Mercurial > hg > openttd
changeset 8671:5e8d476dcb39 draft
(svn r12336) -Fix [FS#1733]: Don't pause/unpause the game when showing load/save windows when the game is paused due to missing GRFs.
author | peter1138 <peter1138@openttd.org> |
---|---|
date | Tue, 04 Mar 2008 12:15:33 +0000 |
parents | 5ed9f1ef3eda |
children | c09014b394a6 |
files | src/misc_gui.cpp |
diffstat | 1 files changed, 2 insertions(+), 2 deletions(-) [+] |
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line diff
--- a/src/misc_gui.cpp +++ b/src/misc_gui.cpp @@ -1634,7 +1634,7 @@ case WE_DESTROY: /* pause is only used in single-player, non-editor mode, non menu mode */ if (!_networking && _game_mode != GM_EDITOR && _game_mode != GM_MENU) { - DoCommandP(0, 0, 0, NULL, CMD_PAUSE); + if (_pause_game >= 0) DoCommandP(0, 0, 0, NULL, CMD_PAUSE); } FiosFreeSavegameList(); ClrBit(_no_scroll, SCROLL_SAVE); @@ -1726,7 +1726,7 @@ /* pause is only used in single-player, non-editor mode, non-menu mode. It * will be unpaused in the WE_DESTROY event handler. */ if (_game_mode != GM_MENU && !_networking && _game_mode != GM_EDITOR) { - DoCommandP(0, 1, 0, NULL, CMD_PAUSE); + if (_pause_game >= 0) DoCommandP(0, 1, 0, NULL, CMD_PAUSE); } BuildFileList();