Mercurial > hg > openttd
changeset 8186:6d098ac32840 draft
(svn r11749) -Fix (r11352): when a bankrupted company is bought, reset vehicle color mapping so the vehicles use the new owner color
author | glx <glx@openttd.org> |
---|---|
date | Thu, 03 Jan 2008 23:50:58 +0000 |
parents | acdfec5ae831 |
children | 628ae1d0d227 |
files | src/command.cpp src/economy.cpp src/road_cmd.cpp src/town.h src/town_cmd.cpp src/tree_cmd.cpp src/tunnelbridge_cmd.cpp |
diffstat | 7 files changed, 56 insertions(+), 28 deletions(-) [+] |
line wrap: on
line diff
--- a/src/command.cpp +++ b/src/command.cpp @@ -17,6 +17,7 @@ #include "strings_func.h" #include "gfx_func.h" #include "functions.h" +#include "town.h" const char *_cmd_text = NULL; @@ -388,7 +389,7 @@ return _command_proc_table[cmd & 0xFF].flags; } -static int _docommand_recursive; +static int _docommand_recursive = 0; /*! * This function executes a given command with the parameters from the #CommandProc parameter list. @@ -420,7 +421,9 @@ /* only execute the test call if it's toplevel, or we're not execing. */ if (_docommand_recursive == 1 || !(flags & DC_EXEC) || (flags & DC_FORCETEST) ) { + SetTownRatingTestMode(true); res = proc(tile, flags & ~DC_EXEC, p1, p2); + SetTownRatingTestMode(false); if (CmdFailed(res)) { res.SetGlobalErrorMessage(); goto error; @@ -554,7 +557,7 @@ (cmd & 0xFF) == CMD_REMOVE_ROAD || (cmd & 0xFF) == CMD_REMOVE_LONG_ROAD || (cmd & 0xFF) == CMD_CLONE_VEHICLE; - + notest = false; _docommand_recursive = 1; /* cost estimation only? */ @@ -581,7 +584,9 @@ if (!((cmd & CMD_NO_TEST_IF_IN_NETWORK) && _networking)) { /* first test if the command can be executed. */ + SetTownRatingTestMode(true); res = proc(tile, flags, p1, p2); + SetTownRatingTestMode(false); if (CmdFailed(res)) { res.SetGlobalErrorMessage(); goto show_error;
--- a/src/economy.cpp +++ b/src/economy.cpp @@ -402,6 +402,7 @@ } } else { v->owner = new_player; + v->colormap = PAL_NONE; v->group_id = DEFAULT_GROUP; if (IsEngineCountable(v)) GetPlayer(new_player)->num_engines[v->engine_type]++; switch (v->type) {
--- a/src/road_cmd.cpp +++ b/src/road_cmd.cpp @@ -201,9 +201,8 @@ c &= present; if (c == ROAD_NONE) return CMD_ERROR; + ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM); if (flags & DC_EXEC) { - ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM); - present ^= c; if (present == ROAD_NONE) { RoadTypes rts = GetRoadTypes(tile) & ComplementRoadTypes(RoadTypeToRoadTypes(rt)); @@ -236,11 +235,11 @@ * we can't draw the crossing without trambits ;) */ if (rt == ROADTYPE_ROAD && HasBit(GetRoadTypes(tile), ROADTYPE_TRAM) && ((flags & DC_EXEC) || !HasBit(p1, 6))) return CMD_ERROR; + if (rt == ROADTYPE_ROAD) { + ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM); + } + if (flags & DC_EXEC) { - if (rt == ROADTYPE_ROAD) { - ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM); - } - RoadTypes rts = GetRoadTypes(tile) & ComplementRoadTypes(RoadTypeToRoadTypes(rt)); if (rts == ROADTYPES_NONE) { MakeRailNormal(tile, GetTileOwner(tile), GetCrossingRailBits(tile), GetRailType(tile));
--- a/src/town.h +++ b/src/town.h @@ -109,6 +109,7 @@ PlayerByte exclusivity; ///< which player has exslusivity uint8 exclusive_counter; ///< months till the exclusivity expires int16 ratings[MAX_PLAYERS]; + int16 test_rating; /* Maximum amount of passengers and mail that can be transported. */ uint32 max_pass; @@ -358,5 +359,6 @@ Town *ClosestTownFromTile(TileIndex tile, uint threshold); void ChangeTownRating(Town *t, int add, int max); uint GetTownRadiusGroup(const Town* t, TileIndex tile); +void SetTownRatingTestMode(bool mode); #endif /* TOWN_H */
--- a/src/town_cmd.cpp +++ b/src/town_cmd.cpp @@ -522,8 +522,8 @@ } } + ChangeTownRating(t, -rating, RATING_HOUSE_MINIMUM); if (flags & DC_EXEC) { - ChangeTownRating(t, -rating, RATING_HOUSE_MINIMUM); ClearTownHouse(t, tile); } @@ -2261,6 +2261,23 @@ } } +static bool _town_rating_test = false; + +void SetTownRatingTestMode(bool mode) +{ + static int ref_count = 0; + if (mode) { + if (ref_count == 0) { + Town *t; + FOR_ALL_TOWNS(t) t->test_rating = t->ratings[_current_player]; + } + ref_count++; + } else { + assert(ref_count > 0); + ref_count--; + } + _town_rating_test = !(ref_count == 0); +} void ChangeTownRating(Town *t, int add, int max) { @@ -2275,7 +2292,7 @@ SetBit(t->have_ratings, _current_player); - rating = t->ratings[_current_player]; + rating = _town_rating_test ? t->test_rating : t->ratings[_current_player]; if (add < 0) { if (rating > max) { @@ -2288,7 +2305,11 @@ if (rating > max) rating = max; } } - t->ratings[_current_player] = rating; + if (_town_rating_test) { + t->test_rating = rating; + } else { + t->ratings[_current_player] = rating; + } } /* penalty for removing town-owned stuff */ @@ -2313,7 +2334,7 @@ */ modemod = _default_rating_settings[_opt.diff.town_council_tolerance][type]; - if (t->ratings[_current_player] < 16 + modemod && !(flags & DC_NO_TOWN_RATING)) { + if ((_town_rating_test ? t->test_rating : t->ratings[_current_player]) < 16 + modemod && !(flags & DC_NO_TOWN_RATING)) { SetDParam(0, t->index); _error_message = STR_2009_LOCAL_AUTHORITY_REFUSES; return false;
--- a/src/tree_cmd.cpp +++ b/src/tree_cmd.cpp @@ -330,16 +330,16 @@ default: break; } + if (_game_mode != GM_EDITOR && IsValidPlayer(_current_player)) { + Town *t = ClosestTownFromTile(tile, _patches.dist_local_authority); + if (t != NULL) + ChangeTownRating(t, RATING_TREE_UP_STEP, RATING_TREE_MAXIMUM); + } + if (flags & DC_EXEC) { TreeType treetype; uint growth; - if (_game_mode != GM_EDITOR && IsValidPlayer(_current_player)) { - Town *t = ClosestTownFromTile(tile, _patches.dist_local_authority); - if (t != NULL) - ChangeTownRating(t, RATING_TREE_UP_STEP, RATING_TREE_MAXIMUM); - } - treetype = (TreeType)p1; if (treetype == TREE_INVALID) { treetype = GetRandomTreeType(tile, GB(Random(), 24, 8)); @@ -488,7 +488,7 @@ { uint num; - if ((flags & DC_EXEC) && IsValidPlayer(_current_player)) { + if (IsValidPlayer(_current_player)) { Town *t = ClosestTownFromTile(tile, _patches.dist_local_authority); if (t != NULL) ChangeTownRating(t, RATING_TREE_DOWN_STEP, RATING_TREE_MINIMUM);
--- a/src/tunnelbridge_cmd.cpp +++ b/src/tunnelbridge_cmd.cpp @@ -599,16 +599,16 @@ } } + /* Adjust the town's player rating. Do this before removing the tile owner info. */ + if (IsTileOwner(tile, OWNER_TOWN) && _game_mode != GM_EDITOR) + ChangeTownRating(t, RATING_TUNNEL_BRIDGE_DOWN_STEP, RATING_TUNNEL_BRIDGE_MINIMUM); + if (flags & DC_EXEC) { /* We first need to request the direction before calling DoClearSquare * else the direction is always 0.. dah!! ;) */ DiagDirection dir = GetTunnelBridgeDirection(tile); Track track; - /* Adjust the town's player rating. Do this before removing the tile owner info. */ - if (IsTileOwner(tile, OWNER_TOWN) && _game_mode != GM_EDITOR) - ChangeTownRating(t, RATING_TUNNEL_BRIDGE_DOWN_STEP, RATING_TUNNEL_BRIDGE_MINIMUM); - DoClearSquare(tile); DoClearSquare(endtile); UpdateSignalsOnSegment(tile, ReverseDiagDir(dir)); @@ -650,15 +650,15 @@ } } + /* checks if the owner is town then decrease town rating by RATING_TUNNEL_BRIDGE_DOWN_STEP until + * you have a "Poor" (0) town rating */ + if (IsTileOwner(tile, OWNER_TOWN) && _game_mode != GM_EDITOR) + ChangeTownRating(t, RATING_TUNNEL_BRIDGE_DOWN_STEP, RATING_TUNNEL_BRIDGE_MINIMUM); + if (flags & DC_EXEC) { TileIndex c; Track track; - /* checks if the owner is town then decrease town rating by RATING_TUNNEL_BRIDGE_DOWN_STEP until - * you have a "Poor" (0) town rating */ - if (IsTileOwner(tile, OWNER_TOWN) && _game_mode != GM_EDITOR) - ChangeTownRating(t, RATING_TUNNEL_BRIDGE_DOWN_STEP, RATING_TUNNEL_BRIDGE_MINIMUM); - DoClearSquare(tile); DoClearSquare(endtile); for (c = tile + delta; c != endtile; c += delta) {