Mercurial > hg > openttd
annotate src/clear_cmd.cpp @ 14180:57cbbcd68f43 draft
(svn r18728) -Fix: don't mark all tiles dirty in the artic tileloop
author | yexo <yexo@openttd.org> |
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date | Mon, 04 Jan 2010 22:26:25 +0000 (2010-01-04) |
parents | 72a4eae02e7d |
children | a899d4e5ee1a |
rev | line source |
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1 /* $Id$ */ |
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2 |
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3 /* |
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4 * This file is part of OpenTTD. |
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5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. |
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6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. |
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7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. |
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8 */ |
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9 |
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10 /** @file clear_cmd.cpp Commands related to clear tiles. */ |
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11 |
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12 #include "stdafx.h" |
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13 #include "openttd.h" |
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14 #include "clear_map.h" |
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15 #include "command_func.h" |
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16 #include "landscape.h" |
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17 #include "variables.h" |
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18 #include "genworld.h" |
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19 #include "landscape_type.h" |
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20 #include "functions.h" |
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21 #include "economy_func.h" |
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22 #include "viewport_func.h" |
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23 #include "water.h" |
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24 |
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25 #include "table/strings.h" |
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26 #include "table/sprites.h" |
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27 #include "table/clear_land.h" |
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28 |
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29 static CommandCost ClearTile_Clear(TileIndex tile, DoCommandFlag flags) |
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30 { |
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31 static const Price clear_price_table[] = { |
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32 PR_CLEAR_GRASS, |
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33 PR_CLEAR_ROUGH, |
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34 PR_CLEAR_ROCKS, |
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35 PR_CLEAR_FILEDS, |
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36 PR_CLEAR_ROUGH, |
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37 PR_CLEAR_ROUGH, |
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38 }; |
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39 CommandCost price(EXPENSES_CONSTRUCTION); |
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40 |
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41 if (!IsClearGround(tile, CLEAR_GRASS) || GetClearDensity(tile) != 0) { |
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42 price.AddCost(_price[clear_price_table[GetClearGround(tile)]]); |
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43 } |
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44 |
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45 if (flags & DC_EXEC) DoClearSquare(tile); |
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46 |
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47 return price; |
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48 } |
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49 |
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50 void DrawClearLandTile(const TileInfo *ti, byte set) |
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51 { |
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52 DrawGroundSprite(SPR_FLAT_BARE_LAND + _tileh_to_sprite[ti->tileh] + set * 19, PAL_NONE); |
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53 } |
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54 |
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55 void DrawHillyLandTile(const TileInfo *ti) |
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56 { |
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57 if (ti->tileh != SLOPE_FLAT) { |
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58 DrawGroundSprite(SPR_FLAT_ROUGH_LAND + _tileh_to_sprite[ti->tileh], PAL_NONE); |
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59 } else { |
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60 DrawGroundSprite(_landscape_clear_sprites_rough[GB(ti->x ^ ti->y, 4, 3)], PAL_NONE); |
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61 } |
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62 } |
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63 |
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64 void DrawClearLandFence(const TileInfo *ti) |
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65 { |
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66 int z = GetSlopeZInCorner(ti->tileh, CORNER_S); |
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67 |
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68 if (GetFenceSW(ti->tile) != 0) { |
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69 DrawGroundSpriteAt(_clear_land_fence_sprites[GetFenceSW(ti->tile) - 1] + _fence_mod_by_tileh_sw[ti->tileh], PAL_NONE, 0, 0, z); |
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70 } |
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71 |
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72 if (GetFenceSE(ti->tile) != 0) { |
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73 DrawGroundSpriteAt(_clear_land_fence_sprites[GetFenceSE(ti->tile) - 1] + _fence_mod_by_tileh_se[ti->tileh], PAL_NONE, 0, 0, z); |
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74 } |
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75 } |
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76 |
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77 static void DrawTile_Clear(TileInfo *ti) |
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78 { |
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79 switch (GetClearGround(ti->tile)) { |
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80 case CLEAR_GRASS: |
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81 DrawClearLandTile(ti, GetClearDensity(ti->tile)); |
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82 break; |
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83 |
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84 case CLEAR_ROUGH: |
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85 DrawHillyLandTile(ti); |
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86 break; |
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87 |
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88 case CLEAR_ROCKS: |
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89 DrawGroundSprite(SPR_FLAT_ROCKY_LAND_1 + _tileh_to_sprite[ti->tileh], PAL_NONE); |
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90 break; |
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91 |
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92 case CLEAR_FIELDS: |
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93 DrawGroundSprite(_clear_land_sprites_farmland[GetFieldType(ti->tile)] + _tileh_to_sprite[ti->tileh], PAL_NONE); |
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94 break; |
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95 |
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96 case CLEAR_SNOW: |
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97 case CLEAR_DESERT: |
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98 DrawGroundSprite(_clear_land_sprites_snow_desert[GetClearDensity(ti->tile)] + _tileh_to_sprite[ti->tileh], PAL_NONE); |
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99 break; |
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100 } |
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101 |
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102 DrawClearLandFence(ti); |
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103 DrawBridgeMiddle(ti); |
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104 } |
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105 |
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106 static uint GetSlopeZ_Clear(TileIndex tile, uint x, uint y) |
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107 { |
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108 uint z; |
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109 Slope tileh = GetTileSlope(tile, &z); |
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110 |
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111 return z + GetPartialZ(x & 0xF, y & 0xF, tileh); |
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112 } |
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113 |
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114 static Foundation GetFoundation_Clear(TileIndex tile, Slope tileh) |
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115 { |
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116 return FOUNDATION_NONE; |
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117 } |
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118 |
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119 void TileLoopClearHelper(TileIndex tile) |
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120 { |
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121 bool self = (IsTileType(tile, MP_CLEAR) && IsClearGround(tile, CLEAR_FIELDS)); |
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122 bool dirty = false; |
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123 |
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124 bool neighbour = (IsTileType(TILE_ADDXY(tile, 1, 0), MP_CLEAR) && IsClearGround(TILE_ADDXY(tile, 1, 0), CLEAR_FIELDS)); |
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125 if (GetFenceSW(tile) == 0) { |
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126 if (self != neighbour) { |
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127 SetFenceSW(tile, 3); |
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128 dirty = true; |
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129 } |
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130 } else { |
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131 if (self == 0 && neighbour == 0) { |
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132 SetFenceSW(tile, 0); |
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133 dirty = true; |
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134 } |
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135 } |
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136 |
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137 neighbour = (IsTileType(TILE_ADDXY(tile, 0, 1), MP_CLEAR) && IsClearGround(TILE_ADDXY(tile, 0, 1), CLEAR_FIELDS)); |
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138 if (GetFenceSE(tile) == 0) { |
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139 if (self != neighbour) { |
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140 SetFenceSE(tile, 3); |
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141 dirty = true; |
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142 } |
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143 } else { |
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144 if (self == 0 && neighbour == 0) { |
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145 SetFenceSE(tile, 0); |
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146 dirty = true; |
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147 } |
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148 } |
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149 |
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150 if (dirty) MarkTileDirtyByTile(tile); |
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151 } |
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152 |
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153 |
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154 /** Convert to or from snowy tiles. */ |
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155 static void TileLoopClearAlps(TileIndex tile) |
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156 { |
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157 int k = GetTileZ(tile) - GetSnowLine() + TILE_HEIGHT; |
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158 |
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159 if (k < 0) { |
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160 /* Below the snow line, do nothing if no snow. */ |
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161 if (!IsSnowTile(tile)) return; |
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162 } else { |
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163 /* At or above the snow line, make snow tile if needed. */ |
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164 if (!IsSnowTile(tile)) { |
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165 MakeSnow(tile); |
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166 MarkTileDirtyByTile(tile); |
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167 return; |
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168 } |
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169 } |
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170 /* Update snow density. */ |
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171 uint curent_density = GetClearDensity(tile); |
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172 uint req_density = (k < 0) ? 0u : min((uint)k / TILE_HEIGHT, 3); |
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173 |
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174 if (curent_density < req_density) { |
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175 AddClearDensity(tile, 1); |
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176 } else if (curent_density > req_density) { |
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177 AddClearDensity(tile, -1); |
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178 } else { |
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179 /* Density at the required level. */ |
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180 if (k >= 0) return; |
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181 ClearSnow(tile); |
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182 } |
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183 MarkTileDirtyByTile(tile); |
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184 } |
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185 |
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186 static void TileLoopClearDesert(TileIndex tile) |
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187 { |
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188 if (IsClearGround(tile, CLEAR_DESERT)) return; |
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189 |
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190 if (GetTropicZone(tile) == TROPICZONE_DESERT) { |
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191 SetClearGroundDensity(tile, CLEAR_DESERT, 3); |
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192 } else { |
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193 if (GetTropicZone(tile + TileDiffXY( 1, 0)) != TROPICZONE_DESERT && |
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194 GetTropicZone(tile + TileDiffXY(-1, 0)) != TROPICZONE_DESERT && |
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195 GetTropicZone(tile + TileDiffXY( 0, 1)) != TROPICZONE_DESERT && |
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196 GetTropicZone(tile + TileDiffXY( 0, -1)) != TROPICZONE_DESERT) |
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197 return; |
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198 SetClearGroundDensity(tile, CLEAR_DESERT, 1); |
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199 } |
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200 |
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201 MarkTileDirtyByTile(tile); |
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202 } |
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203 |
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204 static void TileLoop_Clear(TileIndex tile) |
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205 { |
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206 /* If the tile is at any edge flood it to prevent maps without water. */ |
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207 if (_settings_game.construction.freeform_edges && DistanceFromEdge(tile) == 1) { |
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208 uint z; |
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209 Slope slope = GetTileSlope(tile, &z); |
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210 if (z == 0 && slope == SLOPE_FLAT) { |
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211 DoFloodTile(tile); |
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212 MarkTileDirtyByTile(tile); |
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213 return; |
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214 } |
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215 } |
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216 TileLoopClearHelper(tile); |
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217 |
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218 switch (_settings_game.game_creation.landscape) { |
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219 case LT_TROPIC: TileLoopClearDesert(tile); break; |
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220 case LT_ARCTIC: TileLoopClearAlps(tile); break; |
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221 } |
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222 |
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223 switch (GetClearGround(tile)) { |
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224 case CLEAR_GRASS: |
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225 if (GetClearDensity(tile) == 3) return; |
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226 |
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227 if (_game_mode != GM_EDITOR) { |
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228 if (GetClearCounter(tile) < 7) { |
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229 AddClearCounter(tile, 1); |
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230 return; |
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231 } else { |
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232 SetClearCounter(tile, 0); |
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233 AddClearDensity(tile, 1); |
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234 } |
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235 } else { |
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236 SetClearGroundDensity(tile, GB(Random(), 0, 8) > 21 ? CLEAR_GRASS : CLEAR_ROUGH, 3); |
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237 } |
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238 break; |
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239 |
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240 case CLEAR_FIELDS: { |
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241 uint field_type; |
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242 |
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243 if (_game_mode == GM_EDITOR) return; |
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244 |
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245 if (GetClearCounter(tile) < 7) { |
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246 AddClearCounter(tile, 1); |
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247 return; |
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248 } else { |
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249 SetClearCounter(tile, 0); |
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250 } |
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251 |
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252 if (GetIndustryIndexOfField(tile) == INVALID_INDUSTRY && GetFieldType(tile) >= 7) { |
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253 /* This farmfield is no longer farmfield, so make it grass again */ |
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254 MakeClear(tile, CLEAR_GRASS, 2); |
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255 } else { |
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256 field_type = GetFieldType(tile); |
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257 field_type = (field_type < 8) ? field_type + 1 : 0; |
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258 SetFieldType(tile, field_type); |
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259 } |
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260 break; |
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261 } |
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262 |
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263 default: |
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264 return; |
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265 } |
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266 |
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267 MarkTileDirtyByTile(tile); |
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268 } |
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269 |
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270 void GenerateClearTile() |
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271 { |
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272 uint i, gi; |
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273 TileIndex tile; |
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274 |
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275 /* add rough tiles */ |
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276 i = ScaleByMapSize(GB(Random(), 0, 10) + 0x400); |
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277 gi = ScaleByMapSize(GB(Random(), 0, 7) + 0x80); |
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278 |
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279 SetGeneratingWorldProgress(GWP_ROUGH_ROCKY, gi + i); |
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280 do { |
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281 IncreaseGeneratingWorldProgress(GWP_ROUGH_ROCKY); |
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282 tile = RandomTile(); |
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283 if (IsTileType(tile, MP_CLEAR) && !IsClearGround(tile, CLEAR_DESERT)) SetClearGroundDensity(tile, CLEAR_ROUGH, 3); |
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284 } while (--i); |
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285 |
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286 /* add rocky tiles */ |
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287 i = gi; |
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288 do { |
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289 uint32 r = Random(); |
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290 tile = RandomTileSeed(r); |
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291 |
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292 IncreaseGeneratingWorldProgress(GWP_ROUGH_ROCKY); |
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293 if (IsTileType(tile, MP_CLEAR) && !IsClearGround(tile, CLEAR_DESERT)) { |
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294 uint j = GB(r, 16, 4) + 5; |
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295 for (;;) { |
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296 TileIndex tile_new; |
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297 |
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298 SetClearGroundDensity(tile, CLEAR_ROCKS, 3); |
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299 do { |
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300 if (--j == 0) goto get_out; |
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301 tile_new = tile + TileOffsByDiagDir((DiagDirection)GB(Random(), 0, 2)); |
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302 } while (!IsTileType(tile_new, MP_CLEAR) || IsClearGround(tile_new, CLEAR_DESERT)); |
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303 tile = tile_new; |
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304 } |
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305 get_out:; |
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306 } |
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307 } while (--i); |
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308 } |
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309 |
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310 static TrackStatus GetTileTrackStatus_Clear(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side) |
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311 { |
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312 return 0; |
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313 } |
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314 |
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315 static const StringID _clear_land_str[] = { |
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316 STR_LAI_CLEAR_DESCRIPTION_GRASS, |
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317 STR_LAI_CLEAR_DESCRIPTION_ROUGH_LAND, |
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318 STR_LAI_CLEAR_DESCRIPTION_ROCKS, |
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319 STR_LAI_CLEAR_DESCRIPTION_FIELDS, |
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320 STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND, |
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321 STR_LAI_CLEAR_DESCRIPTION_DESERT |
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322 }; |
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323 |
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324 static void GetTileDesc_Clear(TileIndex tile, TileDesc *td) |
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325 { |
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326 if (IsClearGround(tile, CLEAR_GRASS) && GetClearDensity(tile) == 0) { |
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327 td->str = STR_LAI_CLEAR_DESCRIPTION_BARE_LAND; |
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328 } else { |
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329 td->str = _clear_land_str[GetClearGround(tile)]; |
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330 } |
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(svn r13206) -Feature(ette): Display all owners of a tile in the tile-info-window.
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331 td->owner[0] = GetTileOwner(tile); |
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332 } |
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333 |
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(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
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334 static void ChangeTileOwner_Clear(TileIndex tile, Owner old_owner, Owner new_owner) |
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335 { |
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336 return; |
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337 } |
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338 |
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(svn r9050) -Codechange: Foo(void) -> Foo()
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339 void InitializeClearLand() |
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340 { |
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341 _settings_game.game_creation.snow_line = _settings_game.game_creation.snow_line_height * TILE_HEIGHT; |
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342 } |
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343 |
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344 static CommandCost TerraformTile_Clear(TileIndex tile, DoCommandFlag flags, uint z_new, Slope tileh_new) |
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345 { |
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346 return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); |
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347 } |
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348 |
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349 extern const TileTypeProcs _tile_type_clear_procs = { |
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350 DrawTile_Clear, ///< draw_tile_proc |
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351 GetSlopeZ_Clear, ///< get_slope_z_proc |
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352 ClearTile_Clear, ///< clear_tile_proc |
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353 NULL, ///< add_accepted_cargo_proc |
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354 GetTileDesc_Clear, ///< get_tile_desc_proc |
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355 GetTileTrackStatus_Clear, ///< get_tile_track_status_proc |
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356 NULL, ///< click_tile_proc |
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357 NULL, ///< animate_tile_proc |
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358 TileLoop_Clear, ///< tile_loop_clear |
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359 ChangeTileOwner_Clear, ///< change_tile_owner_clear |
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(svn r16673) -Codechange: rename GetProducedCargo() to AddProducedCargo() and change its behaviour accordingly
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360 NULL, ///< add_produced_cargo_proc |
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361 NULL, ///< vehicle_enter_tile_proc |
7335
0090d1c6b978
(svn r10698) -Codechange [FS#1082]: simplify the code related to foundations. Primarily removal of (duplicated|magic) code and introduction of few helper functions to ease foundation determination. Patch by frosch.
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362 GetFoundation_Clear, ///< get_foundation_proc |
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363 TerraformTile_Clear, ///< terraform_tile_proc |
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364 }; |