Mercurial > hg > openttd
changeset 10184:fbd1b77a2509 draft
(svn r14395) -Fix [FS#2285]: crashes and GUI desyncs when order is deleted/modified while the timetable window is open
-Fix: close any dropdown and child windows in the Order and Timetable windows when selected order is deselected, deleted, ...
author | smatz <smatz@openttd.org> |
---|---|
date | Wed, 24 Sep 2008 16:40:06 +0000 |
parents | 1864bae27087 |
children | c1ef0b49a1cd |
files | src/order_cmd.cpp src/order_func.h src/order_gui.cpp src/ship_cmd.cpp src/timetable_gui.cpp src/vehicle.cpp src/vehicle_base.h src/vehicle_gui.cpp src/vehicle_gui.h src/window.cpp src/window_gui.h |
diffstat | 11 files changed, 208 insertions(+), 77 deletions(-) [+] |
line wrap: on
line diff
--- a/src/order_cmd.cpp +++ b/src/order_cmd.cpp @@ -231,9 +231,17 @@ * Updates the widgets of a vehicle which contains the order-data * */ -void InvalidateVehicleOrder(const Vehicle *v) +void InvalidateVehicleOrder(const Vehicle *v, int data) { - InvalidateWindow(WC_VEHICLE_VIEW, v->index); + InvalidateWindow(WC_VEHICLE_VIEW, v->index); + + if (data != 0) { + /* Calls SetDirty() too */ + InvalidateWindowData(WC_VEHICLE_ORDERS, v->index, data); + InvalidateWindowData(WC_VEHICLE_TIMETABLE, v->index, data); + return; + } + InvalidateWindow(WC_VEHICLE_ORDERS, v->index); InvalidateWindow(WC_VEHICLE_TIMETABLE, v->index); } @@ -558,7 +566,7 @@ u->cur_order_index = cur; } /* Update any possible open window of the vehicle */ - InvalidateVehicleOrder(u); + InvalidateVehicleOrder(u, INVALID_VEH_ORDER_ID | (sel_ord << 8)); } /* As we insert an order, the order to skip to will be 'wrong'. */ @@ -592,7 +600,7 @@ { if (flags & DC_EXEC) { DeleteVehicleOrders(dst); - InvalidateVehicleOrder(dst); + InvalidateVehicleOrder(dst, -1); InvalidateWindowClassesData(GetWindowClassForVehicleType(dst->type), 0); } return CommandCost(); @@ -664,7 +672,7 @@ } /* Update any possible open window of the vehicle */ - InvalidateVehicleOrder(u); + InvalidateVehicleOrder(u, sel_ord | (INVALID_VEH_ORDER_ID << 8)); } /* As we delete an order, the order to skip to will be 'wrong'. */ @@ -714,7 +722,7 @@ if (v->current_order.IsType(OT_LOADING)) v->LeaveStation(); - InvalidateVehicleOrder(v); + InvalidateVehicleOrder(v, 0); } /* We have an aircraft/ship, they have a mini-schedule, so update them all */ @@ -800,7 +808,7 @@ assert(v->orders == u->orders); /* Update any possible open window of the vehicle */ - InvalidateVehicleOrder(u); + InvalidateVehicleOrder(u, moving_order | (target_order << 8)); } /* As we move an order, the order to skip to will be 'wrong'. */ @@ -1022,7 +1030,7 @@ u->current_order.GetLoadType() != order->GetLoadType()) { u->current_order.SetLoadType(order->GetLoadType()); } - InvalidateVehicleOrder(u); + InvalidateVehicleOrder(u, 0); } } @@ -1080,8 +1088,8 @@ /* Link this vehicle in the shared-list */ dst->AddToShared(src); - InvalidateVehicleOrder(dst); - InvalidateVehicleOrder(src); + InvalidateVehicleOrder(dst, -1); + InvalidateVehicleOrder(src, 0); InvalidateWindowClassesData(GetWindowClassForVehicleType(dst->type), 0); } @@ -1140,7 +1148,7 @@ dst->num_orders = src->num_orders; - InvalidateVehicleOrder(dst); + InvalidateVehicleOrder(dst, -1); InvalidateWindowClassesData(GetWindowClassForVehicleType(dst->type), 0); } @@ -1185,7 +1193,7 @@ for (Vehicle *u = v->FirstShared(); u != NULL; u = u->NextShared()) { /* Update any possible open window of the vehicle */ - InvalidateVehicleOrder(u); + InvalidateVehicleOrder(u, 0); /* If the vehicle already got the current depot set as current order, then update current order as well */ if (u->cur_order_index == order_number && u->current_order.GetDepotOrderType() & ODTFB_PART_OF_ORDERS) { @@ -1450,7 +1458,6 @@ /* Go through all vehicles */ FOR_ALL_VEHICLES(v) { Order *order; - bool invalidate; /* Forget about this station if this station is removed */ if (v->last_station_visited == destination && type == OT_GOTO_STATION) { @@ -1465,20 +1472,18 @@ } /* Clear the order from the order-list */ - invalidate = false; + int id = -1; FOR_VEHICLE_ORDERS(v, order) { + id++; if (order->IsType(OT_GOTO_DEPOT) && (order->GetDepotActionType() & ODATFB_NEAREST_DEPOT) != 0) continue; if ((v->type == VEH_AIRCRAFT && order->IsType(OT_GOTO_DEPOT) ? OT_GOTO_STATION : order->GetType()) == type && order->GetDestination() == destination) { order->MakeDummy(); - invalidate = true; - } - } - - /* Only invalidate once, and if needed */ - if (invalidate) { - for (const Vehicle *w = v->FirstShared(); w != NULL; w = w->NextShared()) { - InvalidateVehicleOrder(w); + for (const Vehicle *w = v->FirstShared(); w != NULL; w = w->NextShared()) { + /* In GUI, simulate by removing the order and adding it back */ + InvalidateVehicleOrder(w, id | (INVALID_VEH_ORDER_ID << 8)); + InvalidateVehicleOrder(w, (INVALID_VEH_ORDER_ID << 8) | id); + } } } } @@ -1745,7 +1750,7 @@ /* Otherwise set it, and determine the destination tile. */ v->current_order = *order; - InvalidateVehicleOrder(v); + InvalidateVehicleOrder(v, 0); switch (v->type) { default: NOT_REACHED();
--- a/src/order_func.h +++ b/src/order_func.h @@ -31,7 +31,7 @@ /* Functions */ void RemoveOrderFromAllVehicles(OrderType type, DestinationID destination); -void InvalidateVehicleOrder(const Vehicle *v); +void InvalidateVehicleOrder(const Vehicle *v, int data); bool VehicleHasDepotOrders(const Vehicle *v); void CheckOrders(const Vehicle*); void DeleteVehicleOrders(Vehicle *v);
--- a/src/order_gui.cpp +++ b/src/order_gui.cpp @@ -31,6 +31,7 @@ #include "string_func.h" #include "depot_base.h" #include "tilehighlight_func.h" +#include "network/network.h" #include "table/sprites.h" #include "table/strings.h" @@ -549,20 +550,25 @@ { /* Don't skip when there's nothing to skip */ if (_ctrl_pressed && w->vehicle->cur_order_index == w->OrderGetSel()) return; - if (w->vehicle->num_orders == 0) return; + if (w->vehicle->num_orders <= 1) return; DoCommandP(w->vehicle->tile, w->vehicle->index, _ctrl_pressed ? w->OrderGetSel() : ((w->vehicle->cur_order_index + 1) % w->vehicle->num_orders), NULL, CMD_SKIP_TO_ORDER | CMD_MSG(_ctrl_pressed ? STR_CAN_T_SKIP_TO_ORDER : STR_CAN_T_SKIP_ORDER)); } /** - * Handle the click on the unload button. + * Handle the click on the delete button. * * @param w current window */ static void OrderClick_Delete(OrdersWindow *w, int i) { - DoCommandP(w->vehicle->tile, w->vehicle->index, w->OrderGetSel(), NULL, CMD_DELETE_ORDER | CMD_MSG(STR_8834_CAN_T_DELETE_THIS_ORDER)); + /* When networking, move one order lower */ + int selected = w->selected_order + (int)_networking; + + if (DoCommandP(w->vehicle->tile, w->vehicle->index, w->OrderGetSel(), NULL, CMD_DELETE_ORDER | CMD_MSG(STR_8834_CAN_T_DELETE_THIS_ORDER))) { + w->selected_order = selected >= w->vehicle->num_orders ? -1 : selected; + } } /** @@ -578,7 +584,7 @@ /* Cancel refitting */ DoCommandP(w->vehicle->tile, w->vehicle->index, (w->OrderGetSel() << 16) | (CT_NO_REFIT << 8) | CT_NO_REFIT, NULL, CMD_ORDER_REFIT); } else { - ShowVehicleRefitWindow(w->vehicle, w->OrderGetSel()); + ShowVehicleRefitWindow(w->vehicle, w->OrderGetSel(), w); } } typedef void Handler(OrdersWindow*, int); @@ -603,10 +609,54 @@ this->FindWindowPlacementAndResize(desc); } - virtual void OnInvalidateData(int data = 0) + virtual void OnInvalidateData(int data) { - /* Autoreplace replaced the vehicle */ - this->vehicle = GetVehicle(this->window_number); + switch (data) { + case 0: + /* Autoreplace replaced the vehicle */ + this->vehicle = GetVehicle(this->window_number); + break; + + case -1: + /* Removed / replaced all orders (after deleting / sharing) */ + if (this->selected_order == -1) break; + + this->DeleteChildWindows(); + HideDropDownMenu(this); + this->selected_order = -1; + break; + + default: { + /* Moving an order. If one of these is INVALID_VEH_ORDER_ID, then + * the order is being created / removed */ + if (this->selected_order == -1) break; + + VehicleOrderID from = GB(data, 0, 8); + VehicleOrderID to = GB(data, 8, 8); + + if (from == to) break; // no need to change anything + + if (from != this->selected_order) { + /* Moving from preceeding order? */ + this->selected_order -= (int)(from <= this->selected_order); + /* Moving to preceeding order? */ + this->selected_order += (int)(to <= this->selected_order); + break; + } + + /* Now we are modifying the selected order */ + if (to == INVALID_VEH_ORDER_ID) { + /* Deleting selected order */ + this->DeleteChildWindows(); + HideDropDownMenu(this); + this->selected_order = -1; + break; + } + + /* Moving selected order */ + this->selected_order = to; + } break; + } } virtual void OnPaint() @@ -753,14 +803,6 @@ int sel = this->GetOrderFromPt(pt.y); - if (sel == INVALID_ORDER) { - /* This was a click on an empty part of the orders window, so - * deselect the currently selected order. */ - this->selected_order = -1; - this->SetDirty(); - return; - } - if (_ctrl_pressed && sel < this->vehicle->num_orders) { const Order *ord = GetVehicleOrder(this->vehicle, sel); TileIndex xy; @@ -774,18 +816,22 @@ if (xy != 0) ScrollMainWindowToTile(xy); return; + } + + /* This order won't be selected any more, close all child windows and dropdowns */ + this->DeleteChildWindows(); + HideDropDownMenu(this); + + if (sel == INVALID_ORDER || sel == this->selected_order) { + /* Deselect clicked order */ + this->selected_order = -1; } else { - if (sel == this->selected_order) { - /* Deselect clicked order */ - this->selected_order = -1; - } else { - /* Select clicked order */ - this->selected_order = sel; + /* Select clicked order */ + this->selected_order = sel; - if (this->vehicle->owner == _local_player) { - /* Activate drag and drop */ - SetObjectToPlaceWnd(SPR_CURSOR_MOUSE, PAL_NONE, VHM_DRAG, this); - } + if (this->vehicle->owner == _local_player) { + /* Activate drag and drop */ + SetObjectToPlaceWnd(SPR_CURSOR_MOUSE, PAL_NONE, VHM_DRAG, this); } } @@ -979,7 +1025,6 @@ if (!cmd.IsValid()) return; if (DoCommandP(this->vehicle->tile, this->vehicle->index + (this->OrderGetSel() << 16), cmd.Pack(), NULL, CMD_INSERT_ORDER | CMD_MSG(STR_8833_CAN_T_INSERT_NEW_ORDER))) { - if (this->selected_order != -1) this->selected_order++; ResetObjectToPlace(); } }
--- a/src/ship_cmd.cpp +++ b/src/ship_cmd.cpp @@ -627,7 +627,7 @@ UpdateVehicleTimetable(v, true); v->cur_order_index++; v->current_order.MakeDummy(); - InvalidateVehicleOrder(v); + InvalidateVehicleOrder(v, 0); } else { /* Non-buoy orders really need to reach the tile */ if (v->dest_tile == gp.new_tile) { @@ -647,7 +647,7 @@ } else { // leave stations without docks right aways v->current_order.MakeLeaveStation(); v->cur_order_index++; - InvalidateVehicleOrder(v); + InvalidateVehicleOrder(v, 0); } } }
--- a/src/timetable_gui.cpp +++ b/src/timetable_gui.cpp @@ -49,10 +49,12 @@ struct TimetableWindow : Window { int sel_index; + const Vehicle *vehicle; TimetableWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number) { - this->caption_color = GetVehicle(window_number)->owner; + this->vehicle = GetVehicle(window_number); + this->caption_color = this->vehicle->owner; this->vscroll.cap = 8; this->resize.step_height = 10; this->sel_index = -1; @@ -76,9 +78,70 @@ return (sel < v->num_orders * 2 && sel >= 0) ? sel : INVALID_ORDER; } - void OnPaint() + virtual void OnInvalidateData(int data) { - const Vehicle *v = GetVehicle(this->window_number); + switch (data) { + case 0: + /* Autoreplace replaced the vehicle */ + this->vehicle = GetVehicle(this->window_number); + break; + + case -1: + /* Removed / replaced all orders (after deleting / sharing) */ + if (this->sel_index == -1) break; + + this->DeleteChildWindows(); + this->sel_index = -1; + break; + + default: { + /* Moving an order. If one of these is INVALID_VEH_ORDER_ID, then + * the order is being created / removed */ + if (this->sel_index == -1) break; + + VehicleOrderID from = GB(data, 0, 8); + VehicleOrderID to = GB(data, 8, 8); + + if (from == to) break; // no need to change anything + + /* if from == INVALID_VEH_ORDER_ID, one order was added; if to == INVALID_VEH_ORDER_ID, one order was removed */ + uint old_num_orders = this->vehicle->num_orders - (uint)(from == INVALID_VEH_ORDER_ID) + (uint)(to == INVALID_VEH_ORDER_ID); + + VehicleOrderID selected_order = (this->sel_index + 1) / 2; + if (selected_order == old_num_orders) selected_order = 0; // when last travel time is selected, it belongs to order 0 + + bool travel = HasBit(this->sel_index, 0); + + if (from != selected_order) { + /* Moving from preceeding order? */ + selected_order -= (int)(from <= selected_order); + /* Moving to preceeding order? */ + selected_order += (int)(to <= selected_order); + } else { + /* Now we are modifying the selected order */ + if (to == INVALID_VEH_ORDER_ID) { + /* Deleting selected order */ + this->DeleteChildWindows(); + this->sel_index = -1; + break; + } else { + /* Moving selected order */ + selected_order = to; + } + } + + /* recompute new sel_index */ + this->sel_index = 2 * selected_order - (int)travel; + /* travel time of first order needs special handling */ + if (this->sel_index == -1) this->sel_index = this->vehicle->num_orders * 2 - 1; + } break; + } + } + + + virtual void OnPaint() + { + const Vehicle *v = this->vehicle; int selected = this->sel_index; SetVScrollCount(this, v->num_orders * 2); @@ -193,7 +256,7 @@ virtual void OnClick(Point pt, int widget) { - const Vehicle *v = GetVehicle(this->window_number); + const Vehicle *v = this->vehicle; switch (widget) { case TTV_ORDER_VIEW: /* Order view button */ @@ -203,13 +266,8 @@ case TTV_TIMETABLE_PANEL: { /* Main panel. */ int selected = GetOrderFromTimetableWndPt(pt.y, v); - if (selected == INVALID_ORDER || selected == this->sel_index) { - /* Deselect clicked order */ - this->sel_index = -1; - } else { - /* Select clicked order */ - this->sel_index = selected; - } + this->DeleteChildWindows(); + this->sel_index = (selected == INVALID_ORDER || selected == this->sel_index) ? -1 : selected; } break; case TTV_CHANGE_TIME: { /* "Wait For" button. */ @@ -255,7 +313,7 @@ { if (str == NULL) return; - const Vehicle *v = GetVehicle(this->window_number); + const Vehicle *v = this->vehicle; uint32 p1 = PackTimetableArgs(v, this->sel_index);
--- a/src/vehicle.cpp +++ b/src/vehicle.cpp @@ -2574,7 +2574,7 @@ } this->cur_order_index++; - InvalidateVehicleOrder(this); + InvalidateVehicleOrder(this, 0); } CommandCost Vehicle::SendToDepot(uint32 flags, DepotCommand command) @@ -2695,7 +2695,7 @@ if (new_first->NextShared() == NULL) { /* When there is only one vehicle, remove the shared order list window. */ DeleteWindowById(GetWindowClassForVehicleType(this->type), old_window_number); - InvalidateVehicleOrder(new_first); + InvalidateVehicleOrder(new_first, 0); } else if (this->FirstShared() == this) { /* If we were the first one, update to the new first one. */ InvalidateWindowData(GetWindowClassForVehicleType(this->type), old_window_number, (new_first->index << 16) | (1 << 15));
--- a/src/vehicle_base.h +++ b/src/vehicle_base.h @@ -657,6 +657,19 @@ return order; } + +/** Returns VehicleOrderID of selected order */ +static inline VehicleOrderID GetVehicleOrderID(const Vehicle *v, OrderID order) +{ + VehicleOrderID ret = 0; + + for (const Order *o = v->orders; o != NULL; o = o->next, ret++) { + if (o->index == order) return ret; + } + + return INVALID_VEH_ORDER_ID; +} + /** * Returns the last order of a vehicle, or NULL if it doesn't exists * @param v Vehicle to query
--- a/src/vehicle_gui.cpp +++ b/src/vehicle_gui.cpp @@ -433,10 +433,11 @@ * @param *v The vehicle to show the refit window for * @param order of the vehicle ( ? ) */ -void ShowVehicleRefitWindow(const Vehicle *v, VehicleOrderID order) +void ShowVehicleRefitWindow(const Vehicle *v, VehicleOrderID order, Window *parent) { DeleteWindowById(WC_VEHICLE_REFIT, v->index); - new RefitWindow(&_vehicle_refit_desc, v, order); + RefitWindow *w = new RefitWindow(&_vehicle_refit_desc, v, order); + w->parent = parent; } /** Display additional text from NewGRF in the purchase information window */ @@ -656,7 +657,7 @@ if (w != NULL) { w->window_number = to_index; if (w->viewport != NULL) w->viewport->follow_vehicle = to_index; - if (to_index != INVALID_VEHICLE) InvalidateThisWindowData(w); + if (to_index != INVALID_VEHICLE) InvalidateThisWindowData(w, 0); } } @@ -1979,7 +1980,7 @@ _vehicle_command_translation_table[VCT_CMD_GOTO_DEPOT][v->type]); break; case VVW_WIDGET_REFIT_VEH: // refit - ShowVehicleRefitWindow(v, INVALID_VEH_ORDER_ID); + ShowVehicleRefitWindow(v, INVALID_VEH_ORDER_ID, this); break; case VVW_WIDGET_SHOW_ORDERS: // show orders if (_ctrl_pressed) {
--- a/src/vehicle_gui.h +++ b/src/vehicle_gui.h @@ -13,7 +13,7 @@ #include "waypoint.h" void DrawVehicleProfitButton(const Vehicle *v, int x, int y); -void ShowVehicleRefitWindow(const Vehicle *v, VehicleOrderID order); +void ShowVehicleRefitWindow(const Vehicle *v, VehicleOrderID order, Window *parent); /** Constants of vehicle view widget indices */ enum VehicleViewWindowWidgets {
--- a/src/window.cpp +++ b/src/window.cpp @@ -392,6 +392,18 @@ } /** + * Delete all children a window might have in a head-recursive manner + */ +void Window::DeleteChildWindows() const +{ + Window *child = FindChildWindow(this); + while (child != NULL) { + delete child; + child = FindChildWindow(this); + } +} + +/** * Remove window and all its child windows from the window stack. */ Window::~Window() @@ -414,12 +426,7 @@ memmove(wz, wz + 1, (byte*)_last_z_window - (byte*)wz); _last_z_window--; - /* Delete all children a window might have in a head-recursive manner */ - Window *child = FindChildWindow(this); - while (child != NULL) { - delete child; - child = FindChildWindow(this); - } + this->DeleteChildWindows(); if (this->viewport != NULL) DeleteWindowViewport(this);