Mercurial > hg > openttd
changeset 7334:e9bc6de8292f draft
(svn r10697) -Codechange: give a more sensible names to some of the unkX variables.
author | rubidium <rubidium@openttd.org> |
---|---|
date | Thu, 26 Jul 2007 15:37:19 +0000 |
parents | 7110c41ab174 |
children | 0090d1c6b978 |
files | src/disaster_cmd.cpp src/industry_cmd.cpp src/oldloader.cpp src/roadveh_cmd.cpp src/ship_cmd.cpp src/train_cmd.cpp src/vehicle.cpp src/vehicle.h |
diffstat | 8 files changed, 27 insertions(+), 27 deletions(-) [+] |
line wrap: on
line diff
--- a/src/disaster_cmd.cpp +++ b/src/disaster_cmd.cpp @@ -607,7 +607,7 @@ } InitializeDisasterVehicle(u, -6 * TILE_SIZE, v->y_pos, 135, DIR_SW, ST_Big_Ufo_Destroyer); - u->u.disaster.unk2 = v->index; + u->u.disaster.big_ufo_destroyer_target = v->index; w = ForceAllocateSpecialVehicle(); if (w == NULL) return; @@ -667,7 +667,7 @@ } if (v->current_order.dest == 0) { - u = GetVehicle(v->u.disaster.unk2); + u = GetVehicle(v->u.disaster.big_ufo_destroyer_target); if (delta(v->x_pos, u->x_pos) > TILE_SIZE) return; v->current_order.dest = 1;
--- a/src/industry_cmd.cpp +++ b/src/industry_cmd.cpp @@ -696,7 +696,7 @@ EV_BUBBLE ); - if (v != NULL) v->u.special.unk2 = dir; + if (v != NULL) v->u.special.animation_substate = dir; } static void TileLoop_Industry(TileIndex tile)
--- a/src/oldloader.cpp +++ b/src/oldloader.cpp @@ -1053,8 +1053,8 @@ }; static const OldChunks vehicle_special_chunk[] = { - OCL_SVAR( OC_UINT16, VehicleSpecial, unk0 ), - OCL_SVAR( OC_UINT8, VehicleSpecial, unk2 ), + OCL_SVAR( OC_UINT16, VehicleSpecial, animation_state ), + OCL_SVAR( OC_UINT8, VehicleSpecial, animation_substate ), OCL_NULL( 7 ), // Junk @@ -1063,7 +1063,7 @@ static const OldChunks vehicle_disaster_chunk[] = { OCL_SVAR( OC_UINT16, VehicleDisaster, image_override ), - OCL_SVAR( OC_UINT16, VehicleDisaster, unk2 ), + OCL_SVAR( OC_UINT16, VehicleDisaster, big_ufo_destroyer_target ), OCL_NULL( 6 ), ///< Junk
--- a/src/roadveh_cmd.cpp +++ b/src/roadveh_cmd.cpp @@ -737,7 +737,7 @@ if (!(v->vehstatus & VS_HIDDEN)) { Vehicle *u = CreateEffectVehicleRel(v, 4, 4, 5, EV_BREAKDOWN_SMOKE); - if (u != NULL) u->u.special.unk0 = v->breakdown_delay * 2; + if (u != NULL) u->u.special.animation_state = v->breakdown_delay * 2; } }
--- a/src/ship_cmd.cpp +++ b/src/ship_cmd.cpp @@ -220,7 +220,7 @@ if (!(v->vehstatus & VS_HIDDEN)) { Vehicle *u = CreateEffectVehicleRel(v, 4, 4, 5, EV_BREAKDOWN_SMOKE); - if (u != NULL) u->u.special.unk0 = v->breakdown_delay * 2; + if (u != NULL) u->u.special.animation_state = v->breakdown_delay * 2; } }
--- a/src/train_cmd.cpp +++ b/src/train_cmd.cpp @@ -3138,7 +3138,7 @@ if (!(v->vehstatus & VS_HIDDEN)) { Vehicle *u = CreateEffectVehicleRel(v, 4, 4, 5, EV_BREAKDOWN_SMOKE); - if (u != NULL) u->u.special.unk0 = v->breakdown_delay * 2; + if (u != NULL) u->u.special.animation_state = v->breakdown_delay * 2; } }
--- a/src/vehicle.cpp +++ b/src/vehicle.cpp @@ -1113,8 +1113,8 @@ EndVehicleMove(v); } - v->u.special.unk0--; - if (v->u.special.unk0 == 0) { + v->u.special.animation_state--; + if (v->u.special.animation_state == 0) { BeginVehicleMove(v); EndVehicleMove(v); DeleteVehicle(v); @@ -1147,8 +1147,8 @@ { v->cur_image = SPR_BULLDOZER_NE; v->progress = 0; - v->u.special.unk0 = 0; - v->u.special.unk2 = 0; + v->u.special.animation_state = 0; + v->u.special.animation_substate = 0; } struct BulldozerMovement { @@ -1194,7 +1194,7 @@ { v->progress++; if ((v->progress & 7) == 0) { - const BulldozerMovement* b = &_bulldozer_movement[v->u.special.unk0]; + const BulldozerMovement* b = &_bulldozer_movement[v->u.special.animation_state]; BeginVehicleMove(v); @@ -1203,11 +1203,11 @@ v->x_pos += _inc_by_dir[b->direction].x; v->y_pos += _inc_by_dir[b->direction].y; - v->u.special.unk2++; - if (v->u.special.unk2 >= b->duration) { - v->u.special.unk2 = 0; - v->u.special.unk0++; - if (v->u.special.unk0 == lengthof(_bulldozer_movement)) { + v->u.special.animation_substate++; + if (v->u.special.animation_substate >= b->duration) { + v->u.special.animation_substate = 0; + v->u.special.animation_state++; + if (v->u.special.animation_state == lengthof(_bulldozer_movement)) { EndVehicleMove(v); DeleteVehicle(v); return; @@ -1399,7 +1399,7 @@ EndVehicleMove(v); return; } - if (v->u.special.unk2 != 0) { + if (v->u.special.animation_substate != 0) { v->spritenum = GB(InteractiveRandom(), 0, 2) + 1; } else { v->spritenum = 6; @@ -3042,8 +3042,8 @@ SLE_VAR(Vehicle, progress, SLE_UINT8), SLE_VAR(Vehicle, vehstatus, SLE_UINT8), - SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleSpecial, unk0), SLE_UINT16), - SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleSpecial, unk2), SLE_UINT8), + SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleSpecial, animation_state), SLE_UINT16), + SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleSpecial, animation_substate), SLE_UINT8), /* reserve extra space in savegame here. (currently 16 bytes) */ SLE_CONDNULL(16, 2, SL_MAX_VERSION), @@ -3080,8 +3080,8 @@ SLE_CONDVAR(Vehicle, age, SLE_INT32, 31, SL_MAX_VERSION), SLE_VAR(Vehicle, tick_counter, SLE_UINT8), - SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleDisaster, image_override), SLE_UINT16), - SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleDisaster, unk2), SLE_UINT16), + SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleDisaster, image_override), SLE_UINT16), + SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleDisaster, big_ufo_destroyer_target), SLE_UINT16), /* reserve extra space in savegame here. (currently 16 bytes) */ SLE_CONDNULL(16, 2, SL_MAX_VERSION),