Mercurial > hg > openttd
annotate src/main_gui.cpp @ 10507:5e0fb429b3ae draft
(svn r14764) -Codechange: make the '***' chat messages like "Game paused (not enough players)" fully translateable.
author | rubidium <rubidium@openttd.org> |
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date | Mon, 29 Dec 2008 10:37:53 +0000 |
parents | 45ca88a8de7d |
children | 29bc871ff8d1 |
rev | line source |
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5584
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1 /* $Id$ */ |
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2 |
9111
d48433370037
(svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description.
rubidium <rubidium@openttd.org>
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3 /** @file main_gui.cpp Handling of the main viewport. */ |
6201
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(svn r8987) -Cleanup: doxygen changes. Again. Mostly (still) @files missing tags and (more than just) a few comments style.
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4 |
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5 #include "stdafx.h" |
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6 #include "openttd.h" |
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7 #include "currency.h" |
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8 #include "spritecache.h" |
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9 #include "gui.h" |
8107
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(svn r11668) -Codechange: more refactoring aimed at reducing compile time and making it more logic where function definitions can be found.
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10 #include "window_gui.h" |
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(svn r11668) -Codechange: more refactoring aimed at reducing compile time and making it more logic where function definitions can be found.
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11 #include "window_func.h" |
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(svn r11668) -Codechange: more refactoring aimed at reducing compile time and making it more logic where function definitions can be found.
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12 #include "textbuf_gui.h" |
8224
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(svn r11787) -Codechange: more header rewrites. This time related to viewport.h.
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13 #include "viewport_func.h" |
8116
9cc845deddfe
(svn r11677) -Codechange: move price and command related types/functions to their respective places.
rubidium <rubidium@openttd.org>
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14 #include "command_func.h" |
8976
cbf8b2b89c08
(svn r12768) -Codechange: move the statusbar GUI to it's own file.
rubidium <rubidium@openttd.org>
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15 #include "news_gui.h" |
9336
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(svn r13228) -Codechange: split console.h.
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16 #include "console_gui.h" |
5584
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17 #include "waypoint.h" |
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18 #include "genworld.h" |
6427
2437ed7b277c
(svn r9563) -Feature: Add more finer control to transparency options, including a new toolbar, accessible from the map menu or Ctrl X. Patch by Wolf01.
peter1138 <peter1138@openttd.org>
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19 #include "transparency_gui.h" |
8140
fb8a05d579da
(svn r11702) -Codechange: move all date related stuff to date*.
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20 #include "date_func.h" |
8131
e300ac8001ae
(svn r11692) -Codechange: move some functions from 'functions.h' to a more logical place and remove about 50% of the includes of 'functions.h'
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21 #include "functions.h" |
8157
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(svn r11719) -Codechange: split sound.h in a header with types and one with functions.
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22 #include "sound_func.h" |
7849
e6ee8bfd9045
(svn r11399) -Feature(ette): transparency settings can now be saved and thus remembered.
belugas <belugas@openttd.org>
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23 #include "transparency.h" |
8114
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(svn r11675) -Codechange: split the string types from the string functions.
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24 #include "strings_func.h" |
8123
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(svn r11684) -Codechange: split gfx.h in a type and functional header.
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25 #include "zoom_func.h" |
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(svn r11777) -Codechange: split the string header and make do not include it when it's not necessary.
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26 #include "string_func.h" |
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(svn r14422) -Codechange: also reflect the changes of r14421 in the filenames.
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27 #include "company_base.h" |
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28 #include "company_func.h" |
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(svn r14422) -Codechange: also reflect the changes of r14421 in the filenames.
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29 #include "company_gui.h" |
8270
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(svn r11834) -Codechange: only include settings_type.h if needed.
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30 #include "settings_type.h" |
8723
36823c86c7f1
(svn r12398) -Codechange [FS#1770]: Move toolbar related code to it's own little neighbourhood. Based on a patch by Dominik.
rubidium <rubidium@openttd.org>
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31 #include "toolbar_gui.h" |
9248
2588c85f3a5a
(svn r13114) -Codechange: use InvalidateData instead of direct window access to modify the state of the statusbar from outside the statusbar.
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32 #include "statusbar_gui.h" |
8975
b053ca278abe
(svn r12767) -Codechange: merge all main toolbar related functions into a single file instead of scattering the functionality over several files.
rubidium <rubidium@openttd.org>
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33 #include "variables.h" |
9127
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(svn r12987) -Codechange: split viewport and tile selection.
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34 #include "tilehighlight_func.h" |
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35 |
8264
2495310e220f
(svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h.
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36 #include "network/network.h" |
9428
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(svn r13343) -Codechange: reorder/move variable/functions in the network headers so that nothing from the network directory needs to include basically all network headers.
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37 #include "network/network_func.h" |
8264
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38 #include "network/network_gui.h" |
10468
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(svn r14723) -Codechange: shuffling some stuff around to reduce indirect #include dependencies.
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39 #include "network/network_base.h" |
8264
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40 |
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41 #include "table/sprites.h" |
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(svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h.
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42 #include "table/strings.h" |
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43 |
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44 static int _rename_id = 1; |
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45 static int _rename_what = -1; |
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46 |
6847
506a6e1063f4
(svn r10087) -Fix [FS#834]: multiple subsequent "give money" actions could result in duplicate messages that money has been transfered when it only happened once.
rubidium <rubidium@openttd.org>
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47 void CcGiveMoney(bool success, TileIndex tile, uint32 p1, uint32 p2) |
506a6e1063f4
(svn r10087) -Fix [FS#834]: multiple subsequent "give money" actions could result in duplicate messages that money has been transfered when it only happened once.
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48 { |
6898
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(svn r10145) -Fix: make compiling with networking disabled (again) possible.
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49 #ifdef ENABLE_NETWORK |
9413
512ea64da840
(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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50 if (!success || !_settings_game.economy.give_money) return; |
6847
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(svn r10087) -Fix [FS#834]: multiple subsequent "give money" actions could result in duplicate messages that money has been transfered when it only happened once.
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51 |
10207
c54d140df948
(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
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52 /* Inform the company of the action of one of it's clients (controllers). */ |
10507
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(svn r14764) -Codechange: make the '***' chat messages like "Game paused (not enough players)" fully translateable.
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53 char msg[64]; |
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54 SetDParam(0, p2); |
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(svn r14764) -Codechange: make the '***' chat messages like "Game paused (not enough players)" fully translateable.
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55 GetString(msg, STR_COMPANY_NAME, lastof(msg)); |
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56 |
506a6e1063f4
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57 if (!_network_server) { |
10507
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58 NetworkClientSendChat(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_TEAM, p2, msg, p1); |
6847
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59 } else { |
10507
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60 NetworkServerSendChat(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_TEAM, p2, msg, CLIENT_ID_SERVER, p1); |
6847
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61 } |
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62 #endif /* ENABLE_NETWORK */ |
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63 } |
506a6e1063f4
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64 |
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65 void HandleOnEditText(const char *str) |
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66 { |
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67 switch (_rename_what) { |
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68 #ifdef ENABLE_NETWORK |
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69 case 3: { // Give money, you can only give money in excess of loan |
10207
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70 const Company *c = GetCompany(_current_company); |
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71 Money money = min(c->money - c->current_loan, (Money)(atoi(str) / _currency->rate)); |
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72 |
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(svn r11475) -Codechange: rename clamp and clampu to Clamp and ClampU to fit with the coding style
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73 uint32 money_c = Clamp(ClampToI32(money), 0, 20000000); // Clamp between 20 million and 0 |
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74 |
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75 /* Give 'id' the money, and substract it from ourself */ |
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76 DoCommandP(0, money_c, _rename_id, CMD_GIVE_MONEY | CMD_MSG(STR_INSUFFICIENT_FUNDS), CcGiveMoney, str); |
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77 } break; |
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78 #endif /* ENABLE_NETWORK */ |
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79 default: NOT_REACHED(); |
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80 } |
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81 |
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82 _rename_id = _rename_what = -1; |
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83 } |
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84 |
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85 /** |
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86 * This code is shared for the majority of the pushbuttons. |
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87 * Handles e.g. the pressing of a button (to build things), playing of click sound and sets certain parameters |
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88 * |
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89 * @param w Window which called the function |
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90 * @param widget ID of the widget (=button) that called this function |
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91 * @param cursor How should the cursor image change? E.g. cursor with depot image in it |
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92 * @param mode Tile highlighting mode, e.g. drawing a rectangle or a dot on the ground |
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93 * @param placeproc Procedure which will be called when someone clicks on the map |
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94 * @return true if the button is clicked, false if it's unclicked |
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95 */ |
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96 bool HandlePlacePushButton(Window *w, int widget, CursorID cursor, ViewportHighlightMode mode, PlaceProc *placeproc) |
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97 { |
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98 if (w->IsWidgetDisabled(widget)) return false; |
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99 |
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100 SndPlayFx(SND_15_BEEP); |
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101 w->SetDirty(); |
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102 |
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103 if (w->IsWidgetLowered(widget)) { |
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104 ResetObjectToPlace(); |
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105 return false; |
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106 } |
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107 |
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108 SetObjectToPlace(cursor, PAL_NONE, mode, w->window_class, w->window_number); |
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109 w->LowerWidget(widget); |
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110 _place_proc = placeproc; |
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111 return true; |
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112 } |
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113 |
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114 |
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115 void CcPlaySound10(bool success, TileIndex tile, uint32 p1, uint32 p2) |
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116 { |
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117 if (success) SndPlayTileFx(SND_12_EXPLOSION, tile); |
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118 } |
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119 |
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120 #ifdef ENABLE_NETWORK |
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121 void ShowNetworkGiveMoneyWindow(CompanyID company) |
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122 { |
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123 _rename_id = company; |
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124 _rename_what = 3; |
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125 ShowQueryString(STR_EMPTY, STR_NETWORK_GIVE_MONEY_CAPTION, 30, 180, NULL, CS_NUMERAL, QSF_NONE); |
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126 } |
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127 #endif /* ENABLE_NETWORK */ |
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128 |
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129 |
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130 /* Zooms a viewport in a window in or out */ |
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131 /* No button handling or what so ever */ |
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132 bool DoZoomInOutWindow(int how, Window *w) |
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133 { |
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134 ViewPort *vp; |
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135 |
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136 assert(w != NULL); |
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137 vp = w->viewport; |
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138 |
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139 switch (how) { |
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140 case ZOOM_IN: |
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141 if (vp->zoom == ZOOM_LVL_MIN) return false; |
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142 vp->zoom = (ZoomLevel)((int)vp->zoom - 1); |
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143 vp->virtual_width >>= 1; |
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144 vp->virtual_height >>= 1; |
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145 |
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146 w->viewport->scrollpos_x += vp->virtual_width >> 1; |
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147 w->viewport->scrollpos_y += vp->virtual_height >> 1; |
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148 w->viewport->dest_scrollpos_x = w->viewport->scrollpos_x; |
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149 w->viewport->dest_scrollpos_y = w->viewport->scrollpos_y; |
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150 break; |
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151 case ZOOM_OUT: |
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152 if (vp->zoom == ZOOM_LVL_MAX) return false; |
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153 vp->zoom = (ZoomLevel)((int)vp->zoom + 1); |
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154 |
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155 w->viewport->scrollpos_x -= vp->virtual_width >> 1; |
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156 w->viewport->scrollpos_y -= vp->virtual_height >> 1; |
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157 w->viewport->dest_scrollpos_x = w->viewport->scrollpos_x; |
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158 w->viewport->dest_scrollpos_y = w->viewport->scrollpos_y; |
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159 |
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160 vp->virtual_width <<= 1; |
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161 vp->virtual_height <<= 1; |
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162 break; |
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163 } |
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164 if (vp != NULL) { // the vp can be null when how == ZOOM_NONE |
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165 vp->virtual_left = w->viewport->scrollpos_x; |
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166 vp->virtual_top = w->viewport->scrollpos_y; |
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167 } |
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168 w->SetDirty(); |
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169 /* Update the windows that have zoom-buttons to perhaps disable their buttons */ |
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170 InvalidateThisWindowData(w); |
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171 return true; |
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172 } |
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173 |
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174 void ZoomInOrOutToCursorWindow(bool in, Window *w) |
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175 { |
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176 assert(w != NULL); |
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177 |
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178 if (_game_mode != GM_MENU) { |
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179 ViewPort *vp = w->viewport; |
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180 if ((in && vp->zoom == ZOOM_LVL_MIN) || (!in && vp->zoom == ZOOM_LVL_MAX)) |
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181 return; |
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182 |
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183 Point pt = GetTileZoomCenterWindow(in,w); |
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184 if (pt.x != -1) { |
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185 ScrollWindowTo(pt.x, pt.y, w, true); |
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186 |
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187 DoZoomInOutWindow(in ? ZOOM_IN : ZOOM_OUT, w); |
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188 } |
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189 } |
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190 } |
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191 |
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192 extern void UpdateAllStationVirtCoord(); |
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193 |
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194 struct MainWindow : Window |
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195 { |
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196 MainWindow(int width, int height) : Window(0, 0, width, height, WC_MAIN_WINDOW, NULL) |
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197 { |
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198 InitializeWindowViewport(this, 0, 0, width, height, TileXY(32, 32), ZOOM_LVL_VIEWPORT); |
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199 } |
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200 |
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201 virtual void OnPaint() |
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202 { |
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203 this->DrawViewport(); |
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204 if (_game_mode == GM_MENU) { |
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205 int off_x = _screen.width / 2; |
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206 |
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207 DrawSprite(SPR_OTTD_O, PAL_NONE, off_x - 120, 50); |
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208 DrawSprite(SPR_OTTD_P, PAL_NONE, off_x - 86, 50); |
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209 DrawSprite(SPR_OTTD_E, PAL_NONE, off_x - 53, 50); |
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210 DrawSprite(SPR_OTTD_N, PAL_NONE, off_x - 22, 50); |
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211 |
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212 DrawSprite(SPR_OTTD_T, PAL_NONE, off_x + 34, 50); |
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213 DrawSprite(SPR_OTTD_T, PAL_NONE, off_x + 65, 50); |
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214 DrawSprite(SPR_OTTD_D, PAL_NONE, off_x + 96, 50); |
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215 } |
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216 } |
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217 |
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218 virtual EventState OnKeyPress(uint16 key, uint16 keycode) |
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219 { |
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220 switch (keycode) { |
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221 case 'Q' | WKC_CTRL: |
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222 case 'Q' | WKC_META: |
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223 HandleExitGameRequest(); |
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224 return ES_HANDLED; |
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225 } |
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226 |
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227 /* Disable all key shortcuts, except quit shortcuts when |
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228 * generating the world, otherwise they create threading |
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229 * problem during the generating, resulting in random |
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230 * assertions that are hard to trigger and debug */ |
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231 if (IsGeneratingWorld()) return ES_NOT_HANDLED; |
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232 |
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233 if (keycode == WKC_BACKQUOTE) { |
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234 IConsoleSwitch(); |
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235 return ES_HANDLED; |
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236 } |
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237 |
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238 if (keycode == ('B' | WKC_CTRL)) { |
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239 extern bool _draw_bounding_boxes; |
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240 _draw_bounding_boxes = !_draw_bounding_boxes; |
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241 MarkWholeScreenDirty(); |
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242 return ES_HANDLED; |
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243 } |
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244 |
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245 if (_game_mode == GM_MENU) return ES_NOT_HANDLED; |
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246 |
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247 switch (keycode) { |
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248 case 'C': |
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249 case 'Z': { |
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250 Point pt = GetTileBelowCursor(); |
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251 if (pt.x != -1) { |
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252 if (keycode == 'Z') MaxZoomInOut(ZOOM_IN, this); |
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253 ScrollMainWindowTo(pt.x, pt.y); |
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254 } |
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255 break; |
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256 } |
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257 |
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258 case WKC_ESC: ResetObjectToPlace(); break; |
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259 case WKC_DELETE: DeleteNonVitalWindows(); break; |
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260 case WKC_DELETE | WKC_SHIFT: DeleteAllNonVitalWindows(); break; |
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261 case 'R' | WKC_CTRL: MarkWholeScreenDirty(); break; |
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262 |
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263 #if defined(_DEBUG) |
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264 case '0' | WKC_ALT: // Crash the game |
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265 *(byte*)0 = 0; |
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266 break; |
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267 |
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268 case '1' | WKC_ALT: // Gimme money |
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269 /* Server can not cheat in advertise mode either! */ |
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270 #ifdef ENABLE_NETWORK |
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271 if (!_networking || !_network_server || !_settings_client.network.server_advertise) |
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272 #endif /* ENABLE_NETWORK */ |
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273 DoCommandP(0, 10000000, 0, CMD_MONEY_CHEAT); |
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274 break; |
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275 |
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276 case '2' | WKC_ALT: // Update the coordinates of all station signs |
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277 UpdateAllStationVirtCoord(); |
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278 break; |
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279 #endif |
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280 |
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281 case '1' | WKC_CTRL: |
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282 case '2' | WKC_CTRL: |
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283 case '3' | WKC_CTRL: |
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284 case '4' | WKC_CTRL: |
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285 case '5' | WKC_CTRL: |
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|
286 case '6' | WKC_CTRL: |
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(svn r13071) -Codechange: make also a class of the MainWindow.
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287 case '7' | WKC_CTRL: |
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(svn r13071) -Codechange: make also a class of the MainWindow.
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288 case '8' | WKC_CTRL: |
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|
289 case '9' | WKC_CTRL: |
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|
290 /* Transparency toggle hot keys */ |
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291 ToggleTransparency((TransparencyOption)(keycode - ('1' | WKC_CTRL))); |
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|
292 MarkWholeScreenDirty(); |
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293 break; |
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|
294 |
9205
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|
295 case '1' | WKC_CTRL | WKC_SHIFT: |
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296 case '2' | WKC_CTRL | WKC_SHIFT: |
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297 case '3' | WKC_CTRL | WKC_SHIFT: |
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298 case '4' | WKC_CTRL | WKC_SHIFT: |
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299 case '5' | WKC_CTRL | WKC_SHIFT: |
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300 case '6' | WKC_CTRL | WKC_SHIFT: |
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301 case '7' | WKC_CTRL | WKC_SHIFT: |
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302 case '8' | WKC_CTRL | WKC_SHIFT: |
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303 /* Invisibility toggle hot keys */ |
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304 ToggleInvisibilityWithTransparency((TransparencyOption)(keycode - ('1' | WKC_CTRL | WKC_SHIFT))); |
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305 MarkWholeScreenDirty(); |
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306 break; |
8806
104bbcae351d
(svn r12547) -Feature: invisibility options to make objects invisible instead of transparent
smatz <smatz@openttd.org>
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8790
diff
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|
307 |
9205
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308 case 'X' | WKC_CTRL: |
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309 ShowTransparencyToolbar(); |
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310 break; |
6427
2437ed7b277c
(svn r9563) -Feature: Add more finer control to transparency options, including a new toolbar, accessible from the map menu or Ctrl X. Patch by Wolf01.
peter1138 <peter1138@openttd.org>
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311 |
9205
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312 case 'X': |
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313 ResetRestoreAllTransparency(); |
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|
314 break; |
6427
2437ed7b277c
(svn r9563) -Feature: Add more finer control to transparency options, including a new toolbar, accessible from the map menu or Ctrl X. Patch by Wolf01.
peter1138 <peter1138@openttd.org>
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|
315 |
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316 #ifdef ENABLE_NETWORK |
9205
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317 case WKC_RETURN: case 'T': // smart chat; send to team if any, otherwise to all |
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318 if (_networking) { |
10462
435b95d3074d
(svn r14717) -Change: more 'Index' -> ClientID to not confuse ClientID and ClientIndex
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319 const NetworkClientInfo *cio = NetworkFindClientInfoFromClientID(_network_own_client_id); |
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320 if (cio == NULL) break; |
5672
e6ba5c304b87
(svn r8132) -Fix (r6824): The game could crash when the chat key (<ENTER>) is pressed too vehemently during the join of the game. Your client's id does not exist in the clients list yet, and returns NULL.
Darkvater <Darkvater@openttd.org>
parents:
5668
diff
changeset
|
321 |
10460
8ce8857713b8
(svn r14715) -Codechange: move some network code from the main gui file into one of the the network files.
rubidium <rubidium@openttd.org>
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10454
diff
changeset
|
322 ShowNetworkChatQueryWindow(NetworkClientPreferTeamChat(cio) ? DESTTYPE_TEAM : DESTTYPE_BROADCAST, cio->client_playas); |
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323 } |
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324 break; |
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325 |
10207
c54d140df948
(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
rubidium <rubidium@openttd.org>
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diff
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|
326 case WKC_SHIFT | WKC_RETURN: case WKC_SHIFT | 'T': // send text message to all clients |
9205
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327 if (_networking) ShowNetworkChatQueryWindow(DESTTYPE_BROADCAST, 0); |
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328 break; |
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329 |
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330 case WKC_CTRL | WKC_RETURN: case WKC_CTRL | 'T': // send text to all team mates |
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331 if (_networking) { |
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(svn r14717) -Change: more 'Index' -> ClientID to not confuse ClientID and ClientIndex
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|
332 const NetworkClientInfo *cio = NetworkFindClientInfoFromClientID(_network_own_client_id); |
9205
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(svn r13071) -Codechange: make also a class of the MainWindow.
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333 if (cio == NULL) break; |
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(svn r13071) -Codechange: make also a class of the MainWindow.
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diff
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|
334 |
a8b1f6fa5f79
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|
335 ShowNetworkChatQueryWindow(DESTTYPE_TEAM, cio->client_playas); |
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336 } |
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337 break; |
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338 #endif |
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339 |
9285
3b3f13cb6db6
(svn r13151) -Codechange: use an enum instead of bool as return type of OnKeyPress/OnCTRLStateChange to make it obvious what the return values mean.
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diff
changeset
|
340 default: return ES_NOT_HANDLED; |
9205
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(svn r13071) -Codechange: make also a class of the MainWindow.
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diff
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|
341 } |
9285
3b3f13cb6db6
(svn r13151) -Codechange: use an enum instead of bool as return type of OnKeyPress/OnCTRLStateChange to make it obvious what the return values mean.
rubidium <rubidium@openttd.org>
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diff
changeset
|
342 return ES_HANDLED; |
9205
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|
343 } |
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344 |
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|
345 virtual void OnScroll(Point delta) |
a8b1f6fa5f79
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346 { |
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347 ViewPort *vp = IsPtInWindowViewport(this, _cursor.pos.x, _cursor.pos.y); |
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348 |
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|
349 if (vp == NULL) { |
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|
350 _cursor.fix_at = false; |
a8b1f6fa5f79
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|
351 _scrolling_viewport = false; |
a8b1f6fa5f79
(svn r13071) -Codechange: make also a class of the MainWindow.
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|
352 } |
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353 |
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|
354 this->viewport->scrollpos_x += ScaleByZoom(delta.x, vp->zoom); |
a8b1f6fa5f79
(svn r13071) -Codechange: make also a class of the MainWindow.
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changeset
|
355 this->viewport->scrollpos_y += ScaleByZoom(delta.y, vp->zoom); |
a8b1f6fa5f79
(svn r13071) -Codechange: make also a class of the MainWindow.
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changeset
|
356 this->viewport->dest_scrollpos_x = this->viewport->scrollpos_x; |
a8b1f6fa5f79
(svn r13071) -Codechange: make also a class of the MainWindow.
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changeset
|
357 this->viewport->dest_scrollpos_y = this->viewport->scrollpos_y; |
a8b1f6fa5f79
(svn r13071) -Codechange: make also a class of the MainWindow.
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|
358 }; |
5584
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changeset
|
359 |
9205
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(svn r13071) -Codechange: make also a class of the MainWindow.
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diff
changeset
|
360 virtual void OnMouseWheel(int wheel) |
a8b1f6fa5f79
(svn r13071) -Codechange: make also a class of the MainWindow.
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diff
changeset
|
361 { |
a8b1f6fa5f79
(svn r13071) -Codechange: make also a class of the MainWindow.
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changeset
|
362 ZoomInOrOutToCursorWindow(wheel < 0, this); |
a8b1f6fa5f79
(svn r13071) -Codechange: make also a class of the MainWindow.
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diff
changeset
|
363 } |
5584
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KUDr <KUDr@openttd.org>
parents:
diff
changeset
|
364 |
9205
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changeset
|
365 virtual void OnInvalidateData(int data) |
a8b1f6fa5f79
(svn r13071) -Codechange: make also a class of the MainWindow.
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|
366 { |
a8b1f6fa5f79
(svn r13071) -Codechange: make also a class of the MainWindow.
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parents:
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|
367 /* Forward the message to the appropiate toolbar (ingame or scenario editor) */ |
a8b1f6fa5f79
(svn r13071) -Codechange: make also a class of the MainWindow.
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changeset
|
368 InvalidateWindowData(WC_MAIN_TOOLBAR, 0, data); |
5584
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KUDr <KUDr@openttd.org>
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|
369 } |
9205
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|
370 }; |
5584
4b26bd55bd24
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parents:
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changeset
|
371 |
4b26bd55bd24
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parents:
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changeset
|
372 |
6247
57363e064324
(svn r9050) -Codechange: Foo(void) -> Foo()
rubidium <rubidium@openttd.org>
parents:
6231
diff
changeset
|
373 void ShowSelectGameWindow(); |
57363e064324
(svn r9050) -Codechange: Foo(void) -> Foo()
rubidium <rubidium@openttd.org>
parents:
6231
diff
changeset
|
374 |
57363e064324
(svn r9050) -Codechange: Foo(void) -> Foo()
rubidium <rubidium@openttd.org>
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6231
diff
changeset
|
375 void SetupColorsAndInitialWindow() |
5584
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changeset
|
376 { |
8977
9cfe40b47731
(svn r12769) -Codechange: some coding style cleanups.
rubidium <rubidium@openttd.org>
parents:
8976
diff
changeset
|
377 for (uint i = 0; i != 16; i++) { |
10056
7867701f63e4
(svn r14223) -Codechange: make GetSprite aware of the 4 different types of sprites: fonts, recolour, mapgen and normal sprites.
rubidium <rubidium@openttd.org>
parents:
10028
diff
changeset
|
378 const byte *b = GetNonSprite(PALETTE_RECOLOR_START + i, ST_RECOLOUR); |
5584
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changeset
|
379 |
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changeset
|
380 assert(b); |
4b26bd55bd24
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parents:
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changeset
|
381 memcpy(_colour_gradient[i], b + 0xC6, sizeof(_colour_gradient[i])); |
4b26bd55bd24
(svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files renamed to .cpp)
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diff
changeset
|
382 } |
4b26bd55bd24
(svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files renamed to .cpp)
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parents:
diff
changeset
|
383 |
9205
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(svn r13071) -Codechange: make also a class of the MainWindow.
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changeset
|
384 new MainWindow(_screen.width, _screen.height); |
5584
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(svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files renamed to .cpp)
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385 |
6201
3b141366478a
(svn r8987) -Cleanup: doxygen changes. Again. Mostly (still) @files missing tags and (more than just) a few comments style.
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386 /* XXX: these are not done */ |
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387 switch (_game_mode) { |
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388 default: NOT_REACHED(); |
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389 case GM_MENU: |
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390 ShowSelectGameWindow(); |
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391 break; |
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392 |
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393 case GM_NORMAL: |
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394 case GM_EDITOR: |
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395 ShowVitalWindows(); |
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396 break; |
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397 } |
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398 } |
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399 |
6247
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(svn r9050) -Codechange: Foo(void) -> Foo()
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400 void ShowVitalWindows() |
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401 { |
9240
5cedbfe95435
(svn r13106) -Codechange: rework the toolbar code a little so functions do not have to return the Window they just created.
rubidium <rubidium@openttd.org>
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402 AllocateToolbar(); |
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403 |
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404 /* Status bad only for normal games */ |
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405 if (_game_mode == GM_EDITOR) return; |
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406 |
8976
cbf8b2b89c08
(svn r12768) -Codechange: move the statusbar GUI to it's own file.
rubidium <rubidium@openttd.org>
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407 ShowStatusBar(); |
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408 } |
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409 |
8857
a75a0c683fea
(svn r12619) -Codechange: lots of documentation about window related stuff. Patch by Alberth.
rubidium <rubidium@openttd.org>
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410 /** |
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411 * Size of the application screen changed. |
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412 * Adapt the game screen-size, re-allocate the open windows, and repaint everything |
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413 */ |
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414 void GameSizeChanged() |
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415 { |
9533
176a9fe1018f
(svn r13537) -Fix [FS#2090](r13523): QSortT won't work this way, use Dimension instead of uint16[2] for resolutions
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416 _cur_resolution.width = _screen.width; |
176a9fe1018f
(svn r13537) -Fix [FS#2090](r13523): QSortT won't work this way, use Dimension instead of uint16[2] for resolutions
smatz <smatz@openttd.org>
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417 _cur_resolution.height = _screen.height; |
8985
480d464f5e24
(svn r12779) -Codechange: remove a few constants from openttd.h.
rubidium <rubidium@openttd.org>
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418 ScreenSizeChanged(); |
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419 RelocateAllWindows(_screen.width, _screen.height); |
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420 MarkWholeScreenDirty(); |
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421 } |