Mercurial > hg > openttd
changeset 6291:c40a707344df draft
(svn r9115) -Fix [FS#622]: make clear in the tooltips when the canal build tool (in the scenario editor) makes flooding water (ocean).
author | rubidium <rubidium@openttd.org> |
---|---|
date | Sun, 11 Mar 2007 14:17:53 +0000 |
parents | f4c87b957772 |
children | f4f6dce0002e |
files | src/lang/english.txt |
diffstat | 1 files changed, 2 insertions(+), 2 deletions(-) [+] |
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line diff
--- a/src/lang/english.txt +++ b/src/lang/english.txt @@ -727,7 +727,7 @@ STR_028D_PLACE_LIGHTHOUSE :{BLACK}Place lighthouse STR_028E_PLACE_TRANSMITTER :{BLACK}Place transmitter STR_028F_DEFINE_DESERT_AREA :{BLACK}Define desert area.{}Press and hold CTRL to remove it -STR_CREATE_LAKE :{BLACK}Define water area.{}It will flood its surroundings if at sea level +STR_CREATE_LAKE :{BLACK}Define water area.{}Make a canal, unless CTRL is held down at sea level, when it will flood the surroundings instead STR_0290_DELETE :{BLACK}Delete STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Delete this town completely STR_0292_SAVE_SCENARIO :Save scenario @@ -1212,7 +1212,7 @@ STR_TREES_RANDOM_TYPE_TIP :{BLACK}Place trees of random type STR_CANT_BUILD_CANALS :{WHITE}Can't build canals here... -STR_BUILD_CANALS_TIP :{BLACK}Build canals. Press CTRL to place sea tiles (at sea-level only.) +STR_BUILD_CANALS_TIP :{BLACK}Build canals. STR_LANDINFO_CANAL :Canal STR_CANT_BUILD_LOCKS :{WHITE}Can't build locks here...