Mercurial > hg > openttd
changeset 8077:ca41f364c9f6 draft
(svn r11638) -Codechange: use faster check in SignalVehicleCheck for tunnel/bridge
author | smatz <smatz@openttd.org> |
---|---|
date | Sat, 15 Dec 2007 19:46:34 +0000 (2007-12-15) |
parents | acfeedbb9362 |
children | dcb1301e8c28 |
files | src/rail_cmd.cpp |
diffstat | 1 files changed, 7 insertions(+), 35 deletions(-) [+] |
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line diff
--- a/src/rail_cmd.cpp +++ b/src/rail_cmd.cpp @@ -1917,42 +1917,14 @@ /* Special check for SetSignalsAfterProc, to see if there is a vehicle on this tile */ static bool SignalVehicleCheck(TileIndex tile, uint track) { - SignalVehicleCheckStruct dest; - - dest.tile = tile; - dest.track = track; - - /* Locate vehicles in tunnels or on bridges */ - if (IsTunnelTile(tile) || IsBridgeTile(tile)) { - TileIndex end; - DiagDirection direction; - - if (IsTunnelTile(tile)) { - end = GetOtherTunnelEnd(tile); - direction = GetTunnelDirection(tile); - } else { - end = GetOtherBridgeEnd(tile); - direction = GetBridgeRampDirection(tile); - } - - dest.track = 1 << (direction & 1); // get the trackbit the vehicle would have if it has not entered the tunnel yet (ie is still visible) - - /* check for a vehicle with that trackdir on the start tile of the tunnel */ - if (VehicleFromPos(tile, &dest, SignalVehicleCheckProc) != NULL) return true; - - /* check for a vehicle with that trackdir on the end tile of the tunnel */ - if (VehicleFromPos(end, &dest, SignalVehicleCheckProc) != NULL) return true; - - /* now check all tiles from start to end for a warping vehicle */ - dest.track = 0x40; //Vehicle inside a tunnel or on a bridge - if (VehicleFromPos(tile, &dest, SignalVehicleCheckProc) != NULL) return true; - if (VehicleFromPos(end, &dest, SignalVehicleCheckProc) != NULL) return true; - - /* no vehicle found */ - return false; + if (IsTileType(tile, MP_TUNNELBRIDGE)) { + /* Locate vehicles in tunnels or on bridges */ + TileIndex endtile = IsTunnel(tile) ? GetOtherTunnelEnd(tile) : GetOtherBridgeEnd(tile); + return GetVehicleTunnelBridge(tile, endtile) != NULL; + } else { + SignalVehicleCheckStruct dest = {tile, track}; + return VehicleFromPos(tile, &dest, &SignalVehicleCheckProc) != NULL; } - - return VehicleFromPos(tile, &dest, SignalVehicleCheckProc) != NULL; } static void SetSignalsAfterProc(TrackPathFinder *tpf)