Mercurial > hg > openttd
annotate src/engine.cpp @ 6950:d2846442a133 draft
(svn r10205) -Codechange: refactor returning of cost, so it can be more easily modified.
author | rubidium <rubidium@openttd.org> |
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date | Mon, 18 Jun 2007 19:53:50 +0000 (2007-06-18) |
parents | fd42cb9816c6 |
children | 5c2889ace3ac |
rev | line source |
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5584
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1 /* $Id$ */ |
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2 |
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3 /** @file engine.cpp */ |
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4 |
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5 #include "stdafx.h" |
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6 #include "openttd.h" |
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7 #include "debug.h" |
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8 #include "functions.h" |
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9 #include "table/strings.h" |
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10 #include "engine.h" |
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11 #include "gfx.h" |
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12 #include "player.h" |
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13 #include "command.h" |
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14 #include "vehicle.h" |
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15 #include "news.h" |
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16 #include "saveload.h" |
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17 #include "variables.h" |
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18 #include "train.h" |
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19 #include "aircraft.h" |
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20 #include "newgrf_cargo.h" |
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21 #include "date.h" |
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22 #include "table/engines.h" |
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(svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
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23 #include "group.h" |
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24 |
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25 EngineInfo _engine_info[TOTAL_NUM_ENGINES]; |
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26 RailVehicleInfo _rail_vehicle_info[NUM_TRAIN_ENGINES]; |
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27 ShipVehicleInfo _ship_vehicle_info[NUM_SHIP_ENGINES]; |
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28 AircraftVehicleInfo _aircraft_vehicle_info[NUM_AIRCRAFT_ENGINES]; |
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29 RoadVehicleInfo _road_vehicle_info[NUM_ROAD_ENGINES]; |
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30 |
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31 enum { |
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32 YEAR_ENGINE_AGING_STOPS = 2050, |
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33 }; |
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34 |
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35 |
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36 void ShowEnginePreviewWindow(EngineID engine); |
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37 |
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38 void DeleteCustomEngineNames() |
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39 { |
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40 uint i; |
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41 StringID old; |
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42 |
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43 for (i = 0; i != TOTAL_NUM_ENGINES; i++) { |
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44 old = _engine_name_strings[i]; |
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45 _engine_name_strings[i] = i + STR_8000_KIRBY_PAUL_TANK_STEAM; |
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46 DeleteName(old); |
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47 } |
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48 |
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49 _vehicle_design_names &= ~1; |
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50 } |
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51 |
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52 void LoadCustomEngineNames() |
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53 { |
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54 /* XXX: not done */ |
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55 DEBUG(misc, 1, "LoadCustomEngineNames: not done"); |
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56 } |
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57 |
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58 static void SetupEngineNames() |
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59 { |
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60 StringID *name; |
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61 |
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62 for (name = _engine_name_strings; name != endof(_engine_name_strings); name++) |
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63 *name = STR_SV_EMPTY; |
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64 |
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65 DeleteCustomEngineNames(); |
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66 LoadCustomEngineNames(); |
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67 } |
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68 |
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69 |
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70 static void CalcEngineReliability(Engine *e) |
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71 { |
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72 uint age = e->age; |
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73 |
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74 /* Check for early retirement */ |
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75 if (e->player_avail != 0 && !_patches.never_expire_vehicles) { |
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76 uint retire_early = EngInfo(e - _engines)->retire_early; |
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77 if (retire_early > 0 && age >= e->duration_phase_1 + e->duration_phase_2 - retire_early * 12) { |
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78 /* Early retirement is enabled and we're past the date... */ |
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79 e->player_avail = 0; |
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80 AddRemoveEngineFromAutoreplaceAndBuildWindows(e->type); |
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81 } |
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82 } |
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83 |
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84 if (age < e->duration_phase_1) { |
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85 uint start = e->reliability_start; |
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86 e->reliability = age * (e->reliability_max - start) / e->duration_phase_1 + start; |
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87 } else if ((age -= e->duration_phase_1) < e->duration_phase_2 || _patches.never_expire_vehicles) { |
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88 /* We are at the peak of this engines life. It will have max reliability. |
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89 * This is also true if the engines never expire. They will not go bad over time */ |
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90 e->reliability = e->reliability_max; |
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91 } else if ((age -= e->duration_phase_2) < e->duration_phase_3) { |
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92 uint max = e->reliability_max; |
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93 e->reliability = (int)age * (int)(e->reliability_final - max) / e->duration_phase_3 + max; |
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94 } else { |
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95 /* time's up for this engine. |
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96 * We will now completely retire this design */ |
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97 e->player_avail = 0; |
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98 e->reliability = e->reliability_final; |
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99 /* Kick this engine out of the lists */ |
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100 AddRemoveEngineFromAutoreplaceAndBuildWindows(e->type); |
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101 } |
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102 InvalidateWindowClasses(WC_BUILD_VEHICLE); // Update to show the new reliability |
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103 InvalidateWindowClasses(WC_REPLACE_VEHICLE); |
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104 } |
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105 |
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106 void AddTypeToEngines() |
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107 { |
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108 Engine* e = _engines; |
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109 |
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110 do e->type = VEH_TRAIN; while (++e < &_engines[ROAD_ENGINES_INDEX]); |
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111 do e->type = VEH_ROAD; while (++e < &_engines[SHIP_ENGINES_INDEX]); |
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112 do e->type = VEH_SHIP; while (++e < &_engines[AIRCRAFT_ENGINES_INDEX]); |
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113 do e->type = VEH_AIRCRAFT; while (++e < &_engines[TOTAL_NUM_ENGINES]); |
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114 } |
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115 |
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116 void StartupEngines() |
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117 { |
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118 Engine *e; |
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119 const EngineInfo *ei; |
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120 /* Aging of vehicles stops, so account for that when starting late */ |
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121 const Date aging_date = min(_date, ConvertYMDToDate(YEAR_ENGINE_AGING_STOPS, 0, 1)); |
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122 |
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123 SetupEngineNames(); |
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124 |
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125 for (e = _engines, ei = _engine_info; e != endof(_engines); e++, ei++) { |
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126 uint32 r; |
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127 |
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128 e->age = 0; |
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129 e->flags = 0; |
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130 e->player_avail = 0; |
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131 |
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132 /* The magic value of 729 days below comes from the NewGRF spec. If the |
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133 * base intro date is before 1922 then the random number of days is not |
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134 * added. */ |
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135 r = Random(); |
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136 e->intro_date = ei->base_intro <= ConvertYMDToDate(1922, 0, 1) ? ei->base_intro : (Date)GB(r, 0, 9) + ei->base_intro; |
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137 if (e->intro_date <= _date) { |
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138 e->age = (aging_date - e->intro_date) >> 5; |
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139 e->player_avail = (byte)-1; |
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140 e->flags |= ENGINE_AVAILABLE; |
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141 } |
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142 |
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143 e->reliability_start = GB(r, 16, 14) + 0x7AE0; |
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144 r = Random(); |
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145 e->reliability_max = GB(r, 0, 14) + 0xBFFF; |
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146 e->reliability_final = GB(r, 16, 14) + 0x3FFF; |
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147 |
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148 r = Random(); |
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149 e->duration_phase_1 = GB(r, 0, 5) + 7; |
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150 e->duration_phase_2 = GB(r, 5, 4) + ei->base_life * 12 - 96; |
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151 e->duration_phase_3 = GB(r, 9, 7) + 120; |
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152 |
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153 e->reliability_spd_dec = (ei->unk2&0x7F) << 2; |
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154 |
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155 /* my invented flag for something that is a wagon */ |
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156 if (ei->unk2 & 0x80) { |
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157 e->age = 0xFFFF; |
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158 } else { |
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159 CalcEngineReliability(e); |
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160 } |
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161 |
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162 e->lifelength = ei->lifelength + _patches.extend_vehicle_life; |
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163 |
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164 /* prevent certain engines from ever appearing. */ |
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165 if (!HASBIT(ei->climates, _opt.landscape)) { |
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166 e->flags |= ENGINE_AVAILABLE; |
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167 e->player_avail = 0; |
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168 } |
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169 |
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170 /* This sets up type for the engine |
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171 * It is needed if you want to ask the engine what type it is |
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172 * It should hopefully be the same as when you ask a vehicle what it is |
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173 * but using this, you can ask what type an engine number is |
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174 * even if it is not a vehicle (yet)*/ |
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175 } |
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176 } |
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177 |
5823 | 178 static void AcceptEnginePreview(EngineID eid, PlayerID player) |
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179 { |
5823 | 180 Engine *e = GetEngine(eid); |
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181 Player *p = GetPlayer(player); |
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182 |
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183 SETBIT(e->player_avail, player); |
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184 if (e->type == VEH_TRAIN) { |
5823 | 185 const RailVehicleInfo *rvi = RailVehInfo(eid); |
186 | |
187 assert(rvi->railtype < RAILTYPE_END); | |
188 SETBIT(p->avail_railtypes, rvi->railtype); | |
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189 } else if (e->type == VEH_ROAD) { |
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190 SETBIT(p->avail_roadtypes, HASBIT(EngInfo(eid)->misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD); |
5823 | 191 } |
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192 |
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193 e->preview_player = INVALID_PLAYER; |
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194 if (player == _local_player) { |
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195 AddRemoveEngineFromAutoreplaceAndBuildWindows(e->type); |
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196 } |
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197 } |
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198 |
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199 static PlayerID GetBestPlayer(PlayerID pp) |
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200 { |
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201 const Player *p; |
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202 int32 best_hist; |
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203 PlayerID best_player; |
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204 uint mask = 0; |
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205 |
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206 do { |
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207 best_hist = -1; |
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208 best_player = PLAYER_SPECTATOR; |
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209 FOR_ALL_PLAYERS(p) { |
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210 if (p->is_active && p->block_preview == 0 && !HASBIT(mask, p->index) && |
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211 p->old_economy[0].performance_history > best_hist) { |
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212 best_hist = p->old_economy[0].performance_history; |
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213 best_player = p->index; |
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214 } |
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215 } |
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216 |
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217 if (best_player == PLAYER_SPECTATOR) return PLAYER_SPECTATOR; |
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218 |
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219 SETBIT(mask, best_player); |
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220 } while (pp--, pp != 0); |
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221 |
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222 return best_player; |
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223 } |
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224 |
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225 void EnginesDailyLoop() |
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226 { |
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227 EngineID i; |
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228 |
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229 if (_cur_year >= YEAR_ENGINE_AGING_STOPS) return; |
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230 |
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231 for (i = 0; i != lengthof(_engines); i++) { |
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232 Engine *e = &_engines[i]; |
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233 |
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234 if (e->flags & ENGINE_EXCLUSIVE_PREVIEW) { |
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235 if (e->flags & ENGINE_OFFER_WINDOW_OPEN) { |
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236 if (e->preview_player != 0xFF && !--e->preview_wait) { |
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237 e->flags &= ~ENGINE_OFFER_WINDOW_OPEN; |
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238 DeleteWindowById(WC_ENGINE_PREVIEW, i); |
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239 e->preview_player++; |
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240 } |
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241 } else if (e->preview_player != 0xFF) { |
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242 PlayerID best_player = GetBestPlayer(e->preview_player); |
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243 |
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244 if (best_player == PLAYER_SPECTATOR) { |
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245 e->preview_player = INVALID_PLAYER; |
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246 continue; |
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247 } |
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248 |
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249 if (!IsHumanPlayer(best_player)) { |
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250 /* XXX - TTDBUG: TTD has a bug here ???? */ |
5823 | 251 AcceptEnginePreview(i, best_player); |
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252 } else { |
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253 e->flags |= ENGINE_OFFER_WINDOW_OPEN; |
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254 e->preview_wait = 20; |
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255 if (IsInteractivePlayer(best_player)) ShowEnginePreviewWindow(i); |
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256 } |
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257 } |
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258 } |
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259 } |
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260 } |
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261 |
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262 /** Accept an engine prototype. XXX - it is possible that the top-player |
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263 * changes while you are waiting to accept the offer? Then it becomes invalid |
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264 * @param tile unused |
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265 * @param flags operation to perfom |
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266 * @param p1 engine-prototype offered |
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267 * @param p2 unused |
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268 */ |
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269 CommandCost CmdWantEnginePreview(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) |
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270 { |
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271 Engine *e; |
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272 |
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273 if (!IsEngineIndex(p1)) return CMD_ERROR; |
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274 e = GetEngine(p1); |
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275 if (GetBestPlayer(e->preview_player) != _current_player) return CMD_ERROR; |
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276 |
5823 | 277 if (flags & DC_EXEC) AcceptEnginePreview(p1, _current_player); |
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278 |
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279 return CommandCost(); |
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280 } |
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281 |
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282 /* Determine if an engine type is a wagon (and not a loco) */ |
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283 static bool IsWagon(EngineID index) |
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284 { |
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285 return index < NUM_TRAIN_ENGINES && RailVehInfo(index)->railveh_type == RAILVEH_WAGON; |
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286 } |
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287 |
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288 static void NewVehicleAvailable(Engine *e) |
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289 { |
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290 Vehicle *v; |
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291 Player *p; |
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292 EngineID index = e - _engines; |
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293 |
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294 /* In case the player didn't build the vehicle during the intro period, |
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295 * prevent that player from getting future intro periods for a while. */ |
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296 if (e->flags & ENGINE_EXCLUSIVE_PREVIEW) { |
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297 FOR_ALL_PLAYERS(p) { |
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298 uint block_preview = p->block_preview; |
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299 |
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300 if (!HASBIT(e->player_avail, p->index)) continue; |
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301 |
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302 /* We assume the user did NOT build it.. prove me wrong ;) */ |
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303 p->block_preview = 20; |
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304 |
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305 FOR_ALL_VEHICLES(v) { |
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306 if (v->type == VEH_TRAIN || v->type == VEH_ROAD || v->type == VEH_SHIP || |
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307 (v->type == VEH_AIRCRAFT && IsNormalAircraft(v))) { |
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308 if (v->owner == p->index && v->engine_type == index) { |
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309 /* The user did prove me wrong, so restore old value */ |
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310 p->block_preview = block_preview; |
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311 break; |
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312 } |
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313 } |
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314 } |
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315 } |
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316 } |
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317 |
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318 e->flags = (e->flags & ~ENGINE_EXCLUSIVE_PREVIEW) | ENGINE_AVAILABLE; |
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319 AddRemoveEngineFromAutoreplaceAndBuildWindows(e->type); |
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320 |
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321 /* Now available for all players */ |
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322 e->player_avail = (byte)-1; |
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323 |
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324 /* Do not introduce new rail wagons */ |
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325 if (IsWagon(index)) return; |
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326 |
5823 | 327 if (index < NUM_TRAIN_ENGINES) { |
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328 /* maybe make another rail type available */ |
5823 | 329 RailType railtype = RailVehInfo(index)->railtype; |
330 assert(railtype < RAILTYPE_END); | |
331 FOR_ALL_PLAYERS(p) { | |
332 if (p->is_active) SETBIT(p->avail_railtypes, railtype); | |
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333 } |
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334 } |
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335 if ((index - NUM_TRAIN_ENGINES) < NUM_ROAD_ENGINES) { |
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336 /* maybe make another road type available */ |
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337 FOR_ALL_PLAYERS(p) { |
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338 if (p->is_active) SETBIT(p->avail_roadtypes, HASBIT(EngInfo(index)->misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD); |
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339 } |
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340 } |
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341 AddNewsItem(index, NEWS_FLAGS(NM_CALLBACK, 0, NT_NEW_VEHICLES, DNC_VEHICLEAVAIL), 0, 0); |
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342 } |
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343 |
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344 void EnginesMonthlyLoop() |
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345 { |
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346 Engine *e; |
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347 |
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348 if (_cur_year < YEAR_ENGINE_AGING_STOPS) { |
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349 for (e = _engines; e != endof(_engines); e++) { |
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350 /* Age the vehicle */ |
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351 if (e->flags & ENGINE_AVAILABLE && e->age != 0xFFFF) { |
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352 e->age++; |
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353 CalcEngineReliability(e); |
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354 } |
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355 |
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356 if (!(e->flags & ENGINE_AVAILABLE) && _date >= (e->intro_date + 365)) { |
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357 /* Introduce it to all players */ |
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358 NewVehicleAvailable(e); |
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359 } else if (!(e->flags & (ENGINE_AVAILABLE|ENGINE_EXCLUSIVE_PREVIEW)) && _date >= e->intro_date) { |
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360 /* Introduction date has passed.. show introducing dialog to one player. */ |
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361 e->flags |= ENGINE_EXCLUSIVE_PREVIEW; |
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362 |
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363 /* Do not introduce new rail wagons */ |
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364 if (!IsWagon(e - _engines)) |
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365 e->preview_player = (PlayerID)1; // Give to the player with the highest rating. |
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366 } |
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367 } |
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368 } |
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369 } |
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370 |
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371 /** Rename an engine. |
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372 * @param tile unused |
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373 * @param flags operation to perfom |
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374 * @param p1 engine ID to rename |
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375 * @param p2 unused |
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376 */ |
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377 CommandCost CmdRenameEngine(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) |
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378 { |
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379 StringID str; |
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380 |
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381 if (!IsEngineIndex(p1) || _cmd_text[0] == '\0') return CMD_ERROR; |
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382 |
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383 str = AllocateNameUnique(_cmd_text, 0); |
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384 if (str == 0) return CMD_ERROR; |
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385 |
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386 if (flags & DC_EXEC) { |
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387 StringID old_str = _engine_name_strings[p1]; |
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388 _engine_name_strings[p1] = str; |
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389 DeleteName(old_str); |
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390 _vehicle_design_names |= 3; |
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391 MarkWholeScreenDirty(); |
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392 } else { |
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393 DeleteName(str); |
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394 } |
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395 |
6950
d2846442a133
(svn r10205) -Codechange: refactor returning of cost, so it can be more easily modified.
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396 return CommandCost(); |
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397 } |
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398 |
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399 |
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400 /* |
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401 * returns true if an engine is valid, of the specified type, and buildable by |
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402 * the given player, false otherwise |
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403 * |
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404 * engine = index of the engine to check |
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405 * type = the type the engine should be of (VEH_xxx) |
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406 * player = index of the player |
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407 */ |
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408 bool IsEngineBuildable(EngineID engine, byte type, PlayerID player) |
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409 { |
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410 const Engine *e; |
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411 |
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412 /* check if it's an engine that is in the engine array */ |
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413 if (!IsEngineIndex(engine)) return false; |
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414 |
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415 e = GetEngine(engine); |
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416 |
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417 /* check if it's an engine of specified type */ |
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418 if (e->type != type) return false; |
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419 |
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420 /* check if it's available */ |
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421 if (!HASBIT(e->player_avail, player)) return false; |
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422 |
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423 if (type == VEH_TRAIN) { |
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424 /* Check if the rail type is available to this player */ |
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425 const Player *p = GetPlayer(player); |
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426 if (!HASBIT(p->avail_railtypes, RailVehInfo(engine)->railtype)) return false; |
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427 } |
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428 |
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429 return true; |
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430 } |
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431 |
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432 /** Get the default cargo type for a certain engine type |
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433 * @param engine The ID to get the cargo for |
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434 * @return The cargo type. CT_INVALID means no cargo capacity |
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435 */ |
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436 CargoID GetEngineCargoType(EngineID engine) |
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437 { |
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438 assert(IsEngineIndex(engine)); |
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439 |
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440 switch (GetEngine(engine)->type) { |
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441 case VEH_TRAIN: |
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442 if (RailVehInfo(engine)->capacity == 0) return CT_INVALID; |
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443 return RailVehInfo(engine)->cargo_type; |
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444 |
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445 case VEH_ROAD: |
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446 if (RoadVehInfo(engine)->capacity == 0) return CT_INVALID; |
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447 return RoadVehInfo(engine)->cargo_type; |
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448 |
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449 case VEH_SHIP: |
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450 if (ShipVehInfo(engine)->capacity == 0) return CT_INVALID; |
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451 return ShipVehInfo(engine)->cargo_type; |
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452 |
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453 case VEH_AIRCRAFT: |
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454 /* all aircraft starts as passenger planes with cargo capacity */ |
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455 return CT_PASSENGERS; |
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456 |
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457 default: NOT_REACHED(); return CT_INVALID; |
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458 } |
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459 } |
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460 |
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461 /************************************************************************ |
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462 * Engine Replacement stuff |
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463 ************************************************************************/ |
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464 |
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465 static void EngineRenewPoolNewBlock(uint start_item); |
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466 |
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467 DEFINE_OLD_POOL(EngineRenew, EngineRenew, EngineRenewPoolNewBlock, NULL) |
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468 |
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469 static void EngineRenewPoolNewBlock(uint start_item) |
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470 { |
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471 EngineRenew *er; |
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472 |
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473 /* We don't use FOR_ALL here, because FOR_ALL skips invalid items. |
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474 * TODO - This is just a temporary stage, this will be removed. */ |
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|
475 for (er = GetEngineRenew(start_item); er != NULL; er = (er->index + 1U < GetEngineRenewPoolSize()) ? GetEngineRenew(er->index + 1U) : NULL) { |
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476 er->index = start_item++; |
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477 er->from = INVALID_ENGINE; |
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478 } |
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479 } |
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|
480 |
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|
481 |
6247
57363e064324
(svn r9050) -Codechange: Foo(void) -> Foo()
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6209
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changeset
|
482 static EngineRenew *AllocateEngineRenew() |
5584
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483 { |
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484 EngineRenew *er; |
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|
485 |
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486 /* We don't use FOR_ALL here, because FOR_ALL skips invalid items. |
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487 * TODO - This is just a temporary stage, this will be removed. */ |
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488 for (er = GetEngineRenew(0); er != NULL; er = (er->index + 1U < GetEngineRenewPoolSize()) ? GetEngineRenew(er->index + 1U) : NULL) { |
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489 if (IsValidEngineRenew(er)) continue; |
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490 |
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491 er->to = INVALID_ENGINE; |
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492 er->next = NULL; |
6643
18d58b36b9b3
(svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
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493 er->group_id = DEFAULT_GROUP; |
5584
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494 return er; |
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495 } |
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496 |
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497 /* Check if we can add a block to the pool */ |
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498 if (AddBlockToPool(&_EngineRenew_pool)) return AllocateEngineRenew(); |
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499 |
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500 return NULL; |
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501 } |
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502 |
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503 /** |
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504 * Retrieves the EngineRenew that specifies the replacement of the given |
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505 * engine type from the given renewlist */ |
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(svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
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506 static EngineRenew *GetEngineReplacement(EngineRenewList erl, EngineID engine, GroupID group) |
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507 { |
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508 EngineRenew *er = (EngineRenew *)erl; |
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509 |
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510 while (er) { |
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511 if (er->from == engine && er->group_id == group) return er; |
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512 er = er->next; |
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513 } |
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514 return NULL; |
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515 } |
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516 |
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517 void RemoveAllEngineReplacement(EngineRenewList *erl) |
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518 { |
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519 EngineRenew *er = (EngineRenew *)(*erl); |
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520 EngineRenew *next; |
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521 |
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522 while (er) { |
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523 next = er->next; |
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524 DeleteEngineRenew(er); |
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525 er = next; |
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526 } |
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527 *erl = NULL; // Empty list |
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528 } |
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529 |
6643
18d58b36b9b3
(svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
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530 EngineID EngineReplacement(EngineRenewList erl, EngineID engine, GroupID group) |
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531 { |
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532 const EngineRenew *er = GetEngineReplacement(erl, engine, group); |
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533 return er == NULL ? INVALID_ENGINE : er->to; |
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534 } |
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535 |
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536 CommandCost AddEngineReplacement(EngineRenewList *erl, EngineID old_engine, EngineID new_engine, GroupID group, uint32 flags) |
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537 { |
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538 EngineRenew *er; |
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539 |
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540 /* Check if the old vehicle is already in the list */ |
6643
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(svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
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541 er = GetEngineReplacement(*erl, old_engine, group); |
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542 if (er != NULL) { |
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543 if (flags & DC_EXEC) er->to = new_engine; |
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544 return CommandCost(); |
5584
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545 } |
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546 |
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547 er = AllocateEngineRenew(); |
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548 if (er == NULL) return CMD_ERROR; |
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549 |
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550 if (flags & DC_EXEC) { |
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551 er->from = old_engine; |
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552 er->to = new_engine; |
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553 er->group_id = group; |
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554 |
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|
555 /* Insert before the first element */ |
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556 er->next = (EngineRenew *)(*erl); |
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557 *erl = (EngineRenewList)er; |
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558 } |
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559 |
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|
560 return CommandCost(); |
5584
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561 } |
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|
562 |
6943
fd42cb9816c6
(svn r10197) -Codechange: replace int32 with CommandCost where appropriate.
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diff
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|
563 CommandCost RemoveEngineReplacement(EngineRenewList *erl, EngineID engine, GroupID group, uint32 flags) |
5584
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564 { |
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565 EngineRenew *er = (EngineRenew *)(*erl); |
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|
566 EngineRenew *prev = NULL; |
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|
567 |
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|
568 while (er) |
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parents:
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changeset
|
569 { |
6643
18d58b36b9b3
(svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
rubidium <rubidium@openttd.org>
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|
570 if (er->from == engine && er->group_id == group) { |
5584
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|
571 if (flags & DC_EXEC) { |
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parents:
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|
572 if (prev == NULL) { // First element |
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|
573 /* The second becomes the new first element */ |
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|
574 *erl = (EngineRenewList)er->next; |
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parents:
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|
575 } else { |
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|
576 /* Cut this element out */ |
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|
577 prev->next = er->next; |
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|
578 } |
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|
579 DeleteEngineRenew(er); |
4b26bd55bd24
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parents:
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|
580 } |
6950
d2846442a133
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rubidium <rubidium@openttd.org>
parents:
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diff
changeset
|
581 return CommandCost(); |
5584
4b26bd55bd24
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|
582 } |
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changeset
|
583 prev = er; |
4b26bd55bd24
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|
584 er = er->next; |
4b26bd55bd24
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585 } |
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|
586 |
4b26bd55bd24
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changeset
|
587 return CMD_ERROR; |
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|
588 } |
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|
589 |
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parents:
diff
changeset
|
590 static const SaveLoad _engine_renew_desc[] = { |
6643
18d58b36b9b3
(svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
rubidium <rubidium@openttd.org>
parents:
6606
diff
changeset
|
591 SLE_VAR(EngineRenew, from, SLE_UINT16), |
18d58b36b9b3
(svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
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592 SLE_VAR(EngineRenew, to, SLE_UINT16), |
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593 |
6643
18d58b36b9b3
(svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
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594 SLE_REF(EngineRenew, next, REF_ENGINE_RENEWS), |
18d58b36b9b3
(svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
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595 SLE_CONDVAR(EngineRenew, group_id, SLE_UINT16, 60, SL_MAX_VERSION), |
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596 SLE_END() |
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597 }; |
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598 |
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599 static void Save_ERNW() |
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600 { |
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601 EngineRenew *er; |
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602 |
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603 FOR_ALL_ENGINE_RENEWS(er) { |
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604 SlSetArrayIndex(er->index); |
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605 SlObject(er, _engine_renew_desc); |
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606 } |
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607 } |
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608 |
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609 static void Load_ERNW() |
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610 { |
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611 int index; |
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612 |
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613 while ((index = SlIterateArray()) != -1) { |
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614 EngineRenew *er; |
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615 |
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616 if (!AddBlockIfNeeded(&_EngineRenew_pool, index)) |
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617 error("EngineRenews: failed loading savegame: too many EngineRenews"); |
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618 |
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619 er = GetEngineRenew(index); |
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changeset
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620 SlObject(er, _engine_renew_desc); |
6643
18d58b36b9b3
(svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
rubidium <rubidium@openttd.org>
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621 |
18d58b36b9b3
(svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
rubidium <rubidium@openttd.org>
parents:
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622 /* Advanced vehicle lists got added */ |
18d58b36b9b3
(svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
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623 if (CheckSavegameVersion(60)) er->group_id = DEFAULT_GROUP; |
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624 } |
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625 } |
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626 |
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627 static const SaveLoad _engine_desc[] = { |
4b26bd55bd24
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628 SLE_CONDVAR(Engine, intro_date, SLE_FILE_U16 | SLE_VAR_I32, 0, 30), |
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629 SLE_CONDVAR(Engine, intro_date, SLE_INT32, 31, SL_MAX_VERSION), |
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630 SLE_CONDVAR(Engine, age, SLE_FILE_U16 | SLE_VAR_I32, 0, 30), |
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631 SLE_CONDVAR(Engine, age, SLE_INT32, 31, SL_MAX_VERSION), |
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632 SLE_VAR(Engine, reliability, SLE_UINT16), |
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633 SLE_VAR(Engine, reliability_spd_dec, SLE_UINT16), |
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634 SLE_VAR(Engine, reliability_start, SLE_UINT16), |
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635 SLE_VAR(Engine, reliability_max, SLE_UINT16), |
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636 SLE_VAR(Engine, reliability_final, SLE_UINT16), |
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637 SLE_VAR(Engine, duration_phase_1, SLE_UINT16), |
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638 SLE_VAR(Engine, duration_phase_2, SLE_UINT16), |
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639 SLE_VAR(Engine, duration_phase_3, SLE_UINT16), |
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640 |
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641 SLE_VAR(Engine, lifelength, SLE_UINT8), |
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642 SLE_VAR(Engine, flags, SLE_UINT8), |
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643 SLE_VAR(Engine, preview_player, SLE_UINT8), |
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644 SLE_VAR(Engine, preview_wait, SLE_UINT8), |
5823 | 645 SLE_CONDNULL(1, 0, 44), |
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646 SLE_VAR(Engine, player_avail, SLE_UINT8), |
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647 |
6125
46d001ebacf6
(svn r8862) -Cleanup: doxygen changes, again. Mostly @files missing tags and a few comments style.
belugas <belugas@openttd.org>
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648 /* reserve extra space in savegame here. (currently 16 bytes) */ |
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649 SLE_CONDNULL(16, 2, SL_MAX_VERSION), |
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650 |
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651 SLE_END() |
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652 }; |
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653 |
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(svn r9050) -Codechange: Foo(void) -> Foo()
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654 static void Save_ENGN() |
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655 { |
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656 uint i; |
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657 |
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658 for (i = 0; i != lengthof(_engines); i++) { |
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659 SlSetArrayIndex(i); |
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660 SlObject(&_engines[i], _engine_desc); |
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661 } |
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662 } |
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|
663 |
6247
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664 static void Load_ENGN() |
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665 { |
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666 int index; |
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667 while ((index = SlIterateArray()) != -1) { |
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668 SlObject(GetEngine(index), _engine_desc); |
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669 } |
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670 } |
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671 |
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672 static void LoadSave_ENGS() |
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673 { |
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674 SlArray(_engine_name_strings, lengthof(_engine_name_strings), SLE_STRINGID); |
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675 } |
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676 |
5587
c44c070c5032
(svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, stillunknown and pv2b.
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677 extern const ChunkHandler _engine_chunk_handlers[] = { |
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678 { 'ENGN', Save_ENGN, Load_ENGN, CH_ARRAY }, |
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parents:
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|
679 { 'ENGS', LoadSave_ENGS, LoadSave_ENGS, CH_RIFF }, |
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680 { 'ERNW', Save_ERNW, Load_ERNW, CH_ARRAY | CH_LAST}, |
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681 }; |
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682 |
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683 void InitializeEngines() |
5584
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684 { |
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685 /* Clean the engine renew pool and create 1 block in it */ |
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changeset
|
686 CleanPool(&_EngineRenew_pool); |
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687 AddBlockToPool(&_EngineRenew_pool); |
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688 } |