diff src/main_gui.cpp @ 5584:4b26bd55bd24 draft

(svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files renamed to .cpp)
author KUDr <KUDr@openttd.org>
date Wed, 10 Jan 2007 18:12:09 +0000
parents
children c44c070c5032
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line diff
new file mode 100644
--- /dev/null
+++ b/src/main_gui.cpp
@@ -0,0 +1,2436 @@
+/* $Id$ */
+
+#include "stdafx.h"
+#include "openttd.h"
+#include "heightmap.h"
+#include "currency.h"
+#include "functions.h"
+#include "spritecache.h"
+#include "station.h"
+#include "strings.h"
+#include "table/sprites.h"
+#include "table/strings.h"
+#include "map.h"
+#include "tile.h"
+#include "window.h"
+#include "gui.h"
+#include "viewport.h"
+#include "gfx.h"
+#include "player.h"
+#include "command.h"
+#include "news.h"
+#include "town.h"
+#include "vehicle.h"
+#include "console.h"
+#include "sound.h"
+#include "network/network.h"
+#include "signs.h"
+#include "waypoint.h"
+#include "variables.h"
+#include "train.h"
+#include "unmovable_map.h"
+#include "string.h"
+#include "screenshot.h"
+#include "genworld.h"
+#include "settings.h"
+#include "date.h"
+#include "vehicle_gui.h"
+#include "newgrf_config.h"
+
+#include "network/network_data.h"
+#include "network/network_client.h"
+#include "network/network_server.h"
+#include "network/network_gui.h"
+#include "industry.h"
+
+static int _rename_id = 1;
+static int _rename_what = -1;
+
+static byte _terraform_size = 1;
+RailType _last_built_railtype;
+static int _scengen_town_size = 2; // depress medium-sized towns per default
+
+extern void GenerateIndustries(void);
+extern bool GenerateTowns(void);
+
+
+void HandleOnEditText(const char *str)
+{
+	int id = _rename_id;
+	_cmd_text = str;
+
+	switch (_rename_what) {
+	case 0: /* Rename a s sign, if string is empty, delete sign */
+		DoCommandP(0, id, 0, NULL, CMD_RENAME_SIGN | CMD_MSG(STR_280C_CAN_T_CHANGE_SIGN_NAME));
+		break;
+	case 1: /* Rename a waypoint */
+		if (*str == '\0') return;
+		DoCommandP(0, id, 0, NULL, CMD_RENAME_WAYPOINT | CMD_MSG(STR_CANT_CHANGE_WAYPOINT_NAME));
+		break;
+#ifdef ENABLE_NETWORK
+	case 3: { /* Give money, you can only give money in excess of loan */
+		const Player *p = GetPlayer(_current_player);
+		int32 money = min(p->money64 - p->current_loan, atoi(str) / _currency->rate);
+		char msg[20];
+
+		money = clamp(money, 0, 20000000); // Clamp between 20 million and 0
+
+		// Give 'id' the money, and substract it from ourself
+		if (!DoCommandP(0, money, id, NULL, CMD_GIVE_MONEY | CMD_MSG(STR_INSUFFICIENT_FUNDS))) break;
+
+		// Inform the player of this action
+		snprintf(msg, sizeof(msg), "%d", money);
+
+		if (!_network_server) {
+			SEND_COMMAND(PACKET_CLIENT_CHAT)(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_TEAM, id, msg);
+		} else {
+			NetworkServer_HandleChat(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_TEAM, id, msg, NETWORK_SERVER_INDEX);
+		}
+	}	break;
+#endif /* ENABLE_NETWORK */
+		default: NOT_REACHED();
+	}
+
+	_rename_id = _rename_what = -1;
+}
+
+/**
+ * This code is shared for the majority of the pushbuttons.
+ * Handles e.g. the pressing of a button (to build things), playing of click sound and sets certain parameters
+ *
+ * @param w Window which called the function
+ * @param widget ID of the widget (=button) that called this function
+ * @param cursor How should the cursor image change? E.g. cursor with depot image in it
+ * @param mode Tile highlighting mode, e.g. drawing a rectangle or a dot on the ground
+ * @param placeproc Procedure which will be called when someone clicks on the map
+
+ * @return true if the button is clicked, false if it's unclicked
+ */
+bool HandlePlacePushButton(Window *w, int widget, CursorID cursor, int mode, PlaceProc *placeproc)
+{
+	if (IsWindowWidgetDisabled(w, widget)) return false;
+
+	SndPlayFx(SND_15_BEEP);
+	SetWindowDirty(w);
+
+	if (IsWindowWidgetLowered(w, widget)) {
+		ResetObjectToPlace();
+		return false;
+	}
+
+	SetObjectToPlace(cursor, mode, w->window_class, w->window_number);
+	LowerWindowWidget(w, widget);
+	_place_proc = placeproc;
+	return true;
+}
+
+
+void CcPlaySound10(bool success, TileIndex tile, uint32 p1, uint32 p2)
+{
+	if (success) SndPlayTileFx(SND_12_EXPLOSION, tile);
+}
+
+
+static void ToolbarPauseClick(Window *w)
+{
+	if (_networking && !_network_server) return; // only server can pause the game
+
+	if (DoCommandP(0, _pause ? 0 : 1, 0, NULL, CMD_PAUSE)) SndPlayFx(SND_15_BEEP);
+}
+
+static void ToolbarFastForwardClick(Window *w)
+{
+	_fast_forward ^= true;
+	SndPlayFx(SND_15_BEEP);
+}
+
+
+static void MenuClickSettings(int index)
+{
+	switch (index) {
+		case 0: ShowGameOptions();      return;
+		case 1: ShowGameDifficulty();   return;
+		case 2: ShowPatchesSelection(); return;
+		case 3: ShowNewGRFSettings(!_networking, true, true, &_grfconfig);   return;
+
+		case  5: _display_opt ^= DO_SHOW_TOWN_NAMES;    break;
+		case  6: _display_opt ^= DO_SHOW_STATION_NAMES; break;
+		case  7: _display_opt ^= DO_SHOW_SIGNS;         break;
+		case  8: _display_opt ^= DO_WAYPOINTS;          break;
+		case  9: _display_opt ^= DO_FULL_ANIMATION;     break;
+		case 10: _display_opt ^= DO_FULL_DETAIL;        break;
+		case 11: _display_opt ^= DO_TRANS_BUILDINGS;    break;
+		case 12: _display_opt ^= DO_TRANS_SIGNS;        break;
+	}
+	MarkWholeScreenDirty();
+}
+
+static void MenuClickSaveLoad(int index)
+{
+	if (_game_mode == GM_EDITOR) {
+		switch (index) {
+			case 0: ShowSaveLoadDialog(SLD_SAVE_SCENARIO); break;
+			case 1: ShowSaveLoadDialog(SLD_LOAD_SCENARIO); break;
+			case 2: AskExitToGameMenu();                   break;
+			case 4: HandleExitGameRequest();               break;
+		}
+	} else {
+		switch (index) {
+			case 0: ShowSaveLoadDialog(SLD_SAVE_GAME); break;
+			case 1: ShowSaveLoadDialog(SLD_LOAD_GAME); break;
+			case 2: AskExitToGameMenu();               break;
+			case 3: HandleExitGameRequest();           break;
+		}
+	}
+}
+
+static void MenuClickMap(int index)
+{
+	switch (index) {
+		case 0: ShowSmallMap();            break;
+		case 1: ShowExtraViewPortWindow(); break;
+		case 2: ShowSignList();            break;
+	}
+}
+
+static void MenuClickTown(int index)
+{
+	ShowTownDirectory();
+}
+
+static void MenuClickScenMap(int index)
+{
+	switch (index) {
+		case 0: ShowSmallMap();            break;
+		case 1: ShowExtraViewPortWindow(); break;
+		case 2: ShowSignList();            break;
+		case 3: ShowTownDirectory();       break;
+	}
+}
+
+static void MenuClickSubsidies(int index)
+{
+	ShowSubsidiesList();
+}
+
+static void MenuClickStations(int index)
+{
+	ShowPlayerStations(index);
+}
+
+static void MenuClickFinances(int index)
+{
+	ShowPlayerFinances(index);
+}
+
+static void MenuClickCompany(int index)
+{
+	if (_networking && index == 0) {
+		ShowClientList();
+	} else {
+		if (_networking) index--;
+		ShowPlayerCompany(index);
+	}
+}
+
+static void MenuClickGraphs(int index)
+{
+	switch (index) {
+		case 0: ShowOperatingProfitGraph();    break;
+		case 1: ShowIncomeGraph();             break;
+		case 2: ShowDeliveredCargoGraph();     break;
+		case 3: ShowPerformanceHistoryGraph(); break;
+		case 4: ShowCompanyValueGraph();       break;
+		case 5: ShowCargoPaymentRates();       break;
+	}
+}
+
+static void MenuClickLeague(int index)
+{
+	switch (index) {
+		case 0: ShowCompanyLeagueTable();      break;
+		case 1: ShowPerformanceRatingDetail(); break;
+	}
+}
+
+static void MenuClickIndustry(int index)
+{
+	switch (index) {
+		case 0: ShowIndustryDirectory();   break;
+		case 1: ShowBuildIndustryWindow(); break;
+	}
+}
+
+static void MenuClickShowTrains(int index)
+{
+	ShowVehicleListWindow(index, INVALID_STATION, VEH_Train);
+}
+
+static void MenuClickShowRoad(int index)
+{
+	ShowVehicleListWindow(index, INVALID_STATION, VEH_Road);
+}
+
+static void MenuClickShowShips(int index)
+{
+	ShowVehicleListWindow(index, INVALID_STATION, VEH_Ship);
+}
+
+static void MenuClickShowAir(int index)
+{
+	ShowVehicleListWindow(index, INVALID_STATION, VEH_Aircraft);
+}
+
+static void MenuClickBuildRail(int index)
+{
+	_last_built_railtype = index;
+	ShowBuildRailToolbar(_last_built_railtype, -1);
+}
+
+static void MenuClickBuildRoad(int index)
+{
+	ShowBuildRoadToolbar();
+}
+
+static void MenuClickBuildWater(int index)
+{
+	ShowBuildDocksToolbar();
+}
+
+static void MenuClickBuildAir(int index)
+{
+	ShowBuildAirToolbar();
+}
+
+#ifdef ENABLE_NETWORK
+void ShowNetworkGiveMoneyWindow(PlayerID player)
+{
+	_rename_id = player;
+	_rename_what = 3;
+	ShowQueryString(STR_EMPTY, STR_NETWORK_GIVE_MONEY_CAPTION, 30, 180, NULL, CS_NUMERAL);
+}
+#endif /* ENABLE_NETWORK */
+
+void ShowRenameSignWindow(const Sign *si)
+{
+	_rename_id = si->index;
+	_rename_what = 0;
+	ShowQueryString(si->str, STR_280B_EDIT_SIGN_TEXT, 30, 180, NULL, CS_ALPHANUMERAL);
+}
+
+void ShowRenameWaypointWindow(const Waypoint *wp)
+{
+	int id = wp->index;
+
+	/* Are we allowed to change the name of the waypoint? */
+	if (!CheckTileOwnership(wp->xy)) {
+		ShowErrorMessage(_error_message, STR_CANT_CHANGE_WAYPOINT_NAME,
+			TileX(wp->xy) * TILE_SIZE, TileY(wp->xy) * TILE_SIZE);
+		return;
+	}
+
+	_rename_id = id;
+	_rename_what = 1;
+	SetDParam(0, id);
+	ShowQueryString(STR_WAYPOINT_RAW, STR_EDIT_WAYPOINT_NAME, 30, 180, NULL, CS_ALPHANUMERAL);
+}
+
+static void SelectSignTool(void)
+{
+	if (_cursor.sprite == SPR_CURSOR_SIGN) {
+		ResetObjectToPlace();
+	} else {
+		SetObjectToPlace(SPR_CURSOR_SIGN, 1, 1, 0);
+		_place_proc = PlaceProc_Sign;
+	}
+}
+
+static void MenuClickForest(int index)
+{
+	switch (index) {
+		case 0: ShowTerraformToolbar();  break;
+		case 1: ShowBuildTreesToolbar(); break;
+		case 2: SelectSignTool();        break;
+	}
+}
+
+static void MenuClickMusicWindow(int index)
+{
+	ShowMusicWindow();
+}
+
+static void MenuClickNewspaper(int index)
+{
+	switch (index) {
+		case 0: ShowLastNewsMessage(); break;
+		case 1: ShowMessageOptions();  break;
+		case 2: ShowMessageHistory();  break;
+	}
+}
+
+static void MenuClickSmallScreenshot(void)
+{
+	SetScreenshotType(SC_VIEWPORT);
+}
+
+static void MenuClickWorldScreenshot(void)
+{
+	SetScreenshotType(SC_WORLD);
+}
+
+static void MenuClickHelp(int index)
+{
+	switch (index) {
+		case 0: PlaceLandBlockInfo();       break;
+		case 2: IConsoleSwitch();           break;
+		case 3: MenuClickSmallScreenshot(); break;
+		case 4: MenuClickWorldScreenshot(); break;
+		case 5: ShowAboutWindow();          break;
+	}
+}
+
+
+typedef void MenuClickedProc(int index);
+
+static MenuClickedProc * const _menu_clicked_procs[] = {
+	NULL,                 /* 0 */
+	NULL,                 /* 1 */
+	MenuClickSettings,    /* 2 */
+	MenuClickSaveLoad,    /* 3 */
+	MenuClickMap,         /* 4 */
+	MenuClickTown,        /* 5 */
+	MenuClickSubsidies,   /* 6 */
+	MenuClickStations,    /* 7 */
+	MenuClickFinances,    /* 8 */
+	MenuClickCompany,     /* 9 */
+	MenuClickGraphs,      /* 10 */
+	MenuClickLeague,      /* 11 */
+	MenuClickIndustry,    /* 12 */
+	MenuClickShowTrains,  /* 13 */
+	MenuClickShowRoad,    /* 14 */
+	MenuClickShowShips,   /* 15 */
+	MenuClickShowAir,     /* 16 */
+	MenuClickScenMap,     /* 17 */
+	NULL,                 /* 18 */
+	MenuClickBuildRail,   /* 19 */
+	MenuClickBuildRoad,   /* 20 */
+	MenuClickBuildWater,  /* 21 */
+	MenuClickBuildAir,    /* 22 */
+	MenuClickForest,      /* 23 */
+	MenuClickMusicWindow, /* 24 */
+	MenuClickNewspaper,   /* 25 */
+	MenuClickHelp,        /* 26 */
+};
+
+static void MenuWndProc(Window *w, WindowEvent *e)
+{
+	switch (e->event) {
+		case WE_CREATE: w->widget[0].right = w->width - 1; break;
+
+	case WE_PAINT: {
+		int x, y;
+
+		byte count = WP(w, menu_d).item_count;
+		byte sel = WP(w, menu_d).sel_index;
+		uint16 chk = WP(w, menu_d).checked_items;
+		StringID string = WP(w, menu_d).string_id;
+		byte dis = WP(w, menu_d).disabled_items;
+
+		DrawWindowWidgets(w);
+
+		x = 1;
+		y = 1;
+
+		for (; count != 0; count--, string++, sel--) {
+			byte color = HASBIT(dis, 0) ? 14 : (sel == 0) ? 12 : 16;
+			if (sel == 0) GfxFillRect(x, y, x + w->width - 3, y + 9, 0);
+
+			if (HASBIT(chk, 0)) DrawString(x + 2, y, STR_CHECKMARK, color);
+			DrawString(x + 2, y, string, color);
+
+			y += 10;
+			chk >>= 1;
+			dis >>= 1;
+		}
+	} break;
+
+	case WE_DESTROY: {
+			Window *v = FindWindowById(WC_MAIN_TOOLBAR, 0);
+			RaiseWindowWidget(v, WP(w,menu_d).main_button);
+			SetWindowDirty(v);
+			return;
+		}
+
+	case WE_POPUPMENU_SELECT: {
+		int index = GetMenuItemIndex(w, e->we.popupmenu.pt.x, e->we.popupmenu.pt.y);
+		int action_id;
+
+
+		if (index < 0) {
+			Window *w2 = FindWindowById(WC_MAIN_TOOLBAR,0);
+			if (GetWidgetFromPos(w2, e->we.popupmenu.pt.x - w2->left, e->we.popupmenu.pt.y - w2->top) == WP(w,menu_d).main_button)
+				index = WP(w,menu_d).sel_index;
+		}
+
+		action_id = WP(w,menu_d).action_id;
+		DeleteWindow(w);
+
+		if (index >= 0) {
+			assert((uint)index <= lengthof(_menu_clicked_procs));
+			_menu_clicked_procs[action_id](index);
+		}
+
+		break;
+		}
+
+	case WE_POPUPMENU_OVER: {
+		int index = GetMenuItemIndex(w, e->we.popupmenu.pt.x, e->we.popupmenu.pt.y);
+
+		if (index == -1 || index == WP(w,menu_d).sel_index) return;
+
+		WP(w,menu_d).sel_index = index;
+		SetWindowDirty(w);
+		return;
+		}
+	}
+}
+
+/* Dynamic widget length determined by toolbar-string length.
+ * See PopupMainToolbMenu en MenuWndProc */
+static const Widget _menu_widgets[] = {
+{    WWT_PANEL, RESIZE_NONE, 14, 0,  0, 0, 0, 0x0, STR_NULL},
+{ WIDGETS_END},
+};
+
+
+static const Widget _player_menu_widgets[] = {
+{    WWT_PANEL, RESIZE_NONE, 14, 0, 240, 0, 81, 0x0, STR_NULL},
+{ WIDGETS_END},
+};
+
+
+static int GetPlayerIndexFromMenu(int index)
+{
+	if (index >= 0) {
+		const Player *p;
+
+		FOR_ALL_PLAYERS(p) {
+			if (p->is_active && --index < 0) return p->index;
+		}
+	}
+	return -1;
+}
+
+static void UpdatePlayerMenuHeight(Window *w)
+{
+	byte num = ActivePlayerCount();
+
+	// Increase one to fit in PlayerList in the menu when in network
+	if (_networking && WP(w,menu_d).main_button == 9) num++;
+
+	if (WP(w,menu_d).item_count != num) {
+		WP(w,menu_d).item_count = num;
+		SetWindowDirty(w);
+		num = num * 10 + 2;
+		w->height = num;
+		w->widget[0].bottom = w->widget[0].top + num - 1;
+		SetWindowDirty(w);
+	}
+}
+
+extern void DrawPlayerIcon(PlayerID pid, int x, int y);
+
+static void PlayerMenuWndProc(Window *w, WindowEvent *e)
+{
+	switch (e->event) {
+	case WE_PAINT: {
+		int x,y;
+		byte sel, color;
+		Player *p;
+		uint16 chk;
+
+		UpdatePlayerMenuHeight(w);
+		DrawWindowWidgets(w);
+
+		x = 1;
+		y = 1;
+		sel = WP(w,menu_d).sel_index;
+		chk = WP(w,menu_d).checked_items; // let this mean gray items.
+
+		// 9 = playerlist
+		if (_networking && WP(w,menu_d).main_button == 9) {
+			if (sel == 0) {
+				GfxFillRect(x, y, x + 238, y + 9, 0);
+			}
+			DrawString(x + 19, y, STR_NETWORK_CLIENT_LIST, 0x0);
+			y += 10;
+			sel--;
+		}
+
+		FOR_ALL_PLAYERS(p) {
+			if (p->is_active) {
+				if (p->index == sel) {
+					GfxFillRect(x, y, x + 238, y + 9, 0);
+				}
+
+				DrawPlayerIcon(p->index, x + 2, y + 1);
+
+				SetDParam(0, p->name_1);
+				SetDParam(1, p->name_2);
+				SetDParam(2, GetPlayerNameString(p->index, 3));
+
+				color = (p->index == sel) ? 0xC : 0x10;
+				if (chk&1) color = 14;
+				DrawString(x + 19, y, STR_7021, color);
+
+				y += 10;
+			}
+			chk >>= 1;
+		}
+
+		break;
+		}
+
+	case WE_DESTROY: {
+		Window *v = FindWindowById(WC_MAIN_TOOLBAR, 0);
+		RaiseWindowWidget(v, WP(w,menu_d).main_button);
+		SetWindowDirty(v);
+		return;
+		}
+
+	case WE_POPUPMENU_SELECT: {
+		int index = GetMenuItemIndex(w, e->we.popupmenu.pt.x, e->we.popupmenu.pt.y);
+		int action_id = WP(w,menu_d).action_id;
+
+		// We have a new entry at the top of the list of menu 9 when networking
+		//  so keep that in count
+		if (_networking && WP(w,menu_d).main_button == 9) {
+			if (index > 0) index = GetPlayerIndexFromMenu(index - 1) + 1;
+		} else {
+			index = GetPlayerIndexFromMenu(index);
+		}
+
+		if (index < 0) {
+			Window *w2 = FindWindowById(WC_MAIN_TOOLBAR,0);
+			if (GetWidgetFromPos(w2, e->we.popupmenu.pt.x - w2->left, e->we.popupmenu.pt.y - w2->top) == WP(w,menu_d).main_button)
+				index = WP(w,menu_d).sel_index;
+		}
+
+		DeleteWindow(w);
+
+		if (index >= 0) {
+			assert(index >= 0 && index < 30);
+			_menu_clicked_procs[action_id](index);
+		}
+		break;
+		}
+	case WE_POPUPMENU_OVER: {
+		int index;
+		UpdatePlayerMenuHeight(w);
+		index = GetMenuItemIndex(w, e->we.popupmenu.pt.x, e->we.popupmenu.pt.y);
+
+		// We have a new entry at the top of the list of menu 9 when networking
+		//  so keep that in count
+		if (_networking && WP(w,menu_d).main_button == 9) {
+			if (index > 0) index = GetPlayerIndexFromMenu(index - 1) + 1;
+		} else {
+			index = GetPlayerIndexFromMenu(index);
+		}
+
+		if (index == -1 || index == WP(w,menu_d).sel_index) return;
+
+		WP(w,menu_d).sel_index = index;
+		SetWindowDirty(w);
+		return;
+		}
+	}
+}
+
+/** Get the maximum length of a given string in a string-list. This is an
+ * implicit string-list where the ID's are consecutive
+ * @param base_string StringID of the first string in the list
+ * @param count amount of StringID's in the list
+ * @return the length of the longest string */
+static int GetStringListMaxWidth(StringID base_string, byte count)
+{
+	char buffer[512];
+	int width, max_width;
+	byte i;
+
+	max_width = 0;
+	for (i = 0; i != count; i++) {
+		GetString(buffer, base_string + i, lastof(buffer));
+		width = GetStringBoundingBox(buffer).width;
+		if (width > max_width) max_width = width;
+	}
+
+	return max_width;
+}
+
+/** Show a general dropdown menu. The positioning of the dropdown menu
+ * defaults to the left side of the parent_button, eg the button that caused
+ * this window to appear. The only exceptions are when the right side of this
+ * dropdown would fall outside the main toolbar window, in that case it is
+ * aligned with the toolbar's right side.
+ * Since the disable-mask is only 8 bits right now, these dropdowns are
+ * restricted to 8 items max if any bits of disabled_mask are active.
+ * @param w Pointer to a window this dropdown menu belongs to. Has no effect
+ * whatsoever, only graphically for positioning.
+ * @param parent_button The widget identifier of the button that was clicked for
+ * this dropdown. The created dropdown then knows what button to raise (button) on
+ * action and whose function to execute (action).
+ * It is possible to appoint another button for an action event by setting the
+ * upper 8 bits of this parameter. If non is set, action is presumed to be the same
+ * as button. So<br>
+ * button bits 0 -  7 - widget clicked to get dropdown
+ * action bits 8 - 15 - function of widget to execute on select (defaults to bits 0 - 7)
+ * @param base_string The first StringID shown in the dropdown list. All others are
+ * consecutive indeces from the language file. XXX - fix? Use ingame-string tables?
+ * @param item_count Number of strings in the list, see previous parameter
+ * @param disabled_mask Bitmask of disabled strings in the list
+ * @return Return a pointer to the newly created dropdown window */
+static Window *PopupMainToolbMenu(Window *w, uint16 parent_button, StringID base_string, byte item_count, byte disabled_mask)
+{
+	int width;
+	int x = w->widget[GB(parent_button, 0, 8)].left;
+
+	assert(disabled_mask == 0 || item_count <= 8);
+	LowerWindowWidget(w, parent_button);
+	InvalidateWidget(w, parent_button);
+
+	DeleteWindowById(WC_TOOLBAR_MENU, 0);
+
+	/* Extend the dropdown toolbar to the longest string in the list and
+	 * also make sure the dropdown is fully visible within the window.
+	 * x + w->left because x is supposed to be the offset of the toolbar-button
+	 * we clicked on and w->left the toolbar window itself. So meaning that
+	 * the default position is aligned with the left side of the clicked button */
+	width = max(GetStringListMaxWidth(base_string, item_count) + 6, 140);
+	x = w->left + clamp(x, 0, w->width - width); // or alternatively '_screen.width - width'
+
+	w = AllocateWindow(x, 22, width, item_count * 10 + 2, MenuWndProc, WC_TOOLBAR_MENU, _menu_widgets);
+	w->widget[0].bottom = item_count * 10 + 1;
+	w->flags4 &= ~WF_WHITE_BORDER_MASK;
+
+	WP(w,menu_d).item_count = item_count;
+	WP(w,menu_d).sel_index = 0;
+	WP(w,menu_d).main_button = GB(parent_button, 0, 8);
+	WP(w,menu_d).action_id = (GB(parent_button, 8, 8) != 0) ? GB(parent_button, 8, 8) : parent_button;
+	WP(w,menu_d).string_id = base_string;
+	WP(w,menu_d).checked_items = 0;
+	WP(w,menu_d).disabled_items = disabled_mask;
+
+	_popup_menu_active = true;
+
+	SndPlayFx(SND_15_BEEP);
+	return w;
+}
+
+static Window *PopupMainPlayerToolbMenu(Window *w, int x, int main_button, int gray)
+{
+	x += w->left;
+
+	LowerWindowWidget(w, main_button);
+	InvalidateWidget(w, main_button);
+
+	DeleteWindowById(WC_TOOLBAR_MENU, 0);
+	w = AllocateWindow(x, 0x16, 0xF1, 0x52, PlayerMenuWndProc, WC_TOOLBAR_MENU, _player_menu_widgets);
+	w->flags4 &= ~WF_WHITE_BORDER_MASK;
+	WP(w,menu_d).item_count = 0;
+	WP(w,menu_d).sel_index = (_local_player != PLAYER_SPECTATOR) ? _local_player : GetPlayerIndexFromMenu(0);
+	if (_networking && main_button == 9) {
+		if (_local_player != PLAYER_SPECTATOR) {
+			WP(w,menu_d).sel_index++;
+		} else {
+			/* Select client list by default for spectators */
+			WP(w,menu_d).sel_index = 0;
+		}
+	}
+	WP(w,menu_d).action_id = main_button;
+	WP(w,menu_d).main_button = main_button;
+	WP(w,menu_d).checked_items = gray;
+	WP(w,menu_d).disabled_items = 0;
+	_popup_menu_active = true;
+	SndPlayFx(SND_15_BEEP);
+	return w;
+}
+
+static void ToolbarSaveClick(Window *w)
+{
+	PopupMainToolbMenu(w, 3, STR_015C_SAVE_GAME, 4, 0);
+}
+
+static void ToolbarMapClick(Window *w)
+{
+	PopupMainToolbMenu(w, 4, STR_02DE_MAP_OF_WORLD, 3, 0);
+}
+
+static void ToolbarTownClick(Window *w)
+{
+	PopupMainToolbMenu(w, 5, STR_02BB_TOWN_DIRECTORY, 1, 0);
+}
+
+static void ToolbarSubsidiesClick(Window *w)
+{
+	PopupMainToolbMenu(w, 6, STR_02DD_SUBSIDIES, 1, 0);
+}
+
+static void ToolbarStationsClick(Window *w)
+{
+	PopupMainPlayerToolbMenu(w, 162, 7, 0);
+}
+
+static void ToolbarMoneyClick(Window *w)
+{
+	PopupMainPlayerToolbMenu(w, 191, 8, 0);
+}
+
+static void ToolbarPlayersClick(Window *w)
+{
+	PopupMainPlayerToolbMenu(w, 213, 9, 0);
+}
+
+static void ToolbarGraphsClick(Window *w)
+{
+	PopupMainToolbMenu(w, 10, STR_0154_OPERATING_PROFIT_GRAPH, 6, 0);
+}
+
+static void ToolbarLeagueClick(Window *w)
+{
+	PopupMainToolbMenu(w, 11, STR_015A_COMPANY_LEAGUE_TABLE, 2, 0);
+}
+
+static void ToolbarIndustryClick(Window *w)
+{
+	/* Disable build-industry menu if we are a spectator */
+	PopupMainToolbMenu(w, 12, STR_INDUSTRY_DIR, 2, (_current_player == PLAYER_SPECTATOR) ? (1 << 1) : 0);
+}
+
+static void ToolbarTrainClick(Window *w)
+{
+	const Vehicle *v;
+	int dis = -1;
+
+	FOR_ALL_VEHICLES(v) {
+		if (v->type == VEH_Train && IsFrontEngine(v)) CLRBIT(dis, v->owner);
+	}
+	PopupMainPlayerToolbMenu(w, 310, 13, dis);
+}
+
+static void ToolbarRoadClick(Window *w)
+{
+	const Vehicle *v;
+	int dis = -1;
+
+	FOR_ALL_VEHICLES(v) {
+		if (v->type == VEH_Road) CLRBIT(dis, v->owner);
+	}
+	PopupMainPlayerToolbMenu(w, 332, 14, dis);
+}
+
+static void ToolbarShipClick(Window *w)
+{
+	const Vehicle *v;
+	int dis = -1;
+
+	FOR_ALL_VEHICLES(v) {
+		if (v->type == VEH_Ship) CLRBIT(dis, v->owner);
+	}
+	PopupMainPlayerToolbMenu(w, 354, 15, dis);
+}
+
+static void ToolbarAirClick(Window *w)
+{
+	const Vehicle *v;
+	int dis = -1;
+
+	FOR_ALL_VEHICLES(v) {
+		if (v->type == VEH_Aircraft) CLRBIT(dis, v->owner);
+	}
+	PopupMainPlayerToolbMenu(w, 376, 16, dis);
+}
+
+/* Zooms a viewport in a window in or out */
+/* No button handling or what so ever */
+bool DoZoomInOutWindow(int how, Window *w)
+{
+	ViewPort *vp;
+
+	assert(w != NULL);
+	vp = w->viewport;
+
+	switch (how) {
+		case ZOOM_IN:
+			if (vp->zoom == 0) return false;
+			vp->zoom--;
+			vp->virtual_width >>= 1;
+			vp->virtual_height >>= 1;
+
+			WP(w,vp_d).scrollpos_x += vp->virtual_width >> 1;
+			WP(w,vp_d).scrollpos_y += vp->virtual_height >> 1;
+			break;
+		case ZOOM_OUT:
+			if (vp->zoom == 2) return false;
+			vp->zoom++;
+
+			WP(w,vp_d).scrollpos_x -= vp->virtual_width >> 1;
+			WP(w,vp_d).scrollpos_y -= vp->virtual_height >> 1;
+
+			vp->virtual_width <<= 1;
+			vp->virtual_height <<= 1;
+			break;
+	}
+	if (vp != NULL) { // the vp can be null when how == ZOOM_NONE
+		vp->virtual_left = WP(w, vp_d).scrollpos_x;
+		vp->virtual_top = WP(w, vp_d).scrollpos_y;
+	}
+	SetWindowDirty(w);
+	/* Update the windows that have zoom-buttons to perhaps disable their buttons */
+	SendWindowMessageClass(w->window_class, how, w->window_number, 0);
+	return true;
+}
+
+static void ToolbarZoomInClick(Window *w)
+{
+	if (DoZoomInOutWindow(ZOOM_IN, FindWindowById(WC_MAIN_WINDOW, 0))) {
+		HandleButtonClick(w, 17);
+		SndPlayFx(SND_15_BEEP);
+	}
+}
+
+static void ToolbarZoomOutClick(Window *w)
+{
+	if (DoZoomInOutWindow(ZOOM_OUT,FindWindowById(WC_MAIN_WINDOW, 0))) {
+		HandleButtonClick(w, 18);
+		SndPlayFx(SND_15_BEEP);
+	}
+}
+
+static void ToolbarBuildRailClick(Window *w)
+{
+	const Player *p = GetPlayer(_local_player);
+	Window *w2;
+	w2 = PopupMainToolbMenu(w, 19, STR_1015_RAILROAD_CONSTRUCTION, RAILTYPE_END, ~p->avail_railtypes);
+	WP(w2,menu_d).sel_index = _last_built_railtype;
+}
+
+static void ToolbarBuildRoadClick(Window *w)
+{
+	PopupMainToolbMenu(w, 20, STR_180A_ROAD_CONSTRUCTION, 1, 0);
+}
+
+static void ToolbarBuildWaterClick(Window *w)
+{
+	PopupMainToolbMenu(w, 21, STR_9800_DOCK_CONSTRUCTION, 1, 0);
+}
+
+static void ToolbarBuildAirClick(Window *w)
+{
+	PopupMainToolbMenu(w, 22, STR_A01D_AIRPORT_CONSTRUCTION, 1, 0);
+}
+
+static void ToolbarForestClick(Window *w)
+{
+	PopupMainToolbMenu(w, 23, STR_LANDSCAPING, 3, 0);
+}
+
+static void ToolbarMusicClick(Window *w)
+{
+	PopupMainToolbMenu(w, 24, STR_01D3_SOUND_MUSIC, 1, 0);
+}
+
+static void ToolbarNewspaperClick(Window *w)
+{
+	PopupMainToolbMenu(w, 25, STR_0200_LAST_MESSAGE_NEWS_REPORT, 3, 0);
+}
+
+static void ToolbarHelpClick(Window *w)
+{
+	PopupMainToolbMenu(w, 26, STR_02D5_LAND_BLOCK_INFO, 6, 0);
+}
+
+static void ToolbarOptionsClick(Window *w)
+{
+	uint16 x = 0;
+
+	w = PopupMainToolbMenu(w, 2, STR_02C3_GAME_OPTIONS, 13, 0);
+
+	if (_display_opt & DO_SHOW_TOWN_NAMES)    SETBIT(x,  5);
+	if (_display_opt & DO_SHOW_STATION_NAMES) SETBIT(x,  6);
+	if (_display_opt & DO_SHOW_SIGNS)         SETBIT(x,  7);
+	if (_display_opt & DO_WAYPOINTS)          SETBIT(x,  8);
+	if (_display_opt & DO_FULL_ANIMATION)     SETBIT(x,  9);
+	if (_display_opt & DO_FULL_DETAIL)        SETBIT(x, 10);
+	if (_display_opt & DO_TRANS_BUILDINGS)    SETBIT(x, 11);
+	if (_display_opt & DO_TRANS_SIGNS)        SETBIT(x, 12);
+	WP(w,menu_d).checked_items = x;
+}
+
+
+static void ToolbarScenSaveOrLoad(Window *w)
+{
+	PopupMainToolbMenu(w, 3, STR_0292_SAVE_SCENARIO, 5, 0);
+}
+
+static void ToolbarScenDateBackward(Window *w)
+{
+	// don't allow too fast scrolling
+	if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
+		HandleButtonClick(w, 6);
+		SetWindowDirty(w);
+
+		_patches_newgame.starting_year = clamp(_patches_newgame.starting_year - 1, MIN_YEAR, MAX_YEAR);
+		SetDate(ConvertYMDToDate(_patches_newgame.starting_year, 0, 1));
+	}
+	_left_button_clicked = false;
+}
+
+static void ToolbarScenDateForward(Window *w)
+{
+	// don't allow too fast scrolling
+	if ((w->flags4 & WF_TIMEOUT_MASK) <= 2 << WF_TIMEOUT_SHL) {
+		HandleButtonClick(w, 7);
+		SetWindowDirty(w);
+
+		_patches_newgame.starting_year = clamp(_patches_newgame.starting_year + 1, MIN_YEAR, MAX_YEAR);
+		SetDate(ConvertYMDToDate(_patches_newgame.starting_year, 0, 1));
+	}
+	_left_button_clicked = false;
+}
+
+static void ToolbarScenMapTownDir(Window *w)
+{
+	/* Scenario editor button, *hack*hack* use different button to activate */
+	PopupMainToolbMenu(w, 8 | (17 << 8), STR_02DE_MAP_OF_WORLD, 4, 0);
+}
+
+static void ToolbarScenZoomIn(Window *w)
+{
+	if (DoZoomInOutWindow(ZOOM_IN, FindWindowById(WC_MAIN_WINDOW, 0))) {
+		HandleButtonClick(w, 9);
+		SndPlayFx(SND_15_BEEP);
+	}
+}
+
+static void ToolbarScenZoomOut(Window *w)
+{
+	if (DoZoomInOutWindow(ZOOM_OUT, FindWindowById(WC_MAIN_WINDOW, 0))) {
+		HandleButtonClick(w, 10);
+		SndPlayFx(SND_15_BEEP);
+	}
+}
+
+void ZoomInOrOutToCursorWindow(bool in, Window *w)
+{
+	ViewPort *vp;
+	Point pt;
+
+	assert(w != 0);
+
+	vp = w->viewport;
+
+	if (_game_mode != GM_MENU) {
+		if ((in && vp->zoom == 0) || (!in && vp->zoom == 2))
+			return;
+
+		pt = GetTileZoomCenterWindow(in,w);
+		if (pt.x != -1) {
+			ScrollWindowTo(pt.x, pt.y, w);
+
+			DoZoomInOutWindow(in ? ZOOM_IN : ZOOM_OUT, w);
+		}
+	}
+}
+
+// TODO - Incorporate into game itself to allow for ingame raising/lowering of
+// larger chunks at the same time OR remove altogether, as we have 'level land' ?
+/**
+ * Raise/Lower a bigger chunk of land at the same time in the editor. When
+ * raising get the lowest point, when lowering the highest point, and set all
+ * tiles in the selection to that height.
+ * @param tile The top-left tile where the terraforming will start
+ * @param mode 1 for raising, 0 for lowering land
+ */
+static void CommonRaiseLowerBigLand(TileIndex tile, int mode)
+{
+	int sizex, sizey;
+	byte h;
+
+	_generating_world = true; // used to create green terraformed land
+
+	if (_terraform_size == 1) {
+		StringID msg =
+			mode ? STR_0808_CAN_T_RAISE_LAND_HERE : STR_0809_CAN_T_LOWER_LAND_HERE;
+
+		DoCommandP(tile, 8, (uint32)mode, CcTerraform, CMD_TERRAFORM_LAND | CMD_AUTO | CMD_MSG(msg));
+	} else {
+		SndPlayTileFx(SND_1F_SPLAT, tile);
+
+		assert(_terraform_size != 0);
+		// check out for map overflows
+		sizex = min(MapSizeX() - TileX(tile) - 1, _terraform_size);
+		sizey = min(MapSizeY() - TileY(tile) - 1, _terraform_size);
+
+		if (sizex == 0 || sizey == 0) return;
+
+		if (mode != 0) {
+			/* Raise land */
+			h = 15; // XXX - max height
+			BEGIN_TILE_LOOP(tile2, sizex, sizey, tile) {
+				h = min(h, TileHeight(tile2));
+			} END_TILE_LOOP(tile2, sizex, sizey, tile)
+		} else {
+			/* Lower land */
+			h = 0;
+			BEGIN_TILE_LOOP(tile2, sizex, sizey, tile) {
+				h = max(h, TileHeight(tile2));
+			} END_TILE_LOOP(tile2, sizex, sizey, tile)
+		}
+
+		BEGIN_TILE_LOOP(tile2, sizex, sizey, tile) {
+			if (TileHeight(tile2) == h) {
+				DoCommandP(tile2, 8, (uint32)mode, NULL, CMD_TERRAFORM_LAND | CMD_AUTO);
+			}
+		} END_TILE_LOOP(tile2, sizex, sizey, tile)
+	}
+
+	_generating_world = false;
+}
+
+static void PlaceProc_RaiseBigLand(TileIndex tile)
+{
+	CommonRaiseLowerBigLand(tile, 1);
+}
+
+static void PlaceProc_LowerBigLand(TileIndex tile)
+{
+	CommonRaiseLowerBigLand(tile, 0);
+}
+
+static void PlaceProc_RockyArea(TileIndex tile)
+{
+	VpStartPlaceSizing(tile, VPM_X_AND_Y | GUI_PlaceProc_RockyArea);
+}
+
+static void PlaceProc_LightHouse(TileIndex tile)
+{
+	if (!IsTileType(tile, MP_CLEAR) || IsSteepSlope(GetTileSlope(tile, NULL))) {
+		return;
+	}
+
+	MakeLighthouse(tile);
+	MarkTileDirtyByTile(tile);
+	SndPlayTileFx(SND_1F_SPLAT, tile);
+}
+
+static void PlaceProc_Transmitter(TileIndex tile)
+{
+	if (!IsTileType(tile, MP_CLEAR) || IsSteepSlope(GetTileSlope(tile, NULL))) {
+		return;
+	}
+
+	MakeTransmitter(tile);
+	MarkTileDirtyByTile(tile);
+	SndPlayTileFx(SND_1F_SPLAT, tile);
+}
+
+static void PlaceProc_DesertArea(TileIndex tile)
+{
+	VpStartPlaceSizing(tile, VPM_X_AND_Y | GUI_PlaceProc_DesertArea);
+}
+
+static void PlaceProc_WaterArea(TileIndex tile)
+{
+	VpStartPlaceSizing(tile, VPM_X_AND_Y | GUI_PlaceProc_WaterArea);
+}
+
+static const Widget _scen_edit_land_gen_widgets[] = {
+{  WWT_CLOSEBOX,   RESIZE_NONE,     7,     0,    10,     0,    13, STR_00C5,                  STR_018B_CLOSE_WINDOW},
+{   WWT_CAPTION,   RESIZE_NONE,     7,    11,   169,     0,    13, STR_0223_LAND_GENERATION,  STR_018C_WINDOW_TITLE_DRAG_THIS},
+{ WWT_STICKYBOX,   RESIZE_NONE,     7,   170,   181,     0,    13, STR_NULL,                  STR_STICKY_BUTTON},
+{     WWT_PANEL,   RESIZE_NONE,     7,     0,   181,    14,    95, 0x0,                       STR_NULL},
+{    WWT_IMGBTN,   RESIZE_NONE,    14,     2,    23,    14,    35, SPR_IMG_DYNAMITE,          STR_018D_DEMOLISH_BUILDINGS_ETC},
+{    WWT_IMGBTN,   RESIZE_NONE,    14,    24,    45,    14,    35, SPR_IMG_TERRAFORM_DOWN,    STR_018E_LOWER_A_CORNER_OF_LAND},
+{    WWT_IMGBTN,   RESIZE_NONE,    14,    46,    67,    14,    35, SPR_IMG_TERRAFORM_UP,      STR_018F_RAISE_A_CORNER_OF_LAND},
+{    WWT_IMGBTN,   RESIZE_NONE,    14,    68,    89,    14,    35, SPR_IMG_LEVEL_LAND,        STR_LEVEL_LAND_TOOLTIP},
+{    WWT_IMGBTN,   RESIZE_NONE,    14,    90,   111,    14,    35, SPR_IMG_BUILD_CANAL,       STR_CREATE_LAKE},
+{    WWT_IMGBTN,   RESIZE_NONE,    14,   112,   134,    14,    35, SPR_IMG_ROCKS,             STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE},
+{    WWT_IMGBTN,   RESIZE_NONE,    14,   135,   157,    14,    35, SPR_IMG_LIGHTHOUSE_DESERT, STR_NULL}, // XXX - dynamic
+{    WWT_IMGBTN,   RESIZE_NONE,    14,   158,   179,    14,    35, SPR_IMG_TRANSMITTER,       STR_028E_PLACE_TRANSMITTER},
+{   WWT_TEXTBTN,   RESIZE_NONE,    14,   139,   149,    43,    54, STR_0224,                  STR_0228_INCREASE_SIZE_OF_LAND_AREA},
+{   WWT_TEXTBTN,   RESIZE_NONE,    14,   139,   149,    56,    67, STR_0225,                  STR_0229_DECREASE_SIZE_OF_LAND_AREA},
+{   WWT_TEXTBTN,   RESIZE_NONE,    14,    34,   149,    75,    86, STR_SE_NEW_WORLD,          STR_022A_GENERATE_RANDOM_LAND},
+{   WIDGETS_END},
+};
+
+static const int8 _multi_terraform_coords[][2] = {
+	{  0, -2},
+	{  4,  0}, { -4,  0}, {  0,  2},
+	{ -8,  2}, { -4,  4}, {  0,  6}, {  4,  4}, {  8,  2},
+	{-12,  0}, { -8, -2}, { -4, -4}, {  0, -6}, {  4, -4}, {  8, -2}, { 12,  0},
+	{-16,  2}, {-12,  4}, { -8,  6}, { -4,  8}, {  0, 10}, {  4,  8}, {  8,  6}, { 12,  4}, { 16,  2},
+	{-20,  0}, {-16, -2}, {-12, -4}, { -8, -6}, { -4, -8}, {  0,-10}, {  4, -8}, {  8, -6}, { 12, -4}, { 16, -2}, { 20,  0},
+	{-24,  2}, {-20,  4}, {-16,  6}, {-12,  8}, { -8, 10}, { -4, 12}, {  0, 14}, {  4, 12}, {  8, 10}, { 12,  8}, { 16,  6}, { 20,  4}, { 24,  2},
+	{-28,  0}, {-24, -2}, {-20, -4}, {-16, -6}, {-12, -8}, { -8,-10}, { -4,-12}, {  0,-14}, {  4,-12}, {  8,-10}, { 12, -8}, { 16, -6}, { 20, -4}, { 24, -2}, { 28,  0},
+};
+
+// TODO - Merge with terraform_gui.c (move there) after I have cooled down at its braindeadness
+// and changed OnButtonClick to include the widget as well in the function decleration. Post 0.4.0 - Darkvater
+static void EditorTerraformClick_Dynamite(Window *w)
+{
+	HandlePlacePushButton(w, 4, ANIMCURSOR_DEMOLISH, 1, PlaceProc_DemolishArea);
+}
+
+static void EditorTerraformClick_LowerBigLand(Window *w)
+{
+	HandlePlacePushButton(w, 5, ANIMCURSOR_LOWERLAND, 2, PlaceProc_LowerBigLand);
+}
+
+static void EditorTerraformClick_RaiseBigLand(Window *w)
+{
+	HandlePlacePushButton(w, 6, ANIMCURSOR_RAISELAND, 2, PlaceProc_RaiseBigLand);
+}
+
+static void EditorTerraformClick_LevelLand(Window *w)
+{
+	HandlePlacePushButton(w, 7, SPR_CURSOR_LEVEL_LAND, 2, PlaceProc_LevelLand);
+}
+
+static void EditorTerraformClick_WaterArea(Window *w)
+{
+	HandlePlacePushButton(w, 8, SPR_CURSOR_CANAL, 1, PlaceProc_WaterArea);
+}
+
+static void EditorTerraformClick_RockyArea(Window *w)
+{
+	HandlePlacePushButton(w, 9, SPR_CURSOR_ROCKY_AREA, 1, PlaceProc_RockyArea);
+}
+
+static void EditorTerraformClick_DesertLightHouse(Window *w)
+{
+	HandlePlacePushButton(w, 10, SPR_CURSOR_LIGHTHOUSE, 1, (_opt.landscape == LT_DESERT) ? PlaceProc_DesertArea : PlaceProc_LightHouse);
+}
+
+static void EditorTerraformClick_Transmitter(Window *w)
+{
+	HandlePlacePushButton(w, 11, SPR_CURSOR_TRANSMITTER, 1, PlaceProc_Transmitter);
+}
+
+static const uint16 _editor_terraform_keycodes[] = {
+	'D',
+	'Q',
+	'W',
+	'E',
+	'R',
+	'T',
+	'Y',
+	'U'
+};
+
+typedef void OnButtonClick(Window *w);
+static OnButtonClick * const _editor_terraform_button_proc[] = {
+	EditorTerraformClick_Dynamite,
+	EditorTerraformClick_LowerBigLand,
+	EditorTerraformClick_RaiseBigLand,
+	EditorTerraformClick_LevelLand,
+	EditorTerraformClick_WaterArea,
+	EditorTerraformClick_RockyArea,
+	EditorTerraformClick_DesertLightHouse,
+	EditorTerraformClick_Transmitter
+};
+
+static void ScenEditLandGenWndProc(Window *w, WindowEvent *e)
+{
+	switch (e->event) {
+	case WE_CREATE:
+		// XXX - lighthouse button is widget 10!! Don't forget when changing
+		w->widget[10].tooltips = (_opt.landscape == LT_DESERT) ? STR_028F_DEFINE_DESERT_AREA : STR_028D_PLACE_LIGHTHOUSE;
+		break;
+
+	case WE_PAINT:
+		DrawWindowWidgets(w);
+
+		{
+			int n = _terraform_size * _terraform_size;
+			const int8 *coords = &_multi_terraform_coords[0][0];
+
+			assert(n != 0);
+			do {
+				DrawSprite(SPR_WHITE_POINT, 77 + coords[0], 55 + coords[1]);
+				coords += 2;
+			} while (--n);
+		}
+
+		if (IsWindowWidgetLowered(w, 5) || IsWindowWidgetLowered(w, 6)) // change area-size if raise/lower corner is selected
+			SetTileSelectSize(_terraform_size, _terraform_size);
+
+		break;
+
+	case WE_KEYPRESS: {
+		uint i;
+
+		for (i = 0; i != lengthof(_editor_terraform_keycodes); i++) {
+			if (e->we.keypress.keycode == _editor_terraform_keycodes[i]) {
+				e->we.keypress.cont = false;
+				_editor_terraform_button_proc[i](w);
+				break;
+			}
+		}
+	} break;
+
+	case WE_CLICK:
+		switch (e->we.click.widget) {
+		case 4: case 5: case 6: case 7: case 8: case 9: case 10: case 11:
+			_editor_terraform_button_proc[e->we.click.widget - 4](w);
+			break;
+		case 12: case 13: { /* Increase/Decrease terraform size */
+			int size = (e->we.click.widget == 12) ? 1 : -1;
+			HandleButtonClick(w, e->we.click.widget);
+			size += _terraform_size;
+
+			if (!IS_INT_INSIDE(size, 1, 8 + 1)) return;
+			_terraform_size = size;
+
+			SndPlayFx(SND_15_BEEP);
+			SetWindowDirty(w);
+		} break;
+		case 14: /* gen random land */
+			HandleButtonClick(w, 14);
+			ShowCreateScenario();
+			break;
+		}
+		break;
+
+	case WE_TIMEOUT: {
+		uint i;
+		for (i = 0; i < w->widget_count; i++) {
+			if (IsWindowWidgetLowered(w, i)) {
+				RaiseWindowWidget(w, i);
+				InvalidateWidget(w, i);
+			}
+			if (i == 3) i = 11;
+		}
+		break;
+	}
+	case WE_PLACE_OBJ:
+		_place_proc(e->we.place.tile);
+		break;
+	case WE_PLACE_DRAG:
+		VpSelectTilesWithMethod(e->we.place.pt.x, e->we.place.pt.y, e->we.place.userdata & 0xF);
+		break;
+
+	case WE_PLACE_MOUSEUP:
+		if (e->we.place.pt.x != -1) {
+			if ((e->we.place.userdata & 0xF) == VPM_X_AND_Y) // dragged actions
+				GUIPlaceProcDragXY(e);
+		}
+		break;
+
+	case WE_ABORT_PLACE_OBJ:
+		RaiseWindowButtons(w);
+		SetWindowDirty(w);
+		break;
+	}
+}
+
+static const WindowDesc _scen_edit_land_gen_desc = {
+	WDP_AUTO, WDP_AUTO, 182, 96,
+	WC_SCEN_LAND_GEN,0,
+	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON,
+	_scen_edit_land_gen_widgets,
+	ScenEditLandGenWndProc,
+};
+
+static inline void ShowEditorTerraformToolBar(void)
+{
+	AllocateWindowDescFront(&_scen_edit_land_gen_desc, 0);
+}
+
+static void ToolbarScenGenLand(Window *w)
+{
+	HandleButtonClick(w, 11);
+	SndPlayFx(SND_15_BEEP);
+
+	ShowEditorTerraformToolBar();
+}
+
+void CcBuildTown(bool success, TileIndex tile, uint32 p1, uint32 p2)
+{
+	if (success) {
+		SndPlayTileFx(SND_1F_SPLAT, tile);
+		ResetObjectToPlace();
+	}
+}
+
+static void PlaceProc_Town(TileIndex tile)
+{
+	DoCommandP(tile, _scengen_town_size, 0, CcBuildTown, CMD_BUILD_TOWN | CMD_MSG(STR_0236_CAN_T_BUILD_TOWN_HERE));
+}
+
+
+static const Widget _scen_edit_town_gen_widgets[] = {
+{   WWT_CLOSEBOX,   RESIZE_NONE,     7,     0,    10,     0,    13, STR_00C5,                 STR_018B_CLOSE_WINDOW},
+{    WWT_CAPTION,   RESIZE_NONE,     7,    11,   147,     0,    13, STR_0233_TOWN_GENERATION, STR_018C_WINDOW_TITLE_DRAG_THIS},
+{  WWT_STICKYBOX,   RESIZE_NONE,     7,   148,   159,     0,    13, 0x0,                      STR_STICKY_BUTTON},
+{      WWT_PANEL,   RESIZE_NONE,     7,     0,   159,    14,    81, 0x0,                      STR_NULL},
+{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   157,    16,    27, STR_0234_NEW_TOWN,        STR_0235_CONSTRUCT_NEW_TOWN},
+{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   157,    29,    40, STR_023D_RANDOM_TOWN,     STR_023E_BUILD_TOWN_IN_RANDOM_LOCATION},
+{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   157,    42,    53, STR_MANY_RANDOM_TOWNS,    STR_RANDOM_TOWNS_TIP},
+{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,    53,    68,    79, STR_02A1_SMALL,           STR_02A4_SELECT_TOWN_SIZE},
+{    WWT_TEXTBTN,   RESIZE_NONE,    14,    54,   105,    68,    79, STR_02A2_MEDIUM,          STR_02A4_SELECT_TOWN_SIZE},
+{    WWT_TEXTBTN,   RESIZE_NONE,    14,   106,   157,    68,    79, STR_02A3_LARGE,           STR_02A4_SELECT_TOWN_SIZE},
+{      WWT_LABEL,   RESIZE_NONE,     7,     0,   147,    54,    67, STR_02A5_TOWN_SIZE,       STR_NULL},
+{   WIDGETS_END},
+};
+
+static void ScenEditTownGenWndProc(Window *w, WindowEvent *e)
+{
+	switch (e->event) {
+	case WE_PAINT:
+		DrawWindowWidgets(w);
+		break;
+
+	case WE_CREATE:
+		LowerWindowWidget(w, (_scengen_town_size - 1)+ 7);
+		break;
+
+	case WE_CLICK:
+		switch (e->we.click.widget) {
+		case 4: /* new town */
+			HandlePlacePushButton(w, 4, SPR_CURSOR_TOWN, 1, PlaceProc_Town);
+			break;
+		case 5: {/* random town */
+			Town *t;
+
+			HandleButtonClick(w, 5);
+			_generating_world = true;
+			t = CreateRandomTown(20, _scengen_town_size);
+			_generating_world = false;
+
+			if (t == NULL) {
+				ShowErrorMessage(STR_NO_SPACE_FOR_TOWN, STR_CANNOT_GENERATE_TOWN, 0, 0);
+			} else {
+				ScrollMainWindowToTile(t->xy);
+			}
+
+			break;
+		}
+		case 6: {/* many random towns */
+			HandleButtonClick(w, 6);
+
+			_generating_world = true;
+			if (!GenerateTowns()) ShowErrorMessage(STR_NO_SPACE_FOR_TOWN, STR_CANNOT_GENERATE_TOWN, 0, 0);
+			_generating_world = false;
+			break;
+		}
+
+		case 7: case 8: case 9:
+			RaiseWindowWidget(w, (_scengen_town_size - 1) + 7);
+			_scengen_town_size = (e->we.click.widget - 7) + 1;
+			LowerWindowWidget(w, (_scengen_town_size - 1) + 7);
+			SetWindowDirty(w);
+			break;
+		}
+		break;
+
+	case WE_TIMEOUT:
+		RaiseWindowWidget(w, 5);
+		RaiseWindowWidget(w, 6);
+		SetWindowDirty(w);
+		break;
+	case WE_PLACE_OBJ:
+		_place_proc(e->we.place.tile);
+		break;
+	case WE_ABORT_PLACE_OBJ:
+		RaiseWindowButtons(w);
+		LowerWindowWidget(w, (_scengen_town_size - 1) + 7);
+		SetWindowDirty(w);
+		break;
+	}
+}
+
+static const WindowDesc _scen_edit_town_gen_desc = {
+	WDP_AUTO, WDP_AUTO, 160, 82,
+	WC_SCEN_TOWN_GEN,0,
+	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON,
+	_scen_edit_town_gen_widgets,
+	ScenEditTownGenWndProc,
+};
+
+static void ToolbarScenGenTown(Window *w)
+{
+	HandleButtonClick(w, 12);
+	SndPlayFx(SND_15_BEEP);
+
+	AllocateWindowDescFront(&_scen_edit_town_gen_desc, 0);
+}
+
+
+static const Widget _scenedit_industry_normal_widgets[] = {
+{   WWT_CLOSEBOX,   RESIZE_NONE,     7,     0,    10,     0,    13, STR_00C5,                     STR_018B_CLOSE_WINDOW},
+{    WWT_CAPTION,   RESIZE_NONE,     7,    11,   169,     0,    13, STR_023F_INDUSTRY_GENERATION, STR_NULL},
+{      WWT_PANEL,   RESIZE_NONE,     7,     0,   169,    14,   224, 0x0,                          STR_NULL},
+
+{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,    16,    27, STR_MANY_RANDOM_INDUSTRIES,   STR_RANDOM_INDUSTRIES_TIP},
+
+{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,    42,    53, STR_0240_COAL_MINE,           STR_0262_CONSTRUCT_COAL_MINE},
+{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,    55,    66, STR_0241_POWER_STATION,       STR_0263_CONSTRUCT_POWER_STATION},
+{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,    68,    79, STR_0242_SAWMILL,             STR_0264_CONSTRUCT_SAWMILL},
+{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,    81,    92, STR_0243_FOREST,              STR_0265_PLANT_FOREST},
+{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,    94,   105, STR_0244_OIL_REFINERY,        STR_0266_CONSTRUCT_OIL_REFINERY},
+{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,   107,   118, STR_0245_OIL_RIG,             STR_0267_CONSTRUCT_OIL_RIG_CAN_ONLY},
+{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,   120,   131, STR_0246_FACTORY,             STR_0268_CONSTRUCT_FACTORY},
+{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,   133,   144, STR_0247_STEEL_MILL,          STR_0269_CONSTRUCT_STEEL_MILL},
+{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,   146,   157, STR_0248_FARM,                STR_026A_CONSTRUCT_FARM},
+{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,   159,   170, STR_0249_IRON_ORE_MINE,       STR_026B_CONSTRUCT_IRON_ORE_MINE},
+{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,   172,   183, STR_024A_OIL_WELLS,           STR_026C_CONSTRUCT_OIL_WELLS},
+{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,   185,   196, STR_024B_BANK,                STR_026D_CONSTRUCT_BANK_CAN_ONLY},
+{   WIDGETS_END},
+};
+
+
+static const Widget _scenedit_industry_hilly_widgets[] = {
+{   WWT_CLOSEBOX,   RESIZE_NONE,     7,     0,    10,     0,    13, STR_00C5,                       STR_018B_CLOSE_WINDOW},
+{    WWT_CAPTION,   RESIZE_NONE,     7,    11,   169,     0,    13, STR_023F_INDUSTRY_GENERATION,   STR_NULL},
+{      WWT_PANEL,   RESIZE_NONE,     7,     0,   169,    14,   224, 0x0,                            STR_NULL},
+
+{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,    16,    27, STR_MANY_RANDOM_INDUSTRIES,     STR_RANDOM_INDUSTRIES_TIP},
+
+{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,    42,    53, STR_0240_COAL_MINE,             STR_0262_CONSTRUCT_COAL_MINE},
+{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,    55,    66, STR_0241_POWER_STATION,         STR_0263_CONSTRUCT_POWER_STATION},
+{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,    68,    79, STR_024C_PAPER_MILL,            STR_026E_CONSTRUCT_PAPER_MILL},
+{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,    81,    92, STR_0243_FOREST,                STR_0265_PLANT_FOREST},
+{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,    94,   105, STR_0244_OIL_REFINERY,          STR_0266_CONSTRUCT_OIL_REFINERY},
+{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,   107,   118, STR_024D_FOOD_PROCESSING_PLANT, STR_026F_CONSTRUCT_FOOD_PROCESSING},
+{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,   120,   131, STR_024E_PRINTING_WORKS,        STR_0270_CONSTRUCT_PRINTING_WORKS},
+{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,   133,   144, STR_024F_GOLD_MINE,             STR_0271_CONSTRUCT_GOLD_MINE},
+{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,   146,   157, STR_0248_FARM,                  STR_026A_CONSTRUCT_FARM},
+{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,   159,   170, STR_024B_BANK,                  STR_0272_CONSTRUCT_BANK_CAN_ONLY},
+{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,   172,   183, STR_024A_OIL_WELLS,             STR_026C_CONSTRUCT_OIL_WELLS},
+{   WIDGETS_END},
+};
+
+static const Widget _scenedit_industry_desert_widgets[] = {
+{   WWT_CLOSEBOX,   RESIZE_NONE,     7,     0,    10,     0,    13, STR_00C5,                        STR_018B_CLOSE_WINDOW},
+{    WWT_CAPTION,   RESIZE_NONE,     7,    11,   169,     0,    13, STR_023F_INDUSTRY_GENERATION,    STR_NULL},
+{      WWT_PANEL,   RESIZE_NONE,     7,     0,   169,    14,   224, 0x0,                             STR_NULL},
+
+{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,    16,    27, STR_MANY_RANDOM_INDUSTRIES,      STR_RANDOM_INDUSTRIES_TIP},
+
+{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,    42,    53, STR_0250_LUMBER_MILL,            STR_0273_CONSTRUCT_LUMBER_MILL_TO},
+{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,    55,    66, STR_0251_FRUIT_PLANTATION,       STR_0274_PLANT_FRUIT_PLANTATION},
+{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,    68,    79, STR_0252_RUBBER_PLANTATION,      STR_0275_PLANT_RUBBER_PLANTATION},
+{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,    81,    92, STR_0244_OIL_REFINERY,           STR_0266_CONSTRUCT_OIL_REFINERY},
+{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,    94,   105, STR_024D_FOOD_PROCESSING_PLANT,  STR_026F_CONSTRUCT_FOOD_PROCESSING},
+{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,   107,   118, STR_0246_FACTORY,                STR_0268_CONSTRUCT_FACTORY},
+{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,   120,   131, STR_0253_WATER_SUPPLY,           STR_0276_CONSTRUCT_WATER_SUPPLY},
+{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,   133,   144, STR_0248_FARM,                   STR_026A_CONSTRUCT_FARM},
+{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,   146,   157, STR_0254_WATER_TOWER,            STR_0277_CONSTRUCT_WATER_TOWER_CAN},
+{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,   159,   170, STR_024A_OIL_WELLS,              STR_026C_CONSTRUCT_OIL_WELLS},
+{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,   172,   183, STR_024B_BANK,                   STR_0272_CONSTRUCT_BANK_CAN_ONLY},
+{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,   185,   196, STR_0255_DIAMOND_MINE,           STR_0278_CONSTRUCT_DIAMOND_MINE},
+{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,   198,   209, STR_0256_COPPER_ORE_MINE,        STR_0279_CONSTRUCT_COPPER_ORE_MINE},
+{   WIDGETS_END},
+};
+
+static const Widget _scenedit_industry_candy_widgets[] = {
+{   WWT_CLOSEBOX,   RESIZE_NONE,     7,     0,    10,     0,    13, STR_00C5,                     STR_018B_CLOSE_WINDOW},
+{    WWT_CAPTION,   RESIZE_NONE,     7,    11,   169,     0,    13, STR_023F_INDUSTRY_GENERATION, STR_NULL},
+{      WWT_PANEL,   RESIZE_NONE,     7,     0,   169,    14,   224, 0x0,                          STR_NULL},
+
+{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,    16,    27, STR_MANY_RANDOM_INDUSTRIES,   STR_RANDOM_INDUSTRIES_TIP},
+
+{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,    42,    53, STR_0257_COTTON_CANDY_FOREST, STR_027A_PLANT_COTTON_CANDY_FOREST},
+{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,    55,    66, STR_0258_CANDY_FACTORY,       STR_027B_CONSTRUCT_CANDY_FACTORY},
+{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,    68,    79, STR_0259_BATTERY_FARM,        STR_027C_CONSTRUCT_BATTERY_FARM},
+{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,    81,    92, STR_025A_COLA_WELLS,          STR_027D_CONSTRUCT_COLA_WELLS},
+{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,    94,   105, STR_025B_TOY_SHOP,            STR_027E_CONSTRUCT_TOY_SHOP},
+{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,   107,   118, STR_025C_TOY_FACTORY,         STR_027F_CONSTRUCT_TOY_FACTORY},
+{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,   120,   131, STR_025D_PLASTIC_FOUNTAINS,   STR_0280_CONSTRUCT_PLASTIC_FOUNTAINS},
+{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,   133,   144, STR_025E_FIZZY_DRINK_FACTORY, STR_0281_CONSTRUCT_FIZZY_DRINK_FACTORY},
+{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,   146,   157, STR_025F_BUBBLE_GENERATOR,    STR_0282_CONSTRUCT_BUBBLE_GENERATOR},
+{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,   159,   170, STR_0260_TOFFEE_QUARRY,       STR_0283_CONSTRUCT_TOFFEE_QUARRY},
+{    WWT_TEXTBTN,   RESIZE_NONE,    14,     2,   167,   172,   183, STR_0261_SUGAR_MINE,          STR_0284_CONSTRUCT_SUGAR_MINE},
+{   WIDGETS_END},
+};
+
+
+static bool AnyTownExists(void)
+{
+	const Town *t;
+
+	FOR_ALL_TOWNS(t) return true;
+
+	return false;
+}
+
+extern Industry *CreateNewIndustry(TileIndex tile, int type);
+
+/**
+ * Search callback function for TryBuildIndustry
+ * @param tile to test
+ * @param data that is passed by the caller.  In this case, the type of industry been tested
+ * @result of the operation
+ */
+static bool SearchTileForIndustry(TileIndex tile, uint32 data)
+{
+	return CreateNewIndustry(tile, data) != NULL;
+}
+
+/**
+ * Perform a 9*9 tiles circular search around a tile
+ * in order to find a suitable zone to create the desired industry
+ * @param tile to start search for
+ * @param type of the desired industry
+ */
+static bool TryBuildIndustry(TileIndex tile, int type)
+{
+	return CircularTileSearch(tile, 9, SearchTileForIndustry, type);
+}
+
+
+static const byte _industry_type_list[4][16] = {
+	{ 0,  1,  2,  3,  4,  5,  6,  8,  9, 18, 11, 12},
+	{ 0,  1, 14,  3,  4, 13,  7, 15,  9, 16, 11, 12},
+	{25, 19, 20,  4, 13, 23, 21, 24, 22, 11, 16, 17, 10},
+	{26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36},
+};
+
+static int _industry_type_to_place;
+bool _ignore_restrictions;
+
+static void ScenEditIndustryWndProc(Window *w, WindowEvent *e)
+{
+	int button;
+
+	switch (e->event) {
+	case WE_PAINT:
+		DrawWindowWidgets(w);
+		break;
+
+	case WE_CLICK:
+		if (e->we.click.widget == 3) {
+			HandleButtonClick(w, 3);
+
+			if (!AnyTownExists()) {
+				ShowErrorMessage(STR_0286_MUST_BUILD_TOWN_FIRST, STR_CAN_T_GENERATE_INDUSTRIES, 0, 0);
+				return;
+			}
+
+			_generating_world = true;
+			GenerateIndustries();
+			_generating_world = false;
+		}
+
+		if ((button=e->we.click.widget) >= 4) {
+			if (HandlePlacePushButton(w, button, SPR_CURSOR_INDUSTRY, 1, NULL))
+				_industry_type_to_place = _industry_type_list[_opt.landscape][button - 4];
+		}
+		break;
+	case WE_PLACE_OBJ: {
+		int type;
+
+		// Show error if no town exists at all
+		type = _industry_type_to_place;
+		if (!AnyTownExists()) {
+			SetDParam(0, GetIndustrySpec(type)->name);
+			ShowErrorMessage(STR_0286_MUST_BUILD_TOWN_FIRST, STR_0285_CAN_T_BUILD_HERE, e->we.place.pt.x, e->we.place.pt.y);
+			return;
+		}
+
+		_current_player = OWNER_NONE;
+		_generating_world = true;
+		_ignore_restrictions = true;
+		if (!TryBuildIndustry(e->we.place.tile,type)) {
+			SetDParam(0, GetIndustrySpec(type)->name);
+			ShowErrorMessage(_error_message, STR_0285_CAN_T_BUILD_HERE, e->we.place.pt.x, e->we.place.pt.y);
+		}
+		_ignore_restrictions = false;
+		_generating_world = false;
+		break;
+	}
+	case WE_ABORT_PLACE_OBJ:
+		RaiseWindowButtons(w);
+		SetWindowDirty(w);
+		break;
+	case WE_TIMEOUT:
+		RaiseWindowWidget(w, 3);
+		InvalidateWidget(w, 3);
+		break;
+	}
+}
+
+static const WindowDesc _scenedit_industry_normal_desc = {
+	WDP_AUTO, WDP_AUTO, 170, 225,
+	WC_SCEN_INDUSTRY,0,
+	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
+	_scenedit_industry_normal_widgets,
+	ScenEditIndustryWndProc,
+};
+
+static const WindowDesc _scenedit_industry_hilly_desc = {
+	WDP_AUTO, WDP_AUTO, 170, 225,
+	WC_SCEN_INDUSTRY,0,
+	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
+	_scenedit_industry_hilly_widgets,
+	ScenEditIndustryWndProc,
+};
+
+static const WindowDesc _scenedit_industry_desert_desc = {
+	WDP_AUTO, WDP_AUTO, 170, 225,
+	WC_SCEN_INDUSTRY,0,
+	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
+	_scenedit_industry_desert_widgets,
+	ScenEditIndustryWndProc,
+};
+
+static const WindowDesc _scenedit_industry_candy_desc = {
+	WDP_AUTO, WDP_AUTO, 170, 225,
+	WC_SCEN_INDUSTRY,0,
+	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
+	_scenedit_industry_candy_widgets,
+	ScenEditIndustryWndProc,
+};
+
+static const WindowDesc * const _scenedit_industry_descs[] = {
+	&_scenedit_industry_normal_desc,
+	&_scenedit_industry_hilly_desc,
+	&_scenedit_industry_desert_desc,
+	&_scenedit_industry_candy_desc,
+};
+
+
+static void ToolbarScenGenIndustry(Window *w)
+{
+	HandleButtonClick(w, 13);
+	SndPlayFx(SND_15_BEEP);
+	AllocateWindowDescFront(_scenedit_industry_descs[_opt.landscape],0);
+}
+
+static void ToolbarScenBuildRoad(Window *w)
+{
+	HandleButtonClick(w, 14);
+	SndPlayFx(SND_15_BEEP);
+	ShowBuildRoadScenToolbar();
+}
+
+static void ToolbarScenPlantTrees(Window *w)
+{
+	HandleButtonClick(w, 15);
+	SndPlayFx(SND_15_BEEP);
+	ShowBuildTreesScenToolbar();
+}
+
+static void ToolbarScenPlaceSign(Window *w)
+{
+	HandleButtonClick(w, 16);
+	SndPlayFx(SND_15_BEEP);
+	SelectSignTool();
+}
+
+static void ToolbarBtn_NULL(Window *w)
+{
+}
+
+
+typedef void ToolbarButtonProc(Window *w);
+
+static ToolbarButtonProc * const _toolbar_button_procs[] = {
+	ToolbarPauseClick,
+	ToolbarFastForwardClick,
+	ToolbarOptionsClick,
+	ToolbarSaveClick,
+	ToolbarMapClick,
+	ToolbarTownClick,
+	ToolbarSubsidiesClick,
+	ToolbarStationsClick,
+	ToolbarMoneyClick,
+	ToolbarPlayersClick,
+	ToolbarGraphsClick,
+	ToolbarLeagueClick,
+	ToolbarIndustryClick,
+	ToolbarTrainClick,
+	ToolbarRoadClick,
+	ToolbarShipClick,
+	ToolbarAirClick,
+	ToolbarZoomInClick,
+	ToolbarZoomOutClick,
+	ToolbarBuildRailClick,
+	ToolbarBuildRoadClick,
+	ToolbarBuildWaterClick,
+	ToolbarBuildAirClick,
+	ToolbarForestClick,
+	ToolbarMusicClick,
+	ToolbarNewspaperClick,
+	ToolbarHelpClick,
+};
+
+static void MainToolbarWndProc(Window *w, WindowEvent *e)
+{
+	switch (e->event) {
+	case WE_PAINT:
+		// Draw brown-red toolbar bg.
+		GfxFillRect(0, 0, w->width-1, w->height-1, 0xB2);
+		GfxFillRect(0, 0, w->width-1, w->height-1, 0xB4 | PALETTE_MODIFIER_GREYOUT);
+
+		/* If spectator, disable all construction buttons
+		 * ie : Build road, rail, ships, airports and landscaping
+		 * Since enabled state is the default, just disable when needed */
+		SetWindowWidgetsDisabledState(w, _current_player == PLAYER_SPECTATOR, 19, 20, 21, 22, 23, WIDGET_LIST_END);
+		/* disable company list drop downs, if there are no companies */
+		SetWindowWidgetsDisabledState(w, ActivePlayerCount() == 0, 7, 8, 13, 14, 15, 16, WIDGET_LIST_END);
+
+		DrawWindowWidgets(w);
+		break;
+
+	case WE_CLICK: {
+		if (_game_mode != GM_MENU && !IsWindowWidgetDisabled(w, e->we.click.widget))
+			_toolbar_button_procs[e->we.click.widget](w);
+	} break;
+
+	case WE_KEYPRESS: {
+		switch (e->we.keypress.keycode) {
+		case WKC_F1: case WKC_PAUSE: ToolbarPauseClick(w); break;
+		case WKC_F2: ShowGameOptions(); break;
+		case WKC_F3: MenuClickSaveLoad(0); break;
+		case WKC_F4: ShowSmallMap(); break;
+		case WKC_F5: ShowTownDirectory(); break;
+		case WKC_F6: ShowSubsidiesList(); break;
+		case WKC_F7: ShowPlayerStations(_local_player); break;
+		case WKC_F8: ShowPlayerFinances(_local_player); break;
+		case WKC_F9: ShowPlayerCompany(_local_player); break;
+		case WKC_F10:ShowOperatingProfitGraph(); break;
+		case WKC_F11: ShowCompanyLeagueTable(); break;
+		case WKC_F12: ShowBuildIndustryWindow(); break;
+		case WKC_SHIFT | WKC_F1: ShowVehicleListWindow(_local_player, INVALID_STATION, VEH_Train); break;
+		case WKC_SHIFT | WKC_F2: ShowVehicleListWindow(_local_player, INVALID_STATION, VEH_Road); break;
+		case WKC_SHIFT | WKC_F3: ShowVehicleListWindow(_local_player, INVALID_STATION, VEH_Ship); break;
+		case WKC_SHIFT | WKC_F4: ShowVehicleListWindow(_local_player, INVALID_STATION, VEH_Aircraft); break;
+		case WKC_SHIFT | WKC_F5: ToolbarZoomInClick(w); break;
+		case WKC_SHIFT | WKC_F6: ToolbarZoomOutClick(w); break;
+		case WKC_SHIFT | WKC_F7: ShowBuildRailToolbar(_last_built_railtype, -1); break;
+		case WKC_SHIFT | WKC_F8: ShowBuildRoadToolbar(); break;
+		case WKC_SHIFT | WKC_F9: ShowBuildDocksToolbar(); break;
+		case WKC_SHIFT | WKC_F10:ShowBuildAirToolbar(); break;
+		case WKC_SHIFT | WKC_F11: ShowBuildTreesToolbar(); break;
+		case WKC_SHIFT | WKC_F12: ShowMusicWindow(); break;
+		case WKC_CTRL  | 'S': MenuClickSmallScreenshot(); break;
+		case WKC_CTRL  | 'G': MenuClickWorldScreenshot(); break;
+		case WKC_CTRL | WKC_ALT | 'C': if (!_networking) ShowCheatWindow(); break;
+		case 'A': ShowBuildRailToolbar(_last_built_railtype, 4); break; /* Invoke Autorail */
+		case 'L': ShowTerraformToolbar(); break;
+		default: return;
+		}
+		e->we.keypress.cont = false;
+	} break;
+
+	case WE_PLACE_OBJ: {
+		_place_proc(e->we.place.tile);
+	} break;
+
+	case WE_ABORT_PLACE_OBJ: {
+		RaiseWindowWidget(w, 25);
+		SetWindowDirty(w);
+	} break;
+
+	case WE_MOUSELOOP:
+		if (IsWindowWidgetLowered(w, 0) != !!_pause) {
+			ToggleWidgetLoweredState(w, 0);
+			InvalidateWidget(w, 0);
+		}
+
+		if (IsWindowWidgetLowered(w, 1) != !!_fast_forward) {
+			ToggleWidgetLoweredState(w, 1);
+			InvalidateWidget(w, 1);
+		}
+		break;
+
+	case WE_TIMEOUT: {
+		uint i;
+		for (i = 2; i < w->widget_count; i++) {
+			if (IsWindowWidgetLowered(w, i)) {
+				RaiseWindowWidget(w, i);
+				InvalidateWidget(w, i);
+			}
+		}
+		break;
+	}
+
+		case WE_MESSAGE:
+			HandleZoomMessage(w, FindWindowById(WC_MAIN_WINDOW, 0)->viewport, 17, 18);
+			break;
+	}
+}
+
+static const Widget _toolb_normal_widgets[] = {
+{     WWT_IMGBTN,   RESIZE_NONE,    14,     0,    21,     0,    21, SPR_IMG_PAUSE,           STR_0171_PAUSE_GAME},
+{     WWT_IMGBTN,   RESIZE_NONE,    14,    22,    43,     0,    21, SPR_IMG_FASTFORWARD,     STR_FAST_FORWARD},
+{     WWT_IMGBTN,   RESIZE_NONE,    14,    44,    65,     0,    21, SPR_IMG_SETTINGS,        STR_0187_OPTIONS},
+{   WWT_IMGBTN_2,   RESIZE_NONE,    14,    66,    87,     0,    21, SPR_IMG_SAVE,            STR_0172_SAVE_GAME_ABANDON_GAME},
+
+{     WWT_IMGBTN,   RESIZE_NONE,    14,    96,   117,     0,    21, SPR_IMG_SMALLMAP,        STR_0174_DISPLAY_MAP},
+{     WWT_IMGBTN,   RESIZE_NONE,    14,   118,   139,     0,    21, SPR_IMG_TOWN,            STR_0176_DISPLAY_TOWN_DIRECTORY},
+{     WWT_IMGBTN,   RESIZE_NONE,    14,   140,   161,     0,    21, SPR_IMG_SUBSIDIES,       STR_02DC_DISPLAY_SUBSIDIES},
+{     WWT_IMGBTN,   RESIZE_NONE,    14,   162,   183,     0,    21, SPR_IMG_COMPANY_LIST,    STR_0173_DISPLAY_LIST_OF_COMPANY},
+
+{     WWT_IMGBTN,   RESIZE_NONE,    14,   191,   212,     0,    21, SPR_IMG_COMPANY_FINANCE, STR_0177_DISPLAY_COMPANY_FINANCES},
+{     WWT_IMGBTN,   RESIZE_NONE,    14,   213,   235,     0,    21, SPR_IMG_COMPANY_GENERAL, STR_0178_DISPLAY_COMPANY_GENERAL},
+{     WWT_IMGBTN,   RESIZE_NONE,    14,   236,   257,     0,    21, SPR_IMG_GRAPHS,          STR_0179_DISPLAY_GRAPHS},
+{     WWT_IMGBTN,   RESIZE_NONE,    14,   258,   279,     0,    21, SPR_IMG_COMPANY_LEAGUE,  STR_017A_DISPLAY_COMPANY_LEAGUE},
+{     WWT_IMGBTN,   RESIZE_NONE,    14,   280,   301,     0,    21, SPR_IMG_INDUSTRY,        STR_0312_FUND_CONSTRUCTION_OF_NEW},
+
+{     WWT_IMGBTN,   RESIZE_NONE,    14,   310,   331,     0,    21, SPR_IMG_TRAINLIST,       STR_017B_DISPLAY_LIST_OF_COMPANY},
+{     WWT_IMGBTN,   RESIZE_NONE,    14,   332,   353,     0,    21, SPR_IMG_TRUCKLIST,       STR_017C_DISPLAY_LIST_OF_COMPANY},
+{     WWT_IMGBTN,   RESIZE_NONE,    14,   354,   375,     0,    21, SPR_IMG_SHIPLIST,        STR_017D_DISPLAY_LIST_OF_COMPANY},
+{     WWT_IMGBTN,   RESIZE_NONE,    14,   376,   397,     0,    21, SPR_IMG_AIRPLANESLIST,   STR_017E_DISPLAY_LIST_OF_COMPANY},
+
+{     WWT_IMGBTN,   RESIZE_NONE,    14,   406,   427,     0,    21, SPR_IMG_ZOOMIN,          STR_017F_ZOOM_THE_VIEW_IN},
+{     WWT_IMGBTN,   RESIZE_NONE,    14,   428,   449,     0,    21, SPR_IMG_ZOOMOUT,         STR_0180_ZOOM_THE_VIEW_OUT},
+
+{     WWT_IMGBTN,   RESIZE_NONE,    14,   457,   478,     0,    21, SPR_IMG_BUILDRAIL,       STR_0181_BUILD_RAILROAD_TRACK},
+{     WWT_IMGBTN,   RESIZE_NONE,    14,   479,   500,     0,    21, SPR_IMG_BUILDROAD,       STR_0182_BUILD_ROADS},
+{     WWT_IMGBTN,   RESIZE_NONE,    14,   501,   522,     0,    21, SPR_IMG_BUILDWATER,      STR_0183_BUILD_SHIP_DOCKS},
+{     WWT_IMGBTN,   RESIZE_NONE,    14,   523,   544,     0,    21, SPR_IMG_BUILDAIR,        STR_0184_BUILD_AIRPORTS},
+{     WWT_IMGBTN,   RESIZE_NONE,    14,   545,   566,     0,    21, SPR_IMG_LANDSCAPING,     STR_LANDSCAPING_TOOLBAR_TIP}, // tree icon is 0x2E6
+
+{     WWT_IMGBTN,   RESIZE_NONE,    14,   574,   595,     0,    21, SPR_IMG_MUSIC,           STR_01D4_SHOW_SOUND_MUSIC_WINDOW},
+{     WWT_IMGBTN,   RESIZE_NONE,    14,   596,   617,     0,    21, SPR_IMG_MESSAGES,        STR_0203_SHOW_LAST_MESSAGE_NEWS},
+{     WWT_IMGBTN,   RESIZE_NONE,    14,   618,   639,     0,    21, SPR_IMG_QUERY,           STR_0186_LAND_BLOCK_INFORMATION},
+{   WIDGETS_END},
+};
+
+static const WindowDesc _toolb_normal_desc = {
+	0, 0, 640, 22,
+	WC_MAIN_TOOLBAR,0,
+	WDF_STD_TOOLTIPS | WDF_DEF_WIDGET,
+	_toolb_normal_widgets,
+	MainToolbarWndProc
+};
+
+
+static const Widget _toolb_scen_widgets[] = {
+{  WWT_IMGBTN, RESIZE_NONE, 14,   0,  21,  0, 21, SPR_IMG_PAUSE,       STR_0171_PAUSE_GAME},
+{  WWT_IMGBTN, RESIZE_NONE, 14,  22,  43,  0, 21, SPR_IMG_FASTFORWARD, STR_FAST_FORWARD},
+{  WWT_IMGBTN, RESIZE_NONE, 14,  44,  65,  0, 21, SPR_IMG_SETTINGS,    STR_0187_OPTIONS},
+{WWT_IMGBTN_2, RESIZE_NONE, 14,  66,  87,  0, 21, SPR_IMG_SAVE,        STR_0297_SAVE_SCENARIO_LOAD_SCENARIO},
+
+{   WWT_PANEL, RESIZE_NONE, 14,  96, 225,  0, 21, 0x0,                 STR_NULL},
+
+{   WWT_PANEL, RESIZE_NONE, 14, 233, 362,  0, 21, 0x0,                 STR_NULL},
+{  WWT_IMGBTN, RESIZE_NONE, 14, 236, 247,  5, 16, SPR_ARROW_DOWN,      STR_029E_MOVE_THE_STARTING_DATE},
+{  WWT_IMGBTN, RESIZE_NONE, 14, 347, 358,  5, 16, SPR_ARROW_UP,        STR_029F_MOVE_THE_STARTING_DATE},
+
+{  WWT_IMGBTN, RESIZE_NONE, 14, 371, 392,  0, 21, SPR_IMG_SMALLMAP,    STR_0175_DISPLAY_MAP_TOWN_DIRECTORY},
+
+{  WWT_IMGBTN, RESIZE_NONE, 14, 400, 421,  0, 21, SPR_IMG_ZOOMIN,      STR_017F_ZOOM_THE_VIEW_IN},
+{  WWT_IMGBTN, RESIZE_NONE, 14, 422, 443,  0, 21, SPR_IMG_ZOOMOUT,     STR_0180_ZOOM_THE_VIEW_OUT},
+
+{  WWT_IMGBTN, RESIZE_NONE, 14, 452, 473,  0, 21, SPR_IMG_LANDSCAPING, STR_022E_LANDSCAPE_GENERATION},
+{  WWT_IMGBTN, RESIZE_NONE, 14, 474, 495,  0, 21, SPR_IMG_TOWN,        STR_022F_TOWN_GENERATION},
+{  WWT_IMGBTN, RESIZE_NONE, 14, 496, 517,  0, 21, SPR_IMG_INDUSTRY,    STR_0230_INDUSTRY_GENERATION},
+{  WWT_IMGBTN, RESIZE_NONE, 14, 518, 539,  0, 21, SPR_IMG_BUILDROAD,   STR_0231_ROAD_CONSTRUCTION},
+{  WWT_IMGBTN, RESIZE_NONE, 14, 540, 561,  0, 21, SPR_IMG_PLANTTREES,  STR_0288_PLANT_TREES},
+{  WWT_IMGBTN, RESIZE_NONE, 14, 562, 583,  0, 21, SPR_IMG_SIGN,        STR_0289_PLACE_SIGN},
+
+{   WWT_EMPTY, RESIZE_NONE,  0,   0,   0,  0,  0, 0x0,                 STR_NULL},
+{   WWT_EMPTY, RESIZE_NONE,  0,   0,   0,  0,  0, 0x0,                 STR_NULL},
+{   WWT_EMPTY, RESIZE_NONE,  0,   0,   0,  0,  0, 0x0,                 STR_NULL},
+{   WWT_EMPTY, RESIZE_NONE,  0,   0,   0,  0,  0, 0x0,                 STR_NULL},
+{   WWT_EMPTY, RESIZE_NONE,  0,   0,   0,  0,  0, 0x0,                 STR_NULL},
+{   WWT_EMPTY, RESIZE_NONE,  0,   0,   0,  0,  0, 0x0,                 STR_NULL},
+{   WWT_EMPTY, RESIZE_NONE,  0,   0,   0,  0,  0, 0x0,                 STR_NULL},
+{  WWT_IMGBTN, RESIZE_NONE, 14, 596, 617,  0, 21, SPR_IMG_MUSIC,       STR_01D4_SHOW_SOUND_MUSIC_WINDOW},
+{   WWT_EMPTY, RESIZE_NONE,  0,   0,   0,  0,  0, 0x0,                 STR_NULL},
+{  WWT_IMGBTN, RESIZE_NONE, 14, 618, 639,  0, 21, SPR_IMG_QUERY,       STR_0186_LAND_BLOCK_INFORMATION},
+{WIDGETS_END},
+};
+
+static ToolbarButtonProc * const _scen_toolbar_button_procs[] = {
+	ToolbarPauseClick,
+	ToolbarFastForwardClick,
+	ToolbarOptionsClick,
+	ToolbarScenSaveOrLoad,
+	ToolbarBtn_NULL,
+	ToolbarBtn_NULL,
+	ToolbarScenDateBackward,
+	ToolbarScenDateForward,
+	ToolbarScenMapTownDir,
+	ToolbarScenZoomIn,
+	ToolbarScenZoomOut,
+	ToolbarScenGenLand,
+	ToolbarScenGenTown,
+	ToolbarScenGenIndustry,
+	ToolbarScenBuildRoad,
+	ToolbarScenPlantTrees,
+	ToolbarScenPlaceSign,
+	NULL,
+	NULL,
+	NULL,
+	NULL,
+	NULL,
+	NULL,
+	NULL,
+	ToolbarMusicClick,
+	NULL,
+	ToolbarHelpClick,
+};
+
+static void ScenEditToolbarWndProc(Window *w, WindowEvent *e)
+{
+	switch (e->event) {
+	case WE_PAINT:
+		SetWindowWidgetDisabledState(w, 6, _patches_newgame.starting_year <= MIN_YEAR);
+		SetWindowWidgetDisabledState(w, 7, _patches_newgame.starting_year >= MAX_YEAR);
+
+		// Draw brown-red toolbar bg.
+		GfxFillRect(0, 0, w->width-1, w->height-1, 0xB2);
+		GfxFillRect(0, 0, w->width-1, w->height-1, 0xB4 | PALETTE_MODIFIER_GREYOUT);
+
+		DrawWindowWidgets(w);
+
+		SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1));
+		DrawStringCentered(298, 6, STR_00AF, 0);
+
+		SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1));
+		DrawStringCentered(161, 1, STR_0221_OPENTTD, 0);
+		DrawStringCentered(161, 11,STR_0222_SCENARIO_EDITOR, 0);
+
+		break;
+
+	case WE_CLICK: {
+		if (_game_mode == GM_MENU) return;
+		_scen_toolbar_button_procs[e->we.click.widget](w);
+	} break;
+
+	case WE_KEYPRESS:
+		switch (e->we.keypress.keycode) {
+			case WKC_F1: ToolbarPauseClick(w); break;
+			case WKC_F2: ShowGameOptions(); break;
+			case WKC_F3: MenuClickSaveLoad(0); break;
+			case WKC_F4: ToolbarScenGenLand(w); break;
+			case WKC_F5: ToolbarScenGenTown(w); break;
+			case WKC_F6: ToolbarScenGenIndustry(w); break;
+			case WKC_F7: ToolbarScenBuildRoad(w); break;
+			case WKC_F8: ToolbarScenPlantTrees(w); break;
+			case WKC_F9: ToolbarScenPlaceSign(w); break;
+			case WKC_F10: ShowMusicWindow(); break;
+			case WKC_F11: PlaceLandBlockInfo(); break;
+			case WKC_CTRL | 'S': MenuClickSmallScreenshot(); break;
+			case WKC_CTRL | 'G': MenuClickWorldScreenshot(); break;
+			case 'L': ShowEditorTerraformToolBar(); break;
+			default: return;
+		}
+		e->we.keypress.cont = false;
+		break;
+
+	case WE_PLACE_OBJ: {
+		_place_proc(e->we.place.tile);
+	} break;
+
+	case WE_ABORT_PLACE_OBJ: {
+		RaiseWindowWidget(w, 25);
+		SetWindowDirty(w);
+	} break;
+
+	case WE_MOUSELOOP:
+		if (IsWindowWidgetLowered(w, 0) != !!_pause) {
+			ToggleWidgetLoweredState(w, 0);
+			SetWindowDirty(w);
+		}
+
+		if (IsWindowWidgetLowered(w, 1) != !!_fast_forward) {
+			ToggleWidgetLoweredState(w, 1);
+			SetWindowDirty(w);
+		}
+		break;
+
+		case WE_MESSAGE:
+			HandleZoomMessage(w, FindWindowById(WC_MAIN_WINDOW, 0)->viewport, 9, 10);
+			break;
+	}
+}
+
+static const WindowDesc _toolb_scen_desc = {
+	0, 0, 640, 22,
+	WC_MAIN_TOOLBAR,0,
+	WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
+	_toolb_scen_widgets,
+	ScenEditToolbarWndProc
+};
+
+extern GetNewsStringCallbackProc * const _get_news_string_callback[];
+
+
+static bool DrawScrollingStatusText(const NewsItem *ni, int pos)
+{
+	char buf[512];
+	StringID str;
+	const char *s;
+	char *d;
+	DrawPixelInfo tmp_dpi, *old_dpi;
+	int x;
+	char buffer[256];
+
+	if (ni->display_mode == 3) {
+		str = _get_news_string_callback[ni->callback](ni);
+	} else {
+		COPY_IN_DPARAM(0, ni->params, lengthof(ni->params));
+		str = ni->string_id;
+	}
+
+	GetString(buf, str, lastof(buf));
+
+	s = buf;
+	d = buffer;
+
+	for (;;) {
+		WChar c = Utf8Consume(&s);
+		if (c == 0) {
+			*d = '\0';
+			break;
+		} else if (*s == 0x0D) {
+			d[0] = d[1] = d[2] = d[3] = ' ';
+			d += 4;
+		} else if (IsPrintable(c)) {
+			d += Utf8Encode(d, c);
+		}
+	}
+
+	if (!FillDrawPixelInfo(&tmp_dpi, 141, 1, 358, 11)) return true;
+
+	old_dpi = _cur_dpi;
+	_cur_dpi = &tmp_dpi;
+
+	x = DoDrawString(buffer, pos, 0, 13);
+	_cur_dpi = old_dpi;
+
+	return x > 0;
+}
+
+static void StatusBarWndProc(Window *w, WindowEvent *e)
+{
+	switch (e->event) {
+	case WE_PAINT: {
+		const Player *p = (_local_player == PLAYER_SPECTATOR) ? NULL : GetPlayer(_local_player);
+
+		DrawWindowWidgets(w);
+		SetDParam(0, _date);
+		DrawStringCentered(
+			70, 1, (_pause || _patches.status_long_date) ? STR_00AF : STR_00AE, 0
+		);
+
+		if (p != NULL) {
+			// Draw player money
+			SetDParam64(0, p->money64);
+			DrawStringCentered(570, 1, p->player_money >= 0 ? STR_0004 : STR_0005, 0);
+		}
+
+		// Draw status bar
+		if (w->message.msg) { // true when saving is active
+			DrawStringCentered(320, 1, STR_SAVING_GAME, 0);
+		} else if (_do_autosave) {
+			DrawStringCentered(320, 1, STR_032F_AUTOSAVE, 0);
+		} else if (_pause) {
+			DrawStringCentered(320, 1, STR_0319_PAUSED, 0);
+		} else if (WP(w,def_d).data_1 > -1280 && FindWindowById(WC_NEWS_WINDOW,0) == NULL && _statusbar_news_item.string_id != 0) {
+			// Draw the scrolling news text
+			if (!DrawScrollingStatusText(&_statusbar_news_item, WP(w,def_d).data_1))
+				WP(w,def_d).data_1 = -1280;
+		} else {
+			if (p != NULL) {
+				// This is the default text
+				SetDParam(0, p->name_1);
+				SetDParam(1, p->name_2);
+				DrawStringCentered(320, 1, STR_02BA, 0);
+			}
+		}
+
+		if (WP(w, def_d).data_2 > 0) DrawSprite(SPR_BLOT | PALETTE_TO_RED, 489, 2);
+	} break;
+
+	case WE_MESSAGE:
+		w->message.msg = e->we.message.msg;
+		SetWindowDirty(w);
+		break;
+
+	case WE_CLICK:
+		switch (e->we.click.widget) {
+			case 1: ShowLastNewsMessage(); break;
+			case 2: if (_local_player != PLAYER_SPECTATOR) ShowPlayerFinances(_local_player); break;
+			default: ResetObjectToPlace();
+		}
+		break;
+
+	case WE_TICK: {
+		if (_pause) return;
+
+		if (WP(w, def_d).data_1 > -1280) { /* Scrolling text */
+			WP(w, def_d).data_1 -= 2;
+			InvalidateWidget(w, 1);
+		}
+
+		if (WP(w, def_d).data_2 > 0) { /* Red blot to show there are new unread newsmessages */
+			WP(w, def_d).data_2 -= 2;
+		} else if (WP(w, def_d).data_2 < 0) {
+			WP(w, def_d).data_2 = 0;
+			InvalidateWidget(w, 1);
+		}
+
+		break;
+	}
+	}
+}
+
+static const Widget _main_status_widgets[] = {
+{      WWT_PANEL,   RESIZE_NONE,    14,     0,   139,     0,    11, 0x0, STR_NULL},
+{    WWT_PUSHBTN,   RESIZE_NONE,    14,   140,   499,     0,    11, 0x0, STR_02B7_SHOW_LAST_MESSAGE_OR_NEWS},
+{    WWT_PUSHBTN,   RESIZE_NONE,    14,   500,   639,     0,    11, 0x0, STR_NULL},
+{   WIDGETS_END},
+};
+
+static WindowDesc _main_status_desc = {
+	WDP_CENTER, 0, 640, 12,
+	WC_STATUS_BAR,0,
+	WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
+	_main_status_widgets,
+	StatusBarWndProc
+};
+
+extern void UpdateAllStationVirtCoord(void);
+
+static void MainWindowWndProc(Window *w, WindowEvent *e)
+{
+	int off_x;
+
+	switch (e->event) {
+	case WE_PAINT:
+		DrawWindowViewport(w);
+		if (_game_mode == GM_MENU) {
+			off_x = _screen.width / 2;
+
+			DrawSprite(SPR_OTTD_O, off_x - 120, 50);
+			DrawSprite(SPR_OTTD_P, off_x -  86, 50);
+			DrawSprite(SPR_OTTD_E, off_x -  53, 50);
+			DrawSprite(SPR_OTTD_N, off_x -  22, 50);
+
+			DrawSprite(SPR_OTTD_T, off_x +  34, 50);
+			DrawSprite(SPR_OTTD_T, off_x +  65, 50);
+			DrawSprite(SPR_OTTD_D, off_x +  96, 50);
+
+			/*
+			DrawSprite(SPR_OTTD_R, off_x + 119, 50);
+			DrawSprite(SPR_OTTD_A, off_x + 148, 50);
+			DrawSprite(SPR_OTTD_N, off_x + 181, 50);
+			DrawSprite(SPR_OTTD_S, off_x + 215, 50);
+			DrawSprite(SPR_OTTD_P, off_x + 246, 50);
+			DrawSprite(SPR_OTTD_O, off_x + 275, 50);
+			DrawSprite(SPR_OTTD_R, off_x + 307, 50);
+			DrawSprite(SPR_OTTD_T, off_x + 337, 50);
+
+			DrawSprite(SPR_OTTD_T, off_x + 390, 50);
+			DrawSprite(SPR_OTTD_Y, off_x + 417, 50);
+			DrawSprite(SPR_OTTD_C, off_x + 447, 50);
+			DrawSprite(SPR_OTTD_O, off_x + 478, 50);
+			DrawSprite(SPR_OTTD_O, off_x + 509, 50);
+			DrawSprite(SPR_OTTD_N, off_x + 541, 50);
+			*/
+		}
+		break;
+
+	case WE_KEYPRESS:
+		switch (e->we.keypress.keycode) {
+			case 'Q' | WKC_CTRL:
+			case 'Q' | WKC_META:
+				HandleExitGameRequest();
+				break;
+		}
+
+		/* Disable all key shortcuts, except quit shortcuts when
+		 * generating the world, otherwise they create threading
+		 * problem during the generating, resulting in random
+		 * assertions that are hard to trigger and debug */
+		if (IsGeneratingWorld()) break;
+
+		if (e->we.keypress.keycode == WKC_BACKQUOTE) {
+			IConsoleSwitch();
+			e->we.keypress.cont = false;
+			break;
+		}
+
+		if (_game_mode == GM_MENU) break;
+
+		switch (e->we.keypress.keycode) {
+			case 'C':
+			case 'Z': {
+				Point pt = GetTileBelowCursor();
+				if (pt.x != -1) {
+					ScrollMainWindowTo(pt.x, pt.y);
+					if (e->we.keypress.keycode == 'Z') MaxZoomInOut(ZOOM_IN, w);
+				}
+				break;
+			}
+
+			case WKC_ESC: ResetObjectToPlace(); break;
+			case WKC_DELETE: DeleteNonVitalWindows(); break;
+			case WKC_DELETE | WKC_SHIFT: DeleteAllNonVitalWindows(); break;
+			case 'R' | WKC_CTRL: MarkWholeScreenDirty(); break;
+
+#if defined(_DEBUG)
+			case '0' | WKC_ALT: /* Crash the game */
+				*(byte*)0 = 0;
+				break;
+
+			case '1' | WKC_ALT: /* Gimme money */
+				/* Server can not cheat in advertise mode either! */
+				if (!_networking || !_network_server || !_network_advertise)
+					DoCommandP(0, -10000000, 0, NULL, CMD_MONEY_CHEAT);
+				break;
+
+			case '2' | WKC_ALT: /* Update the coordinates of all station signs */
+				UpdateAllStationVirtCoord();
+				break;
+#endif
+
+			case 'X':
+				_display_opt ^= DO_TRANS_BUILDINGS;
+				MarkWholeScreenDirty();
+				break;
+
+#ifdef ENABLE_NETWORK
+			case WKC_RETURN: case 'T': // smart chat; send to team if any, otherwise to all
+				if (_networking) {
+					const NetworkClientInfo *cio = NetworkFindClientInfoFromIndex(_network_own_client_index);
+					bool teamchat = false;
+
+					/* Only players actually playing can speak to team. Eg spectators cannot */
+					if (_patches.prefer_teamchat && IsValidPlayer(cio->client_playas)) {
+						const NetworkClientInfo *ci;
+						FOR_ALL_ACTIVE_CLIENT_INFOS(ci) {
+							if (ci->client_playas == cio->client_playas && ci != cio) {
+								teamchat = true;
+								break;
+							}
+						}
+					}
+
+					ShowNetworkChatQueryWindow(teamchat ? DESTTYPE_TEAM : DESTTYPE_BROADCAST, cio->client_playas);
+				}
+				break;
+
+			case WKC_SHIFT | WKC_RETURN: case WKC_SHIFT | 'T': // send text message to all players
+				if (_networking) ShowNetworkChatQueryWindow(DESTTYPE_BROADCAST, 0);
+				break;
+
+			case WKC_CTRL | WKC_RETURN: case WKC_CTRL | 'T': // send text to all team mates
+				if (_networking) {
+					const NetworkClientInfo *ci = NetworkFindClientInfoFromIndex(_network_own_client_index);
+					ShowNetworkChatQueryWindow(DESTTYPE_TEAM, ci->client_playas);
+				}
+				break;
+#endif
+
+			default: return;
+		}
+		e->we.keypress.cont = false;
+		break;
+
+		case WE_SCROLL: {
+			ViewPort *vp = IsPtInWindowViewport(w, _cursor.pos.x, _cursor.pos.y);
+
+			if (vp == NULL) {
+				_cursor.fix_at = false;
+				_scrolling_viewport = false;
+			}
+
+			WP(w, vp_d).scrollpos_x += e->we.scroll.delta.x << vp->zoom;
+			WP(w, vp_d).scrollpos_y += e->we.scroll.delta.y << vp->zoom;
+		} break;
+
+		case WE_MOUSEWHEEL:
+			ZoomInOrOutToCursorWindow(e->we.wheel.wheel < 0, w);
+			break;
+
+		case WE_MESSAGE:
+			/* Forward the message to the appropiate toolbar (ingame or scenario editor) */
+			SendWindowMessage(WC_MAIN_TOOLBAR, 0, e->we.message.msg, e->we.message.wparam, e->we.message.lparam);
+			break;
+	}
+}
+
+
+void ShowSelectGameWindow(void);
+
+void SetupColorsAndInitialWindow(void)
+{
+	uint i;
+	Window *w;
+	int width, height;
+
+	for (i = 0; i != 16; i++) {
+		const byte *b = GetNonSprite(PALETTE_RECOLOR_START + i);
+
+		assert(b);
+		memcpy(_colour_gradient[i], b + 0xC6, sizeof(_colour_gradient[i]));
+	}
+
+	width = _screen.width;
+	height = _screen.height;
+
+	w = AllocateWindow(0, 0, width, height, MainWindowWndProc, WC_MAIN_WINDOW, NULL);
+	AssignWindowViewport(w, 0, 0, width, height, TileXY(32, 32), 0);
+
+	// XXX: these are not done
+	switch (_game_mode) {
+		default: NOT_REACHED();
+		case GM_MENU:
+			ShowSelectGameWindow();
+			break;
+
+		case GM_NORMAL:
+		case GM_EDITOR:
+			ShowVitalWindows();
+			break;
+	}
+}
+
+void ShowVitalWindows(void)
+{
+	Window *w;
+
+	w = AllocateWindowDesc((_game_mode != GM_EDITOR) ? &_toolb_normal_desc : &_toolb_scen_desc);
+	DoZoomInOutWindow(ZOOM_NONE, w);
+
+	CLRBITS(w->flags4, WF_WHITE_BORDER_MASK);
+
+	SetWindowWidgetDisabledState(w, 0, _networking && !_network_server); // if not server, disable pause button
+	SetWindowWidgetDisabledState(w, 1, _networking); // if networking, disable fast-forward button
+
+	/* 'w' is for sure a WC_MAIN_TOOLBAR */
+	PositionMainToolbar(w);
+
+	/* Status bad only for normal games */
+	if (_game_mode == GM_EDITOR) return;
+
+	_main_status_desc.top = _screen.height - 12;
+	w = AllocateWindowDesc(&_main_status_desc);
+	CLRBITS(w->flags4, WF_WHITE_BORDER_MASK);
+
+	WP(w,def_d).data_1 = -1280;
+}
+
+void GameSizeChanged(void)
+{
+	_cur_resolution[0] = _screen.width;
+	_cur_resolution[1] = _screen.height;
+	RelocateAllWindows(_screen.width, _screen.height);
+	ScreenSizeChanged();
+	MarkWholeScreenDirty();
+}
+
+void InitializeMainGui(void)
+{
+	/* Clean old GUI values */
+	_last_built_railtype = 0;
+}
+
+