtr(size, key);
+	if (glyph != NULL && glyph->sprite != NULL) return glyph->sprite;
+
+	slot = face->glyph;
+
+	FT_Load_Char(face, key, FT_LOAD_DEFAULT);
+	FT_Render_Glyph(face->glyph, FT_RENDER_MODE_MONO);
+
+	/* Add 1 pixel for the shadow on the medium font. Our sprite must be at least 1x1 pixel */
+	width  = max(1, slot->bitmap.width + (size == FS_NORMAL));
+	height = max(1, slot->bitmap.rows  + (size == FS_NORMAL));
+
+	/* FreeType has rendered the glyph, now we allocate a sprite and copy the image into it */
+	sprite = calloc(width * height + 8, 1);
+	sprite->info   = 1;
+	sprite->width  = width;
+	sprite->height = height;
+	sprite->x_offs = slot->bitmap_left;
+	// XXX 2 should be determined somehow... it's right for the normal face
+	y_adj = (size == FS_NORMAL) ? 2 : 0;
+	sprite->y_offs = GetCharacterHeight(size) - slot->bitmap_top - y_adj;
+
+	/* Draw shadow for medium size */
+	if (size == FS_NORMAL) {
+		for (y = 0; y < slot->bitmap.rows; y++) {
+			for (x = 0; x < slot->bitmap.width; x++) {
+				if (HASBIT(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) {
+					sprite->data[1 + x + (1 + y) * sprite->width] = SHADOW_COLOUR;
+				}
+			}
+		}
+	}
+
+	for (y = 0; y < slot->bitmap.rows; y++) {
+		for (x = 0; x < slot->bitmap.width; x++) {
+			if (HASBIT(slot->bitmap.buffer[(x / 8) + y * slot->bitmap.pitch], 7 - (x % 8))) {
+				sprite->data[x + y * sprite->width] = FACE_COLOUR;
+			}
+		}
+	}
+
+	new_glyph.sprite = sprite;
+	new_glyph.width  = (slot->advance.x >> 6) + (size != FS_NORMAL);
+
+	SetGlyphPtr(size, key, &new_glyph);
+
+	return sprite;
+}
+
+
+uint GetGlyphWidth(FontSize size, WChar key)
+{
+	FT_Face face = GetFontFace(size);
+	GlyphEntry *glyph;
+
+	if (face == NULL || (key >= SCC_SPRITE_START && key <= SCC_SPRITE_END)) {
+		SpriteID sprite = GetUnicodeGlyph(size, key);
+		if (sprite == 0) sprite = GetUnicodeGlyph(size, '?');
+		return SpriteExists(sprite) ? GetSprite(sprite)->width + (size != FS_NORMAL) : 0;
+	}
+
+	glyph = GetGlyphPtr(size, key);
+	if (glyph == NULL || glyph->sprite == NULL) {
+		GetGlyph(size, key);
+		glyph = GetGlyphPtr(size, key);
+	}
+
+	return glyph->width;
+}
+
+
+#endif /* WITH_FREETYPE */
+
+/* Sprite based glyph mapping */
+
+#include "table/unicode.h"
+
+static SpriteID **_unicode_glyph_map[FS_END];
+
+
+/** Get the SpriteID of the first glyph for the given font size */
+static SpriteID GetFontBase(FontSize size)
+{
+	switch (size) {
+		default: NOT_REACHED();
+		case FS_NORMAL: return SPR_ASCII_SPACE;
+		case FS_SMALL:  return SPR_ASCII_SPACE_SMALL;
+		case FS_LARGE:  return SPR_ASCII_SPACE_BIG;
+	}
+}
+
+
+SpriteID GetUnicodeGlyph(FontSize size, uint32 key)
+{
+	if (_unicode_glyph_map[size][GB(key, 8, 8)] == NULL) return 0;
+	return _unicode_glyph_map[size][GB(key, 8, 8)][GB(key, 0, 8)];
+}
+
+
+void SetUnicodeGlyph(FontSize size, uint32 key, SpriteID sprite)
+{
+	if (_unicode_glyph_map[size] == NULL) _unicode_glyph_map[size] = calloc(256, sizeof(*_unicode_glyph_map[size]));
+	if (_unicode_glyph_map[size][GB(key, 8, 8)] == NULL) _unicode_glyph_map[size][GB(key, 8, 8)] = calloc(256, sizeof(**_unicode_glyph_map[size]));
+	_unicode_glyph_map[size][GB(key, 8, 8)][GB(key, 0, 8)] = sprite;
+}
+
+
+void InitializeUnicodeGlyphMap(void)
+{
+	FontSize size;
+	SpriteID base;
+	SpriteID sprite;
+	uint i;
+
+	for (size = FS_NORMAL; size != FS_END; size++) {
+		/* Clear out existing glyph map if it exists */
+		if (_unicode_glyph_map[size] != NULL) {
+			for (i = 0; i < 256; i++) {
+				if (_unicode_glyph_map[size][i] != NULL) free(_unicode_glyph_map[size][i]);
+			}
+			free(_unicode_glyph_map[size]);
+			_unicode_glyph_map[size] = NULL;
+		}
+
+		base = GetFontBase(size);
+		for (i = ASCII_LETTERSTART; i < 256; i++) {
+			sprite = base + i - ASCII_LETTERSTART;
+			if (!SpriteExists(sprite)) continue;
+			SetUnicodeGlyph(size, i, sprite);
+			SetUnicodeGlyph(size, i + SCC_SPRITE_START, sprite);
+		}
+		for (i = 0; i < lengthof(_default_unicode_map); i++) {
+			sprite = base + _default_unicode_map[i].key - ASCII_LETTERSTART;
+			SetUnicodeGlyph(size, _default_unicode_map[i].code, sprite);
+		}
+	}
+}
+
+
+