Mercurial > hg > openttd
changeset 7696:7ae4d4720c11 draft
(svn r11230) -Fix [FS#1228]: one could construct trains out of crashed wagons and engines. Based on a patch by SmatZ.
author | rubidium <rubidium@openttd.org> |
---|---|
date | Mon, 08 Oct 2007 20:16:25 +0000 |
parents | 3d5b53da1837 |
children | f174a8470998 |
files | src/train_cmd.cpp |
diffstat | 1 files changed, 11 insertions(+), 4 deletions(-) [+] |
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line diff
--- a/src/train_cmd.cpp +++ b/src/train_cmd.cpp @@ -533,7 +533,8 @@ Vehicle *w; FOR_ALL_VEHICLES(w) { if (w->type == VEH_TRAIN && w->tile == tile && - IsFreeWagon(w) && w->engine_type == engine) { + IsFreeWagon(w) && w->engine_type == engine && + !HASBITS(w->vehstatus, VS_CRASHED)) { /// do not connect new wagon with crashed/flooded consists u = GetLastVehicleInChain(w); break; } @@ -854,7 +855,7 @@ TileIndex tile = src->tile; FOR_ALL_VEHICLES(dst) { - if (dst->type == VEH_TRAIN && IsFreeWagon(dst) && dst->tile == tile) { + if (dst->type == VEH_TRAIN && IsFreeWagon(dst) && dst->tile == tile && !HASBITS(dst->vehstatus, VS_CRASHED)) { /* check so all vehicles in the line have the same engine. */ Vehicle *v = dst; @@ -925,6 +926,9 @@ if (src->type != VEH_TRAIN || !CheckOwnership(src->owner)) return CMD_ERROR; + /* Do not allow moving crashed vehicles inside the depot, it is likely to cause asserts later */ + if (HASBITS(src->vehstatus, VS_CRASHED)) return CMD_ERROR; + /* if nothing is selected as destination, try and find a matching vehicle to drag to. */ Vehicle *dst; if (d == INVALID_VEHICLE) { @@ -933,6 +937,9 @@ if (!IsValidVehicleID(d)) return CMD_ERROR; dst = GetVehicle(d); if (dst->type != VEH_TRAIN || !CheckOwnership(dst->owner)) return CMD_ERROR; + + /* Do not allow appending to crashed vehicles, too */ + if (HASBITS(dst->vehstatus, VS_CRASHED)) return CMD_ERROR; } /* if an articulated part is being handled, deal with its parent vehicle */ @@ -3346,8 +3353,8 @@ if (this->type == VEH_TRAIN && IsFrontEngine(this)) TrainLocoHandler(this, true); } else if (IsFreeWagon(this) && HASBITS(this->vehstatus, VS_CRASHED)) { - /* Delete flooded standalone wagon */ - if (++this->u.rail.crash_anim_pos >= 4400) delete this; + /* Delete flooded standalone wagon chain */ + if (++this->u.rail.crash_anim_pos >= 4400) DeleteVehicleChain(this); } }