Mercurial > hg > openttd
changeset 11326:557dd16a7c24 draft
(svn r15676) -Codechange: remove the need for BeginVehicleMove and merge VehiclePositionChanged and EndVehicleMove.
author | rubidium <rubidium@openttd.org> |
---|---|
date | Wed, 11 Mar 2009 20:43:14 +0000 (2009-03-11) |
parents | 38e128f1d72a |
children | fc99317cb85b |
files | src/aircraft_cmd.cpp src/articulated_vehicles.cpp src/disaster_cmd.cpp src/effectvehicle.cpp src/roadveh_cmd.cpp src/saveload/vehicle_sl.cpp src/ship_cmd.cpp src/train_cmd.cpp src/vehicle.cpp src/vehicle_func.h |
diffstat | 10 files changed, 72 insertions(+), 155 deletions(-) [+] |
line wrap: on
line diff
--- a/src/aircraft_cmd.cpp +++ b/src/aircraft_cmd.cpp @@ -397,8 +397,8 @@ UpdateAircraftCache(v); - VehiclePositionChanged(v); - VehiclePositionChanged(u); + VehicleMove(v, false); + VehicleMove(u, false); /* Aircraft with 3 vehicles (chopper)? */ if (v->subtype == AIR_HELICOPTER) { @@ -421,7 +421,7 @@ w->UpdateDeltaXY(INVALID_DIR); u->SetNext(w); - VehiclePositionChanged(w); + VehicleMove(w, false); } InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile); @@ -692,9 +692,7 @@ u->cur_image = img; - BeginVehicleMove(u); - VehiclePositionChanged(u); - EndVehicleMove(u); + VehicleMove(u, true); } void SetAircraftPosition(Vehicle *v, int x, int y, int z) @@ -706,9 +704,7 @@ v->cur_image = v->GetImage(v->direction); if (v->subtype == AIR_HELICOPTER) v->Next()->Next()->cur_image = GetRotorImage(v); - BeginVehicleMove(v); - VehiclePositionChanged(v); - EndVehicleMove(v); + VehicleMove(v, true); Vehicle *u = v->Next(); @@ -721,9 +717,7 @@ u->z_pos = GetSlopeZ(safe_x, safe_y); u->cur_image = v->cur_image; - BeginVehicleMove(u); - VehiclePositionChanged(u); - EndVehicleMove(u); + VehicleMove(u, true); u = u->Next(); if (u != NULL) { @@ -731,9 +725,7 @@ u->y_pos = y; u->z_pos = z + 5; - BeginVehicleMove(u); - VehiclePositionChanged(u); - EndVehicleMove(u); + VehicleMove(u, true); } }
--- a/src/articulated_vehicles.cpp +++ b/src/articulated_vehicles.cpp @@ -329,6 +329,6 @@ if (flip_image) u->spritenum++; - VehiclePositionChanged(u); + VehicleMove(u, false); } }
--- a/src/disaster_cmd.cpp +++ b/src/disaster_cmd.cpp @@ -135,7 +135,7 @@ v->current_order.Free(); DisasterVehicleUpdateImage(v); - VehiclePositionChanged(v); + VehicleMove(v, false); MarkSingleVehicleDirty(v); } @@ -143,20 +143,17 @@ { Vehicle *u; - BeginVehicleMove(v); v->x_pos = x; v->y_pos = y; v->z_pos = z; v->tile = TileVirtXY(x, y); DisasterVehicleUpdateImage(v); - VehiclePositionChanged(v); - EndVehicleMove(v); + VehicleMove(v, true); if ((u = v->Next()) != NULL) { int safe_x = Clamp(x, 0, MapMaxX() * TILE_SIZE); int safe_y = Clamp(y - 1, 0, MapMaxY() * TILE_SIZE); - BeginVehicleMove(u); u->x_pos = x; u->y_pos = y - 1 - (max(z - GetSlopeZ(safe_x, safe_y), 0U) >> 3); @@ -165,16 +162,13 @@ u->direction = v->direction; DisasterVehicleUpdateImage(u); - VehiclePositionChanged(u); - EndVehicleMove(u); + VehicleMove(u, true); if ((u = u->Next()) != NULL) { - BeginVehicleMove(u); u->x_pos = x; u->y_pos = y; u->z_pos = z + 5; - VehiclePositionChanged(u); - EndVehicleMove(u); + VehicleMove(u, true); } } } @@ -543,8 +537,7 @@ if (++v->cur_image > SPR_ROTOR_MOVING_3) v->cur_image = SPR_ROTOR_MOVING_1; - VehiclePositionChanged(v); - MarkSingleVehicleDirty(v); + VehicleMove(v, true); } /** @@ -702,8 +695,6 @@ v->tick_counter++; if (++v->age > 8880) { - VehiclePositionChanged(v); - MarkSingleVehicleDirty(v); delete v; return; }
--- a/src/effectvehicle.cpp +++ b/src/effectvehicle.cpp @@ -25,8 +25,6 @@ if (v->progress > 0) { v->progress--; } else { - BeginVehicleMove(v); - TileIndex tile = TileVirtXY(v->x_pos, v->y_pos); if (!IsTileType(tile, MP_INDUSTRY)) { delete v; @@ -39,8 +37,7 @@ v->cur_image = SPR_CHIMNEY_SMOKE_0; } v->progress = 7; - VehiclePositionChanged(v); - EndVehicleMove(v); + VehicleMove(v, true); } } @@ -54,8 +51,6 @@ { bool moved = false; - BeginVehicleMove(v); - v->progress++; if ((v->progress & 7) == 0) { @@ -73,10 +68,7 @@ moved = true; } - if (moved) { - VehiclePositionChanged(v); - EndVehicleMove(v); - } + if (moved) VehicleMove(v, true); } static void DieselSmokeInit(Vehicle *v) @@ -90,16 +82,12 @@ v->progress++; if ((v->progress & 3) == 0) { - BeginVehicleMove(v); v->z_pos++; - VehiclePositionChanged(v); - EndVehicleMove(v); + VehicleMove(v, true); } else if ((v->progress & 7) == 1) { - BeginVehicleMove(v); if (v->cur_image != SPR_DIESEL_SMOKE_5) { v->cur_image++; - VehiclePositionChanged(v); - EndVehicleMove(v); + VehicleMove(v, true); } else { delete v; } @@ -118,11 +106,9 @@ v->progress++; } else { v->progress = 0; - BeginVehicleMove(v); if (v->cur_image != SPR_ELECTRIC_SPARK_5) { v->cur_image++; - VehiclePositionChanged(v); - EndVehicleMove(v); + VehicleMove(v, true); } else { delete v; } @@ -139,8 +125,6 @@ { bool moved = false; - BeginVehicleMove(v); - v->progress++; if ((v->progress & 3) == 0) { @@ -158,10 +142,7 @@ moved = true; } - if (moved) { - VehiclePositionChanged(v); - EndVehicleMove(v); - } + if (moved) VehicleMove(v, true); } static void ExplosionLargeInit(Vehicle *v) @@ -174,11 +155,9 @@ { v->progress++; if ((v->progress & 3) == 0) { - BeginVehicleMove(v); if (v->cur_image != SPR_EXPLOSION_LARGE_F) { v->cur_image++; - VehiclePositionChanged(v); - EndVehicleMove(v); + VehicleMove(v, true); } else { delete v; } @@ -195,14 +174,12 @@ { v->progress++; if ((v->progress & 7) == 0) { - BeginVehicleMove(v); if (v->cur_image != SPR_BREAKDOWN_SMOKE_3) { v->cur_image++; } else { v->cur_image = SPR_BREAKDOWN_SMOKE_0; } - VehiclePositionChanged(v); - EndVehicleMove(v); + VehicleMove(v, true); } v->u.effect.animation_state--; @@ -221,11 +198,9 @@ { v->progress++; if ((v->progress & 3) == 0) { - BeginVehicleMove(v); if (v->cur_image != SPR_EXPLOSION_SMALL_B) { v->cur_image++; - VehiclePositionChanged(v); - EndVehicleMove(v); + VehicleMove(v, true); } else { delete v; } @@ -285,8 +260,6 @@ if ((v->progress & 7) == 0) { const BulldozerMovement *b = &_bulldozer_movement[v->u.effect.animation_state]; - BeginVehicleMove(v); - v->cur_image = SPR_BULLDOZER_NE + b->image; v->x_pos += _inc_by_dir[b->direction].x; @@ -301,8 +274,7 @@ return; } } - VehiclePositionChanged(v); - EndVehicleMove(v); + VehicleMove(v, true); } } @@ -470,13 +442,10 @@ v->progress++; if ((v->progress & 3) != 0) return; - BeginVehicleMove(v); - if (v->spritenum == 0) { v->cur_image++; if (v->cur_image < SPR_BUBBLE_GENERATE_3) { - VehiclePositionChanged(v); - EndVehicleMove(v); + VehicleMove(v, true); return; } if (v->u.effect.animation_substate != 0) { @@ -522,8 +491,7 @@ v->z_pos += b->z; v->cur_image = SPR_BUBBLE_0 + b->image; - VehiclePositionChanged(v); - EndVehicleMove(v); + VehicleMove(v, true); } @@ -572,9 +540,8 @@ _effect_init_procs[type](v); - VehiclePositionChanged(v); - BeginVehicleMove(v); - EndVehicleMove(v); + VehicleMove(v, false); + MarkSingleVehicleDirty(v); return v; }
--- a/src/roadveh_cmd.cpp +++ b/src/roadveh_cmd.cpp @@ -270,7 +270,7 @@ if (u->cargo_cap != 0) u->cargo_cap = GetVehicleProperty(u, 0x0F, u->cargo_cap); } - VehiclePositionChanged(v); + VehicleMove(v, false); InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile); InvalidateWindowClassesData(WC_ROADVEH_LIST, 0); @@ -540,8 +540,7 @@ old_z = v->z_pos; v->z_pos = new_z; - VehiclePositionChanged(v); - EndVehicleMove(v); + VehicleMove(v, true); return old_z; } @@ -555,7 +554,6 @@ uint32 r = Random(); v->direction = ChangeDir(v->direction, delta[r & 3]); - BeginVehicleMove(v); v->UpdateDeltaXY(v->direction); v->cur_image = v->GetImage(v->direction); SetRoadVehPosition(v, v->x_pos, v->y_pos); @@ -1246,8 +1244,6 @@ v->cur_speed = 0; } - BeginVehicleMove(v); - v->vehstatus &= ~VS_HIDDEN; v->u.road.state = tdir; v->u.road.frame = RVC_DEPOT_START_FRAME; @@ -1367,9 +1363,6 @@ * by the previous vehicle in the chain when it gets to the right place. */ if (v->IsInDepot()) return true; - /* Save old vehicle position to use at end of move to set viewport area dirty */ - BeginVehicleMove(v); - if (v->u.road.state == RVSB_WORMHOLE) { /* Vehicle is entering a depot or is on a bridge or in a tunnel */ GetNewVehiclePosResult gp = GetNewVehiclePos(v); @@ -1392,8 +1385,7 @@ v->x_pos = gp.x; v->y_pos = gp.y; - VehiclePositionChanged(v); - if (!(v->vehstatus & VS_HIDDEN)) EndVehicleMove(v); + VehicleMove(v, !(v->vehstatus & VS_HIDDEN)); return true; }
--- a/src/saveload/vehicle_sl.cpp +++ b/src/saveload/vehicle_sl.cpp @@ -359,8 +359,7 @@ default: break; } - v->coord.left = INVALID_COORD; - VehiclePositionChanged(v); + VehicleMove(v, false); } }
--- a/src/ship_cmd.cpp +++ b/src/ship_cmd.cpp @@ -588,8 +588,6 @@ if (!ShipAccelerate(v)) return; - BeginVehicleMove(v); - GetNewVehiclePosResult gp = GetNewVehiclePos(v); if (v->u.ship.state != TRACK_BIT_WORMHOLE) { /* Not on a bridge */ @@ -683,8 +681,7 @@ if (!IsTileType(gp.new_tile, MP_TUNNELBRIDGE) || !HasBit(VehicleEnterTile(v, gp.new_tile, gp.x, gp.y), VETS_ENTERED_WORMHOLE)) { v->x_pos = gp.x; v->y_pos = gp.y; - VehiclePositionChanged(v); - if (!(v->vehstatus & VS_HIDDEN)) EndVehicleMove(v); + VehicleMove(v, !(v->vehstatus & VS_HIDDEN)); return; } } @@ -698,8 +695,7 @@ getout: v->UpdateDeltaXY(dir); v->cur_image = v->GetImage(dir); - VehiclePositionChanged(v); - EndVehicleMove(v); + VehicleMove(v, true); return; reverse_direction: @@ -803,7 +799,7 @@ v->cargo_cap = GetVehicleProperty(v, 0x0D, svi->capacity); - VehiclePositionChanged(v); + VehicleMove(v, false); InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile); InvalidateWindowClassesData(WC_SHIPS_LIST, 0);
--- a/src/train_cmd.cpp +++ b/src/train_cmd.cpp @@ -669,7 +669,7 @@ _new_vehicle_id = v->index; - VehiclePositionChanged(v); + VehicleMove(v, false); TrainConsistChanged(v->First(), false); UpdateTrainGroupID(v->First()); @@ -724,7 +724,7 @@ u->value = v->value; u->cur_image = 0xAC2; u->random_bits = VehicleRandomBits(); - VehiclePositionChanged(u); + VehicleMove(u, false); } /** Build a railroad vehicle. @@ -827,7 +827,7 @@ SetFrontEngine(v); SetTrainEngine(v); - VehiclePositionChanged(v); + VehicleMove(v, false); if (rvi->railveh_type == RAILVEH_MULTIHEAD) { SetMultiheaded(v); @@ -1546,9 +1546,7 @@ { v->UpdateDeltaXY(v->direction); v->cur_image = v->GetImage(v->direction); - BeginVehicleMove(v); - VehiclePositionChanged(v); - EndVehicleMove(v); + VehicleMove(v, true); } static inline void SetLastSpeed(Vehicle *v, int spd) @@ -2420,7 +2418,7 @@ v->UpdateDeltaXY(v->direction); v->cur_image = v->GetImage(v->direction); - VehiclePositionChanged(v); + VehicleMove(v, false); UpdateSignalsOnSegment(v->tile, INVALID_DIAGDIR, v->owner); UpdateTrainAcceleration(v); InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile); @@ -3366,8 +3364,7 @@ } } - VehiclePositionChanged(v); - EndVehicleMove(v); + VehicleMove(v, true); return old_z; } @@ -3650,7 +3647,6 @@ for (prev = v->Previous(); v != nomove; prev = v, v = v->Next()) { DiagDirection enterdir = DIAGDIR_BEGIN; bool update_signals_crossing = false; // will we update signals or crossing state? - BeginVehicleMove(v); GetNewVehiclePosResult gp = GetNewVehiclePos(v); if (v->u.rail.track != TRACK_BIT_WORMHOLE) { @@ -3838,8 +3834,7 @@ } else { v->x_pos = gp.x; v->y_pos = gp.y; - VehiclePositionChanged(v); - if (!(v->vehstatus & VS_HIDDEN)) EndVehicleMove(v); + VehicleMove(v, !(v->vehstatus & VS_HIDDEN)); continue; } } @@ -4002,7 +3997,6 @@ /* We don't need to twist around vehicles if they're not visible */ if (!(v->vehstatus & VS_HIDDEN)) { v->direction = ChangeDir(v->direction, delta[GB(Random(), 0, 2)]); - BeginVehicleMove(v); v->UpdateDeltaXY(v->direction); v->cur_image = v->GetImage(v->direction); /* Refrain from updating the z position of the vehicle when on
--- a/src/vehicle.cpp +++ b/src/vehicle.cpp @@ -186,23 +186,6 @@ static void UpdateVehiclePosHash(Vehicle *v, int x, int y); -void VehiclePositionChanged(Vehicle *v) -{ - int img = v->cur_image; - Point pt = RemapCoords(v->x_pos + v->x_offs, v->y_pos + v->y_offs, v->z_pos); - const Sprite *spr = GetSprite(img, ST_NORMAL); - - pt.x += spr->x_offs; - pt.y += spr->y_offs; - - UpdateVehiclePosHash(v, pt.x, pt.y); - - v->coord.left = pt.x; - v->coord.top = pt.y; - v->coord.right = pt.x + spr->width + 2; - v->coord.bottom = pt.y + spr->height + 2; -} - Vehicle::Vehicle() { this->type = VEH_INVALID; @@ -1631,33 +1614,38 @@ } -static Rect _old_vehicle_coords; ///< coords of vehicle before it has moved +/** + * Move a vehicle in the game state; that is moving it's position in + * the position hashes and marking it's location in the viewport dirty + * if requested. + * @param v vehicle to move + * @param update_viewport whether to dirty the viewport + */ +void VehicleMove(Vehicle *v, bool update_viewport) +{ + int img = v->cur_image; + Point pt = RemapCoords(v->x_pos + v->x_offs, v->y_pos + v->y_offs, v->z_pos); + const Sprite *spr = GetSprite(img, ST_NORMAL); -/** - * Stores the vehicle image coords for later call to EndVehicleMove() - * @param v vehicle which image's coords to store - * @see _old_vehicle_coords - * @see EndVehicleMove() - */ -void BeginVehicleMove(const Vehicle *v) -{ - _old_vehicle_coords = v->coord; -} + pt.x += spr->x_offs; + pt.y += spr->y_offs; -/** - * Marks screen dirty after a vehicle has moved - * @param v vehicle which is marked dirty - * @see _old_vehicle_coords - * @see BeginVehicleMove() - */ -void EndVehicleMove(const Vehicle *v) -{ - MarkAllViewportsDirty( - min(_old_vehicle_coords.left, v->coord.left), - min(_old_vehicle_coords.top, v->coord.top), - max(_old_vehicle_coords.right, v->coord.right) + 1, - max(_old_vehicle_coords.bottom, v->coord.bottom) + 1 - ); + UpdateVehiclePosHash(v, pt.x, pt.y); + + Rect old_coord = v->coord; + v->coord.left = pt.x; + v->coord.top = pt.y; + v->coord.right = pt.x + spr->width + 2; + v->coord.bottom = pt.y + spr->height + 2; + + if (update_viewport) { + MarkAllViewportsDirty( + min(old_coord.left, v->coord.left), + min(old_coord.top, v->coord.top), + max(old_coord.right, v->coord.right) + 1, + max(old_coord.bottom, v->coord.bottom) + 1 + ); + } } /**
--- a/src/vehicle_func.h +++ b/src/vehicle_func.h @@ -22,7 +22,6 @@ typedef Vehicle *VehicleFromPosProc(Vehicle *v, void *data); void VehicleServiceInDepot(Vehicle *v); -void VehiclePositionChanged(Vehicle *v); Vehicle *GetLastVehicleInChain(Vehicle *v); const Vehicle *GetLastVehicleInChain(const Vehicle *v); uint CountVehiclesInChain(const Vehicle *v); @@ -55,8 +54,7 @@ void AgeVehicle(Vehicle *v); void VehicleEnteredDepotThisTick(Vehicle *v); -void BeginVehicleMove(const Vehicle *v); -void EndVehicleMove(const Vehicle *v); +void VehicleMove(Vehicle *v, bool update_viewport); void MarkSingleVehicleDirty(const Vehicle *v); UnitID GetFreeUnitNumber(VehicleType type);