Mercurial > hg > octave-jordi > gnulib-hg
annotate lib/obstack.c @ 650:b4ef1c1a0171
update FSF address in copyright
author | Jim Meyering <jim@meyering.net> |
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date | Mon, 15 Jul 1996 03:36:16 +0000 |
parents | 0f8efd187be0 |
children | d183d24934d4 |
rev | line source |
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334 | 1 /* obstack.c - subroutines used implicitly by object stack macros |
2 Copyright (C) 1988, 89, 90, 91, 92, 93, 94 Free Software Foundation, Inc. | |
3 | |
4 This program is free software; you can redistribute it and/or modify it | |
5 under the terms of the GNU General Public License as published by the | |
6 Free Software Foundation; either version 2, or (at your option) any | |
7 later version. | |
8 | |
9 This program is distributed in the hope that it will be useful, | |
10 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
12 GNU General Public License for more details. | |
13 | |
14 You should have received a copy of the GNU General Public License | |
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15 along with this program; if not, write to the Free Software Foundation, |
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16 Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ |
334 | 17 |
18 #include "obstack.h" | |
19 | |
20 /* This is just to get __GNU_LIBRARY__ defined. */ | |
21 #include <stdio.h> | |
22 | |
23 /* Comment out all this code if we are using the GNU C Library, and are not | |
24 actually compiling the library itself. This code is part of the GNU C | |
25 Library, but also included in many other GNU distributions. Compiling | |
26 and linking in this code is a waste when using the GNU C library | |
27 (especially if it is a shared library). Rather than having every GNU | |
28 program understand `configure --with-gnu-libc' and omit the object files, | |
29 it is simpler to just do this in the source for each such file. */ | |
30 | |
31 #if defined (_LIBC) || !defined (__GNU_LIBRARY__) | |
32 | |
33 | |
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34 #if defined (__STDC__) && __STDC__ |
334 | 35 #define POINTER void * |
36 #else | |
37 #define POINTER char * | |
38 #endif | |
39 | |
40 /* Determine default alignment. */ | |
41 struct fooalign {char x; double d;}; | |
42 #define DEFAULT_ALIGNMENT \ | |
43 ((PTR_INT_TYPE) ((char *)&((struct fooalign *) 0)->d - (char *)0)) | |
44 /* If malloc were really smart, it would round addresses to DEFAULT_ALIGNMENT. | |
45 But in fact it might be less smart and round addresses to as much as | |
46 DEFAULT_ROUNDING. So we prepare for it to do that. */ | |
47 union fooround {long x; double d;}; | |
48 #define DEFAULT_ROUNDING (sizeof (union fooround)) | |
49 | |
50 /* When we copy a long block of data, this is the unit to do it with. | |
51 On some machines, copying successive ints does not work; | |
52 in such a case, redefine COPYING_UNIT to `long' (if that works) | |
53 or `char' as a last resort. */ | |
54 #ifndef COPYING_UNIT | |
55 #define COPYING_UNIT int | |
56 #endif | |
57 | |
58 /* The non-GNU-C macros copy the obstack into this global variable | |
59 to avoid multiple evaluation. */ | |
60 | |
61 struct obstack *_obstack; | |
62 | |
63 /* Define a macro that either calls functions with the traditional malloc/free | |
64 calling interface, or calls functions with the mmalloc/mfree interface | |
65 (that adds an extra first argument), based on the state of use_extra_arg. | |
66 For free, do not use ?:, since some compilers, like the MIPS compilers, | |
67 do not allow (expr) ? void : void. */ | |
68 | |
69 #define CALL_CHUNKFUN(h, size) \ | |
70 (((h) -> use_extra_arg) \ | |
71 ? (*(h)->chunkfun) ((h)->extra_arg, (size)) \ | |
72 : (*(h)->chunkfun) ((size))) | |
73 | |
74 #define CALL_FREEFUN(h, old_chunk) \ | |
75 do { \ | |
76 if ((h) -> use_extra_arg) \ | |
77 (*(h)->freefun) ((h)->extra_arg, (old_chunk)); \ | |
78 else \ | |
79 (*(h)->freefun) ((old_chunk)); \ | |
80 } while (0) | |
81 | |
82 | |
83 /* Initialize an obstack H for use. Specify chunk size SIZE (0 means default). | |
84 Objects start on multiples of ALIGNMENT (0 means use default). | |
85 CHUNKFUN is the function to use to allocate chunks, | |
86 and FREEFUN the function to free them. | |
87 | |
88 Return nonzero if successful, zero if out of memory. | |
89 To recover from an out of memory error, | |
90 free up some memory, then call this again. */ | |
91 | |
92 int | |
93 _obstack_begin (h, size, alignment, chunkfun, freefun) | |
94 struct obstack *h; | |
95 int size; | |
96 int alignment; | |
97 POINTER (*chunkfun) (); | |
98 void (*freefun) (); | |
99 { | |
100 register struct _obstack_chunk* chunk; /* points to new chunk */ | |
101 | |
102 if (alignment == 0) | |
103 alignment = DEFAULT_ALIGNMENT; | |
104 if (size == 0) | |
105 /* Default size is what GNU malloc can fit in a 4096-byte block. */ | |
106 { | |
107 /* 12 is sizeof (mhead) and 4 is EXTRA from GNU malloc. | |
108 Use the values for range checking, because if range checking is off, | |
109 the extra bytes won't be missed terribly, but if range checking is on | |
110 and we used a larger request, a whole extra 4096 bytes would be | |
111 allocated. | |
112 | |
113 These number are irrelevant to the new GNU malloc. I suspect it is | |
114 less sensitive to the size of the request. */ | |
115 int extra = ((((12 + DEFAULT_ROUNDING - 1) & ~(DEFAULT_ROUNDING - 1)) | |
116 + 4 + DEFAULT_ROUNDING - 1) | |
117 & ~(DEFAULT_ROUNDING - 1)); | |
118 size = 4096 - extra; | |
119 } | |
120 | |
121 h->chunkfun = (struct _obstack_chunk * (*)()) chunkfun; | |
122 h->freefun = freefun; | |
123 h->chunk_size = size; | |
124 h->alignment_mask = alignment - 1; | |
125 h->use_extra_arg = 0; | |
126 | |
127 chunk = h->chunk = CALL_CHUNKFUN (h, h -> chunk_size); | |
128 if (!chunk) | |
129 { | |
130 h->alloc_failed = 1; | |
131 return 0; | |
132 } | |
133 h->alloc_failed = 0; | |
134 h->next_free = h->object_base = chunk->contents; | |
135 h->chunk_limit = chunk->limit | |
136 = (char *) chunk + h->chunk_size; | |
137 chunk->prev = 0; | |
138 /* The initial chunk now contains no empty object. */ | |
139 h->maybe_empty_object = 0; | |
140 return 1; | |
141 } | |
142 | |
143 int | |
144 _obstack_begin_1 (h, size, alignment, chunkfun, freefun, arg) | |
145 struct obstack *h; | |
146 int size; | |
147 int alignment; | |
148 POINTER (*chunkfun) (); | |
149 void (*freefun) (); | |
150 POINTER arg; | |
151 { | |
152 register struct _obstack_chunk* chunk; /* points to new chunk */ | |
153 | |
154 if (alignment == 0) | |
155 alignment = DEFAULT_ALIGNMENT; | |
156 if (size == 0) | |
157 /* Default size is what GNU malloc can fit in a 4096-byte block. */ | |
158 { | |
159 /* 12 is sizeof (mhead) and 4 is EXTRA from GNU malloc. | |
160 Use the values for range checking, because if range checking is off, | |
161 the extra bytes won't be missed terribly, but if range checking is on | |
162 and we used a larger request, a whole extra 4096 bytes would be | |
163 allocated. | |
164 | |
165 These number are irrelevant to the new GNU malloc. I suspect it is | |
166 less sensitive to the size of the request. */ | |
167 int extra = ((((12 + DEFAULT_ROUNDING - 1) & ~(DEFAULT_ROUNDING - 1)) | |
168 + 4 + DEFAULT_ROUNDING - 1) | |
169 & ~(DEFAULT_ROUNDING - 1)); | |
170 size = 4096 - extra; | |
171 } | |
172 | |
173 h->chunkfun = (struct _obstack_chunk * (*)()) chunkfun; | |
174 h->freefun = freefun; | |
175 h->chunk_size = size; | |
176 h->alignment_mask = alignment - 1; | |
177 h->extra_arg = arg; | |
178 h->use_extra_arg = 1; | |
179 | |
180 chunk = h->chunk = CALL_CHUNKFUN (h, h -> chunk_size); | |
181 if (!chunk) | |
182 { | |
183 h->alloc_failed = 1; | |
184 return 0; | |
185 } | |
186 h->alloc_failed = 0; | |
187 h->next_free = h->object_base = chunk->contents; | |
188 h->chunk_limit = chunk->limit | |
189 = (char *) chunk + h->chunk_size; | |
190 chunk->prev = 0; | |
191 /* The initial chunk now contains no empty object. */ | |
192 h->maybe_empty_object = 0; | |
193 return 1; | |
194 } | |
195 | |
196 /* Allocate a new current chunk for the obstack *H | |
197 on the assumption that LENGTH bytes need to be added | |
198 to the current object, or a new object of length LENGTH allocated. | |
199 Copies any partial object from the end of the old chunk | |
200 to the beginning of the new one. */ | |
201 | |
202 void | |
203 _obstack_newchunk (h, length) | |
204 struct obstack *h; | |
205 int length; | |
206 { | |
207 register struct _obstack_chunk* old_chunk = h->chunk; | |
208 register struct _obstack_chunk* new_chunk; | |
209 register long new_size; | |
210 register int obj_size = h->next_free - h->object_base; | |
211 register int i; | |
212 int already; | |
213 | |
214 /* Compute size for new chunk. */ | |
215 new_size = (obj_size + length) + (obj_size >> 3) + 100; | |
216 if (new_size < h->chunk_size) | |
217 new_size = h->chunk_size; | |
218 | |
219 /* Allocate and initialize the new chunk. */ | |
220 new_chunk = CALL_CHUNKFUN (h, new_size); | |
221 if (!new_chunk) | |
222 { | |
223 h->alloc_failed = 1; | |
224 return; | |
225 } | |
226 h->alloc_failed = 0; | |
227 h->chunk = new_chunk; | |
228 new_chunk->prev = old_chunk; | |
229 new_chunk->limit = h->chunk_limit = (char *) new_chunk + new_size; | |
230 | |
231 /* Move the existing object to the new chunk. | |
232 Word at a time is fast and is safe if the object | |
233 is sufficiently aligned. */ | |
234 if (h->alignment_mask + 1 >= DEFAULT_ALIGNMENT) | |
235 { | |
236 for (i = obj_size / sizeof (COPYING_UNIT) - 1; | |
237 i >= 0; i--) | |
238 ((COPYING_UNIT *)new_chunk->contents)[i] | |
239 = ((COPYING_UNIT *)h->object_base)[i]; | |
240 /* We used to copy the odd few remaining bytes as one extra COPYING_UNIT, | |
241 but that can cross a page boundary on a machine | |
242 which does not do strict alignment for COPYING_UNITS. */ | |
243 already = obj_size / sizeof (COPYING_UNIT) * sizeof (COPYING_UNIT); | |
244 } | |
245 else | |
246 already = 0; | |
247 /* Copy remaining bytes one by one. */ | |
248 for (i = already; i < obj_size; i++) | |
249 new_chunk->contents[i] = h->object_base[i]; | |
250 | |
251 /* If the object just copied was the only data in OLD_CHUNK, | |
252 free that chunk and remove it from the chain. | |
253 But not if that chunk might contain an empty object. */ | |
254 if (h->object_base == old_chunk->contents && ! h->maybe_empty_object) | |
255 { | |
256 new_chunk->prev = old_chunk->prev; | |
257 CALL_FREEFUN (h, old_chunk); | |
258 } | |
259 | |
260 h->object_base = new_chunk->contents; | |
261 h->next_free = h->object_base + obj_size; | |
262 /* The new chunk certainly contains no empty object yet. */ | |
263 h->maybe_empty_object = 0; | |
264 } | |
265 | |
266 /* Return nonzero if object OBJ has been allocated from obstack H. | |
267 This is here for debugging. | |
268 If you use it in a program, you are probably losing. */ | |
269 | |
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b4ef1c1a0171
update FSF address in copyright
Jim Meyering <jim@meyering.net>
parents:
334
diff
changeset
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270 #if defined (__STDC__) && __STDC__ |
334 | 271 /* Suppress -Wmissing-prototypes warning. We don't want to declare this in |
272 obstack.h because it is just for debugging. */ | |
273 int _obstack_allocated_p (struct obstack *h, POINTER obj); | |
274 #endif | |
275 | |
276 int | |
277 _obstack_allocated_p (h, obj) | |
278 struct obstack *h; | |
279 POINTER obj; | |
280 { | |
281 register struct _obstack_chunk* lp; /* below addr of any objects in this chunk */ | |
282 register struct _obstack_chunk* plp; /* point to previous chunk if any */ | |
283 | |
284 lp = (h)->chunk; | |
285 /* We use >= rather than > since the object cannot be exactly at | |
286 the beginning of the chunk but might be an empty object exactly | |
287 at the end of an adjacent chunk. */ | |
288 while (lp != 0 && ((POINTER)lp >= obj || (POINTER)(lp)->limit < obj)) | |
289 { | |
290 plp = lp->prev; | |
291 lp = plp; | |
292 } | |
293 return lp != 0; | |
294 } | |
295 | |
296 /* Free objects in obstack H, including OBJ and everything allocate | |
297 more recently than OBJ. If OBJ is zero, free everything in H. */ | |
298 | |
299 #undef obstack_free | |
300 | |
301 /* This function has two names with identical definitions. | |
302 This is the first one, called from non-ANSI code. */ | |
303 | |
304 void | |
305 _obstack_free (h, obj) | |
306 struct obstack *h; | |
307 POINTER obj; | |
308 { | |
309 register struct _obstack_chunk* lp; /* below addr of any objects in this chunk */ | |
310 register struct _obstack_chunk* plp; /* point to previous chunk if any */ | |
311 | |
312 lp = h->chunk; | |
313 /* We use >= because there cannot be an object at the beginning of a chunk. | |
314 But there can be an empty object at that address | |
315 at the end of another chunk. */ | |
316 while (lp != 0 && ((POINTER)lp >= obj || (POINTER)(lp)->limit < obj)) | |
317 { | |
318 plp = lp->prev; | |
319 CALL_FREEFUN (h, lp); | |
320 lp = plp; | |
321 /* If we switch chunks, we can't tell whether the new current | |
322 chunk contains an empty object, so assume that it may. */ | |
323 h->maybe_empty_object = 1; | |
324 } | |
325 if (lp) | |
326 { | |
327 h->object_base = h->next_free = (char *)(obj); | |
328 h->chunk_limit = lp->limit; | |
329 h->chunk = lp; | |
330 } | |
331 else if (obj != 0) | |
332 /* obj is not in any of the chunks! */ | |
333 abort (); | |
334 } | |
335 | |
336 /* This function is used from ANSI code. */ | |
337 | |
338 void | |
339 obstack_free (h, obj) | |
340 struct obstack *h; | |
341 POINTER obj; | |
342 { | |
343 register struct _obstack_chunk* lp; /* below addr of any objects in this chunk */ | |
344 register struct _obstack_chunk* plp; /* point to previous chunk if any */ | |
345 | |
346 lp = h->chunk; | |
347 /* We use >= because there cannot be an object at the beginning of a chunk. | |
348 But there can be an empty object at that address | |
349 at the end of another chunk. */ | |
350 while (lp != 0 && ((POINTER)lp >= obj || (POINTER)(lp)->limit < obj)) | |
351 { | |
352 plp = lp->prev; | |
353 CALL_FREEFUN (h, lp); | |
354 lp = plp; | |
355 /* If we switch chunks, we can't tell whether the new current | |
356 chunk contains an empty object, so assume that it may. */ | |
357 h->maybe_empty_object = 1; | |
358 } | |
359 if (lp) | |
360 { | |
361 h->object_base = h->next_free = (char *)(obj); | |
362 h->chunk_limit = lp->limit; | |
363 h->chunk = lp; | |
364 } | |
365 else if (obj != 0) | |
366 /* obj is not in any of the chunks! */ | |
367 abort (); | |
368 } | |
369 | |
370 #if 0 | |
371 /* These are now turned off because the applications do not use it | |
372 and it uses bcopy via obstack_grow, which causes trouble on sysV. */ | |
373 | |
374 /* Now define the functional versions of the obstack macros. | |
375 Define them to simply use the corresponding macros to do the job. */ | |
376 | |
650
b4ef1c1a0171
update FSF address in copyright
Jim Meyering <jim@meyering.net>
parents:
334
diff
changeset
|
377 #if defined (__STDC__) && __STDC__ |
334 | 378 /* These function definitions do not work with non-ANSI preprocessors; |
379 they won't pass through the macro names in parentheses. */ | |
380 | |
381 /* The function names appear in parentheses in order to prevent | |
382 the macro-definitions of the names from being expanded there. */ | |
383 | |
384 POINTER (obstack_base) (obstack) | |
385 struct obstack *obstack; | |
386 { | |
387 return obstack_base (obstack); | |
388 } | |
389 | |
390 POINTER (obstack_next_free) (obstack) | |
391 struct obstack *obstack; | |
392 { | |
393 return obstack_next_free (obstack); | |
394 } | |
395 | |
396 int (obstack_object_size) (obstack) | |
397 struct obstack *obstack; | |
398 { | |
399 return obstack_object_size (obstack); | |
400 } | |
401 | |
402 int (obstack_room) (obstack) | |
403 struct obstack *obstack; | |
404 { | |
405 return obstack_room (obstack); | |
406 } | |
407 | |
408 void (obstack_grow) (obstack, pointer, length) | |
409 struct obstack *obstack; | |
410 POINTER pointer; | |
411 int length; | |
412 { | |
413 obstack_grow (obstack, pointer, length); | |
414 } | |
415 | |
416 void (obstack_grow0) (obstack, pointer, length) | |
417 struct obstack *obstack; | |
418 POINTER pointer; | |
419 int length; | |
420 { | |
421 obstack_grow0 (obstack, pointer, length); | |
422 } | |
423 | |
424 void (obstack_1grow) (obstack, character) | |
425 struct obstack *obstack; | |
426 int character; | |
427 { | |
428 obstack_1grow (obstack, character); | |
429 } | |
430 | |
431 void (obstack_blank) (obstack, length) | |
432 struct obstack *obstack; | |
433 int length; | |
434 { | |
435 obstack_blank (obstack, length); | |
436 } | |
437 | |
438 void (obstack_1grow_fast) (obstack, character) | |
439 struct obstack *obstack; | |
440 int character; | |
441 { | |
442 obstack_1grow_fast (obstack, character); | |
443 } | |
444 | |
445 void (obstack_blank_fast) (obstack, length) | |
446 struct obstack *obstack; | |
447 int length; | |
448 { | |
449 obstack_blank_fast (obstack, length); | |
450 } | |
451 | |
452 POINTER (obstack_finish) (obstack) | |
453 struct obstack *obstack; | |
454 { | |
455 return obstack_finish (obstack); | |
456 } | |
457 | |
458 POINTER (obstack_alloc) (obstack, length) | |
459 struct obstack *obstack; | |
460 int length; | |
461 { | |
462 return obstack_alloc (obstack, length); | |
463 } | |
464 | |
465 POINTER (obstack_copy) (obstack, pointer, length) | |
466 struct obstack *obstack; | |
467 POINTER pointer; | |
468 int length; | |
469 { | |
470 return obstack_copy (obstack, pointer, length); | |
471 } | |
472 | |
473 POINTER (obstack_copy0) (obstack, pointer, length) | |
474 struct obstack *obstack; | |
475 POINTER pointer; | |
476 int length; | |
477 { | |
478 return obstack_copy0 (obstack, pointer, length); | |
479 } | |
480 | |
481 #endif /* __STDC__ */ | |
482 | |
483 #endif /* 0 */ | |
484 | |
485 #endif /* _LIBC or not __GNU_LIBRARY__. */ |