Mercurial > hg > openttd
annotate readme.txt @ 11464:56ddb993f77d draft
(svn r15822) -Codechange: replace some magic numbers and improve alignment of the start server window.
author | rubidium <rubidium@openttd.org> |
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date | Sun, 22 Mar 2009 23:38:29 +0000 |
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1 OpenTTD README |
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2 Last updated: 2009-03-10 |
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3 Release version: 0.7.0-beta2 |
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4 ------------------------------------------------------------------------ |
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5 |
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6 |
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7 Table of Contents: |
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8 ------------------ |
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9 1.0) About |
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10 2.0) Contacting |
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11 * 2.1 Reporting Bugs |
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12 3.0) Supported Platforms |
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13 4.0) Installing and running OpenTTD |
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14 * 4.1 (Required) 3rd party files |
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15 * 4.2 OpenTTD directories |
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16 * 4.3 Portable Installations (External Media) |
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17 5.0) OpenTTD features |
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18 6.0) Configuration File |
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19 7.0) Compiling |
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20 8.0) Translating |
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21 * 8.1 Guidelines |
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22 * 8.2 Translation |
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23 * 8.3 Previewing |
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24 9.0) Troubleshooting |
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25 X.X) Credits |
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26 |
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27 |
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28 1.0) About: |
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29 ---- ------ |
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30 OpenTTD is a clone of Transport Tycoon Deluxe, a popular game originally |
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31 written by Chris Sawyer. It attempts to mimic the original game as closely |
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32 as possible while extending it with new features. |
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33 |
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34 OpenTTD is licensed under the GNU General Public License version 2.0. For |
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35 more information, see the file 'COPYING'. |
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36 |
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37 2.0) Contacting: |
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38 ---- ---------- |
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39 The easiest way to contact the OpenTTD team is by submitting bug reports or |
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40 posting comments in our forums. You can also chat with us on IRC (#openttd |
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41 on irc.oftc.net). |
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42 |
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43 The OpenTTD homepage is http://www.openttd.org/. |
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44 |
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45 You can also find the OpenTTD forums at |
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46 http://forum.openttd.org/ |
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47 |
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48 |
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49 2.1) Reporting Bugs: |
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50 ---- --------------- |
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51 To report a bug, please create a Flyspray account and follow the bugs |
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52 link from our homepage. Please make sure the bug is reproducible and |
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53 still occurs in the latest daily build or the current SVN version. Also |
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54 please look through the existing bug reports briefly to see whether the bug |
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55 is not already known. |
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56 |
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57 The Flyspray project page URL is: http://bugs.openttd.org/ |
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58 |
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59 Please include the following information in your bug report: |
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60 - OpenTTD version (PLEASE test the latest SVN/nightly build) |
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61 - Bug details, including instructions how to reproduce it |
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62 - Platform and compiler (Win32, Linux, FreeBSD, ...) |
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63 - Attach a saved game *and* a screenshot if possible |
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64 - If this bug only occurred recently please note the last |
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65 version without the bug and the first version including |
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66 the bug. That way we can fix it quicker by looking at the |
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67 changes made. |
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68 - Attach crash.dmp, crash.log and crash.sav from the data |
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69 directory if they exist. |
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70 |
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71 2.2) Reporting Desyncs: |
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72 ---- ------------------ |
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73 As desyncs are hard to make reproducable OpenTTD has the ability to log all |
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74 actions done by clients so we can replay the whole game in an effort to make |
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75 desyncs better reproducable. You need to turn this ability on. When turned |
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76 on an automatic savegame will be made once the map has been constructed in |
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77 the 'save/autosave' directory, see OpenTTD directories to know where to find |
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78 this directory. Furthermore the log file 'commands-out.log' will be created |
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79 and all actions will be written to there. |
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80 |
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81 To enable the desync debugging you need to set the debug level for 'desync' |
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82 to at least 1. You do this by starting OpenTTD with '-d desync=<level>' as |
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83 parameter or by typing 'debug_level desync=<level>' in OpenTTD's internal |
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84 console. |
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85 The desync debug levels are: |
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86 0: nothing. |
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87 1: dumping of commands to 'commands-out.log'. |
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88 2: same as 1 plus checking vehicle caches and dumping that too. |
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89 3: same as 2 plus monthly saves in autosave. |
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90 4 and higher: same as 3 |
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91 |
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92 Restarting OpenTTD will overwrite 'commands-out.log'. OpenTTD will not remove |
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93 the savegames (dmp_cmds_*.sav) made by the desync debugging system, so you |
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94 have to occasionally remove them yourself! |
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95 |
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96 The naming format of the desync savegames is as follows: |
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97 dmp_cmds_XXXXXXXX_YYYYYYYY.sav. The XXXXXXXX is the hexadecimal representation |
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98 of the generation seed of the game and YYYYYYYY is the hexadecimal |
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99 representation of the date of the game. This sorts the savegames by game and |
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100 then by date making it easier to find the right savegames. |
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101 |
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102 When a desync has occurred with the desync debugging turned on you should file |
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103 a bug report with the following files attached: |
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104 - commands-out.log as it contains all the commands that were done |
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105 - the last saved savegame (search for the last line beginning with |
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106 'save: dmp_cmds_' in commands-out.log). We use this savegame to check |
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107 whether we can quickly reproduce the desync. Otherwise we will need... |
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108 - the first saved savegame (search for the first line beginning with 'save' |
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109 where the first part, up to the last underscore '_', is the same). We need |
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110 this savegame to be able to reproduce the bug when the last savegame is not |
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111 old enough. If you loaded a scenario or savegame you need to attach that. |
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112 - optionally you can attach the savegames from around 50%, 75%, 85%, 90% and |
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113 95% of the game's progression. We can use these savegames to speed up the |
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114 reproduction of the desync, but we should be able to reproduce these |
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115 savegames based on the first savegame and commands-out.log. |
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116 - in case you use any NewGRFs you should attach the ones you used unless |
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117 we can easily find them ourselves via e.g. grfcrawler or when they are |
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118 in the OpenTTDCoop pack. |
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119 |
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120 Do NOT remove the dmp_cmds savegames of a desync you have reported until the |
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121 desync has been fixed; if you, by accident, send us the wrong savegames we |
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122 will not be able to reproduce the desync and thus will be unable to fix it. |
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123 |
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124 3.0) Supported Platforms: |
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125 ---- -------------------- |
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126 OpenTTD has been ported to several platforms and operating systems. It shouldn't |
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127 be very difficult to port it to a new platform. The currently working platforms |
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128 are: |
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129 |
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130 BeOS - SDL or Allegro |
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131 DOS - Allegro |
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132 FreeBSD - SDL |
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133 Linux - SDL or Allegro |
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134 MacOS X (universal) - Cocoa video and sound drivers (SDL works too, but not 100% and not as a universal binary) |
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135 MorphOS - SDL |
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136 OpenBSD - SDL |
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137 OS/2 - SDL |
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138 Windows - Win32 GDI (faster) or SDL or Allegro |
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139 |
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140 |
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141 4.0) Installing and running OpenTTD: |
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142 ---- ------------------------------- |
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143 |
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144 Installing OpenTTD is fairly straightforward. Either you have downloaded an |
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145 archive which you have to extract to a directory where you want OpenTTD to |
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146 be installed, or you have downloaded an installer, which will automatically |
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147 extract OpenTTD in the given directory. |
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148 |
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149 OpenTTD looks in multiple locations to find the required data files (described |
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150 in section 4.2). Installing any 3rd party files into a "shared" location has |
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151 the advantage that you only need to do this step once, rather than copying the |
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152 data files into all OpenTTD versions you have. |
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153 Savegames, screenshots, etc are saved relative to the config file (openttd.cfg) |
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154 currently being used. This means that if you use a config file in one of the |
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155 shared directories, savegames will reside in the save/ directory next to the |
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156 openttd.cfg file there. |
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157 If you want savegames and screenshots in the directory where the OpenTTD binary |
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158 resides, simply have your config file in that location. But if you remove this |
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159 config file, savegames will still be in this directory (see notes in section 4.2) |
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160 |
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161 4.1) (Required) 3rd party files: |
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162 ---- --------------------------- |
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163 |
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164 Before you run OpenTTD, you need to put the game's datafiles into a data/ |
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165 directory which can be located in various places addressed in the following |
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166 section. |
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167 As OpenTTD makes use of the original TTD artwork you will need the files listed |
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168 below, which you can find on a Transport Tycoon Deluxe CD-ROM. |
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169 The Windows installer optionally can copy these files from that CD-ROM. |
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170 |
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171 List of the required files: |
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172 - sample.cat |
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173 - trg1r.grf |
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174 - trgcr.grf |
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175 - trghr.grf |
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176 - trgir.grf |
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177 - trgtr.grf |
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178 |
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179 Alternatively you can use the TTD GRF files from the DOS version: |
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180 - TRG1.GRF |
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181 - TRGC.GRF |
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182 - TRGH.GRF |
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183 - TRGI.GRF |
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184 - TRGT.GRF |
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185 |
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186 If you want the TTD music, copy the gm/ folder from the Windows version |
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187 of TTD to your OpenTTD folder (not your data folder - also explained in |
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188 the following sections). |
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189 |
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190 Do NOT copy files included with OpenTTD into "shared" directories (explained in |
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191 the following sections) as sooner or later you will run into graphical glitches |
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192 when using other versions of the game. |
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193 |
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194 4.2) OpenTTD directories |
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195 ---- ------------------------------- |
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196 |
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197 The TTD artwork files listed in the section 4.1 "(Required) 3rd party files" |
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198 can be placed in a few different locations: |
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199 1. The current working directory (from where you started OpenTTD) |
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200 2. Your personal directory |
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201 Windows: C:\Documents and Settings\<username>\My Documents\OpenTTD |
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202 Mac OSX: ~/Documents/OpenTTD |
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203 Linux: ~/.openttd |
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204 3. The shared directory |
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205 Windows: C:\Documents and Settings\All Users\Documents\OpenTTD |
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206 Mac OSX: /Library/Application Support/OpenTTD |
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207 Linux: not available |
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208 4. The binary directory (where the OpenTTD executable is) |
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209 Windows: C:\Program Files\OpenTTD |
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210 Linux: /usr/games |
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211 5. The installation directory (Linux only) |
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212 Linux: /usr/share/games/openttd |
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213 6. The application bundle (Mac OSX only) |
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214 It includes the OTTD files (grf+lng) and it will work as long as they aren't touched |
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215 |
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216 Notes: |
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217 - Linux in the previous list means .deb, but most paths should be similar for others. |
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218 - The previous search order is also used for newgrfs and openttd.cfg. |
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219 - If openttd.cfg is not found, then it will be created using the 2, 4, 1, 3, 5 order. |
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220 - Savegames will be relative to the config file only if there is no save/ |
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221 directory in paths with higher priority than the config file path, but |
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222 autosaves and screenshots will always be relative to the config file. |
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223 |
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224 The prefered setup: |
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225 Place 3rd party files in shared directory (or in personal directory if you don't |
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226 have write access on shared directory) and have your openttd.cfg config file in |
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227 personal directory (where the game will then also place savegames and screenshots). |
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228 |
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229 |
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230 4.3) Portable Installations (External Media): |
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231 ---- ---------------------------------------- |
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232 |
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233 You can install OpenTTD on external media so you can take it with you, i.e. |
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234 using a USB key, or a USB HDD, etc. |
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235 Create a directory where you shall store the game in (i.e. OpenTTD/). |
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236 Copy the binary (OpenTTD.exe, OpenTTD.app, openttd, etc), data/ and your |
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237 openttd.cfg to this directory. |
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238 You can copy binaries for any operating system into this directory, which will |
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239 allow you to play the game on nearly any computer you can attach the external |
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240 media to. |
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241 As always - additional grf files are stored in the data/ dir (for details, |
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242 again, see section 4.1). |
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243 |
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244 |
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245 5.0) OpenTTD features: |
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246 ---- ----------------- |
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247 |
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248 OpenTTD has a lot of features going beyond the original TTD emulation. |
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249 Unfortunately, there is currently no comprehensive list of features, but there |
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250 is a basic features list on the web, and some optional features can be |
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251 controlled through the Advanced Settings dialog. We also implement some |
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252 features known from TTDPatch (http://www.ttdpatch.net/). |
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253 |
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254 Several important non-standard controls: |
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255 |
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256 * Ctrl makes much commands more powerful. For example Ctrl clicking on signals |
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257 with the build signal tool on signals changes their behaviour. |
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258 * Ingame console. More information at |
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259 http://wiki.openttd.org/index.php/Console |
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260 * Right clicking shows tooltips |
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261 |
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262 |
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263 5.1) Logging of potentially dangerous actions: |
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264 ---- ---------------------------------------- |
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265 |
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266 OpenTTD is a complex program, and together with NewGRF, it may show a buggy |
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267 behaviour. But not only bugs in code can cause problems. There are several |
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268 ways to affect game state possibly resulting in program crash or multiplayer |
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269 desyncs. |
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270 Easier way would be to forbid all these unsafe actions, but that would affect |
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271 game usability for many players. We certainly do not want that. |
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272 However, we receive bugreports because of this. To reduce time spent with |
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273 solving these problems, these potentially unsafe actions are logged in |
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274 the savegame (including crash.sav). Log is stored in crash logs, too. |
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275 |
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276 Information logged: |
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277 |
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278 * Adding / removing / changing order of NewGRFs |
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279 * Changing NewGRF parameters, loading compatible NewGRF |
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280 * Changing game mode (scenario editor <-> normal game) |
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281 * Loading game saved in a different OTTD / TTDPatch / TTD version |
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282 * Running a modified OTTD build |
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283 * Changing settings affecting NewGRF behaviour (non-networksafe settings) |
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284 * Changing landscape (by cheat) |
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285 * Triggering NewGRF bugs |
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286 |
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287 No personal information is stored. |
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288 |
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289 You can show the gamelog by typing 'gamelog' in the console or by running |
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290 OpenTTD in debug mode. |
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291 |
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292 |
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293 6.0) Configuration File: |
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294 ---- ------------------- |
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295 The configuration file for OpenTTD (openttd.cfg) is in a simple Windows-like |
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296 .INI format. It's mostly undocumented. Almost all settings can be changed |
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297 ingame by using the 'Advanced Settings' window. |
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298 When you can not find openttd.cfg you should look in the directories as |
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299 described in section 4.2. If you do not have an openttd.cfg OpenTTD will |
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300 create one after closing. |
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301 |
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302 |
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303 7.0) Compiling: |
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304 ---- ---------- |
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305 Windows: |
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306 You need Microsoft Visual Studio .NET. Open the project file |
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307 and it should build automatically. In case you want to build with SDL support |
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308 you need to add WITH_SDL to the project settings. |
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309 PNG (WITH_PNG) and ZLIB (WITH_ZLIB) support is enabled by default. For these |
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310 to work you need their development files. For best results, download the |
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311 openttd-useful.zip file from SourceForge under the Files tab. Put the header |
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312 files into your compiler's include/ directory and the library (.lib) files |
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313 into the lib/ directory. |
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314 For more help with VS see docs/Readme_Windows_MSVC.txt. |
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315 |
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316 You can also build it using the Makefile with MSYS/MinGW or Cygwin/MinGW. |
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317 Please read the Makefile for more information. |
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318 |
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319 Solaris 10: |
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320 You need g++ (version 3 or higher), together with SDL. Installation of |
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321 libpng and zlib is recommended. For the first build it is required |
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322 to execute "bash configure" first. Note that ./configure does not work |
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323 yet. It is likely that you don't have a strip binary, so use the |
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324 --disable-strip option in that case. Fontconfig (>2.3.0) and freetype |
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325 are optional. "make run" will then run the program. |
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326 |
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327 Unix: |
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328 OpenTTD can be built with GNU "make". On non-GNU systems it's called "gmake". |
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329 However, for the first build one has to do a "./configure" first. |
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330 Note that you need SDL-devel 1.2.5 (or higher) to compile OpenTTD. |
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331 |
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332 MacOS X: |
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333 Use "make" or Xcode (which will then call make for you) |
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334 This will give you a binary for your CPU type (PPC/Intel) |
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335 However, for the first build one has to do a "./configure" first. |
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336 To make a universal binary type "./configure --enabled-universal" |
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337 instead of "./configure". |
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338 |
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339 BeOS: |
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340 Use "make", but do a "./configure" before the first build. |
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341 |
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342 FreeBSD: |
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343 You need the port devel/sdl12 for a non-dedicated build. |
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344 graphics/png is optional for screenshots in the PNG format. |
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345 Use "gmake", but do a "./configure" before the first build. |
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346 |
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347 OpenBSD: |
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348 Use "gmake", but do a "./configure" before the first build. |
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349 Note that you need the port devel/sdl to compile OpenTTD. |
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350 |
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351 MorphOS: |
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352 Use "make". However, for the first build one has to do a "./configure" first. |
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353 Note that you need the MorphOS SDK, latest libnix updates (else C++ parts of |
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354 OpenTTD will not build) and the powersdl.library SDK. Optionally libz, |
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355 libpng and freetype2 developer files. |
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356 |
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357 OS/2: |
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358 A comprehensive GNU build environment is required to build the OS/2 version. |
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359 See the docs/Readme_OS2.txt file for more information. |
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360 |
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361 DOS: |
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362 A build environment with DJGPP is needed as well as libraries such as |
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363 Allegro, zlib and libpng, which all can be downloaded from the DJGPP |
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364 website. Compilation is straight forward: use make, but do a "./configure" |
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365 before the first build. The build binary will need cwsdpmi.exe to be in |
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366 the same directory as the openttd executable. cwsdpmi.exe can be found in |
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367 the os/dos subdirectory. If you compile with stripping turned on a binary |
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368 will be generated that does not need cwsdpmi.exe by adding the cswdstub.exe |
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369 to the created OpenTTD binary. |
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370 |
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371 The following libraries are used by OpenTTD for: |
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372 - libSDL/liballegro: hardware access (video, sound, mouse) |
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373 - zlib: (de)compressing of savegames |
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374 - libpng: making screenshots and loading heightmaps |
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375 - libfreetype: loading generic fonts and rendering them |
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376 - libfontconfig: searching for fonts, resolving font names to actual fonts |
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377 - libicu: handling of right-to-left scripts (e.g. Arabic and Persian) |
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378 |
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379 8.0) Translating: |
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380 ---- ------------------- |
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381 See http://www.openttd.org/development for up-to-date information. |
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382 |
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383 The use of the online Translator service, located at |
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384 http://translator2.openttd.org/, is highly encouraged. For a username/password |
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385 combo you should contact the development team, either by mail, IRC or the |
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386 forums. The system is straightforward to use, and if you have any problems, |
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387 read the online help located there. |
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388 |
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389 If for some reason the website is down for a longer period of time, the |
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390 information below might be of help. |
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391 |
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392 8.1) Guidelines: |
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393 ---- ------------------- |
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394 Here are some translation guidelines which you should follow closely. |
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395 |
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396 * Please contact the development team before beginning the translation |
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397 process! This avoids double work, as someone else may have already |
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398 started translating to the same language. |
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399 |
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400 8.2) Translation: |
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401 ---- ------------------- |
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402 So, now that you've notified the development team about your intention to |
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403 translate (You did, right? Of course you did.) you can pick up english.txt |
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404 (found in the SVN repository under /src/lang) and translate. |
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405 |
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406 You must change the first two lines of the file appropriately: |
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407 |
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408 ##name English-Name-Of-Language |
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409 ##ownname Native-Name-Of-Language |
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410 |
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411 Note: Do not alter the following parts of the file: |
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412 |
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413 * String identifiers (the first word on each line) |
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414 * Parts of the strings which are in curly braces (such as {STRING}) |
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415 * Lines beginning with ## (such as ##id), other than the first two lines of |
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416 the file |
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417 |
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418 8.3) Previewing: |
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419 ---- ------------------- |
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420 In order to view the translation in the game, you need to compile your language |
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421 file with the strgen utility. You can download the precompiled strgen from: |
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422 http://www.openttd.org/download-strgen |
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423 To compile it yourself just take the normal OpenTTD sources and build that. |
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424 During the build process the strgen utility will be made. |
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425 |
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426 strgen is a command-line utility. It takes the language filename as parameter. |
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427 Example: |
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428 |
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429 strgen lang/german.txt |
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430 |
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431 This results in compiling german.txt and produces another file named german.lng. |
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432 Any missing strings are replaced with the English strings. Note that it looks |
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433 for english.txt in the lang subdirectory, which is where your language file |
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434 should also be. |
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435 |
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436 That's all! You should now be able to select the language in the game options. |
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437 |
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438 9.0) Troubleshooting |
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439 ---- --------------- |
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440 |
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441 To see all startup options available to you, start OpenTTD with the |
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442 "./openttd -h" option. This might help you tweak some of the settings. |
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443 |
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444 If the game is acting strange and you feel adventurous you can try the |
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445 "-d [[<name>]=[<level>]" flag, where the higher levels will give you more |
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446 debugging output. The "name" variable can help you to display only some type of |
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447 debugging messages. This is mostly undocumented so best is to look in the |
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448 source code file debug.c for the various debugging types. For more information |
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449 look at http://wiki.openttd.org/index.php/Command_line. |
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450 |
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451 The most frequent problem is missing data files. Don't forget to put all GRF |
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452 files from TTD into your data/ folder including sample.cat! |
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453 |
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454 Under Windows 98 and lower it is impossible to use a dedicated server; it will |
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455 fail to start. Perhaps this is for the better because those OS's are not known |
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456 for their stability. |
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457 |
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458 With the added support for font-based text selecting a non-latin language will |
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459 result in garbage (lots of '?') shown on screen. Please open your configuration |
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460 file and add a desired font for small/medium/-and large_font. This can be a font |
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461 name like "Tahoma" or a path to a font. |
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462 |
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463 Any NewGRF file used in a game is stored inside the savegame and will refuse |
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464 to load if you don't have that grf file available. A list of missing files |
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465 will be output to the console at the moment, so use the '-d' flag (on windows) |
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466 to see this list. You just have to find the files (http://grfcrawler.tt-forums.net/) |
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467 put them in the data/ folder and you're set to go. |
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468 |
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469 X.X) Credits: |
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470 ---- -------- |
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471 The OpenTTD team (in alphabetical order): |
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472 Jean-Francois Claeys (Belugas) - GUI, newindustries and more |
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473 Bjarni Corfitzen (Bjarni) - MacOSX port, coder and vehicles |
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474 Matthijs Kooijman (blathijs) - Pathfinder-guru, pool rework |
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475 Victor Fischer (Celestar) - Programming everywhere you need him to |
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476 Christoph Elsenhans (frosch) - General coding |
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yexo <yexo@openttd.org>
parents:
11311
diff
changeset
|
477 Loïc Guilloux (glx) - Windows Expert |
10453
645c83f6f00c
(svn r14708) -Change: update a few urls and fix some small errors/missing things in a few documents.
rubidium <rubidium@openttd.org>
parents:
10399
diff
changeset
|
478 Michael Lutz (michi_cc) - Path based signals |
8059
3cb0afbc2249
(svn r11620) -Change: Some are going, some are coming, some we do not know exactly. Little update on the OpenTTD Team
belugas <belugas@openttd.org>
parents:
8052
diff
changeset
|
479 Owen Rudge (orudge) - Forum host, OS/2 port |
8184
060e78474842
(svn r11747) -Change: Return of the prodigal son (or something). Little update (but highly noticed) on the OpenTTD Team
belugas <belugas@openttd.org>
parents:
8059
diff
changeset
|
480 Peter Nelson (peter1138) - Spiritual descendant from newGRF gods |
8059
3cb0afbc2249
(svn r11620) -Change: Some are going, some are coming, some we do not know exactly. Little update on the OpenTTD Team
belugas <belugas@openttd.org>
parents:
8052
diff
changeset
|
481 Remko Bijker (Rubidium) - Lead coder and way more |
3cb0afbc2249
(svn r11620) -Change: Some are going, some are coming, some we do not know exactly. Little update on the OpenTTD Team
belugas <belugas@openttd.org>
parents:
8052
diff
changeset
|
482 Zdenek Sojka (SmatZ) - Bug finder and fixer |
11369
41fcb66a1256
(svn r15719) -Update: the credit section.
yexo <yexo@openttd.org>
parents:
11311
diff
changeset
|
483 Thijs Marinussen (Yexo) - AI Framework |
8059
3cb0afbc2249
(svn r11620) -Change: Some are going, some are coming, some we do not know exactly. Little update on the OpenTTD Team
belugas <belugas@openttd.org>
parents:
8052
diff
changeset
|
484 |
3cb0afbc2249
(svn r11620) -Change: Some are going, some are coming, some we do not know exactly. Little update on the OpenTTD Team
belugas <belugas@openttd.org>
parents:
8052
diff
changeset
|
485 Inactive Developers: |
3cb0afbc2249
(svn r11620) -Change: Some are going, some are coming, some we do not know exactly. Little update on the OpenTTD Team
belugas <belugas@openttd.org>
parents:
8052
diff
changeset
|
486 Tamás Faragó (Darkvater) - Ex-Lead coder |
11369
41fcb66a1256
(svn r15719) -Update: the credit section.
yexo <yexo@openttd.org>
parents:
11311
diff
changeset
|
487 Jaroslav Mazanec (KUDr) - YAPG (Yet Another Pathfinder God) ;) |
41fcb66a1256
(svn r15719) -Update: the credit section.
yexo <yexo@openttd.org>
parents:
11311
diff
changeset
|
488 Jonathan Coome (Maedhros) - High priest of the NewGRF Temple |
41fcb66a1256
(svn r15719) -Update: the credit section.
yexo <yexo@openttd.org>
parents:
11311
diff
changeset
|
489 Attila Bán (MiHaMiX) - WebTranslator, Nightlies, Wiki and bugtracker host |
1125
de436fc47e5f
(svn r1626) -Updated readme and credits list.
darkvater <darkvater@openttd.org>
parents:
1124
diff
changeset
|
490 Christoph Mallon (Tron) - Programmer, code correctness police |
de436fc47e5f
(svn r1626) -Updated readme and credits list.
darkvater <darkvater@openttd.org>
parents:
1124
diff
changeset
|
491 |
de436fc47e5f
(svn r1626) -Updated readme and credits list.
darkvater <darkvater@openttd.org>
parents:
1124
diff
changeset
|
492 Retired Developers: |
8059
3cb0afbc2249
(svn r11620) -Change: Some are going, some are coming, some we do not know exactly. Little update on the OpenTTD Team
belugas <belugas@openttd.org>
parents:
8052
diff
changeset
|
493 Ludvig Strigeus (ludde) - OpenTTD author, main coder (0.1 - 0.3.3) |
3cb0afbc2249
(svn r11620) -Change: Some are going, some are coming, some we do not know exactly. Little update on the OpenTTD Team
belugas <belugas@openttd.org>
parents:
8052
diff
changeset
|
494 Serge Paquet (vurlix) - Assistant project manager, coder (0.1 - 0.3.3) |
1703
2bd7418694e2
(svn r2207) - Update readme.txt about some windows compilation and troubleshooting running openttd without a soundcard.
Darkvater <Darkvater@openttd.org>
parents:
1694
diff
changeset
|
495 Dominik Scherer (dominik81) - Lead programmer, GUI expert (0.3.0 - 0.3.6) |
11369
41fcb66a1256
(svn r15719) -Update: the credit section.
yexo <yexo@openttd.org>
parents:
11311
diff
changeset
|
496 Benedikt Brüggemeier (skidd13) - Bug fixer and code reworker |
41fcb66a1256
(svn r15719) -Update: the credit section.
yexo <yexo@openttd.org>
parents:
11311
diff
changeset
|
497 Patric Stout (TrueLight) - Programmer, webhoster (0.3 - pre0.7) |
799
ca9bb7e58029
(svn r1269) - Updated changelog.txt and readme.txt for 0.3.5
truelight <truelight@openttd.org>
parents:
614
diff
changeset
|
498 |
0
fa6ee4d75c8a
(svn r1) Import of revision 975 of old (crashed) SVN
truelight <truelight@openttd.org>
parents:
diff
changeset
|
499 Thanks to: |
5404
2a651add2378
(svn r7600) -Remove: out-dated documentation about console and Mandrake Readme.
rubidium <rubidium@openttd.org>
parents:
5397
diff
changeset
|
500 Josef Drexler - For his great work on TTDPatch. |
2a651add2378
(svn r7600) -Remove: out-dated documentation about console and Mandrake Readme.
rubidium <rubidium@openttd.org>
parents:
5397
diff
changeset
|
501 Marcin Grzegorczyk - For his TTDPatch work and documentation of TTD internals and graphics (signals and track foundations) |
2a651add2378
(svn r7600) -Remove: out-dated documentation about console and Mandrake Readme.
rubidium <rubidium@openttd.org>
parents:
5397
diff
changeset
|
502 Petr Baudis (pasky) - Many patches, newgrf support, etc. |
8059
3cb0afbc2249
(svn r11620) -Change: Some are going, some are coming, some we do not know exactly. Little update on the OpenTTD Team
belugas <belugas@openttd.org>
parents:
8052
diff
changeset
|
503 Simon Sasburg (HackyKid) - For the many bugfixes he has blessed us with |
5404
2a651add2378
(svn r7600) -Remove: out-dated documentation about console and Mandrake Readme.
rubidium <rubidium@openttd.org>
parents:
5397
diff
changeset
|
504 Stefan Meißner (sign_de) - For his work on the console |
2a651add2378
(svn r7600) -Remove: out-dated documentation about console and Mandrake Readme.
rubidium <rubidium@openttd.org>
parents:
5397
diff
changeset
|
505 Mike Ragsdale - OpenTTD installer |
2a651add2378
(svn r7600) -Remove: out-dated documentation about console and Mandrake Readme.
rubidium <rubidium@openttd.org>
parents:
5397
diff
changeset
|
506 Cian Duffy (MYOB) - BeOS port / manual writing |
2a651add2378
(svn r7600) -Remove: out-dated documentation about console and Mandrake Readme.
rubidium <rubidium@openttd.org>
parents:
5397
diff
changeset
|
507 Christian Rosentreter (tokai) - MorphOS / AmigaOS port |
2a651add2378
(svn r7600) -Remove: out-dated documentation about console and Mandrake Readme.
rubidium <rubidium@openttd.org>
parents:
5397
diff
changeset
|
508 Richard Kempton (RichK67) - Additional airports, initial TGP implementation |
11225
b99d60de9a5d
(svn r15578) -Change: unexternalise squirrel.
rubidium <rubidium@openttd.org>
parents:
11154
diff
changeset
|
509 Alberto Demichelis - Squirrel scripting language |
5404
2a651add2378
(svn r7600) -Remove: out-dated documentation about console and Mandrake Readme.
rubidium <rubidium@openttd.org>
parents:
5397
diff
changeset
|
510 Michael Blunck - For revolutionizing TTD with awesome graphics |
2a651add2378
(svn r7600) -Remove: out-dated documentation about console and Mandrake Readme.
rubidium <rubidium@openttd.org>
parents:
5397
diff
changeset
|
511 George - Canal graphics |
6691
d2fb32d942f7
(svn r9923) -Add: support for Action 0 Road vehicles, property 1C, bit 0.
rubidium <rubidium@openttd.org>
parents:
6673
diff
changeset
|
512 David Dallaston (Pikka) - Tram tracks |
5404
2a651add2378
(svn r7600) -Remove: out-dated documentation about console and Mandrake Readme.
rubidium <rubidium@openttd.org>
parents:
5397
diff
changeset
|
513 All Translators - For their support to make OpenTTD a truly international game |
2a651add2378
(svn r7600) -Remove: out-dated documentation about console and Mandrake Readme.
rubidium <rubidium@openttd.org>
parents:
5397
diff
changeset
|
514 Bug Reporters - Thanks for all bug reports |
2a651add2378
(svn r7600) -Remove: out-dated documentation about console and Mandrake Readme.
rubidium <rubidium@openttd.org>
parents:
5397
diff
changeset
|
515 Chris Sawyer - For an amazing game! |