Mercurial > hg > openttd
annotate src/engine.cpp @ 5868:941f6c5a4668 draft
(svn r8455) -Codechange: Give a more meaningful name (railveh_type)to member flags of RailVehInfo, as well as changing the code to reflect the fact that it was not a flag but rather a one value only variable. Doing so, some evaluations have been simplified.
-Codechange: Add and use RAILVEH_SINGLEHEAD when railveh_type is set to 0, which was implicit before.
-Cleanup: Remove some extraneous parenthesis.
author | belugas <belugas@openttd.org> |
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date | Tue, 30 Jan 2007 11:53:35 +0000 |
parents | b52317eb405c |
children | ca95cde4d1b4 |
rev | line source |
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5584
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1 /* $Id$ */ |
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2 |
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3 #include "stdafx.h" |
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4 #include "openttd.h" |
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5 #include "debug.h" |
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6 #include "functions.h" |
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7 #include "table/strings.h" |
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8 #include "engine.h" |
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9 #include "gfx.h" |
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10 #include "player.h" |
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11 #include "command.h" |
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12 #include "vehicle.h" |
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13 #include "news.h" |
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14 #include "saveload.h" |
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15 #include "variables.h" |
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16 #include "train.h" |
5854
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(svn r8428) -Codechange: Add proper names to aircraft subtypes instead of magic numbers and add a function IsNormalAircraft() which tells us whether the aircraft is in fact some flying device or a rotor/shadow.
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17 #include "aircraft.h" |
5584
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18 #include "newgrf_cargo.h" |
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19 #include "date.h" |
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20 #include "table/engines.h" |
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21 |
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22 EngineInfo _engine_info[TOTAL_NUM_ENGINES]; |
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23 RailVehicleInfo _rail_vehicle_info[NUM_TRAIN_ENGINES]; |
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24 ShipVehicleInfo _ship_vehicle_info[NUM_SHIP_ENGINES]; |
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25 AircraftVehicleInfo _aircraft_vehicle_info[NUM_AIRCRAFT_ENGINES]; |
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26 RoadVehicleInfo _road_vehicle_info[NUM_ROAD_ENGINES]; |
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27 |
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28 enum { |
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29 ENGINE_AVAILABLE = 1, |
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30 ENGINE_INTRODUCING = 2, |
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31 ENGINE_PREVIEWING = 4, |
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32 }; |
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33 |
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34 enum { |
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35 YEAR_ENGINE_AGING_STOPS = 2050, |
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36 }; |
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37 |
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38 |
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39 void ShowEnginePreviewWindow(EngineID engine); |
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40 |
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41 void DeleteCustomEngineNames(void) |
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42 { |
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43 uint i; |
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44 StringID old; |
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45 |
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46 for (i = 0; i != TOTAL_NUM_ENGINES; i++) { |
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47 old = _engine_name_strings[i]; |
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48 _engine_name_strings[i] = i + STR_8000_KIRBY_PAUL_TANK_STEAM; |
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49 DeleteName(old); |
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50 } |
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51 |
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52 _vehicle_design_names &= ~1; |
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53 } |
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54 |
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55 void LoadCustomEngineNames(void) |
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56 { |
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57 /* XXX: not done */ |
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58 DEBUG(misc, 1, "LoadCustomEngineNames: not done"); |
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59 } |
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60 |
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61 static void SetupEngineNames(void) |
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62 { |
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63 StringID *name; |
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64 |
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65 for (name = _engine_name_strings; name != endof(_engine_name_strings); name++) |
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66 *name = STR_SV_EMPTY; |
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67 |
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68 DeleteCustomEngineNames(); |
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69 LoadCustomEngineNames(); |
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70 } |
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71 |
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72 static void AdjustAvailAircraft(void) |
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73 { |
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74 byte avail = 0; |
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75 if (_cur_year >= 1955) avail |= 2; // big airport |
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76 if (_cur_year < 1960 || _patches.always_small_airport) avail |= 1; // small airport |
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77 if (_cur_year >= 1963) avail |= 4; // enable heliport |
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78 |
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79 if (avail != _avail_aircraft) { |
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80 _avail_aircraft = avail; |
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81 InvalidateWindow(WC_BUILD_STATION, 0); |
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82 } |
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83 } |
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84 |
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85 static void CalcEngineReliability(Engine *e) |
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86 { |
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87 uint age = e->age; |
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88 |
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89 if (age < e->duration_phase_1) { |
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90 uint start = e->reliability_start; |
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91 e->reliability = age * (e->reliability_max - start) / e->duration_phase_1 + start; |
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92 } else if ((age -= e->duration_phase_1) < e->duration_phase_2 || _patches.never_expire_vehicles) { |
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93 /* We are at the peak of this engines life. It will have max reliability. |
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94 * This is also true if the engines never expire. They will not go bad over time */ |
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95 e->reliability = e->reliability_max; |
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96 } else if ((age -= e->duration_phase_2) < e->duration_phase_3) { |
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97 uint max = e->reliability_max; |
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98 e->reliability = (int)age * (int)(e->reliability_final - max) / e->duration_phase_3 + max; |
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99 } else { |
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100 /* time's up for this engine. |
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101 * We will now completely retire this design */ |
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102 e->player_avail = 0; |
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103 e->reliability = e->reliability_final; |
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104 InvalidateWindowClassesData(WC_BUILD_VEHICLE); // Kick this engine out of the lists |
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105 } |
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106 InvalidateWindowClasses(WC_BUILD_VEHICLE); // Update to show the new reliability |
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107 } |
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108 |
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109 void AddTypeToEngines(void) |
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110 { |
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111 Engine* e = _engines; |
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112 |
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113 do e->type = VEH_Train; while (++e < &_engines[ROAD_ENGINES_INDEX]); |
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114 do e->type = VEH_Road; while (++e < &_engines[SHIP_ENGINES_INDEX]); |
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115 do e->type = VEH_Ship; while (++e < &_engines[AIRCRAFT_ENGINES_INDEX]); |
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116 do e->type = VEH_Aircraft; while (++e < &_engines[TOTAL_NUM_ENGINES]); |
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117 } |
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118 |
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119 void StartupEngines(void) |
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120 { |
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121 Engine *e; |
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122 const EngineInfo *ei; |
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123 /* Aging of vehicles stops, so account for that when starting late */ |
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124 const Date aging_date = min(_date, ConvertYMDToDate(YEAR_ENGINE_AGING_STOPS, 0, 1)); |
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125 |
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126 SetupEngineNames(); |
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127 |
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128 for (e = _engines, ei = _engine_info; e != endof(_engines); e++, ei++) { |
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129 uint32 r; |
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130 |
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131 e->age = 0; |
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132 e->flags = 0; |
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133 e->player_avail = 0; |
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134 |
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135 // The magic value of 729 days below comes from the NewGRF spec. If the |
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136 // base intro date is before 1922 then the random number of days is not |
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137 // added. |
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138 r = Random(); |
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139 e->intro_date = ei->base_intro <= ConvertYMDToDate(1922, 0, 1) ? ei->base_intro : (Date)GB(r, 0, 9) + ei->base_intro; |
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140 if (e->intro_date <= _date) { |
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141 e->age = (aging_date - e->intro_date) >> 5; |
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142 e->player_avail = (byte)-1; |
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143 e->flags |= ENGINE_AVAILABLE; |
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144 } |
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145 |
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146 e->reliability_start = GB(r, 16, 14) + 0x7AE0; |
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147 r = Random(); |
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148 e->reliability_max = GB(r, 0, 14) + 0xBFFF; |
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149 e->reliability_final = GB(r, 16, 14) + 0x3FFF; |
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150 |
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151 r = Random(); |
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152 e->duration_phase_1 = GB(r, 0, 5) + 7; |
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153 e->duration_phase_2 = GB(r, 5, 4) + ei->base_life * 12 - 96; |
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154 e->duration_phase_3 = GB(r, 9, 7) + 120; |
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155 |
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156 e->reliability_spd_dec = (ei->unk2&0x7F) << 2; |
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157 |
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158 /* my invented flag for something that is a wagon */ |
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159 if (ei->unk2 & 0x80) { |
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160 e->age = 0xFFFF; |
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161 } else { |
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162 CalcEngineReliability(e); |
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163 } |
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164 |
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165 e->lifelength = ei->lifelength + _patches.extend_vehicle_life; |
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166 |
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167 // prevent certain engines from ever appearing. |
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168 if (!HASBIT(ei->climates, _opt.landscape)) { |
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169 e->flags |= ENGINE_AVAILABLE; |
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170 e->player_avail = 0; |
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171 } |
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172 |
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173 /* This sets up type for the engine |
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174 * It is needed if you want to ask the engine what type it is |
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175 * It should hopefully be the same as when you ask a vehicle what it is |
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176 * but using this, you can ask what type an engine number is |
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177 * even if it is not a vehicle (yet)*/ |
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178 } |
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179 |
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180 AdjustAvailAircraft(); |
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181 } |
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182 |
5823 | 183 static void AcceptEnginePreview(EngineID eid, PlayerID player) |
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184 { |
5823 | 185 Engine *e = GetEngine(eid); |
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186 |
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187 SETBIT(e->player_avail, player); |
5823 | 188 if (e->type == VEH_Train) { |
189 const RailVehicleInfo *rvi = RailVehInfo(eid); | |
190 Player *p = GetPlayer(player); | |
191 | |
192 assert(rvi->railtype < RAILTYPE_END); | |
193 SETBIT(p->avail_railtypes, rvi->railtype); | |
194 } | |
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195 |
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196 e->preview_player = INVALID_PLAYER; |
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197 if (player == _local_player) { |
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198 InvalidateWindowClassesData(WC_BUILD_VEHICLE); |
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199 InvalidateWindowClasses(WC_REPLACE_VEHICLE); |
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200 } |
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201 } |
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202 |
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203 static PlayerID GetBestPlayer(PlayerID pp) |
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204 { |
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205 const Player *p; |
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206 int32 best_hist; |
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207 PlayerID best_player; |
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208 uint mask = 0; |
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209 |
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210 do { |
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211 best_hist = -1; |
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212 best_player = PLAYER_SPECTATOR; |
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213 FOR_ALL_PLAYERS(p) { |
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214 if (p->is_active && p->block_preview == 0 && !HASBIT(mask, p->index) && |
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215 p->old_economy[0].performance_history > best_hist) { |
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216 best_hist = p->old_economy[0].performance_history; |
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217 best_player = p->index; |
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218 } |
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219 } |
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220 |
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221 if (best_player == PLAYER_SPECTATOR) return PLAYER_SPECTATOR; |
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222 |
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223 SETBIT(mask, best_player); |
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224 } while (pp--, pp != 0); |
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225 |
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226 return best_player; |
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227 } |
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228 |
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229 void EnginesDailyLoop(void) |
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230 { |
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231 EngineID i; |
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232 |
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233 if (_cur_year >= YEAR_ENGINE_AGING_STOPS) return; |
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234 |
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235 for (i = 0; i != lengthof(_engines); i++) { |
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236 Engine *e = &_engines[i]; |
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237 |
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238 if (e->flags & ENGINE_INTRODUCING) { |
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239 if (e->flags & ENGINE_PREVIEWING) { |
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240 if (e->preview_player != 0xFF && !--e->preview_wait) { |
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241 e->flags &= ~ENGINE_PREVIEWING; |
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242 DeleteWindowById(WC_ENGINE_PREVIEW, i); |
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243 e->preview_player++; |
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244 } |
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245 } else if (e->preview_player != 0xFF) { |
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246 PlayerID best_player = GetBestPlayer(e->preview_player); |
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247 |
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248 if (best_player == PLAYER_SPECTATOR) { |
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249 e->preview_player = INVALID_PLAYER; |
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250 continue; |
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251 } |
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252 |
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253 if (!IsHumanPlayer(best_player)) { |
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254 /* XXX - TTDBUG: TTD has a bug here ???? */ |
5823 | 255 AcceptEnginePreview(i, best_player); |
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256 } else { |
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257 e->flags |= ENGINE_PREVIEWING; |
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258 e->preview_wait = 20; |
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259 if (IsInteractivePlayer(best_player)) ShowEnginePreviewWindow(i); |
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260 } |
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261 } |
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262 } |
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263 } |
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264 } |
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265 |
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266 /** Accept an engine prototype. XXX - it is possible that the top-player |
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267 * changes while you are waiting to accept the offer? Then it becomes invalid |
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268 * @param tile unused |
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269 * @param p1 engine-prototype offered |
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270 * @param p2 unused |
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271 */ |
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272 int32 CmdWantEnginePreview(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) |
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273 { |
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274 Engine *e; |
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275 |
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276 if (!IsEngineIndex(p1)) return CMD_ERROR; |
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277 e = GetEngine(p1); |
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278 if (GetBestPlayer(e->preview_player) != _current_player) return CMD_ERROR; |
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279 |
5823 | 280 if (flags & DC_EXEC) AcceptEnginePreview(p1, _current_player); |
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281 |
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282 return 0; |
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283 } |
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284 |
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285 // Determine if an engine type is a wagon (and not a loco) |
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286 static bool IsWagon(EngineID index) |
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287 { |
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288 return index < NUM_TRAIN_ENGINES && RailVehInfo(index)->railveh_type == RAILVEH_WAGON; |
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289 } |
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290 |
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291 static void NewVehicleAvailable(Engine *e) |
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292 { |
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293 Vehicle *v; |
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294 Player *p; |
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295 EngineID index = e - _engines; |
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296 |
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297 // In case the player didn't build the vehicle during the intro period, |
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298 // prevent that player from getting future intro periods for a while. |
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299 if (e->flags & ENGINE_INTRODUCING) { |
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300 FOR_ALL_PLAYERS(p) { |
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301 uint block_preview = p->block_preview; |
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302 |
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303 if (!HASBIT(e->player_avail, p->index)) continue; |
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304 |
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305 /* We assume the user did NOT build it.. prove me wrong ;) */ |
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306 p->block_preview = 20; |
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307 |
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308 FOR_ALL_VEHICLES(v) { |
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309 if (v->type == VEH_Train || v->type == VEH_Road || v->type == VEH_Ship || |
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310 (v->type == VEH_Aircraft && IsNormalAircraft(v))) { |
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311 if (v->owner == p->index && v->engine_type == index) { |
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312 /* The user did prove me wrong, so restore old value */ |
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313 p->block_preview = block_preview; |
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314 break; |
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315 } |
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316 } |
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317 } |
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318 } |
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319 } |
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320 |
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321 e->flags = (e->flags & ~ENGINE_INTRODUCING) | ENGINE_AVAILABLE; |
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322 InvalidateWindowClassesData(WC_BUILD_VEHICLE); |
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323 InvalidateWindowClasses(WC_REPLACE_VEHICLE); |
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324 |
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325 // Now available for all players |
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326 e->player_avail = (byte)-1; |
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327 |
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328 // Do not introduce new rail wagons |
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329 if (IsWagon(index)) return; |
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330 |
5823 | 331 if (index < NUM_TRAIN_ENGINES) { |
332 // maybe make another rail type available | |
333 RailType railtype = RailVehInfo(index)->railtype; | |
334 assert(railtype < RAILTYPE_END); | |
335 FOR_ALL_PLAYERS(p) { | |
336 if (p->is_active) SETBIT(p->avail_railtypes, railtype); | |
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337 } |
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338 |
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339 AddNewsItem(index, NEWS_FLAGS(NM_CALLBACK, 0, NT_NEW_VEHICLES, DNC_TRAINAVAIL), 0, 0); |
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340 } else if (index < NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES) { |
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341 AddNewsItem(index, NEWS_FLAGS(NM_CALLBACK, 0, NT_NEW_VEHICLES, DNC_ROADAVAIL), 0, 0); |
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342 } else if (index < NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES + NUM_SHIP_ENGINES) { |
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343 AddNewsItem(index, NEWS_FLAGS(NM_CALLBACK, 0, NT_NEW_VEHICLES, DNC_SHIPAVAIL), 0, 0); |
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344 } else { |
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345 AddNewsItem(index, NEWS_FLAGS(NM_CALLBACK, 0, NT_NEW_VEHICLES, DNC_AIRCRAFTAVAIL), 0, 0); |
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346 } |
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347 } |
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348 |
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349 void EnginesMonthlyLoop(void) |
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350 { |
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351 Engine *e; |
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352 |
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353 if (_cur_year < YEAR_ENGINE_AGING_STOPS) { |
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354 for (e = _engines; e != endof(_engines); e++) { |
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355 // Age the vehicle |
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356 if (e->flags & ENGINE_AVAILABLE && e->age != 0xFFFF) { |
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357 e->age++; |
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358 CalcEngineReliability(e); |
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359 } |
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360 |
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361 if (!(e->flags & ENGINE_AVAILABLE) && _date >= (e->intro_date + 365)) { |
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362 // Introduce it to all players |
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363 NewVehicleAvailable(e); |
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364 } else if (!(e->flags & (ENGINE_AVAILABLE|ENGINE_INTRODUCING)) && _date >= e->intro_date) { |
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365 // Introduction date has passed.. show introducing dialog to one player. |
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366 e->flags |= ENGINE_INTRODUCING; |
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367 |
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368 // Do not introduce new rail wagons |
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369 if (!IsWagon(e - _engines)) |
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370 e->preview_player = (PlayerID)1; // Give to the player with the highest rating. |
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371 } |
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372 } |
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373 } |
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374 AdjustAvailAircraft(); |
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375 } |
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376 |
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377 /** Rename an engine. |
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378 * @param tile unused |
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379 * @param p1 engine ID to rename |
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380 * @param p2 unused |
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381 */ |
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382 int32 CmdRenameEngine(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) |
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383 { |
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384 StringID str; |
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385 |
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386 if (!IsEngineIndex(p1) || _cmd_text[0] == '\0') return CMD_ERROR; |
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387 |
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388 str = AllocateNameUnique(_cmd_text, 0); |
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389 if (str == 0) return CMD_ERROR; |
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390 |
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391 if (flags & DC_EXEC) { |
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392 StringID old_str = _engine_name_strings[p1]; |
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393 _engine_name_strings[p1] = str; |
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394 DeleteName(old_str); |
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395 _vehicle_design_names |= 3; |
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396 MarkWholeScreenDirty(); |
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397 } else { |
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398 DeleteName(str); |
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399 } |
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400 |
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401 return 0; |
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402 } |
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403 |
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404 |
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405 /* |
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406 * returns true if an engine is valid, of the specified type, and buildable by |
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407 * the given player, false otherwise |
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408 * |
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409 * engine = index of the engine to check |
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410 * type = the type the engine should be of (VEH_xxx) |
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411 * player = index of the player |
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412 */ |
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413 bool IsEngineBuildable(EngineID engine, byte type, PlayerID player) |
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414 { |
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415 const Engine *e; |
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416 |
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417 // check if it's an engine that is in the engine array |
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418 if (!IsEngineIndex(engine)) return false; |
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419 |
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420 e = GetEngine(engine); |
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421 |
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422 // check if it's an engine of specified type |
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423 if (e->type != type) return false; |
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424 |
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425 // check if it's available |
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426 if (!HASBIT(e->player_avail, player)) return false; |
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427 |
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428 return true; |
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429 } |
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430 |
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431 /************************************************************************ |
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432 * Engine Replacement stuff |
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433 ************************************************************************/ |
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434 |
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435 static void EngineRenewPoolNewBlock(uint start_item); |
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436 |
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437 DEFINE_OLD_POOL(EngineRenew, EngineRenew, EngineRenewPoolNewBlock, NULL) |
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438 |
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439 static void EngineRenewPoolNewBlock(uint start_item) |
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440 { |
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441 EngineRenew *er; |
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442 |
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443 /* We don't use FOR_ALL here, because FOR_ALL skips invalid items. |
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444 * TODO - This is just a temporary stage, this will be removed. */ |
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445 for (er = GetEngineRenew(start_item); er != NULL; er = (er->index + 1U < GetEngineRenewPoolSize()) ? GetEngineRenew(er->index + 1U) : NULL) { |
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446 er->index = start_item++; |
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447 er->from = INVALID_ENGINE; |
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448 } |
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449 } |
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450 |
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451 |
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452 static EngineRenew *AllocateEngineRenew(void) |
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453 { |
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454 EngineRenew *er; |
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455 |
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456 /* We don't use FOR_ALL here, because FOR_ALL skips invalid items. |
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457 * TODO - This is just a temporary stage, this will be removed. */ |
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458 for (er = GetEngineRenew(0); er != NULL; er = (er->index + 1U < GetEngineRenewPoolSize()) ? GetEngineRenew(er->index + 1U) : NULL) { |
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459 if (IsValidEngineRenew(er)) continue; |
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460 |
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461 er->to = INVALID_ENGINE; |
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462 er->next = NULL; |
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463 return er; |
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464 } |
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465 |
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466 /* Check if we can add a block to the pool */ |
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467 if (AddBlockToPool(&_EngineRenew_pool)) return AllocateEngineRenew(); |
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468 |
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469 return NULL; |
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470 } |
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471 |
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472 /** |
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473 * Retrieves the EngineRenew that specifies the replacement of the given |
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474 * engine type from the given renewlist */ |
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475 static EngineRenew *GetEngineReplacement(EngineRenewList erl, EngineID engine) |
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476 { |
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477 EngineRenew *er = (EngineRenew *)erl; |
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478 |
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479 while (er) { |
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480 if (er->from == engine) return er; |
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481 er = er->next; |
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482 } |
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483 return NULL; |
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484 } |
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485 |
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486 void RemoveAllEngineReplacement(EngineRenewList *erl) |
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487 { |
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488 EngineRenew *er = (EngineRenew *)(*erl); |
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489 EngineRenew *next; |
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490 |
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491 while (er) { |
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492 next = er->next; |
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493 DeleteEngineRenew(er); |
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494 er = next; |
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495 } |
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496 *erl = NULL; // Empty list |
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497 } |
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498 |
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499 EngineID EngineReplacement(EngineRenewList erl, EngineID engine) |
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500 { |
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501 const EngineRenew *er = GetEngineReplacement(erl, engine); |
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502 return er == NULL ? INVALID_ENGINE : er->to; |
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503 } |
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504 |
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505 int32 AddEngineReplacement(EngineRenewList *erl, EngineID old_engine, EngineID new_engine, uint32 flags) |
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506 { |
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507 EngineRenew *er; |
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508 |
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509 /* Check if the old vehicle is already in the list */ |
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510 er = GetEngineReplacement(*erl, old_engine); |
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511 if (er != NULL) { |
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512 if (flags & DC_EXEC) er->to = new_engine; |
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513 return 0; |
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514 } |
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515 |
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516 er = AllocateEngineRenew(); |
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517 if (er == NULL) return CMD_ERROR; |
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518 |
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519 if (flags & DC_EXEC) { |
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520 er->from = old_engine; |
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521 er->to = new_engine; |
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522 |
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523 /* Insert before the first element */ |
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524 er->next = (EngineRenew *)(*erl); |
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525 *erl = (EngineRenewList)er; |
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526 } |
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527 |
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528 return 0; |
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529 } |
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530 |
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531 int32 RemoveEngineReplacement(EngineRenewList *erl, EngineID engine, uint32 flags) |
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532 { |
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533 EngineRenew *er = (EngineRenew *)(*erl); |
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534 EngineRenew *prev = NULL; |
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535 |
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536 while (er) |
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537 { |
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538 if (er->from == engine) { |
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539 if (flags & DC_EXEC) { |
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540 if (prev == NULL) { // First element |
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541 /* The second becomes the new first element */ |
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542 *erl = (EngineRenewList)er->next; |
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543 } else { |
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544 /* Cut this element out */ |
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545 prev->next = er->next; |
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546 } |
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547 DeleteEngineRenew(er); |
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548 } |
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549 return 0; |
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550 } |
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551 prev = er; |
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552 er = er->next; |
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553 } |
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554 |
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555 return CMD_ERROR; |
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556 } |
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557 |
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558 static const SaveLoad _engine_renew_desc[] = { |
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|
559 SLE_VAR(EngineRenew, from, SLE_UINT16), |
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560 SLE_VAR(EngineRenew, to, SLE_UINT16), |
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561 |
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562 SLE_REF(EngineRenew, next, REF_ENGINE_RENEWS), |
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563 |
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564 SLE_END() |
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565 }; |
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566 |
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567 static void Save_ERNW(void) |
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568 { |
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569 EngineRenew *er; |
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570 |
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571 FOR_ALL_ENGINE_RENEWS(er) { |
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572 SlSetArrayIndex(er->index); |
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573 SlObject(er, _engine_renew_desc); |
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574 } |
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575 } |
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576 |
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577 static void Load_ERNW(void) |
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578 { |
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579 int index; |
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580 |
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581 while ((index = SlIterateArray()) != -1) { |
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582 EngineRenew *er; |
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583 |
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584 if (!AddBlockIfNeeded(&_EngineRenew_pool, index)) |
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585 error("EngineRenews: failed loading savegame: too many EngineRenews"); |
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586 |
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587 er = GetEngineRenew(index); |
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588 SlObject(er, _engine_renew_desc); |
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589 } |
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590 } |
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|
591 |
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|
592 static const SaveLoad _engine_desc[] = { |
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593 SLE_CONDVAR(Engine, intro_date, SLE_FILE_U16 | SLE_VAR_I32, 0, 30), |
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594 SLE_CONDVAR(Engine, intro_date, SLE_INT32, 31, SL_MAX_VERSION), |
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595 SLE_CONDVAR(Engine, age, SLE_FILE_U16 | SLE_VAR_I32, 0, 30), |
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596 SLE_CONDVAR(Engine, age, SLE_INT32, 31, SL_MAX_VERSION), |
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597 SLE_VAR(Engine, reliability, SLE_UINT16), |
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|
598 SLE_VAR(Engine, reliability_spd_dec, SLE_UINT16), |
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599 SLE_VAR(Engine, reliability_start, SLE_UINT16), |
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|
600 SLE_VAR(Engine, reliability_max, SLE_UINT16), |
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601 SLE_VAR(Engine, reliability_final, SLE_UINT16), |
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|
602 SLE_VAR(Engine, duration_phase_1, SLE_UINT16), |
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603 SLE_VAR(Engine, duration_phase_2, SLE_UINT16), |
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604 SLE_VAR(Engine, duration_phase_3, SLE_UINT16), |
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605 |
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606 SLE_VAR(Engine, lifelength, SLE_UINT8), |
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607 SLE_VAR(Engine, flags, SLE_UINT8), |
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608 SLE_VAR(Engine, preview_player, SLE_UINT8), |
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609 SLE_VAR(Engine, preview_wait, SLE_UINT8), |
5823 | 610 SLE_CONDNULL(1, 0, 44), |
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611 SLE_VAR(Engine, player_avail, SLE_UINT8), |
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612 |
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613 // reserve extra space in savegame here. (currently 16 bytes) |
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614 SLE_CONDNULL(16, 2, SL_MAX_VERSION), |
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615 |
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616 SLE_END() |
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617 }; |
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618 |
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619 static void Save_ENGN(void) |
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620 { |
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621 uint i; |
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622 |
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623 for (i = 0; i != lengthof(_engines); i++) { |
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624 SlSetArrayIndex(i); |
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625 SlObject(&_engines[i], _engine_desc); |
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626 } |
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627 } |
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628 |
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629 static void Load_ENGN(void) |
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630 { |
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631 int index; |
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632 while ((index = SlIterateArray()) != -1) { |
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633 SlObject(GetEngine(index), _engine_desc); |
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634 } |
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635 } |
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636 |
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637 static void LoadSave_ENGS(void) |
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638 { |
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639 SlArray(_engine_name_strings, lengthof(_engine_name_strings), SLE_STRINGID); |
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640 } |
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641 |
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642 extern const ChunkHandler _engine_chunk_handlers[] = { |
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643 { 'ENGN', Save_ENGN, Load_ENGN, CH_ARRAY }, |
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644 { 'ENGS', LoadSave_ENGS, LoadSave_ENGS, CH_RIFF }, |
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645 { 'ERNW', Save_ERNW, Load_ERNW, CH_ARRAY | CH_LAST}, |
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646 }; |
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647 |
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648 void InitializeEngines(void) |
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649 { |
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650 /* Clean the engine renew pool and create 1 block in it */ |
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651 CleanPool(&_EngineRenew_pool); |
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652 AddBlockToPool(&_EngineRenew_pool); |
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653 } |