changeset 10969:208ba3fba382 draft

(svn r15308) -Codechange: Deduplicate km-ish/h -> mph conversions.
author frosch <frosch@openttd.org>
date Sun, 01 Feb 2009 17:14:39 +0000
parents 90245d035efb
children 0c6169a253fd
files src/ai/api/ai_bridge.cpp src/ai/api/ai_engine.cpp src/ai/api/ai_event_types.cpp src/ai/api/ai_vehicle.cpp src/aircraft.h src/bridge_gui.cpp src/engine.cpp src/order_cmd.cpp src/roadveh.h src/ship.h src/strings.cpp src/train.h src/vehicle_base.h
diffstat 13 files changed, 22 insertions(+), 22 deletions(-) [+]
line wrap: on
line diff
--- a/src/ai/api/ai_bridge.cpp
+++ b/src/ai/api/ai_bridge.cpp
@@ -133,7 +133,7 @@
 {
 	if (!IsValidBridge(bridge_id)) return -1;
 
-	return ::GetBridgeSpec(bridge_id)->speed;
+	return ::GetBridgeSpec(bridge_id)->speed; // km-ish/h
 }
 
 /* static */ Money AIBridge::GetPrice(BridgeID bridge_id, uint length)
--- a/src/ai/api/ai_engine.cpp
+++ b/src/ai/api/ai_engine.cpp
@@ -119,7 +119,7 @@
 	if (!IsValidEngine(engine_id)) return -1;
 
 	const Engine *e = ::GetEngine(engine_id);
-	int32 max_speed = e->GetDisplayMaxSpeed() * 16 / 10; // convert mph to km-ish/h
+	int32 max_speed = e->GetDisplayMaxSpeed(); // km-ish/h
 	if (e->type == VEH_AIRCRAFT) max_speed /= _settings_game.vehicle.plane_speed;
 	return max_speed;
 }
--- a/src/ai/api/ai_event_types.cpp
+++ b/src/ai/api/ai_event_types.cpp
@@ -80,7 +80,7 @@
 int32 AIEventEnginePreview::GetMaxSpeed()
 {
 	const Engine *e = ::GetEngine(engine);
-	int32 max_speed = e->GetDisplayMaxSpeed() * 16 / 10; // convert mph to km-ish/h
+	int32 max_speed = e->GetDisplayMaxSpeed(); // km-ish/h
 	if (e->type == VEH_AIRCRAFT) max_speed /= _settings_game.vehicle.plane_speed;
 	return max_speed;
 }
--- a/src/ai/api/ai_vehicle.cpp
+++ b/src/ai/api/ai_vehicle.cpp
@@ -278,7 +278,7 @@
 {
 	if (!IsValidVehicle(vehicle_id)) return -1;
 
-	return ::GetVehicle(vehicle_id)->GetDisplaySpeed() * 16 / 10;
+	return ::GetVehicle(vehicle_id)->GetDisplaySpeed(); // km-ish/h
 }
 
 /* static */ AIVehicle::VehicleState AIVehicle::GetState(VehicleID vehicle_id)
--- a/src/aircraft.h
+++ b/src/aircraft.h
@@ -102,8 +102,8 @@
 	ExpensesType GetExpenseType(bool income) const { return income ? EXPENSES_AIRCRAFT_INC : EXPENSES_AIRCRAFT_RUN; }
 	bool IsPrimaryVehicle() const { return IsNormalAircraft(this); }
 	SpriteID GetImage(Direction direction) const;
-	int GetDisplaySpeed() const { return this->cur_speed * 10 / 16; }
-	int GetDisplayMaxSpeed() const { return this->max_speed * 10 / 16; }
+	int GetDisplaySpeed() const { return this->cur_speed; }
+	int GetDisplayMaxSpeed() const { return this->max_speed; }
 	Money GetRunningCost() const;
 	bool IsInDepot() const { return (this->vehstatus & VS_HIDDEN) != 0 && IsHangarTile(this->tile); }
 	void Tick();
--- a/src/bridge_gui.cpp
+++ b/src/bridge_gui.cpp
@@ -165,7 +165,7 @@
 			const BridgeSpec *b = this->bridges->Get(i)->spec;
 
 			SetDParam(2, this->bridges->Get(i)->cost);
-			SetDParam(1, b->speed * 10 / 16);
+			SetDParam(1, b->speed);
 			SetDParam(0, b->material);
 
 			DrawSprite(b->sprite, b->pal, 3, y);
--- a/src/engine.cpp
+++ b/src/engine.cpp
@@ -156,22 +156,22 @@
 
 /**
  * Returns max speed for display purposes
- * @return max speed in mph
+ * @return max speed in km-ish/h
  */
 uint Engine::GetDisplayMaxSpeed() const
 {
 	switch (this->type) {
 		case VEH_TRAIN:
-			return GetEngineProperty(this->index, 0x09, this->u.rail.max_speed) * 10 / 16;
+			return GetEngineProperty(this->index, 0x09, this->u.rail.max_speed);
 
 		case VEH_ROAD:
-			return this->u.road.max_speed * 10 / 32;
+			return this->u.road.max_speed / 2;
 
 		case VEH_SHIP:
-			return GetEngineProperty(this->index, 0x0B, this->u.ship.max_speed) * 10 / 32;
+			return GetEngineProperty(this->index, 0x0B, this->u.ship.max_speed) / 2;
 
 		case VEH_AIRCRAFT:
-			return this->u.air.max_speed * 10 / 16;
+			return this->u.air.max_speed;
 
 		default: NOT_REACHED();
 	}
--- a/src/order_cmd.cpp
+++ b/src/order_cmd.cpp
@@ -1590,7 +1590,7 @@
 	switch (order->GetConditionVariable()) {
 		case OCV_LOAD_PERCENTAGE:  skip_order = OrderConditionCompare(occ, CalcPercentVehicleFilled(v, NULL), value); break;
 		case OCV_RELIABILITY:      skip_order = OrderConditionCompare(occ, v->reliability * 100 >> 16,        value); break;
-		case OCV_MAX_SPEED:        skip_order = OrderConditionCompare(occ, v->GetDisplayMaxSpeed(),           value); break;
+		case OCV_MAX_SPEED:        skip_order = OrderConditionCompare(occ, v->GetDisplayMaxSpeed() * 10 / 16, value); break;
 		case OCV_AGE:              skip_order = OrderConditionCompare(occ, v->age / DAYS_IN_LEAP_YEAR,        value); break;
 		case OCV_REQUIRES_SERVICE: skip_order = OrderConditionCompare(occ, v->NeedsServicing(),               value); break;
 		case OCV_UNCONDITIONALLY:  skip_order = true; break;
--- a/src/roadveh.h
+++ b/src/roadveh.h
@@ -74,8 +74,8 @@
 	ExpensesType GetExpenseType(bool income) const { return income ? EXPENSES_ROADVEH_INC : EXPENSES_ROADVEH_RUN; }
 	bool IsPrimaryVehicle() const { return IsRoadVehFront(this); }
 	SpriteID GetImage(Direction direction) const;
-	int GetDisplaySpeed() const { return this->cur_speed * 10 / 32; }
-	int GetDisplayMaxSpeed() const { return this->max_speed * 10 / 32; }
+	int GetDisplaySpeed() const { return this->cur_speed / 2; }
+	int GetDisplayMaxSpeed() const { return this->max_speed / 2; }
 	Money GetRunningCost() const { return RoadVehInfo(this->engine_type)->running_cost * GetPriceByIndex(RoadVehInfo(this->engine_type)->running_cost_class); }
 	bool IsInDepot() const { return this->u.road.state == RVSB_IN_DEPOT; }
 	bool IsStoppedInDepot() const;
--- a/src/ship.h
+++ b/src/ship.h
@@ -36,8 +36,8 @@
 	void PlayLeaveStationSound() const;
 	bool IsPrimaryVehicle() const { return true; }
 	SpriteID GetImage(Direction direction) const;
-	int GetDisplaySpeed() const { return this->cur_speed * 10 / 32; }
-	int GetDisplayMaxSpeed() const { return this->max_speed * 10 / 32; }
+	int GetDisplaySpeed() const { return this->cur_speed / 2; }
+	int GetDisplayMaxSpeed() const { return this->max_speed / 2; }
 	Money GetRunningCost() const;
 	bool IsInDepot() const { return this->u.ship.state == TRACK_BIT_DEPOT; }
 	void Tick();
--- a/src/strings.cpp
+++ b/src/strings.cpp
@@ -596,7 +596,7 @@
 			case SCC_VELOCITY: {// {VELOCITY}
 				int64 args[1];
 				assert(_settings_game.locale.units < lengthof(units));
-				args[0] = ConvertSpeedToDisplaySpeed(GetInt32(&argv));
+				args[0] = ConvertSpeedToDisplaySpeed(GetInt32(&argv) * 10 / 16);
 				buff = FormatString(buff, GetStringPtr(units[_settings_game.locale.units].velocity), args, modifier >> 24, last);
 				modifier = 0;
 				break;
--- a/src/train.h
+++ b/src/train.h
@@ -322,8 +322,8 @@
 	void PlayLeaveStationSound() const;
 	bool IsPrimaryVehicle() const { return IsFrontEngine(this); }
 	SpriteID GetImage(Direction direction) const;
-	int GetDisplaySpeed() const { return this->u.rail.last_speed * 10 / 16; }
-	int GetDisplayMaxSpeed() const { return this->u.rail.cached_max_speed * 10 / 16; }
+	int GetDisplaySpeed() const { return this->u.rail.last_speed; }
+	int GetDisplayMaxSpeed() const { return this->u.rail.cached_max_speed; }
 	Money GetRunningCost() const;
 	bool IsInDepot() const { return CheckTrainInDepot(this, false) != -1; }
 	bool IsStoppedInDepot() const { return CheckTrainStoppedInDepot(this) >= 0; }
--- a/src/vehicle_base.h
+++ b/src/vehicle_base.h
@@ -397,13 +397,13 @@
 	virtual SpriteID GetImage(Direction direction) const { return 0; }
 
 	/**
-	 * Gets the speed in mph that can be sent into SetDParam for string processing.
+	 * Gets the speed in km-ish/h that can be sent into SetDParam for string processing.
 	 * @return the vehicle's speed
 	 */
 	virtual int GetDisplaySpeed() const { return 0; }
 
 	/**
-	 * Gets the maximum speed in mph that can be sent into SetDParam for string processing.
+	 * Gets the maximum speed in km-ish/h that can be sent into SetDParam for string processing.
 	 * @return the vehicle's maximum speed
 	 */
 	virtual int GetDisplayMaxSpeed() const { return 0; }