diff src/clear_cmd.cpp @ 5668:3d6d9bff3dd8 draft

(svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit values. This lets us increase the sprite width from 14 to up to 29 bits, effectively nulling the old sprite limit. Table changes in next commit.
author peter1138 <peter1138@openttd.org>
date Sun, 14 Jan 2007 19:57:49 +0000 (2007-01-14)
parents c44c070c5032
children 230764f1a316
line wrap: on
line diff
--- a/src/clear_cmd.cpp
+++ b/src/clear_cmd.cpp
@@ -483,15 +483,15 @@
 
 void DrawClearLandTile(const TileInfo *ti, byte set)
 {
-	DrawGroundSprite(SPR_FLAT_BARE_LAND + _tileh_to_sprite[ti->tileh] + set * 19);
+	DrawGroundSprite(SPR_FLAT_BARE_LAND + _tileh_to_sprite[ti->tileh] + set * 19, PAL_NONE);
 }
 
 void DrawHillyLandTile(const TileInfo *ti)
 {
 	if (ti->tileh != SLOPE_FLAT) {
-		DrawGroundSprite(SPR_FLAT_ROUGH_LAND + _tileh_to_sprite[ti->tileh]);
+		DrawGroundSprite(SPR_FLAT_ROUGH_LAND + _tileh_to_sprite[ti->tileh], PAL_NONE);
 	} else {
-		DrawGroundSprite(_landscape_clear_sprites[GB(ti->x ^ ti->y, 4, 3)]);
+		DrawGroundSprite(_landscape_clear_sprites[GB(ti->x ^ ti->y, 4, 3)], PAL_NONE);
 	}
 }
 
@@ -505,11 +505,11 @@
 	}
 
 	if (GetFenceSW(ti->tile) != 0) {
-		DrawGroundSpriteAt(_clear_land_fence_sprites_1[GetFenceSW(ti->tile) - 1] + _fence_mod_by_tileh[ti->tileh], ti->x, ti->y, z);
+		DrawGroundSpriteAt(_clear_land_fence_sprites_1[GetFenceSW(ti->tile) - 1] + _fence_mod_by_tileh[ti->tileh], PAL_NONE, ti->x, ti->y, z);
 	}
 
 	if (GetFenceSE(ti->tile) != 0) {
-		DrawGroundSpriteAt(_clear_land_fence_sprites_1[GetFenceSE(ti->tile) - 1] + _fence_mod_by_tileh_2[ti->tileh], ti->x, ti->y, z);
+		DrawGroundSpriteAt(_clear_land_fence_sprites_1[GetFenceSE(ti->tile) - 1] + _fence_mod_by_tileh_2[ti->tileh], PAL_NONE, ti->x, ti->y, z);
 	}
 }
 
@@ -525,19 +525,19 @@
 			break;
 
 		case CLEAR_ROCKS:
-			DrawGroundSprite(SPR_FLAT_ROCKY_LAND_1 + _tileh_to_sprite[ti->tileh]);
+			DrawGroundSprite(SPR_FLAT_ROCKY_LAND_1 + _tileh_to_sprite[ti->tileh], PAL_NONE);
 			break;
 
 		case CLEAR_FIELDS:
-			DrawGroundSprite(_clear_land_sprites_1[GetFieldType(ti->tile)] + _tileh_to_sprite[ti->tileh]);
+			DrawGroundSprite(_clear_land_sprites_1[GetFieldType(ti->tile)] + _tileh_to_sprite[ti->tileh], PAL_NONE);
 			break;
 
 		case CLEAR_SNOW:
-			DrawGroundSprite(_clear_land_sprites_2[GetClearDensity(ti->tile)] + _tileh_to_sprite[ti->tileh]);
+			DrawGroundSprite(_clear_land_sprites_2[GetClearDensity(ti->tile)] + _tileh_to_sprite[ti->tileh], PAL_NONE);
 			break;
 
 		case CLEAR_DESERT:
-			DrawGroundSprite(_clear_land_sprites_3[GetClearDensity(ti->tile)] + _tileh_to_sprite[ti->tileh]);
+			DrawGroundSprite(_clear_land_sprites_3[GetClearDensity(ti->tile)] + _tileh_to_sprite[ti->tileh], PAL_NONE);
 			break;
 	}