Mercurial > hg > openttd
changeset 627:72dbf0b23857 draft
(svn r1057) -Add: [Network] 'set port <port>' changes the port of the server (after reboot)
-Fix: [Network] Fixed warnings that came with last revision
-Cleanup: [Network] Removed an unused var (_network_client_port)
author | truelight <truelight@openttd.org> |
---|---|
date | Mon, 13 Dec 2004 17:04:41 +0000 |
parents | 540b9ee18545 |
children | ebe76b0e1884 |
files | console_cmds.c network.h settings.c |
diffstat | 3 files changed, 21 insertions(+), 7 deletions(-) [+] |
line wrap: on
line diff
--- a/console_cmds.c +++ b/console_cmds.c @@ -552,6 +552,9 @@ /* the "set" command */ /* **************************** */ +extern void ConsoleSetPatchSetting(char *name, char *value); +extern void ConsoleGetPatchSetting(char *name); + DEF_CONSOLE_CMD(ConSet) { if (argc < 2) { IConsolePrint(_iconsole_color_warning, "Unknonw usage. Usage: set [setting] [value]."); @@ -562,8 +565,8 @@ // setting the server password if ((strcmp(argv[1],"server_pw") == 0) || (strcmp(argv[1],"server_password") == 0)) { - if (!_networking) { - IConsolePrintF(_iconsole_color_error,"No network game running"); + if (!_network_server) { + IConsolePrintF(_iconsole_color_error, "You are not the server"); return NULL; } if (argc == 3) { @@ -639,8 +642,8 @@ // setting the server name if (strcmp(argv[1],"server_name") == 0) { - if (!_networking) { - IConsolePrintF(_iconsole_color_error,"No network game running"); + if (!_network_server) { + IConsolePrintF(_iconsole_color_error, "You are not the server"); return NULL; } if (argc == 3) { @@ -654,6 +657,19 @@ return NULL; } + // setting the server name + if (strcmp(argv[1],"port") == 0) { + if (argc == 3 && atoi(argv[2]) != 0) { + _network_server_port = atoi(argv[2]); + IConsolePrintF(_iconsole_color_warning, "Server-port changed to '%d'", _network_server_port); + IConsolePrintF(_iconsole_color_warning, "Changes will take effect the next time you start a server."); + } else { + IConsolePrintF(_iconsole_color_default, "Current server-port is '%d'", _network_server_port); + IConsolePrint(_iconsole_color_warning, "Usage: set server_port <port>."); + } + return NULL; + } + #endif // Patch-options
--- a/network.h +++ b/network.h @@ -137,7 +137,6 @@ VARDEF uint16 _network_lobby_company_count; -VARDEF uint _network_client_port; VARDEF uint _network_server_port; VARDEF bool _is_network_server; // Does this client wants to be a network-server? VARDEF char _network_server_name[NETWORK_NAME_LENGTH];
--- a/settings.c +++ b/settings.c @@ -723,10 +723,9 @@ #ifdef ENABLE_NETWORK static const SettingDesc network_settings[] = { - {"port", SDT_UINT | SDT_NOSAVE, (void*)NETWORK_DISCOVER_PORT, &_network_client_port, NULL}, - {"server_port", SDT_UINT | SDT_NOSAVE, (void*)NETWORK_DEFAULT_PORT, &_network_server_port, NULL}, {"sync_freq", SDT_UINT16 | SDT_NOSAVE, (void*)100, &_network_sync_freq, NULL}, {"frame_freq", SDT_UINT8 | SDT_NOSAVE, (void*)0, &_network_frame_freq, NULL}, + {"server_port", SDT_UINT, (void*)NETWORK_DEFAULT_PORT, &_network_server_port, NULL}, {"player_name", SDT_STRINGBUF | (lengthof(_network_player_name) << 16), NULL, &_network_player_name, NULL}, {"server_password", SDT_STRINGBUF | (lengthof(_network_game_info.server_password) << 16), NULL, &_network_game_info.server_password, NULL}, {"server_name", SDT_STRINGBUF | (lengthof(_network_server_name) << 16), NULL, &_network_server_name, NULL},