changeset 9633:40515323ce03 draft

(svn r13696) -Fix[GUI]: The Build button of the vehicle list is now hidden, instead of just disabled. It will be only visible when called from the Depot Building Window. Less confusion, hopefully. Suggested by Eddi.
author belugas <belugas@openttd.org>
date Sun, 13 Jul 2008 02:43:46 +0000
parents cdda02072cb2
children e37c6b4f25a2
files src/build_vehicle_gui.cpp
diffstat 1 files changed, 21 insertions(+), 11 deletions(-) [+]
line wrap: on
line diff
--- a/src/build_vehicle_gui.cpp
+++ b/src/build_vehicle_gui.cpp
@@ -804,6 +804,7 @@
 	bool descending_sort_order;
 	byte sort_criteria;
 	bool regenerate_list;
+	bool listview_mode;
 	EngineID sel_engine;
 	EngineID rename_engine;
 	GUIEngineList eng_list;
@@ -844,7 +845,17 @@
 				break;
 		}
 		this->SetupWindowStrings(type);
-		ResizeButtons(this, BUILD_VEHICLE_WIDGET_BUILD, BUILD_VEHICLE_WIDGET_RENAME);
+
+		this->listview_mode = (this->window_number <= VEH_END);
+		/* If we are just viewing the list of vehicles, we do not need the Build button.
+		 * So we just hide it, and enlarge the Rename buton by the now vacant place. */
+		if (this->listview_mode) {
+			this->HideWidget(BUILD_VEHICLE_WIDGET_BUILD);
+			this->widget[BUILD_VEHICLE_WIDGET_RENAME].left = this->widget[BUILD_VEHICLE_WIDGET_BUILD].left;
+		} else {
+			/* Both are visible, adjust the size of each */
+			ResizeButtons(this, BUILD_VEHICLE_WIDGET_BUILD, BUILD_VEHICLE_WIDGET_RENAME);
+		}
 
 		this->GenerateBuildList(); // generate the list, since we need it in the next line
 		/* Select the first engine in the list as default when opening the window */
@@ -856,12 +867,11 @@
 	/* Setup widget strings to fit the different types of vehicles */
 	void SetupWindowStrings(VehicleType type)
 	{
-		bool available_vehicle = this->window_number <= VEH_END;
 		switch (type) {
 			default: NOT_REACHED();
 
 			case VEH_TRAIN:
-				this->widget[BUILD_VEHICLE_WIDGET_CAPTION].data    = available_vehicle ? STR_AVAILABLE_TRAINS : STR_JUST_STRING;
+				this->widget[BUILD_VEHICLE_WIDGET_CAPTION].data    = this->listview_mode ? STR_AVAILABLE_TRAINS : STR_JUST_STRING;
 				this->widget[BUILD_VEHICLE_WIDGET_LIST].tooltips   = STR_8843_TRAIN_VEHICLE_SELECTION;
 				this->widget[BUILD_VEHICLE_WIDGET_BUILD].data      = STR_881F_BUILD_VEHICLE;
 				this->widget[BUILD_VEHICLE_WIDGET_BUILD].tooltips  = STR_8844_BUILD_THE_HIGHLIGHTED_TRAIN;
@@ -870,7 +880,7 @@
 				break;
 
 			case VEH_ROAD:
-				this->widget[BUILD_VEHICLE_WIDGET_CAPTION].data    = available_vehicle ? STR_AVAILABLE_ROAD_VEHICLES : STR_9006_NEW_ROAD_VEHICLES;
+				this->widget[BUILD_VEHICLE_WIDGET_CAPTION].data    = this->listview_mode ? STR_AVAILABLE_ROAD_VEHICLES : STR_9006_NEW_ROAD_VEHICLES;
 				this->widget[BUILD_VEHICLE_WIDGET_LIST].tooltips   = STR_9026_ROAD_VEHICLE_SELECTION;
 				this->widget[BUILD_VEHICLE_WIDGET_BUILD].data      = STR_9007_BUILD_VEHICLE;
 				this->widget[BUILD_VEHICLE_WIDGET_BUILD].tooltips  = STR_9027_BUILD_THE_HIGHLIGHTED_ROAD;
@@ -879,7 +889,7 @@
 				break;
 
 			case VEH_SHIP:
-				this->widget[BUILD_VEHICLE_WIDGET_CAPTION].data    = available_vehicle ? STR_AVAILABLE_SHIPS : STR_9808_NEW_SHIPS;
+				this->widget[BUILD_VEHICLE_WIDGET_CAPTION].data    = this->listview_mode ? STR_AVAILABLE_SHIPS : STR_9808_NEW_SHIPS;
 				this->widget[BUILD_VEHICLE_WIDGET_LIST].tooltips   = STR_9825_SHIP_SELECTION_LIST_CLICK;
 				this->widget[BUILD_VEHICLE_WIDGET_BUILD].data      = STR_9809_BUILD_SHIP;
 				this->widget[BUILD_VEHICLE_WIDGET_BUILD].tooltips  = STR_9826_BUILD_THE_HIGHLIGHTED_SHIP;
@@ -888,7 +898,7 @@
 				break;
 
 			case VEH_AIRCRAFT:
-				this->widget[BUILD_VEHICLE_WIDGET_CAPTION].data    = available_vehicle ? STR_AVAILABLE_AIRCRAFT : STR_A005_NEW_AIRCRAFT;
+				this->widget[BUILD_VEHICLE_WIDGET_CAPTION].data    = this->listview_mode ? STR_AVAILABLE_AIRCRAFT : STR_A005_NEW_AIRCRAFT;
 				this->widget[BUILD_VEHICLE_WIDGET_LIST].tooltips   = STR_A025_AIRCRAFT_SELECTION_LIST;
 				this->widget[BUILD_VEHICLE_WIDGET_BUILD].data      = STR_A006_BUILD_AIRCRAFT;
 				this->widget[BUILD_VEHICLE_WIDGET_BUILD].tooltips  = STR_A026_BUILD_THE_HIGHLIGHTED_AIRCRAFT;
@@ -905,7 +915,7 @@
 		int num_engines = 0;
 		int num_wagons  = 0;
 
-		this->filter.railtype = (this->window_number <= VEH_END) ? RAILTYPE_END : GetRailType(this->window_number);
+		this->filter.railtype = (this->listview_mode) ? RAILTYPE_END : GetRailType(this->window_number);
 
 		this->eng_list.Clear();
 
@@ -998,7 +1008,7 @@
 			EngineID eid = e->index;
 			if (!IsEngineBuildable(eid, VEH_AIRCRAFT, _local_player)) continue;
 			/* First VEH_END window_numbers are fake to allow a window open for all different types at once */
-			if (this->window_number > VEH_END && !CanAircraftUseStation(eid, this->window_number)) continue;
+			if (!this->listview_mode && !CanAircraftUseStation(eid, this->window_number)) continue;
 
 			*this->eng_list.Append() = eid;
 			if (eid == this->sel_engine) sel_id = eid;
@@ -1109,8 +1119,6 @@
 
 		uint max = min(this->vscroll.pos + this->vscroll.cap, this->eng_list.Length());
 
-		this->SetWidgetDisabledState(BUILD_VEHICLE_WIDGET_BUILD, this->window_number <= VEH_END);
-
 		SetVScrollCount(this, this->eng_list.Length());
 		SetDParam(0, this->filter.railtype + STR_881C_NEW_RAIL_VEHICLES); // This should only affect rail vehicles
 
@@ -1171,7 +1179,9 @@
 
 	virtual void OnResize(Point new_size, Point delta)
 	{
-		if (delta.x != 0) ResizeButtons(this, BUILD_VEHICLE_WIDGET_BUILD, BUILD_VEHICLE_WIDGET_RENAME);
+		if (delta.x != 0 && !this->listview_mode) {
+			ResizeButtons(this, BUILD_VEHICLE_WIDGET_BUILD, BUILD_VEHICLE_WIDGET_RENAME);
+		}
 		if (delta.y == 0) return;
 
 		this->vscroll.cap += delta.y / (int)GetVehicleListHeight(this->vehicle_type);