Mercurial > hg > openttd
changeset 10149:a2f36a7cdcf4 draft
(svn r14335) -Codechange: Remove some magic numbers.
author | frosch <frosch@openttd.org> |
---|---|
date | Mon, 15 Sep 2008 19:55:00 +0000 (2008-09-15) |
parents | 81642658c8be |
children | dabc02761232 |
files | src/ai/default/default.cpp src/ai/trolly/build.cpp src/town_cmd.cpp |
diffstat | 3 files changed, 10 insertions(+), 10 deletions(-) [+] |
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--- a/src/ai/default/default.cpp +++ b/src/ai/default/default.cpp @@ -2045,7 +2045,7 @@ } // Is building a (rail)bridge possible at this place (type doesn't matter)? - if (CmdFailed(DoCommand(tile_new, tile, 0 | _players_ai[arf->player->index].railtype_to_use << 8, DC_AUTO, CMD_BUILD_BRIDGE))) { + if (CmdFailed(DoCommand(tile_new, tile, _players_ai[arf->player->index].railtype_to_use << 8 | TRANSPORT_RAIL << 15, DC_AUTO, CMD_BUILD_BRIDGE))) { return; } AiBuildRailRecursive(arf, tile_new, dir2); @@ -2231,13 +2231,13 @@ int i; for (i = MAX_BRIDGES - 1; i != 0; i--) { if (CheckBridge_Stuff(i, bridge_len)) { - CommandCost cost = DoCommand(t1, t2, i | (_players_ai[p->index].railtype_to_use << 8), DC_AUTO, CMD_BUILD_BRIDGE); + CommandCost cost = DoCommand(t1, t2, i | _players_ai[p->index].railtype_to_use << 8 | TRANSPORT_RAIL << 15, DC_AUTO, CMD_BUILD_BRIDGE); if (CmdSucceeded(cost) && cost.GetCost() < (p->player_money >> 1) && cost.GetCost() < ((p->player_money + _economy.max_loan - p->current_loan) >> 5)) break; } } /* Build it */ - DoCommand(t1, t2, i | (_players_ai[p->index].railtype_to_use << 8), DC_AUTO | DC_EXEC, CMD_BUILD_BRIDGE); + DoCommand(t1, t2, i | _players_ai[p->index].railtype_to_use << 8 | TRANSPORT_RAIL << 15, DC_AUTO | DC_EXEC, CMD_BUILD_BRIDGE); } _players_ai[p->index].cur_tile_a = t2; @@ -2954,7 +2954,7 @@ } // Is building a (rail)bridge possible at this place (type doesn't matter)? - if (CmdFailed(DoCommand(tile_new, tile, ((0x80 | ROADTYPES_ROAD) << 8), DC_AUTO, CMD_BUILD_BRIDGE))) + if (CmdFailed(DoCommand(tile_new, tile, ROADTYPES_ROAD << 8 | TRANSPORT_ROAD << 15, DC_AUTO, CMD_BUILD_BRIDGE))) return; AiBuildRoadRecursive(arf, tile_new, dir2); @@ -3112,13 +3112,13 @@ * unnecessary to check for worse bridge (i=0), since AI will always build that */ for (i = MAX_BRIDGES - 1; i != 0; i--) { if (CheckBridge_Stuff(i, bridge_len)) { - CommandCost cost = DoCommand(t1, t2, i + ((0x80 | ROADTYPES_ROAD) << 8), DC_AUTO, CMD_BUILD_BRIDGE); + CommandCost cost = DoCommand(t1, t2, i | ROADTYPES_ROAD << 8 | TRANSPORT_ROAD << 15, DC_AUTO, CMD_BUILD_BRIDGE); if (CmdSucceeded(cost) && cost.GetCost() < (p->player_money >> 1) && cost.GetCost() < ((p->player_money + _economy.max_loan - p->current_loan) >> 5)) break; } } /* Build it */ - DoCommand(t1, t2, i + ((0x80 | ROADTYPES_ROAD) << 8), DC_AUTO | DC_EXEC, CMD_BUILD_BRIDGE); + DoCommand(t1, t2, i | ROADTYPES_ROAD << 8 | TRANSPORT_ROAD << 15, DC_AUTO | DC_EXEC, CMD_BUILD_BRIDGE); } _players_ai[p->index].cur_tile_a = t2;
--- a/src/ai/trolly/build.cpp +++ b/src/ai/trolly/build.cpp @@ -77,9 +77,9 @@ // Now, simply, build the bridge! if (_players_ainew[p->index].tbt == AI_TRAIN) { - return AI_DoCommand(tile_a, tile_b, (0x00 << 8) + type2, flag | DC_AUTO, CMD_BUILD_BRIDGE); + return AI_DoCommand(tile_a, tile_b, type2 | RAILTYPE_RAIL << 8 | TRANSPORT_RAIL << 15, flag | DC_AUTO, CMD_BUILD_BRIDGE); } else { - return AI_DoCommand(tile_a, tile_b, ((0x80 | ROADTYPES_ROAD) << 8) + type2, flag | DC_AUTO, CMD_BUILD_BRIDGE); + return AI_DoCommand(tile_a, tile_b, type2 | ROADTYPES_ROAD << 8 | TRANSPORT_ROAD << 15, flag | DC_AUTO, CMD_BUILD_BRIDGE); } }
--- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -981,8 +981,8 @@ byte bridge_type = RandomRange(MAX_BRIDGES - 1); /* Can we actually build the bridge? */ - if (CmdSucceeded(DoCommand(tile, bridge_tile, bridge_type | ((0x80 | ROADTYPES_ROAD) << 8), DC_AUTO, CMD_BUILD_BRIDGE))) { - DoCommand(tile, bridge_tile, bridge_type | ((0x80 | ROADTYPES_ROAD) << 8), DC_EXEC | DC_AUTO, CMD_BUILD_BRIDGE); + if (CmdSucceeded(DoCommand(tile, bridge_tile, bridge_type | ROADTYPES_ROAD << 8 | TRANSPORT_ROAD << 15, DC_AUTO, CMD_BUILD_BRIDGE))) { + DoCommand(tile, bridge_tile, bridge_type | ROADTYPES_ROAD << 8 | TRANSPORT_ROAD << 15, DC_EXEC | DC_AUTO, CMD_BUILD_BRIDGE); _grow_town_result = GROWTH_SUCCEED; return true; }