changeset 13527:97ee12309872 draft

(svn r18048) -Change: make no distinction between unpausing because of a client aborting to join or actually joining
author rubidium <rubidium@openttd.org>
date Thu, 12 Nov 2009 17:27:24 +0000
parents 46880b7248c5
children cd890b82ec73
files src/lang/arabic_egypt.txt src/lang/brazilian_portuguese.txt src/lang/bulgarian.txt src/lang/catalan.txt src/lang/croatian.txt src/lang/czech.txt src/lang/danish.txt src/lang/dutch.txt src/lang/english.txt src/lang/english_US.txt src/lang/esperanto.txt src/lang/estonian.txt src/lang/finnish.txt src/lang/french.txt src/lang/galician.txt src/lang/german.txt src/lang/greek.txt src/lang/hebrew.txt src/lang/hungarian.txt src/lang/icelandic.txt src/lang/indonesian.txt src/lang/italian.txt src/lang/japanese.txt src/lang/korean.txt src/lang/latvian.txt src/lang/lithuanian.txt src/lang/luxembourgish.txt src/lang/norwegian_bokmal.txt src/lang/norwegian_nynorsk.txt src/lang/polish.txt src/lang/portuguese.txt src/lang/romanian.txt src/lang/russian.txt src/lang/serbian.txt src/lang/simplified_chinese.txt src/lang/slovak.txt src/lang/slovenian.txt src/lang/spanish.txt src/lang/swedish.txt src/lang/traditional_chinese.txt src/lang/turkish.txt src/lang/ukrainian.txt src/lang/welsh.txt src/network/network.cpp src/network/network_type.h
diffstat 45 files changed, 5 insertions(+), 49 deletions(-) [+]
line wrap: on
line diff
--- a/src/lang/arabic_egypt.txt
+++ b/src/lang/arabic_egypt.txt
@@ -1734,7 +1734,6 @@
 STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS                :استعادة اللعب - عدد اللاعبين كافي
 STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :اللعب متوقف - ربط لاعب
 STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :الاستمرار باللعب - تم ربط اللاعب
-STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL           :الاستمرار باللعب - فشل ربط اللاعب
 ############ End of leave-in-this-order
 STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :يغادر
 STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {STRING} قد انضم للعبة
--- a/src/lang/brazilian_portuguese.txt
+++ b/src/lang/brazilian_portuguese.txt
@@ -1733,7 +1733,6 @@
 STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS                :Jogo des-pausado (jogadores suficientes)
 STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :Jogo pausado (cliente conectando)
 STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :Jogo des-pausado (cliente conectado)
-STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL           :Jogo des-pausado (cliente não se conectou)
 ############ End of leave-in-this-order
 STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :saindo
 STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {STRING} entrou no jogo
--- a/src/lang/bulgarian.txt
+++ b/src/lang/bulgarian.txt
@@ -1717,7 +1717,6 @@
 STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS                :Играта продължава (отново има достатъчно играчи)
 STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :Играта е на пауза (свързва се нов играч)
 STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :Играта продължава (новият играч се свърза)
-STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL           :Играта продължава (новият играч не успя да се свърже)
 ############ End of leave-in-this-order
 STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :напускам
 STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {STRING} се присъедини към играта
--- a/src/lang/catalan.txt
+++ b/src/lang/catalan.txt
@@ -1734,7 +1734,6 @@
 STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS                :Joc en marxa (hi ha prou jugadors)
 STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :Joc en pausa (connectant client)
 STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :Joc en marxa (client connectat)
-STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL           :Joc en marxa (el client no s'ha pogut connectar)
 ############ End of leave-in-this-order
 STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :deixant
 STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {STRING} s'ha unit al joc
--- a/src/lang/croatian.txt
+++ b/src/lang/croatian.txt
@@ -1787,7 +1787,6 @@
 STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS                :Igra nastavljena (dovoljno igrača)
 STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :Igra zaustavljena (spajam klijenta)
 STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :Igra nastavljena (klijent spojen)
-STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL           :Igra nastavljena (klijent se nije uspio spojiti)
 ############ End of leave-in-this-order
 STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :odlazim
 STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {STRING} se pridružio igri
--- a/src/lang/czech.txt
+++ b/src/lang/czech.txt
@@ -1795,7 +1795,6 @@
 STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS                :Hra spuštěna (dostatek hráčů)
 STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :Hra pozastavena (hráč se připojuje)
 STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :Hra spuštěna (hráč připojen)
-STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL           :Hra pozastavena (hráčovi se nepovedlo připojit)
 ############ End of leave-in-this-order
 STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :odpojování
 STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {STRING} jde hrát
--- a/src/lang/danish.txt
+++ b/src/lang/danish.txt
@@ -1732,7 +1732,6 @@
 STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS                :Spil ikke længere på pause (nok spillere igen)
 STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :Spil på pause (tilslutter klient)
 STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :Spil ikke længere på pause (klient tilsluttet)
-STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL           :Spil ikke længere på pause (klient kunne ikke tilsluttes)
 ############ End of leave-in-this-order
 STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :forlader
 STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {STRING} har tilsluttet sig spillet
--- a/src/lang/dutch.txt
+++ b/src/lang/dutch.txt
@@ -1734,7 +1734,6 @@
 STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS                :Spel hervat (genoeg spelers)
 STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :Spel gepauzeerd (inkomende client)
 STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :Spel hervat (client verbonden)
-STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL           :Spel hervat (client kon geen verbinding maken)
 ############ End of leave-in-this-order
 STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :vertrekt
 STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {STRING} heeft zich bij het spel gevoegd
--- a/src/lang/english.txt
+++ b/src/lang/english.txt
@@ -1732,9 +1732,8 @@
 ############ Leave those lines in this order!!
 STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS                  :Game paused (not enough players)
 STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS                :Game unpaused (enough players)
-STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :Game paused (connecting client)
-STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :Game unpaused (client connected)
-STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL           :Game unpaused (client failed to connect)
+STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :Game paused (connecting clients)
+STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :Game unpaused (no connecting clients)
 ############ End of leave-in-this-order
 STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :leaving
 STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {RAW_STRING} has joined the game
--- a/src/lang/english_US.txt
+++ b/src/lang/english_US.txt
@@ -1731,7 +1731,6 @@
 STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS                :Game unpaused (enough players)
 STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :Game paused (connecting client)
 STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :Game unpaused (client connected)
-STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL           :Game unpaused (client failed to connect)
 ############ End of leave-in-this-order
 STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :leaving
 STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {STRING} has joined the game
--- a/src/lang/esperanto.txt
+++ b/src/lang/esperanto.txt
@@ -1675,7 +1675,6 @@
 STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS                :Ludo malpaŭzita (sufiĉaj ludandoj)
 STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :Ludo paŭzita (konektanta kliento)
 STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :Ludo malpaŭzita (kliento konektita)
-STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL           :Ludo malpaŭzita (konektado de kliento fiaskis)
 ############ End of leave-in-this-order
 STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :forlasanta
 STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {STRING} ensalutis la ludon
--- a/src/lang/estonian.txt
+++ b/src/lang/estonian.txt
@@ -1790,7 +1790,6 @@
 STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS                :Mäng jätkub (piisavalt mängijaid)
 STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :Mäng seisab (ühenduv klient)
 STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :Mäng jätkub (klient ühendunud)
-STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL           :Mäng jätkub (klient ei ühendunud)
 ############ End of leave-in-this-order
 STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :lahkub
 STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {STRING} liitus mänguga
--- a/src/lang/finnish.txt
+++ b/src/lang/finnish.txt
@@ -1734,7 +1734,6 @@
 STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS                :Peliä jatketaan (tarpeeksi pelaajia)
 STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :Peli pysäytetty (yhdistävä asiakas)
 STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :Peliä jatketaan (asiakas yhdistänyt)
-STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL           :Peliä jatketaan (asiakkaan yhteys epäonnistui)
 ############ End of leave-in-this-order
 STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :poistutaan
 STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {STRING} on liittynyt peliin
--- a/src/lang/french.txt
+++ b/src/lang/french.txt
@@ -1735,7 +1735,6 @@
 STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS                :Partie reprise (assez de joueurs)
 STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :Partie suspendue (connexion d'un client)
 STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :Partie reprise (client connecté)
-STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL           :Partie reprise (échec de connexion du client)
 ############ End of leave-in-this-order
 STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :départ
 STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {STRING} a rejoint la partie
--- a/src/lang/galician.txt
+++ b/src/lang/galician.txt
@@ -1703,7 +1703,6 @@
 STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS                :Partida funcionando (hai suficientes xogadores)
 STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :Partida en pausa (cliente conectando)
 STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :Partida funcionando (cliente conectado)
-STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL           :Partida funcionando (o cliente non pudio conectar)
 ############ End of leave-in-this-order
 STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :saíndo
 STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {STRING} uniuse á partida
--- a/src/lang/german.txt
+++ b/src/lang/german.txt
@@ -1735,7 +1735,6 @@
 STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS                :Spiel fortgesetzt (genug Spieler)
 STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :Spiel angehalten (Teilnehmer meldet sich an)
 STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :Spiel fortgesetzt (Teilnehmer ist angemeldet)
-STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL           :Spiel fortgesetzt (Teilnehmer konnte nicht angemeldet werden)
 ############ End of leave-in-this-order
 STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :geht
 STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {STRING} ist dem Spiel beigetreten
--- a/src/lang/greek.txt
+++ b/src/lang/greek.txt
@@ -1798,7 +1798,6 @@
 STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS                :Συνέχιση παιχνιδιού (υπάρχουν αρκετοί παίκτες)
 STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :Παύση παιχνιδιού (σύνδεση πελάτη)
 STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :Συνέχιση παιχνιδιού (πελάτης συνδέθηκε)
-STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL           :Συνέχιση παιχνιδιού (πελάτης απέτυχε να συνδεθεί)
 ############ End of leave-in-this-order
 STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :αποχώρηση
 STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {STRING} συμμετέχει στο παιχνίδι
--- a/src/lang/hebrew.txt
+++ b/src/lang/hebrew.txt
@@ -1732,7 +1732,6 @@
 STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS                :(המשחק הופשר (יש די משתתפים
 STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :(המשחק הושהה (משתמש מתחבר
 STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :(המשחק הופשר (משתמש התחבר
-STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL           :(המשחק הופשר (חיבור משתמש נכשל
 ############ End of leave-in-this-order
 STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :עוזב
 STR_NETWORK_MESSAGE_CLIENT_JOINED                               :הצטרף למשחק {STRING} ***
--- a/src/lang/hungarian.txt
+++ b/src/lang/hungarian.txt
@@ -1768,7 +1768,6 @@
 STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS                :Játék elindítva (van elég játékos)
 STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :Játék felfüggesztve (kapcsolódó kliens)
 STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :Játék elindítva (a kliens sikeresen csatlakozott)
-STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL           :Játék elindítva (a kliens csatlakozása nem sikerült)
 ############ End of leave-in-this-order
 STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :kilépés
 STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {STRING} csatlakozott a játékhoz
--- a/src/lang/icelandic.txt
+++ b/src/lang/icelandic.txt
@@ -1723,7 +1723,6 @@
 STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS                :Leikur gangsettur (nægilega margir leikmenn)
 STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :Leikur í bið (tengi notanda)
 STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :Leikur gangsettur (notandi tengdur)
-STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL           :Leikur gangsettur (tenging við notanda slitnaði)
 ############ End of leave-in-this-order
 STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :yfirgefur
 STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {STRING} tengdist leiknum
--- a/src/lang/indonesian.txt
+++ b/src/lang/indonesian.txt
@@ -1734,7 +1734,6 @@
 STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS                :Permainan Dilanjutkan (pemain cukup)
 STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :Permainan Tertahan (menghubungi pemain lainnya)
 STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :Permainan Dilanjutkan (pemain telah terhubung)
-STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL           :Permainan Dilanjutkan (gagal menghubungi pemain lainnya)
 ############ End of leave-in-this-order
 STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :pergi
 STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {STRING} telah bergabung
--- a/src/lang/italian.txt
+++ b/src/lang/italian.txt
@@ -1736,7 +1736,6 @@
 STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS                :Partita ripresa (giocatori sufficienti)
 STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :Partita in pausa (connessione client in corso)
 STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :Partita ripresa (client connesso)
-STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL           :Partita ripresa (connessione client fallita)
 ############ End of leave-in-this-order
 STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :abbandono della partita
 STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {STRING} è entrato nella partita
--- a/src/lang/japanese.txt
+++ b/src/lang/japanese.txt
@@ -1692,7 +1692,6 @@
 STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS                :ゲーム停止解除(プレヤー人数十分)
 STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :ゲームは一時停止(クライアントが接続中)
 STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :ゲーム停止解除(クライアントが接続済み)
-STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL           :ゲーム停止解除(クライアントの接続が失敗)
 ############ End of leave-in-this-order
 STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :退出
 STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {STRING} は参加してきました
--- a/src/lang/korean.txt
+++ b/src/lang/korean.txt
@@ -1732,7 +1732,6 @@
 STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS                :게임 재개됨 (플레이어가 충분히 모였습니다)
 STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :게임 일시정지됨 (클라이언트 연결중)
 STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :게임 재개됨 (클라이언트 연결됨)
-STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL           :게임 재개됨 (클라이언트가 연결에 실패했습니다)
 ############ End of leave-in-this-order
 STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :떠남
 STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {STRING}님이 게임에 참여했습니다
--- a/src/lang/latvian.txt
+++ b/src/lang/latvian.txt
@@ -1731,7 +1731,6 @@
 STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS                :Spēle atsākta (pietiekams dalībnieku skaits)
 STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :Spēle nopauzēta (pieslēdzas dalībniekam)
 STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :Spēle atsākta (dalībnieks pieslēdzies)
-STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL           :Spēle atsākta (dalībniekam neizdevās pieslēgties)
 ############ End of leave-in-this-order
 STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :aizeju
 STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {STRING} ir pievienojies spēlei
--- a/src/lang/lithuanian.txt
+++ b/src/lang/lithuanian.txt
@@ -1762,7 +1762,6 @@
 STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS                :Žaidimas veikia (Užtenka žaidėjų)
 STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :Žaidimas sustabdytas (Prijungiamas klientas)
 STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :Žaidimas veikia (Klientas pajungtas)
-STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL           :Žaidimas tęsiamas (Klientas neprisijungė)
 ############ End of leave-in-this-order
 STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :išeinama
 STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {STRING} prisijungė prie žaidimo
--- a/src/lang/luxembourgish.txt
+++ b/src/lang/luxembourgish.txt
@@ -1719,7 +1719,6 @@
 STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS                :Spill leeft erëm (genuch Spiller)
 STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :Spill gepaust (Spiller connectéiert)
 STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :Spill leeft erëm (Client ass connectéiert)
-STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL           :Spill leeft erëm (Client konnt net connectéieren)
 ############ End of leave-in-this-order
 STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :verloossen
 STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {STRING} ass dem Spill baigetrueden
--- a/src/lang/norwegian_bokmal.txt
+++ b/src/lang/norwegian_bokmal.txt
@@ -1729,7 +1729,6 @@
 STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS                :Spill gjennopptatt (nok spillere)
 STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :Spill satt på pause (klient kobler seg til)
 STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :Spill gjennopptatt (klient koblet til)
-STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL           :Spill gjenopptatt (klient kunne ikke koble seg til)
 ############ End of leave-in-this-order
 STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :forlater
 STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {STRING} har blitt med i spillet
--- a/src/lang/norwegian_nynorsk.txt
+++ b/src/lang/norwegian_nynorsk.txt
@@ -1703,7 +1703,6 @@
 STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS                :Spel gjenoppteke (nok spelarar)
 STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :Spel sett på pause (klient koblar seg til)
 STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :Spel gjenoppteke (klient tilkobla)
-STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL           :Spel gjenoppteke (klient kunne ikkje kobla seg til)
 ############ End of leave-in-this-order
 STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :forlet
 STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {STRING} har blitt med i spelet
--- a/src/lang/polish.txt
+++ b/src/lang/polish.txt
@@ -2114,7 +2114,6 @@
 STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS                :Gra wznowiona (wystarczająca ilość graczy)
 STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :Gra zatrzymana (łączenie klienta)
 STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :Gra wznowiona (klient połączony)
-STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL           :Gra wznowiona (nieudane połączenie klienta)
 ############ End of leave-in-this-order
 STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :opuszczanie
 STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {STRING} dołączył do gry.
--- a/src/lang/portuguese.txt
+++ b/src/lang/portuguese.txt
@@ -1734,7 +1734,6 @@
 STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS                :Jogo a decorrer (número de jogadores suficiente)
 STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :Jogo em pausa (conexão cliente em curso)
 STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :Jogo a decorrer (cliente ligado)
-STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL           :Jogo a decorrer (falhou conexão cliente)
 ############ End of leave-in-this-order
 STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :a sair
 STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {STRING} entrou no jogo
--- a/src/lang/romanian.txt
+++ b/src/lang/romanian.txt
@@ -1733,7 +1733,6 @@
 STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS                :Joc continuat (suficienţi jucători)
 STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :Joc suspendat (conectare client)
 STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :Joc continuat (client conectat)
-STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL           :Joc continuat (clientul nu a reuşit să se conecteze)
 ############ End of leave-in-this-order
 STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :iese
 STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {STRING} a intrat in joc
--- a/src/lang/russian.txt
+++ b/src/lang/russian.txt
@@ -1887,7 +1887,6 @@
 STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS                :Игра запущена (есть игроки)
 STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :Пауза (подключение клиента)
 STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :Игра запущена (клиент подключился)
-STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL           :Игра запущена (клиент не смог подключиться)
 ############ End of leave-in-this-order
 STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :покинул
 STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {STRING} подключился к игре
--- a/src/lang/serbian.txt
+++ b/src/lang/serbian.txt
@@ -1919,7 +1919,6 @@
 STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS                :Partija nastavljena (ima dovoljno igrača)
 STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :Partija pauzirana (igrač se priključuje)
 STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :Partija nastavljena (igrač je priključen)
-STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL           :Partija nastavljena (igrač nije priključen)
 ############ End of leave-in-this-order
 STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :napušta
 STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {STRING} se priključio partiji
--- a/src/lang/simplified_chinese.txt
+++ b/src/lang/simplified_chinese.txt
@@ -1733,7 +1733,6 @@
 STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS                :游戏继续 (玩家数目达到要求)
 STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :游戏暂停 (连接玩家)
 STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :游戏继续 (玩家已链入)
-STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL           :游戏继续 (玩家链入失败)
 ############ End of leave-in-this-order
 STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :离开
 STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {STRING} 已加入游戏
--- a/src/lang/slovak.txt
+++ b/src/lang/slovak.txt
@@ -1800,7 +1800,6 @@
 STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS                :Hra spustená (dostatok hráčov)
 STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :Hra pozastavená (pripája sa klient)
 STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :Hra spustená (klient sa pripojil)
-STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL           :Hra spustená (zlyhalo pripojenie klienta)
 ############ End of leave-in-this-order
 STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :odchádza
 STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {STRING} vstúpil do hry
--- a/src/lang/slovenian.txt
+++ b/src/lang/slovenian.txt
@@ -1764,7 +1764,6 @@
 STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS                :Igra obnovljena (dovolj igralcev)
 STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :Igra v pavzi (povezovanje gosta)
 STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :Igra obnovljena (gost povezan)
-STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL           :Igra obnovljena (gost se ni uspel priključiti)
 ############ End of leave-in-this-order
 STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :zapušča
 STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {STRING} pristopa k igri
--- a/src/lang/spanish.txt
+++ b/src/lang/spanish.txt
@@ -1735,7 +1735,6 @@
 STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS                :Juego en marcha (suficientes jugadores)
 STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :Juego detenido (conectado cliente)
 STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :Juego en marcha (cliente conectado)
-STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL           :Juego en marcha (cliente falló la conexión)
 ############ End of leave-in-this-order
 STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :abandonando
 STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {STRING} se ha unido al juego
--- a/src/lang/swedish.txt
+++ b/src/lang/swedish.txt
@@ -1732,7 +1732,6 @@
 STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS                :Spelet fortsätter (Tillräckligt med spelare)
 STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :Spelet pausat (Spelare ansluter)
 STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :Spelet fortsätter (Spelare ansluten)
-STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL           :Spelet fortsätter (Misslyckat anslutningsförsök av en spelare)
 ############ End of leave-in-this-order
 STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :lämnar
 STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {STRING} har gått med i spelet
--- a/src/lang/traditional_chinese.txt
+++ b/src/lang/traditional_chinese.txt
@@ -1734,7 +1734,6 @@
 STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS                :遊戲繼續 (玩家足數)
 STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :遊戲暫停 (鏈入客戶端)
 STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :遊戲繼續 (客戶端鏈入成功)
-STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL           :遊戲繼續 (客戶端鏈入失敗)
 ############ End of leave-in-this-order
 STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :離開中
 STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {STRING} 已加入遊戲
--- a/src/lang/turkish.txt
+++ b/src/lang/turkish.txt
@@ -1733,7 +1733,6 @@
 STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS                :Oyun devam ediyor (yeterli oyuncu var)
 STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :Oyun durdu (istemci bağlanıyor)
 STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :Oyun devam ediyor (istemci bağlandı)
-STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL           :Oyun devam ediyor (istemci bağlanamadı)
 ############ End of leave-in-this-order
 STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :ayrılıyor
 STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {STRING} oyuna katıldı
--- a/src/lang/ukrainian.txt
+++ b/src/lang/ukrainian.txt
@@ -1859,7 +1859,6 @@
 STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS                :Гру продовжено (достатньо гравців)
 STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :Гру призупинено (приєднується клієнт)
 STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :Гру продовжено (клієнт приєднався)
-STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL           :Гру продовжено (клієнту не вдалося приєднатися)
 ############ End of leave-in-this-order
 STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :виходжу...
 STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** {STRING} приєднався до гри
--- a/src/lang/welsh.txt
+++ b/src/lang/welsh.txt
@@ -1722,7 +1722,6 @@
 STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS                :Gêm wedi'i ddadseibio (digon o chwaraewyr)
 STR_NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT                  :Gêm wedi'i seibio (cysylltu â chleient)
 STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT                :Gêm wedi'i ddadseibio (wedi cysylltu â chleient)
-STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL           :Gêm wedi'i ddadseibio (wedi methu cysylltu â chleient)
 ############ End of leave-in-this-order
 STR_NETWORK_MESSAGE_CLIENT_LEAVING                              :wrthi'n gadael
 STR_NETWORK_MESSAGE_CLIENT_JOINED                               :*** Mae {STRING} wedi ymuno â'r gêm
--- a/src/network/network.cpp
+++ b/src/network/network.cpp
@@ -488,7 +488,7 @@
 	/* When the client was PRE_ACTIVE, the server was in pause mode, so unpause */
 	if (cs->status == STATUS_PRE_ACTIVE && (_pause_mode & PM_PAUSED_JOIN)) {
 		DoCommandP(0, PM_PAUSED_JOIN, 0, CMD_PAUSE);
-		NetworkServerSendChat(NETWORK_ACTION_SERVER_MESSAGE, DESTTYPE_BROADCAST, 0, "", CLIENT_ID_SERVER, NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL);
+		NetworkServerSendChat(NETWORK_ACTION_SERVER_MESSAGE, DESTTYPE_BROADCAST, 0, "", CLIENT_ID_SERVER, NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT);
 	}
 
 	if (_network_server) {
--- a/src/network/network_type.h
+++ b/src/network/network_type.h
@@ -90,9 +90,8 @@
 enum NetworkServerMessage {
 	NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS,        ///< Game paused (not enough players)
 	NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS,      ///< Game unpaused (enough players)
-	NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT,        ///< Game paused (connecting client)
-	NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT,      ///< Game unpaused (client connected)
-	NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL, ///< Game unpaused (client failed to connect)
+	NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT,        ///< Game paused (connecting clients)
+	NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT,      ///< Game unpaused (no connecting clients)
 	NETWORK_SERVER_MESSAGE_END
 };