changeset 10149:a2f36a7cdcf4 draft

(svn r14335) -Codechange: Remove some magic numbers.
author frosch <frosch@openttd.org>
date Mon, 15 Sep 2008 19:55:00 +0000 (2008-09-15)
parents 81642658c8be
children dabc02761232
files src/ai/default/default.cpp src/ai/trolly/build.cpp src/town_cmd.cpp
diffstat 3 files changed, 10 insertions(+), 10 deletions(-) [+]
line wrap: on
line diff
--- a/src/ai/default/default.cpp
+++ b/src/ai/default/default.cpp
@@ -2045,7 +2045,7 @@
 		}
 
 		// Is building a (rail)bridge possible at this place (type doesn't matter)?
-		if (CmdFailed(DoCommand(tile_new, tile, 0 | _players_ai[arf->player->index].railtype_to_use << 8, DC_AUTO, CMD_BUILD_BRIDGE))) {
+		if (CmdFailed(DoCommand(tile_new, tile, _players_ai[arf->player->index].railtype_to_use << 8 | TRANSPORT_RAIL << 15, DC_AUTO, CMD_BUILD_BRIDGE))) {
 			return;
 		}
 		AiBuildRailRecursive(arf, tile_new, dir2);
@@ -2231,13 +2231,13 @@
 			int i;
 			for (i = MAX_BRIDGES - 1; i != 0; i--) {
 				if (CheckBridge_Stuff(i, bridge_len)) {
-					CommandCost cost = DoCommand(t1, t2, i | (_players_ai[p->index].railtype_to_use << 8), DC_AUTO, CMD_BUILD_BRIDGE);
+					CommandCost cost = DoCommand(t1, t2, i | _players_ai[p->index].railtype_to_use << 8 | TRANSPORT_RAIL << 15, DC_AUTO, CMD_BUILD_BRIDGE);
 					if (CmdSucceeded(cost) && cost.GetCost() < (p->player_money >> 1) && cost.GetCost() < ((p->player_money + _economy.max_loan - p->current_loan) >> 5)) break;
 				}
 			}
 
 			/* Build it */
-			DoCommand(t1, t2, i | (_players_ai[p->index].railtype_to_use << 8), DC_AUTO | DC_EXEC, CMD_BUILD_BRIDGE);
+			DoCommand(t1, t2, i | _players_ai[p->index].railtype_to_use << 8 | TRANSPORT_RAIL << 15, DC_AUTO | DC_EXEC, CMD_BUILD_BRIDGE);
 		}
 
 		_players_ai[p->index].cur_tile_a = t2;
@@ -2954,7 +2954,7 @@
 		}
 
 		// Is building a (rail)bridge possible at this place (type doesn't matter)?
-		if (CmdFailed(DoCommand(tile_new, tile, ((0x80 | ROADTYPES_ROAD) << 8), DC_AUTO, CMD_BUILD_BRIDGE)))
+		if (CmdFailed(DoCommand(tile_new, tile, ROADTYPES_ROAD << 8 | TRANSPORT_ROAD << 15, DC_AUTO, CMD_BUILD_BRIDGE)))
 			return;
 		AiBuildRoadRecursive(arf, tile_new, dir2);
 
@@ -3112,13 +3112,13 @@
 			 * unnecessary to check for worse bridge (i=0), since AI will always build that */
 			for (i = MAX_BRIDGES - 1; i != 0; i--) {
 				if (CheckBridge_Stuff(i, bridge_len)) {
-					CommandCost cost = DoCommand(t1, t2, i + ((0x80 | ROADTYPES_ROAD) << 8), DC_AUTO, CMD_BUILD_BRIDGE);
+					CommandCost cost = DoCommand(t1, t2, i | ROADTYPES_ROAD << 8 | TRANSPORT_ROAD << 15, DC_AUTO, CMD_BUILD_BRIDGE);
 					if (CmdSucceeded(cost) && cost.GetCost() < (p->player_money >> 1) && cost.GetCost() < ((p->player_money + _economy.max_loan - p->current_loan) >> 5)) break;
 				}
 			}
 
 			/* Build it */
-			DoCommand(t1, t2, i + ((0x80 | ROADTYPES_ROAD) << 8), DC_AUTO | DC_EXEC, CMD_BUILD_BRIDGE);
+			DoCommand(t1, t2, i | ROADTYPES_ROAD << 8 | TRANSPORT_ROAD << 15, DC_AUTO | DC_EXEC, CMD_BUILD_BRIDGE);
 		}
 
 		_players_ai[p->index].cur_tile_a = t2;
--- a/src/ai/trolly/build.cpp
+++ b/src/ai/trolly/build.cpp
@@ -77,9 +77,9 @@
 
 	// Now, simply, build the bridge!
 	if (_players_ainew[p->index].tbt == AI_TRAIN) {
-		return AI_DoCommand(tile_a, tile_b, (0x00 << 8) + type2, flag | DC_AUTO, CMD_BUILD_BRIDGE);
+		return AI_DoCommand(tile_a, tile_b, type2 | RAILTYPE_RAIL  << 8 | TRANSPORT_RAIL << 15, flag | DC_AUTO, CMD_BUILD_BRIDGE);
 	} else {
-		return AI_DoCommand(tile_a, tile_b, ((0x80 | ROADTYPES_ROAD) << 8) + type2, flag | DC_AUTO, CMD_BUILD_BRIDGE);
+		return AI_DoCommand(tile_a, tile_b, type2 | ROADTYPES_ROAD << 8 | TRANSPORT_ROAD << 15, flag | DC_AUTO, CMD_BUILD_BRIDGE);
 	}
 }
 
--- a/src/town_cmd.cpp
+++ b/src/town_cmd.cpp
@@ -981,8 +981,8 @@
 		byte bridge_type = RandomRange(MAX_BRIDGES - 1);
 
 		/* Can we actually build the bridge? */
-		if (CmdSucceeded(DoCommand(tile, bridge_tile, bridge_type | ((0x80 | ROADTYPES_ROAD) << 8), DC_AUTO, CMD_BUILD_BRIDGE))) {
-			DoCommand(tile, bridge_tile, bridge_type | ((0x80 | ROADTYPES_ROAD) << 8), DC_EXEC | DC_AUTO, CMD_BUILD_BRIDGE);
+		if (CmdSucceeded(DoCommand(tile, bridge_tile, bridge_type | ROADTYPES_ROAD << 8 | TRANSPORT_ROAD << 15, DC_AUTO, CMD_BUILD_BRIDGE))) {
+			DoCommand(tile, bridge_tile, bridge_type | ROADTYPES_ROAD << 8 | TRANSPORT_ROAD << 15, DC_EXEC | DC_AUTO, CMD_BUILD_BRIDGE);
 			_grow_town_result = GROWTH_SUCCEED;
 			return true;
 		}