Mercurial > hg > openttd
changeset 10478:8d4e217e7f6d draft
(svn r14733) -Fix (r14730): creating new companies didn't always work as expected.
author | rubidium <rubidium@openttd.org> |
---|---|
date | Wed, 24 Dec 2008 00:03:47 +0000 |
parents | 20da0dd3f897 |
children | 605b63342569 |
files | src/company_cmd.cpp src/network/network_server.cpp |
diffstat | 2 files changed, 3 insertions(+), 3 deletions(-) [+] |
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--- a/src/company_cmd.cpp +++ b/src/company_cmd.cpp @@ -808,11 +808,11 @@ * Other client(s)/server: * _local_company/_network_playas: what they play as * cid = requested company/company of joining client */ - ClientIndex cid = (ClientIndex)p2; + ClientID cid = (ClientID)p2; /* Has the network client a correct ClientIndex? */ if (!(flags & DC_EXEC)) return CommandCost(); - NetworkClientInfo *ci = NetworkFindClientInfoFromIndex(cid); + NetworkClientInfo *ci = NetworkFindClientInfoFromClientID(cid); if (ci == NULL) return CommandCost(); /* Delete multiplayer progress bar */
--- a/src/network/network_server.cpp +++ b/src/network/network_server.cpp @@ -917,7 +917,7 @@ * spectator, but that is not allowed any commands. So do an impersonation. The drawback * of this is that the first company's last_built_tile is also updated... */ cp->company = OWNER_BEGIN; - cp->p2 = cs->index; // XXX - UGLY! p2 is mis-used to get the client-id in CmdCompanyCtrl + cp->p2 = cs->client_id; } // The frame can be executed in the same frame as the next frame-packet