changeset 6734:078d8129a184 draft

(svn r9966) -Fix: bridges and tunnels were not always removed on bankruptcy, thus leaving tunnels/bridges with an invalid owner that would crash the game when clicking with the query tool on them.
author rubidium <rubidium@openttd.org>
date Mon, 28 May 2007 21:32:26 +0000
parents 84f67d7e1b86
children 8420208013c0
files src/tunnelbridge_cmd.cpp
diffstat 1 files changed, 8 insertions(+), 1 deletions(-) [+]
line wrap: on
line diff
--- a/src/tunnelbridge_cmd.cpp
+++ b/src/tunnelbridge_cmd.cpp
@@ -1325,7 +1325,14 @@
 	if (new_player != PLAYER_SPECTATOR) {
 		SetTileOwner(tile, new_player);
 	} else {
-		DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
+		if (CmdFailed(DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR))) {
+			/* When clearing the bridge/tunnel failed there are still vehicles on/in
+			 * the bridge/tunnel. As all *our* vehicles are already removed, they
+			 * must be of another owner. Therefor this must be a road bridge/tunnel.
+			 * In that case we can safely reassign the ownership to OWNER_NONE. */
+			assert((IsTunnel(tile) ? GetTunnelTransportType(tile) : GetBridgeTransportType(tile)) == TRANSPORT_ROAD);
+			SetTileOwner(tile, OWNER_NONE);
+		}
 	}
 }