Mercurial > hg > openttd
changeset 6286:a04d2e1b80be draft
(svn r9105) -Fix [FS#629]: disable the ability to make flooding water with the canal build tool. In the scenario editor you can still make both canals and flooding water at height level 0.
author | rubidium <rubidium@openttd.org> |
---|---|
date | Sat, 10 Mar 2007 21:44:22 +0000 |
parents | 3e2faa1f190c |
children | ae09d5d46d9d |
files | src/dock_gui.cpp src/water_cmd.cpp |
diffstat | 2 files changed, 4 insertions(+), 2 deletions(-) [+] |
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--- a/src/dock_gui.cpp +++ b/src/dock_gui.cpp @@ -156,7 +156,7 @@ if ((e->we.place.userdata & 0xF) == VPM_X_AND_Y) { // dragged actions GUIPlaceProcDragXY(e); } else if (e->we.place.userdata == VPM_X_OR_Y) { - DoCommandP(e->we.place.tile, e->we.place.starttile, _ctrl_pressed, CcBuildCanal, CMD_BUILD_CANAL | CMD_AUTO | CMD_MSG(STR_CANT_BUILD_CANALS)); + DoCommandP(e->we.place.tile, e->we.place.starttile, 0, CcBuildCanal, CMD_BUILD_CANAL | CMD_AUTO | CMD_MSG(STR_CANT_BUILD_CANALS)); } } break;
--- a/src/water_cmd.cpp +++ b/src/water_cmd.cpp @@ -212,7 +212,7 @@ /** Build a piece of canal. * @param tile end tile of stretch-dragging * @param p1 start tile of stretch-dragging - * @param p2 ctrl pressed - toggles ocean / canals at sealevel + * @param p2 ctrl pressed - toggles ocean / canals at sealevel (ocean only allowed in the scenario editor) */ int32 CmdBuildCanal(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { @@ -223,6 +223,8 @@ int sx, sy; if (p1 >= MapSize()) return CMD_ERROR; + /* Outside of the editor you can only build canals, not oceans */ + if (HASBIT(p2, 0) && _game_mode != GM_EDITOR) return CMD_ERROR; x = TileX(tile); y = TileY(tile);