334
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1 /* obstack.c - subroutines used implicitly by object stack macros |
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2 Copyright (C) 1988, 89, 90, 91, 92, 93, 94 Free Software Foundation, Inc. |
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3 |
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4 This program is free software; you can redistribute it and/or modify it |
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5 under the terms of the GNU General Public License as published by the |
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6 Free Software Foundation; either version 2, or (at your option) any |
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7 later version. |
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8 |
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9 This program is distributed in the hope that it will be useful, |
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10 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 GNU General Public License for more details. |
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13 |
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14 You should have received a copy of the GNU General Public License |
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15 along with this program; if not, write to the Free Software |
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16 Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */ |
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17 |
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18 #include "obstack.h" |
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19 |
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20 /* This is just to get __GNU_LIBRARY__ defined. */ |
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21 #include <stdio.h> |
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22 |
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23 /* Comment out all this code if we are using the GNU C Library, and are not |
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24 actually compiling the library itself. This code is part of the GNU C |
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25 Library, but also included in many other GNU distributions. Compiling |
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26 and linking in this code is a waste when using the GNU C library |
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27 (especially if it is a shared library). Rather than having every GNU |
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28 program understand `configure --with-gnu-libc' and omit the object files, |
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29 it is simpler to just do this in the source for each such file. */ |
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30 |
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31 #if defined (_LIBC) || !defined (__GNU_LIBRARY__) |
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32 |
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33 |
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34 #ifdef __STDC__ |
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35 #define POINTER void * |
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36 #else |
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37 #define POINTER char * |
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38 #endif |
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39 |
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40 /* Determine default alignment. */ |
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41 struct fooalign {char x; double d;}; |
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42 #define DEFAULT_ALIGNMENT \ |
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43 ((PTR_INT_TYPE) ((char *)&((struct fooalign *) 0)->d - (char *)0)) |
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44 /* If malloc were really smart, it would round addresses to DEFAULT_ALIGNMENT. |
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45 But in fact it might be less smart and round addresses to as much as |
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46 DEFAULT_ROUNDING. So we prepare for it to do that. */ |
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47 union fooround {long x; double d;}; |
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48 #define DEFAULT_ROUNDING (sizeof (union fooround)) |
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49 |
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50 /* When we copy a long block of data, this is the unit to do it with. |
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51 On some machines, copying successive ints does not work; |
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52 in such a case, redefine COPYING_UNIT to `long' (if that works) |
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53 or `char' as a last resort. */ |
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54 #ifndef COPYING_UNIT |
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55 #define COPYING_UNIT int |
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56 #endif |
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57 |
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58 /* The non-GNU-C macros copy the obstack into this global variable |
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59 to avoid multiple evaluation. */ |
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60 |
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61 struct obstack *_obstack; |
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62 |
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63 /* Define a macro that either calls functions with the traditional malloc/free |
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64 calling interface, or calls functions with the mmalloc/mfree interface |
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65 (that adds an extra first argument), based on the state of use_extra_arg. |
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66 For free, do not use ?:, since some compilers, like the MIPS compilers, |
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67 do not allow (expr) ? void : void. */ |
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68 |
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69 #define CALL_CHUNKFUN(h, size) \ |
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70 (((h) -> use_extra_arg) \ |
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71 ? (*(h)->chunkfun) ((h)->extra_arg, (size)) \ |
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72 : (*(h)->chunkfun) ((size))) |
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73 |
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74 #define CALL_FREEFUN(h, old_chunk) \ |
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75 do { \ |
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76 if ((h) -> use_extra_arg) \ |
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77 (*(h)->freefun) ((h)->extra_arg, (old_chunk)); \ |
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78 else \ |
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79 (*(h)->freefun) ((old_chunk)); \ |
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80 } while (0) |
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81 |
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82 |
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83 /* Initialize an obstack H for use. Specify chunk size SIZE (0 means default). |
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84 Objects start on multiples of ALIGNMENT (0 means use default). |
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85 CHUNKFUN is the function to use to allocate chunks, |
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86 and FREEFUN the function to free them. |
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87 |
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88 Return nonzero if successful, zero if out of memory. |
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89 To recover from an out of memory error, |
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90 free up some memory, then call this again. */ |
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91 |
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92 int |
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93 _obstack_begin (h, size, alignment, chunkfun, freefun) |
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94 struct obstack *h; |
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95 int size; |
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96 int alignment; |
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97 POINTER (*chunkfun) (); |
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98 void (*freefun) (); |
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99 { |
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100 register struct _obstack_chunk* chunk; /* points to new chunk */ |
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101 |
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102 if (alignment == 0) |
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103 alignment = DEFAULT_ALIGNMENT; |
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104 if (size == 0) |
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105 /* Default size is what GNU malloc can fit in a 4096-byte block. */ |
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106 { |
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107 /* 12 is sizeof (mhead) and 4 is EXTRA from GNU malloc. |
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108 Use the values for range checking, because if range checking is off, |
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109 the extra bytes won't be missed terribly, but if range checking is on |
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110 and we used a larger request, a whole extra 4096 bytes would be |
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111 allocated. |
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112 |
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113 These number are irrelevant to the new GNU malloc. I suspect it is |
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114 less sensitive to the size of the request. */ |
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115 int extra = ((((12 + DEFAULT_ROUNDING - 1) & ~(DEFAULT_ROUNDING - 1)) |
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116 + 4 + DEFAULT_ROUNDING - 1) |
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117 & ~(DEFAULT_ROUNDING - 1)); |
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118 size = 4096 - extra; |
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119 } |
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120 |
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121 h->chunkfun = (struct _obstack_chunk * (*)()) chunkfun; |
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122 h->freefun = freefun; |
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123 h->chunk_size = size; |
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124 h->alignment_mask = alignment - 1; |
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125 h->use_extra_arg = 0; |
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126 |
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127 chunk = h->chunk = CALL_CHUNKFUN (h, h -> chunk_size); |
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128 if (!chunk) |
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129 { |
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130 h->alloc_failed = 1; |
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131 return 0; |
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132 } |
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133 h->alloc_failed = 0; |
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134 h->next_free = h->object_base = chunk->contents; |
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135 h->chunk_limit = chunk->limit |
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136 = (char *) chunk + h->chunk_size; |
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137 chunk->prev = 0; |
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138 /* The initial chunk now contains no empty object. */ |
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139 h->maybe_empty_object = 0; |
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140 return 1; |
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141 } |
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142 |
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143 int |
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144 _obstack_begin_1 (h, size, alignment, chunkfun, freefun, arg) |
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145 struct obstack *h; |
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146 int size; |
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147 int alignment; |
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148 POINTER (*chunkfun) (); |
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149 void (*freefun) (); |
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150 POINTER arg; |
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151 { |
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152 register struct _obstack_chunk* chunk; /* points to new chunk */ |
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153 |
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154 if (alignment == 0) |
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155 alignment = DEFAULT_ALIGNMENT; |
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156 if (size == 0) |
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157 /* Default size is what GNU malloc can fit in a 4096-byte block. */ |
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158 { |
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159 /* 12 is sizeof (mhead) and 4 is EXTRA from GNU malloc. |
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160 Use the values for range checking, because if range checking is off, |
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161 the extra bytes won't be missed terribly, but if range checking is on |
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162 and we used a larger request, a whole extra 4096 bytes would be |
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163 allocated. |
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164 |
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165 These number are irrelevant to the new GNU malloc. I suspect it is |
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166 less sensitive to the size of the request. */ |
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167 int extra = ((((12 + DEFAULT_ROUNDING - 1) & ~(DEFAULT_ROUNDING - 1)) |
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168 + 4 + DEFAULT_ROUNDING - 1) |
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169 & ~(DEFAULT_ROUNDING - 1)); |
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170 size = 4096 - extra; |
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171 } |
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172 |
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173 h->chunkfun = (struct _obstack_chunk * (*)()) chunkfun; |
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174 h->freefun = freefun; |
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175 h->chunk_size = size; |
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176 h->alignment_mask = alignment - 1; |
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177 h->extra_arg = arg; |
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178 h->use_extra_arg = 1; |
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179 |
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180 chunk = h->chunk = CALL_CHUNKFUN (h, h -> chunk_size); |
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181 if (!chunk) |
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182 { |
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183 h->alloc_failed = 1; |
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184 return 0; |
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185 } |
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186 h->alloc_failed = 0; |
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187 h->next_free = h->object_base = chunk->contents; |
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188 h->chunk_limit = chunk->limit |
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189 = (char *) chunk + h->chunk_size; |
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190 chunk->prev = 0; |
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191 /* The initial chunk now contains no empty object. */ |
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192 h->maybe_empty_object = 0; |
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193 return 1; |
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194 } |
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195 |
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196 /* Allocate a new current chunk for the obstack *H |
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197 on the assumption that LENGTH bytes need to be added |
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198 to the current object, or a new object of length LENGTH allocated. |
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199 Copies any partial object from the end of the old chunk |
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200 to the beginning of the new one. */ |
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201 |
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202 void |
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203 _obstack_newchunk (h, length) |
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204 struct obstack *h; |
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205 int length; |
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206 { |
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207 register struct _obstack_chunk* old_chunk = h->chunk; |
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208 register struct _obstack_chunk* new_chunk; |
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209 register long new_size; |
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210 register int obj_size = h->next_free - h->object_base; |
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211 register int i; |
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212 int already; |
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213 |
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214 /* Compute size for new chunk. */ |
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215 new_size = (obj_size + length) + (obj_size >> 3) + 100; |
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216 if (new_size < h->chunk_size) |
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217 new_size = h->chunk_size; |
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218 |
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219 /* Allocate and initialize the new chunk. */ |
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220 new_chunk = CALL_CHUNKFUN (h, new_size); |
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221 if (!new_chunk) |
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222 { |
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223 h->alloc_failed = 1; |
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224 return; |
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225 } |
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226 h->alloc_failed = 0; |
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227 h->chunk = new_chunk; |
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228 new_chunk->prev = old_chunk; |
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229 new_chunk->limit = h->chunk_limit = (char *) new_chunk + new_size; |
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230 |
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231 /* Move the existing object to the new chunk. |
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232 Word at a time is fast and is safe if the object |
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233 is sufficiently aligned. */ |
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234 if (h->alignment_mask + 1 >= DEFAULT_ALIGNMENT) |
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235 { |
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236 for (i = obj_size / sizeof (COPYING_UNIT) - 1; |
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237 i >= 0; i--) |
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238 ((COPYING_UNIT *)new_chunk->contents)[i] |
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239 = ((COPYING_UNIT *)h->object_base)[i]; |
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240 /* We used to copy the odd few remaining bytes as one extra COPYING_UNIT, |
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241 but that can cross a page boundary on a machine |
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242 which does not do strict alignment for COPYING_UNITS. */ |
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243 already = obj_size / sizeof (COPYING_UNIT) * sizeof (COPYING_UNIT); |
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244 } |
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245 else |
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246 already = 0; |
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247 /* Copy remaining bytes one by one. */ |
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248 for (i = already; i < obj_size; i++) |
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249 new_chunk->contents[i] = h->object_base[i]; |
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250 |
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251 /* If the object just copied was the only data in OLD_CHUNK, |
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252 free that chunk and remove it from the chain. |
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253 But not if that chunk might contain an empty object. */ |
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254 if (h->object_base == old_chunk->contents && ! h->maybe_empty_object) |
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255 { |
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256 new_chunk->prev = old_chunk->prev; |
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257 CALL_FREEFUN (h, old_chunk); |
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258 } |
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259 |
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260 h->object_base = new_chunk->contents; |
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261 h->next_free = h->object_base + obj_size; |
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262 /* The new chunk certainly contains no empty object yet. */ |
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263 h->maybe_empty_object = 0; |
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264 } |
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265 |
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266 /* Return nonzero if object OBJ has been allocated from obstack H. |
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267 This is here for debugging. |
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268 If you use it in a program, you are probably losing. */ |
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269 |
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270 #ifdef __STDC__ |
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271 /* Suppress -Wmissing-prototypes warning. We don't want to declare this in |
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272 obstack.h because it is just for debugging. */ |
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273 int _obstack_allocated_p (struct obstack *h, POINTER obj); |
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274 #endif |
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275 |
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276 int |
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277 _obstack_allocated_p (h, obj) |
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278 struct obstack *h; |
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279 POINTER obj; |
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280 { |
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281 register struct _obstack_chunk* lp; /* below addr of any objects in this chunk */ |
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282 register struct _obstack_chunk* plp; /* point to previous chunk if any */ |
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283 |
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284 lp = (h)->chunk; |
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285 /* We use >= rather than > since the object cannot be exactly at |
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286 the beginning of the chunk but might be an empty object exactly |
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287 at the end of an adjacent chunk. */ |
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288 while (lp != 0 && ((POINTER)lp >= obj || (POINTER)(lp)->limit < obj)) |
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289 { |
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290 plp = lp->prev; |
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291 lp = plp; |
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292 } |
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293 return lp != 0; |
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294 } |
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295 |
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296 /* Free objects in obstack H, including OBJ and everything allocate |
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297 more recently than OBJ. If OBJ is zero, free everything in H. */ |
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298 |
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299 #undef obstack_free |
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300 |
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301 /* This function has two names with identical definitions. |
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302 This is the first one, called from non-ANSI code. */ |
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303 |
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304 void |
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305 _obstack_free (h, obj) |
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306 struct obstack *h; |
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307 POINTER obj; |
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308 { |
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309 register struct _obstack_chunk* lp; /* below addr of any objects in this chunk */ |
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310 register struct _obstack_chunk* plp; /* point to previous chunk if any */ |
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311 |
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312 lp = h->chunk; |
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313 /* We use >= because there cannot be an object at the beginning of a chunk. |
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314 But there can be an empty object at that address |
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315 at the end of another chunk. */ |
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316 while (lp != 0 && ((POINTER)lp >= obj || (POINTER)(lp)->limit < obj)) |
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317 { |
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318 plp = lp->prev; |
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319 CALL_FREEFUN (h, lp); |
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320 lp = plp; |
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321 /* If we switch chunks, we can't tell whether the new current |
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322 chunk contains an empty object, so assume that it may. */ |
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323 h->maybe_empty_object = 1; |
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324 } |
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325 if (lp) |
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326 { |
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327 h->object_base = h->next_free = (char *)(obj); |
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328 h->chunk_limit = lp->limit; |
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329 h->chunk = lp; |
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330 } |
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331 else if (obj != 0) |
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332 /* obj is not in any of the chunks! */ |
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333 abort (); |
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334 } |
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335 |
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336 /* This function is used from ANSI code. */ |
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337 |
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338 void |
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339 obstack_free (h, obj) |
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340 struct obstack *h; |
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341 POINTER obj; |
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342 { |
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343 register struct _obstack_chunk* lp; /* below addr of any objects in this chunk */ |
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344 register struct _obstack_chunk* plp; /* point to previous chunk if any */ |
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345 |
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346 lp = h->chunk; |
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347 /* We use >= because there cannot be an object at the beginning of a chunk. |
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348 But there can be an empty object at that address |
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349 at the end of another chunk. */ |
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350 while (lp != 0 && ((POINTER)lp >= obj || (POINTER)(lp)->limit < obj)) |
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351 { |
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352 plp = lp->prev; |
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353 CALL_FREEFUN (h, lp); |
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354 lp = plp; |
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355 /* If we switch chunks, we can't tell whether the new current |
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356 chunk contains an empty object, so assume that it may. */ |
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357 h->maybe_empty_object = 1; |
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358 } |
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359 if (lp) |
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360 { |
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361 h->object_base = h->next_free = (char *)(obj); |
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362 h->chunk_limit = lp->limit; |
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363 h->chunk = lp; |
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364 } |
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365 else if (obj != 0) |
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366 /* obj is not in any of the chunks! */ |
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367 abort (); |
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368 } |
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369 |
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370 #if 0 |
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371 /* These are now turned off because the applications do not use it |
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372 and it uses bcopy via obstack_grow, which causes trouble on sysV. */ |
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373 |
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374 /* Now define the functional versions of the obstack macros. |
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375 Define them to simply use the corresponding macros to do the job. */ |
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376 |
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377 #ifdef __STDC__ |
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378 /* These function definitions do not work with non-ANSI preprocessors; |
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379 they won't pass through the macro names in parentheses. */ |
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380 |
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381 /* The function names appear in parentheses in order to prevent |
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382 the macro-definitions of the names from being expanded there. */ |
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383 |
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384 POINTER (obstack_base) (obstack) |
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385 struct obstack *obstack; |
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386 { |
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387 return obstack_base (obstack); |
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388 } |
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389 |
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390 POINTER (obstack_next_free) (obstack) |
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391 struct obstack *obstack; |
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392 { |
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393 return obstack_next_free (obstack); |
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394 } |
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395 |
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396 int (obstack_object_size) (obstack) |
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397 struct obstack *obstack; |
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398 { |
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399 return obstack_object_size (obstack); |
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400 } |
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401 |
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402 int (obstack_room) (obstack) |
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403 struct obstack *obstack; |
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404 { |
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405 return obstack_room (obstack); |
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406 } |
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407 |
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408 void (obstack_grow) (obstack, pointer, length) |
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409 struct obstack *obstack; |
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410 POINTER pointer; |
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411 int length; |
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412 { |
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413 obstack_grow (obstack, pointer, length); |
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414 } |
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415 |
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416 void (obstack_grow0) (obstack, pointer, length) |
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417 struct obstack *obstack; |
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418 POINTER pointer; |
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419 int length; |
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420 { |
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421 obstack_grow0 (obstack, pointer, length); |
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422 } |
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423 |
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424 void (obstack_1grow) (obstack, character) |
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425 struct obstack *obstack; |
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426 int character; |
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427 { |
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428 obstack_1grow (obstack, character); |
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429 } |
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430 |
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431 void (obstack_blank) (obstack, length) |
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432 struct obstack *obstack; |
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433 int length; |
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434 { |
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435 obstack_blank (obstack, length); |
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436 } |
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437 |
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438 void (obstack_1grow_fast) (obstack, character) |
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439 struct obstack *obstack; |
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440 int character; |
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441 { |
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442 obstack_1grow_fast (obstack, character); |
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443 } |
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444 |
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445 void (obstack_blank_fast) (obstack, length) |
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446 struct obstack *obstack; |
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447 int length; |
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448 { |
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449 obstack_blank_fast (obstack, length); |
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450 } |
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451 |
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452 POINTER (obstack_finish) (obstack) |
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453 struct obstack *obstack; |
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454 { |
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455 return obstack_finish (obstack); |
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456 } |
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457 |
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458 POINTER (obstack_alloc) (obstack, length) |
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459 struct obstack *obstack; |
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460 int length; |
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461 { |
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462 return obstack_alloc (obstack, length); |
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463 } |
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464 |
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465 POINTER (obstack_copy) (obstack, pointer, length) |
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466 struct obstack *obstack; |
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467 POINTER pointer; |
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468 int length; |
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469 { |
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470 return obstack_copy (obstack, pointer, length); |
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471 } |
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472 |
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473 POINTER (obstack_copy0) (obstack, pointer, length) |
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474 struct obstack *obstack; |
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475 POINTER pointer; |
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476 int length; |
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477 { |
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478 return obstack_copy0 (obstack, pointer, length); |
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479 } |
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480 |
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481 #endif /* __STDC__ */ |
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482 |
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483 #endif /* 0 */ |
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484 |
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485 #endif /* _LIBC or not __GNU_LIBRARY__. */ |