Mercurial > hg > openttd
annotate readme.txt @ 9494:3503f9917e4a draft
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author | glx <glx@openttd.org> |
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date | Wed, 11 Jun 2008 15:08:52 +0000 |
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1 OpenTTD README |
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2 Last updated: 2008-03-04 |
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3 Release version: 0.6.0-beta5 |
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4 ------------------------------------------------------------------------ |
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5 |
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6 |
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7 Table of Contents: |
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8 ------------------ |
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9 1.0) About |
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10 2.0) Contacting |
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11 * 2.1 Reporting Bugs |
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12 3.0) Supported Platforms |
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13 4.0) Installing and running OpenTTD |
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14 * 4.1 (Required) 3rd party files |
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15 * 4.2 OpenTTD directories |
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16 * 4.3 Portable Installations (External Media) |
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17 5.0) OpenTTD features |
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18 6.0) Configuration File |
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19 7.0) Compiling |
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20 8.0) Translating |
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21 * 8.1 Guidelines |
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22 * 8.2 Translation |
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23 * 8.3 Previewing |
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24 9.0) Troubleshooting |
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25 X.X) Credits |
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26 |
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27 |
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28 1.0) About: |
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29 ---- ------ |
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30 OpenTTD is a clone of Transport Tycoon Deluxe, a popular game originally |
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31 written by Chris Sawyer. It attempts to mimic the original game as closely |
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32 as possible while extending it with new features. |
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33 |
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34 OpenTTD is licensed under the GNU General Public License version 2.0. For |
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35 more information, see the file 'COPYING'. |
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36 |
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37 2.0) Contacting: |
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38 ---- ---------- |
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39 The easiest way to contact the OpenTTD team is by submitting bug reports or |
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40 posting comments in our forums. You can also chat with us on IRC (#openttd |
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41 on irc.oftc.net). |
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42 |
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43 The OpenTTD homepage is http://www.openttd.org/. |
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44 |
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45 You can also find the OpenTTD forums at |
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46 http://forum.openttd.org/ |
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47 |
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48 |
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49 2.1) Reporting Bugs: |
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50 ---- --------------- |
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51 To report a bug, please create a Flyspray account and follow the bugs |
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52 link from our homepage. Please make sure the bug is reproducible and |
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53 still occurs in the latest daily build or the current SVN version. Also |
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54 please look through the existing bug reports briefly to see whether the bug |
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55 is not already known. |
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56 |
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57 The Flyspray project page URL is: http://bugs.openttd.org/ |
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58 |
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59 Please include the following information in your bug report: |
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60 - OpenTTD version (PLEASE test the latest SVN/nightly build) |
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61 - Bug details, including instructions how to reproduce it |
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62 - Platform and compiler (Win32, Linux, FreeBSD, ...) |
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63 - Attach a saved game *and* a screenshot if possible |
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64 - If this bug only occurred recently please note the last |
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65 version without the bug and the first version including |
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66 the bug. That way we can fix it quicker by looking at the |
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67 changes made. |
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68 |
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69 |
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70 3.0) Supported Platforms: |
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71 ---- -------------------- |
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72 OpenTTD has been ported to several platforms and operating systems. It shouldn't |
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73 be very difficult to port it to a new platform. The currently working platforms |
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74 are: |
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75 |
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76 BeOS - SDL |
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77 FreeBSD - SDL |
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78 Linux - SDL |
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79 MacOS X (universal) - Cocoa video and sound drivers (SDL works too, but not 100% and not as a universal binary) |
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80 MorphOS - SDL |
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81 OpenBSD - SDL |
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82 OS/2 - SDL |
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83 Windows - Win32 GDI (faster) or SDL |
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84 |
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85 |
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86 4.0) Installing and running OpenTTD: |
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87 ---- ------------------------------- |
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88 |
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89 Installing OpenTTD is fairly straightforward. Either you have downloaded an |
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90 archive which you have to extract to a directory where you want OpenTTD to |
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91 be installed, or you have downloaded an installer, which will automatically |
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92 extract OpenTTD in the given directory. |
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93 |
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94 OpenTTD looks in multiple locations to find the required data files (described |
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95 in section 4.2). Installing any 3rd party files into a "shared" location has |
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96 the advantage that you only need to do this step once, rather than copying the |
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97 data files into all OpenTTD versions you have. |
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98 Savegames, screenshots, etc are saved relative to the config file (openttd.cfg) |
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99 currently being used. This means that if you use a config file in one of the |
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100 shared directories, savegames will reside in the save/ directory next to the |
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101 openttd.cfg file there. |
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102 If you want savegames and screenshots in the directory where the OpenTTD binary |
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103 resides, simply have your config file in that location. But if you remove this |
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104 config file, savegames will still be in this directory (see notes in section 4.2) |
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105 |
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106 4.1) (Required) 3rd party files: |
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107 ---- --------------------------- |
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108 |
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109 Before you run OpenTTD, you need to put the game's datafiles into a data/ |
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110 directory which can be located in various places addressed in the following |
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111 section. |
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112 As OpenTTD makes use of the original TTD artwork you will need the files listed |
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113 below, which you can find on a Transport Tycoon Deluxe CD-ROM. |
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114 The Windows installer optionally can copy these files from that CD-ROM. |
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115 |
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116 List of the required files: |
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117 - sample.cat |
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118 - trg1r.grf |
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119 - trgcr.grf |
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120 - trghr.grf |
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121 - trgir.grf |
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122 - trgtr.grf |
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123 |
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124 Alternatively you can use the TTD GRF files from the DOS version: |
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125 - TRG1.GRF |
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126 - TRGC.GRF |
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127 - TRGH.GRF |
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128 - TRGI.GRF |
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129 - TRGT.GRF |
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130 |
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131 If you want the TTD music, copy the gm/ folder from the Windows version |
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132 of TTD to your OpenTTD folder (not your data folder - also explained in |
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133 the following sections). |
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134 |
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135 Do NOT copy files included with OpenTTD into "shared" directories (explained in |
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136 the following sections) as sooner or later you will run into graphical glitches |
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137 when using other versions of the game. |
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138 |
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139 4.2) OpenTTD directories |
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140 ---- ------------------------------- |
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141 |
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142 The TTD artwork files listed in the section 4.1 "(Required) 3rd party files" |
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143 can be placed in a few different locations: |
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144 1. The current working directory (from where you started OpenTTD) |
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145 2. Your personal directory |
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146 Windows: C:\Documents and Settings\<username>\My Documents\OpenTTD |
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147 Mac OSX: ~/Documents/OpenTTD |
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148 Linux: ~/.openttd |
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149 3. The shared directory |
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150 Windows: C:\Documents and Settings\All Users\Documents\OpenTTD |
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151 Mac OSX: /Library/Application Support/OpenTTD |
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152 Linux: not available |
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153 4. The binary directory (where the OpenTTD executable is) |
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154 Windows: C:\Program Files\OpenTTD |
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155 Linux: /usr/games |
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156 5. The installation directory (Linux only) |
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157 Linux: /usr/share/games/openttd |
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158 6. The application bundle (Mac OSX only) |
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159 It includes the OTTD files (grf+lng) and it will work as long as they aren't touched |
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160 |
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161 Notes: |
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162 - Linux in the previous list means .deb, but most paths should be similar for others. |
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163 - The previous search order is also used for newgrfs and openttd.cfg. |
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164 - If openttd.cfg is not found, then it will be created using the 2, 4, 1, 3, 5 order. |
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165 - Savegames will be relative to the config file only if there is no save/ |
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166 directory in paths with higher priority than the config file path, but |
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167 autosaves and screenshots will always be relative to the config file. |
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168 |
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169 The prefered setup: |
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170 Place 3rd party files in shared directory (or in personal directory if you don't |
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171 have write access on shared directory) and have your openttd.cfg config file in |
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172 personal directory (where the game will then also place savegames and screenshots). |
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173 |
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174 |
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175 4.3) Portable Installations (External Media): |
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176 ---- ---------------------------------------- |
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177 |
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178 You can install OpenTTD on external media so you can take it with you, i.e. |
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179 using a USB key, or a USB HDD, etc. |
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180 Create a directory where you shall store the game in (i.e. OpenTTD/). |
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181 Copy the binary (OpenTTD.exe, OpenTTD.app, openttd, etc), data/ and your |
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182 openttd.cfg to this directory. |
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183 You can copy binaries for any operating system into this directory, which will |
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184 allow you to play the game on nearly any computer you can attach the external |
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185 media to. |
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186 As always - additional grf files are stored in the data/ dir (for details, |
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187 again, see section 4.1). |
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188 |
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189 |
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190 5.0) OpenTTD features: |
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191 ---- ----------------- |
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192 |
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193 OpenTTD has a lot of features going beyond the original TTD emulation. |
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194 Unfortunately, there is currently no comprehensive list of features, but there |
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195 is a basic features list on the web, and some optional features can be |
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196 controlled through the Configure Patches dialog. We also implement some |
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197 features known from TTDPatch (http://www.ttdpatch.net/). |
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198 |
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199 Several important non-standard controls: |
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200 |
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201 * Use Ctrl to place semaphore signals |
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202 * Ingame console. More information at |
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203 http://wiki.openttd.org/index.php/Console |
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204 |
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205 |
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206 5.1) Logging of potentially dangerous actions: |
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207 ---- ---------------------------------------- |
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208 |
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209 OpenTTD is a complex program, and together with NewGRF, it may show a buggy |
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210 behaviour. But not only bugs in code can cause problems. There are several |
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211 ways to affect game state possibly resulting in program crash or multiplayer |
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212 desyncs. |
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213 Easier way would be to forbid all these unsafe actions, but that would affect |
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214 game usability for many players. We certainly do not want that. |
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215 However, we receive bugreports because of this. To reduce time spent with |
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216 solving these problems, these potentially unsafe actions are logged in |
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217 the savegame (including crash.sav). Log is stored in crash logs, too. |
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218 |
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219 Information logged: |
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220 |
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221 * Adding / removing / changing order of NewGRFs |
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222 * Changing NewGRF parameters, loading compatible NewGRF |
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223 * Changing game mode (scenario editor <-> normal game) |
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224 * Loading game saved in a different OTTD / TTDPatch / TTD version |
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225 * Running a modified OTTD build |
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226 * Changing patch settings affecting NewGRF behaviour (non-networksafe patches) |
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227 * Changing landscape (by cheat) |
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228 |
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229 No personal information is stored. |
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230 |
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231 You can show the gamelog by typing 'gamelog' in the console or by running |
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232 OpenTTD in debug mode. |
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233 |
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234 |
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235 6.0) Configuration File: |
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236 ---- ------------------- |
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237 The configuration file for OpenTTD (openttd.cfg) is in a simple Windows-like |
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238 .INI format. It's mostly undocumented. Almost all settings can be changed |
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239 ingame by using the 'Configure Patches' window. |
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240 |
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241 |
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242 7.0) Compiling: |
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243 ---- ---------- |
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244 Windows: |
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245 You need Microsoft Visual Studio .NET. Open the project file |
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246 and it should build automatically. In case you want to build with SDL support |
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247 you need to add WITH_SDL to the project settings. |
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248 PNG (WITH_PNG) and ZLIB (WITH_ZLIB) support is enabled by default. For these |
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249 to work you need their development files. For best results, download the |
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250 openttd-useful.zip file from SourceForge under the Files tab. Put the header |
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251 files into your compiler's include/ directory and the library (.lib) files |
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252 into the lib/ directory. |
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253 For more help with VS see docs/Readme_Windows_MSVC.txt. |
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254 |
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255 You can also build it using the Makefile with MSYS/MinGW or Cygwin/MinGW. |
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256 Please read the Makefile for more information. |
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257 |
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258 Solaris 10: |
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259 You need g++ (version 3 or higher), together with SDL. Installation of |
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260 libpng and zlib is recommended. For the first build it is required |
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261 to execute "bash configure" first. Note that ./configure does not work |
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262 yet. It is likely that you don't have a strip binary, so use the |
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263 --disable-strip option in that case. Fontconfig (>2.3.0) and freetype |
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264 are optional. "make run" will then run the program. |
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265 |
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266 Unix: |
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267 OpenTTD can be built with GNU "make". On non-GNU systems it's called "gmake". |
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268 However, for the first build one has to do a "./configure" first. |
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269 Note that you need SDL-devel 1.2.5 (or higher) to compile OpenTTD. |
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270 |
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271 MacOS X: |
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272 Use "make" or Xcode (which will then call make for you) |
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273 This will give you a binary for your CPU type (PPC/Intel) |
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274 However, for the first build one has to do a "./configure" first. |
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275 To make a universal binary type "./configure --enabled-universal" |
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276 instead of "./configure". |
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277 |
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278 BeOS: |
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279 Use "make", but do a "./configure" before the first build. |
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280 |
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281 FreeBSD: |
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282 You need the port devel/sdl12 for a non-dedicated build. |
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283 graphics/png is optional for screenshots in the PNG format. |
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284 Use "gmake", but do a "./configure" before the first build. |
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285 |
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286 OpenBSD: |
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287 Use "gmake", but do a "./configure" before the first build. |
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288 Note that you need the port devel/sdl to compile OpenTTD. |
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289 |
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290 MorphOS: |
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291 Use "make". However, for the first build one has to do a "./configure" first. |
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292 Note that you need the MorphOS SDK, latest libnix updates (else C++ parts of |
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293 OpenTTD will not build) and the powersdl.library SDK. Optionally libz, |
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294 libpng and freetype2 developer files. |
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295 |
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296 OS/2: |
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297 A comprehensive GNU build environment is required to build the OS/2 version. |
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298 See the docs/Readme_OS2.txt file for more information. |
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299 |
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300 |
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301 8.0) Translating: |
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302 ---- ------------------- |
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303 See http://www.openttd.org/translating.php for up-to-date information. |
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304 |
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305 The use of the online Translator service, located at |
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306 http://translator2.openttd.org/, is highly encouraged. For a username/password |
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307 combo you should contact the development team, either by mail, IRC or the |
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308 forums. The system is straightforward to use, and if you have any problems, |
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309 read the online help located there. |
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310 |
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311 If for some reason the website is down for a longer period of time, the |
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312 information below might be of help. |
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313 |
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314 8.1) Guidelines: |
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315 ---- ------------------- |
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316 Here are some translation guidelines which you should follow closely. |
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317 |
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318 * Please contact the development team before beginning the translation |
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319 process! This avoids double work, as someone else may have already |
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320 started translating to the same language. |
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321 |
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322 8.2) Translation: |
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323 ---- ------------------- |
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324 So, now that you've notified the development team about your intention to |
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325 translate (You did, right? Of course you did.) you can pick up english.txt |
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326 (found in the SVN repository under /lang) and translate. |
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327 |
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328 You must change the first two lines of the file appropriately: |
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329 |
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330 ##name English-Name-Of-Language |
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331 ##ownname Native-Name-Of-Language |
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332 |
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333 Note: Do not alter the following parts of the file: |
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334 |
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335 * String identifiers (the first word on each line) |
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336 * Parts of the strings which are in curly braces (such as {STRING}) |
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337 * Lines beginning with ## (such as ##id), other than the first two lines of |
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338 the file |
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339 |
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340 8.3) Previewing: |
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341 ---- ------------------- |
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342 In order to view the translation in the game, you need to compile your language |
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343 file with the strgen utility, which is now bundled with the game. |
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344 |
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345 strgen is a command-line utility. It takes the language filename as parameter. |
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346 Example: |
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347 |
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348 strgen lang/german.txt |
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349 |
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350 This results in compiling german.txt and produces another file named german.lng. |
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351 Any missing strings are replaced with the English strings. Note that it looks |
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352 for english.txt in the lang subdirectory, which is where your language file |
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353 should also be. |
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354 |
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355 That's all! You should now be able to select the language in the game options. |
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356 |
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357 9.0) Troubleshooting |
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358 ---- --------------- |
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359 |
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360 To see all startup options available to you, start OpenTTD with the |
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361 "./openttd -h" option. This might help you tweak some of the settings. |
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362 |
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363 If the game is acting strange and you feel adventurous you can try the |
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364 "-d [[<name>]=[<level>]" flag, where the higher levels will give you more |
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365 debugging output. The "name" variable can help you to display only some type of |
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366 debugging messages. This is mostly undocumented so best is to look in the |
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367 source code file debug.c for the various debugging types. For more information |
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368 look at http://wiki.openttd.org/index.php/Command_line. |
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369 |
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370 The most frequent problem is missing data files. Don't forget to put all GRF |
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371 files from TTD into your data/ folder including sample.cat! |
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372 |
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373 Under Windows 98 and lower it is impossible to use a dedicated server; it will |
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374 fail to start. Perhaps this is for the better because those OS's are not known |
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375 for their stability. |
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376 |
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377 With the added support for font-based text selecting a non-latin language will |
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378 result in garbage (lots of '?') shown on screen. Please open your configuration |
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379 file and add a desired font for small/medium/-and large_font. This can be a font |
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380 name like "Tahoma" or a path to a font. |
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381 |
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382 Any NewGRF file used in a game is stored inside the savegame and will refuse |
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383 to load if you don't have that grf file available. A list of missing files |
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384 will be output to the console at the moment, so use the '-d' flag (on windows) |
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385 to see this list. You just have to find the files (http://grfcrawler.tt-forums.net/) |
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386 put them in the data/ folder and you're set to go. |
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387 |
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388 X.X) Credits: |
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389 ---- -------- |
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390 The OpenTTD team (in alphabetical order): |
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391 Jean-Francois Claeys (Belugas) - GUI, newindustries and more |
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belugas <belugas@openttd.org>
parents:
8052
diff
changeset
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392 Bjarni Corfitzen (Bjarni) - MacOSX port, coder and vehicles |
3cb0afbc2249
(svn r11620) -Change: Some are going, some are coming, some we do not know exactly. Little update on the OpenTTD Team
belugas <belugas@openttd.org>
parents:
8052
diff
changeset
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393 Matthijs Kooijman (blathijs) - Pathfinder-guru, pool rework |
3cb0afbc2249
(svn r11620) -Change: Some are going, some are coming, some we do not know exactly. Little update on the OpenTTD Team
belugas <belugas@openttd.org>
parents:
8052
diff
changeset
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394 Loïc Guilloux (glx) - General coding |
8605
effdced88525
(svn r12187) -Add: frosch as dev. Last, but not least
belugas <belugas@openttd.org>
parents:
8600
diff
changeset
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395 Christoph Elsenhans (frosch) - General coding |
8059
3cb0afbc2249
(svn r11620) -Change: Some are going, some are coming, some we do not know exactly. Little update on the OpenTTD Team
belugas <belugas@openttd.org>
parents:
8052
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changeset
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396 Jaroslav Mazanec (KUDr) - YAPG (Yet Another Pathfinder God) ;) |
3cb0afbc2249
(svn r11620) -Change: Some are going, some are coming, some we do not know exactly. Little update on the OpenTTD Team
belugas <belugas@openttd.org>
parents:
8052
diff
changeset
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397 Jonathan Coome (Maedhros) - High priest of the newGRF Temple |
3cb0afbc2249
(svn r11620) -Change: Some are going, some are coming, some we do not know exactly. Little update on the OpenTTD Team
belugas <belugas@openttd.org>
parents:
8052
diff
changeset
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398 Attila Bán (MiHaMiX) - WebTranslator, Nightlies, Wiki and bugtracker host |
3cb0afbc2249
(svn r11620) -Change: Some are going, some are coming, some we do not know exactly. Little update on the OpenTTD Team
belugas <belugas@openttd.org>
parents:
8052
diff
changeset
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399 Owen Rudge (orudge) - Forum host, OS/2 port |
8184
060e78474842
(svn r11747) -Change: Return of the prodigal son (or something). Little update (but highly noticed) on the OpenTTD Team
belugas <belugas@openttd.org>
parents:
8059
diff
changeset
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400 Peter Nelson (peter1138) - Spiritual descendant from newGRF gods |
8059
3cb0afbc2249
(svn r11620) -Change: Some are going, some are coming, some we do not know exactly. Little update on the OpenTTD Team
belugas <belugas@openttd.org>
parents:
8052
diff
changeset
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401 Remko Bijker (Rubidium) - Lead coder and way more |
3cb0afbc2249
(svn r11620) -Change: Some are going, some are coming, some we do not know exactly. Little update on the OpenTTD Team
belugas <belugas@openttd.org>
parents:
8052
diff
changeset
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402 Benedikt Brüggemeier (skidd13) - Bug fixer and code reworker |
3cb0afbc2249
(svn r11620) -Change: Some are going, some are coming, some we do not know exactly. Little update on the OpenTTD Team
belugas <belugas@openttd.org>
parents:
8052
diff
changeset
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403 Zdenek Sojka (SmatZ) - Bug finder and fixer |
3cb0afbc2249
(svn r11620) -Change: Some are going, some are coming, some we do not know exactly. Little update on the OpenTTD Team
belugas <belugas@openttd.org>
parents:
8052
diff
changeset
|
404 |
3cb0afbc2249
(svn r11620) -Change: Some are going, some are coming, some we do not know exactly. Little update on the OpenTTD Team
belugas <belugas@openttd.org>
parents:
8052
diff
changeset
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405 Inactive Developers: |
1125
de436fc47e5f
(svn r1626) -Updated readme and credits list.
darkvater <darkvater@openttd.org>
parents:
1124
diff
changeset
|
406 Victor Fischer (Celestar) - Programming everywhere you need him to |
8059
3cb0afbc2249
(svn r11620) -Change: Some are going, some are coming, some we do not know exactly. Little update on the OpenTTD Team
belugas <belugas@openttd.org>
parents:
8052
diff
changeset
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407 Tamás Faragó (Darkvater) - Ex-Lead coder |
1125
de436fc47e5f
(svn r1626) -Updated readme and credits list.
darkvater <darkvater@openttd.org>
parents:
1124
diff
changeset
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408 Christoph Mallon (Tron) - Programmer, code correctness police |
de436fc47e5f
(svn r1626) -Updated readme and credits list.
darkvater <darkvater@openttd.org>
parents:
1124
diff
changeset
|
409 |
de436fc47e5f
(svn r1626) -Updated readme and credits list.
darkvater <darkvater@openttd.org>
parents:
1124
diff
changeset
|
410 Retired Developers: |
8059
3cb0afbc2249
(svn r11620) -Change: Some are going, some are coming, some we do not know exactly. Little update on the OpenTTD Team
belugas <belugas@openttd.org>
parents:
8052
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changeset
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411 Ludvig Strigeus (ludde) - OpenTTD author, main coder (0.1 - 0.3.3) |
3cb0afbc2249
(svn r11620) -Change: Some are going, some are coming, some we do not know exactly. Little update on the OpenTTD Team
belugas <belugas@openttd.org>
parents:
8052
diff
changeset
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412 Serge Paquet (vurlix) - Assistant project manager, coder (0.1 - 0.3.3) |
1703
2bd7418694e2
(svn r2207) - Update readme.txt about some windows compilation and troubleshooting running openttd without a soundcard.
Darkvater <Darkvater@openttd.org>
parents:
1694
diff
changeset
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413 Dominik Scherer (dominik81) - Lead programmer, GUI expert (0.3.0 - 0.3.6) |
7859
51d89ad22764
(svn r11409) -Update: as of now, I am a retired Developer, so mark me as such
truelight <truelight@openttd.org>
parents:
7686
diff
changeset
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414 Patric Stout (TrueLight) - Programmer, webhoster (0.3 - pre0.6) |
799
ca9bb7e58029
(svn r1269) - Updated changelog.txt and readme.txt for 0.3.5
truelight <truelight@openttd.org>
parents:
614
diff
changeset
|
415 |
0
fa6ee4d75c8a
(svn r1) Import of revision 975 of old (crashed) SVN
truelight <truelight@openttd.org>
parents:
diff
changeset
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416 Thanks to: |
5404
2a651add2378
(svn r7600) -Remove: out-dated documentation about console and Mandrake Readme.
rubidium <rubidium@openttd.org>
parents:
5397
diff
changeset
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417 Josef Drexler - For his great work on TTDPatch. |
2a651add2378
(svn r7600) -Remove: out-dated documentation about console and Mandrake Readme.
rubidium <rubidium@openttd.org>
parents:
5397
diff
changeset
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418 Marcin Grzegorczyk - For his TTDPatch work and documentation of TTD internals and graphics (signals and track foundations) |
2a651add2378
(svn r7600) -Remove: out-dated documentation about console and Mandrake Readme.
rubidium <rubidium@openttd.org>
parents:
5397
diff
changeset
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419 Petr Baudis (pasky) - Many patches, newgrf support, etc. |
8059
3cb0afbc2249
(svn r11620) -Change: Some are going, some are coming, some we do not know exactly. Little update on the OpenTTD Team
belugas <belugas@openttd.org>
parents:
8052
diff
changeset
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420 Simon Sasburg (HackyKid) - For the many bugfixes he has blessed us with |
5404
2a651add2378
(svn r7600) -Remove: out-dated documentation about console and Mandrake Readme.
rubidium <rubidium@openttd.org>
parents:
5397
diff
changeset
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421 Stefan Meißner (sign_de) - For his work on the console |
2a651add2378
(svn r7600) -Remove: out-dated documentation about console and Mandrake Readme.
rubidium <rubidium@openttd.org>
parents:
5397
diff
changeset
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422 Mike Ragsdale - OpenTTD installer |
2a651add2378
(svn r7600) -Remove: out-dated documentation about console and Mandrake Readme.
rubidium <rubidium@openttd.org>
parents:
5397
diff
changeset
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423 Cian Duffy (MYOB) - BeOS port / manual writing |
2a651add2378
(svn r7600) -Remove: out-dated documentation about console and Mandrake Readme.
rubidium <rubidium@openttd.org>
parents:
5397
diff
changeset
|
424 Christian Rosentreter (tokai) - MorphOS / AmigaOS port |
2a651add2378
(svn r7600) -Remove: out-dated documentation about console and Mandrake Readme.
rubidium <rubidium@openttd.org>
parents:
5397
diff
changeset
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425 Richard Kempton (RichK67) - Additional airports, initial TGP implementation |
2a651add2378
(svn r7600) -Remove: out-dated documentation about console and Mandrake Readme.
rubidium <rubidium@openttd.org>
parents:
5397
diff
changeset
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426 Michael Blunck - For revolutionizing TTD with awesome graphics |
2a651add2378
(svn r7600) -Remove: out-dated documentation about console and Mandrake Readme.
rubidium <rubidium@openttd.org>
parents:
5397
diff
changeset
|
427 George - Canal graphics |
6691
d2fb32d942f7
(svn r9923) -Add: support for Action 0 Road vehicles, property 1C, bit 0.
rubidium <rubidium@openttd.org>
parents:
6673
diff
changeset
|
428 David Dallaston (Pikka) - Tram tracks |
5404
2a651add2378
(svn r7600) -Remove: out-dated documentation about console and Mandrake Readme.
rubidium <rubidium@openttd.org>
parents:
5397
diff
changeset
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429 All Translators - For their support to make OpenTTD a truly international game |
2a651add2378
(svn r7600) -Remove: out-dated documentation about console and Mandrake Readme.
rubidium <rubidium@openttd.org>
parents:
5397
diff
changeset
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430 Bug Reporters - Thanks for all bug reports |
2a651add2378
(svn r7600) -Remove: out-dated documentation about console and Mandrake Readme.
rubidium <rubidium@openttd.org>
parents:
5397
diff
changeset
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431 Chris Sawyer - For an amazing game! |