Mercurial > hg > openttd
changeset 10981:9a2ce9f2bee3 draft
(svn r15320) -Codechange: Increase 'realistic' acceleration 'resolution' by one bit by reducing a division and removing a multiplication: 3/4*2 = 0; 3/2 = 1. And a smidgeon less CPU usage, hah.
author | peter1138 <peter1138@openttd.org> |
---|---|
date | Mon, 02 Feb 2009 21:38:36 +0000 |
parents | d3d8d9b67892 |
children | bb9f7c744e3b |
files | src/train_cmd.cpp |
diffstat | 1 files changed, 6 insertions(+), 6 deletions(-) [+] |
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line diff
--- a/src/train_cmd.cpp +++ b/src/train_cmd.cpp @@ -504,9 +504,9 @@ } if (mode == AM_ACCEL) { - return (force - resistance) / (mass * 4); + return (force - resistance) / (mass * 2); } else { - return min((-force - resistance) / (mass * 4), -10000 / (mass * 4)); + return min((-force - resistance) / mass, -10000 / mass); } } @@ -3255,18 +3255,18 @@ if (v->vehstatus & VS_STOPPED || HasBit(v->u.rail.flags, VRF_REVERSING) || HasBit(v->u.rail.flags, VRF_TRAIN_STUCK)) { switch (_settings_game.vehicle.train_acceleration_model) { default: NOT_REACHED(); - case TAM_ORIGINAL: accel = v->acceleration * -2; break; - case TAM_REALISTIC: accel = GetTrainAcceleration(v, AM_BRAKE) * 2; break; + case TAM_ORIGINAL: accel = v->acceleration * -4; break; + case TAM_REALISTIC: accel = GetTrainAcceleration(v, AM_BRAKE); break; } } else { switch (_settings_game.vehicle.train_acceleration_model) { default: NOT_REACHED(); - case TAM_ORIGINAL: accel = v->acceleration; break; + case TAM_ORIGINAL: accel = v->acceleration * 2; break; case TAM_REALISTIC: accel = GetTrainAcceleration(v, AM_ACCEL); break; } } - uint spd = v->subspeed + accel * 2; + uint spd = v->subspeed + accel; v->subspeed = (byte)spd; { int tempmax = v->max_speed;