log src/oldloader.cpp @ 10555:315add01cf91 draft

age author description
Sat, 03 Jan 2009 17:11:52 +0000 smatz (svn r14812) -Codechange: use INVALID_TILE instead of 0 to mark company without HQ draft
Sat, 03 Jan 2009 16:06:58 +0000 smatz (svn r14807) -Codechange: use INVALID_TILE instead of 0 to mark invalid depots, industries, towns and waypoints draft
Sat, 03 Jan 2009 13:52:06 +0000 rubidium (svn r14803) -Codechange: move order list management into it's own class and remove the order count from the savegame as we can easily count that (PhilSophus) draft
Fri, 26 Dec 2008 18:01:15 +0000 smatz (svn r14743) -Codechange: use INVALID_TILE to indicate station doesn't have queried facility (or station/roadstop is invalid) instead of 0 (Yexo) draft
Wed, 24 Dec 2008 09:53:15 +0000 rubidium (svn r14735) -Codechange: remove a bit of bit-waste in the map array (without changing the map array) and make the CompanyIDs contiguous. draft
Sat, 20 Dec 2008 01:35:12 +0000 smatz (svn r14700) -Fix (r1): loading of very old savegames was broken (STNS chunk is stored before MAP in old savegame) draft
Tue, 16 Dec 2008 18:09:40 +0000 frosch (svn r14680) -Feature(ette) [FS#2434]: Use property 4 (model life) also for wagons. draft
Mon, 17 Nov 2008 00:41:58 +0000 michi_cc (svn r14587) -Cleanup: Fix some old comments. Bits are not bytes. draft
Tue, 30 Sep 2008 20:51:04 +0000 rubidium (svn r14422) -Codechange: also reflect the changes of r14421 in the filenames. draft
Tue, 30 Sep 2008 20:39:50 +0000 rubidium (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with. draft
Mon, 25 Aug 2008 16:10:34 +0000 belugas (svn r14169) -Codechange: rename location_of_house for location_of_HQ, which is more exact and less subject to interpretation draft
Sun, 17 Aug 2008 19:56:17 +0000 rubidium (svn r14096) -Codechange: merge the shared order's vehicle list management to a single location. draft
Wed, 30 Jul 2008 17:41:02 +0000 smatz (svn r13884) -Fix (r11822): custom vehicle names from TTD(Patch) games were lost draft
Fri, 18 Jul 2008 16:40:29 +0000 rubidium (svn r13731) -Codechange: make a pool of the array of players. draft
Mon, 07 Jul 2008 09:23:54 +0000 rubidium (svn r13679) -Fix [FS#2131]: saving TTD imported games in recession failed due to wrong (and unneeded) type conversions in the saveload code. draft
Fri, 04 Jul 2008 19:00:11 +0000 rubidium (svn r13676) -Fix [FS#2126]: inactive companies from old (TTD) saves could be marked active in some cases, which then loads garbage in their statistics and such. draft
Thu, 05 Jun 2008 11:26:38 +0000 rubidium (svn r13386) -Fix: global currency/units setting being overriden when loading a savegame. draft
Thu, 29 May 2008 15:13:28 +0000 rubidium (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. draft
Mon, 26 May 2008 00:31:36 +0000 rubidium (svn r13256) -Codechange: merge the OPTS and PATS chuncks. draft
Sun, 25 May 2008 22:36:44 +0000 rubidium (svn r13255) -Codechange: move _opt to _settings. draft
Tue, 13 May 2008 12:15:52 +0000 rubidium (svn r13066) -Fix [FS#2005]: loading of TTDP savegames with rivers in them. draft
Tue, 06 May 2008 15:11:33 +0000 rubidium (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. draft
Mon, 05 May 2008 22:22:12 +0000 smatz (svn r12962) -Fix (r12961): forgot one break draft
Mon, 05 May 2008 22:03:01 +0000 smatz (svn r12961) -Codechange: store the type of savegame we are loading in a global variable draft
Tue, 29 Apr 2008 21:31:29 +0000 peter1138 (svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist. draft
Mon, 21 Apr 2008 09:27:47 +0000 rubidium (svn r12816) -Fix: the cargo count in the performance rating window could be wrong. draft
Sun, 20 Apr 2008 11:12:07 +0000 rubidium (svn r12804) -Codechange: move the effect vehicle handling out of vehicle.cpp draft
Sun, 20 Apr 2008 10:13:54 +0000 rubidium (svn r12803) -Cleanup: rename SpecialVehicle to EffectVehicle to have a uniform naming of the thing instead of using both names for the same thing. draft
Sat, 19 Apr 2008 08:34:03 +0000 rubidium (svn r12783) -Codechange: do not statically allocate the 'temporary map3 array' in the oldloader. draft
Sat, 19 Apr 2008 08:21:55 +0000 rubidium (svn r12782) -Codechange: remove some functions from functions.h and do not statically 'waste' memory when the old name array is not needed anymore. draft
Fri, 18 Apr 2008 10:16:51 +0000 rubidium (svn r12765) -Codechange: move some stuff out of variables.h that required including other headers in variables.h. draft
Thu, 17 Apr 2008 19:10:30 +0000 rubidium (svn r12754) -Codechange: split depot.h into depot_map.h, depot_func.h and depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h. draft
Wed, 09 Apr 2008 21:33:36 +0000 smatz (svn r12642) -Fix: remove buggy buoys at tile 0 from old TTDP savegames draft
Sun, 06 Apr 2008 07:22:26 +0000 rubidium (svn r12587) -Codechange: unduplicate some code in the Unpack*Order functions and move the 'normal' case Pack/Unpack to Order. draft
Sat, 05 Apr 2008 23:36:54 +0000 rubidium (svn r12584) -Codechange: do not access the order type directly. draft
Sat, 05 Apr 2008 21:45:05 +0000 rubidium (svn r12583) -Codechange: make AssignOrder a class function of order. draft
Tue, 01 Apr 2008 14:03:20 +0000 frosch (svn r12531) -Codechange: Rename some variables for consistency. draft
Mon, 31 Mar 2008 07:25:49 +0000 rubidium (svn r12501) -Codechange: split signs.h. draft
Mon, 31 Mar 2008 00:17:39 +0000 rubidium (svn r12490) -Codechange: rename engine.h to engine_func.h and remove unneeded inclusions of engine.h and/or replace them with engine_type.h. draft
Mon, 31 Mar 2008 00:06:17 +0000 rubidium (svn r12489) -Codechange: split station.h into station_base.h and station_func.h. draft
Mon, 24 Mar 2008 00:52:28 +0000 glx (svn r12401) -Fix (r9754): when loading TTD savegame some data were lost (profits, ...) due to a 'reallocation' for vehicle type conversion. The conversion is now done before loading the vehicle chunk. draft
Sun, 23 Mar 2008 21:31:43 +0000 rubidium (svn r12399) -Fix: some old DOS savegame didn't load properly due to 'garbage' that was sprinkled in some places. draft
Tue, 18 Mar 2008 12:28:21 +0000 skidd13 (svn r12381) -Fix [FS1835] [FS1535] (r11855): The number of houses wasn't computed right. A few other things regaring the updating had to be changed. Big thanks for support to frosch123 and SmatZ, to name just a few. (Inspired by a patch of bilbo) draft
Fri, 15 Feb 2008 11:02:50 +0000 peter1138 (svn r12143) -Fix (r8038): Engine::preview_player does not contain a Player ID. Rename this to preview_player_rank and change back to a uint8 to avoid confusion. draft
Tue, 29 Jan 2008 00:27:25 +0000 rubidium (svn r12004) -Codechange: refactor the random functions to reduce code duplication. draft
Fri, 25 Jan 2008 13:54:27 +0000 frosch (svn r11982) -Revert (r8738): Now we have shores in corners. No need to remove them from TTDP games. draft
Thu, 24 Jan 2008 10:47:44 +0000 peter1138 (svn r11971) -Codechange: use of FOR_ALL_ENGINES/ENGINEIDS_OF_TYPE instead of for-loops draft
Sun, 13 Jan 2008 01:21:35 +0000 rubidium (svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h. draft
Sat, 12 Jan 2008 21:25:04 +0000 peter1138 (svn r11824) -Fix (r11822): Converting signs from TTD games incomplete draft
Sat, 12 Jan 2008 21:01:27 +0000 peter1138 (svn r11823) -Fix (r11822): Custom names from old TTD games were not updated. draft
Sat, 12 Jan 2008 19:58:06 +0000 peter1138 (svn r11822) -Codechange: Replaced fixed size custom name array. Names are now attached to their object directly and there is draft
Sat, 12 Jan 2008 14:10:35 +0000 rubidium (svn r11818) -Codechange: split player.h into smaller pieces. draft
Wed, 09 Jan 2008 16:40:02 +0000 rubidium (svn r11792) -Codechange: move some (virtually) globally included AI related structs to a place where they are only included a few times. draft
Tue, 08 Jan 2008 18:25:51 +0000 peter1138 (svn r11784) -Codechange: set up initial engine data in one place draft
Tue, 08 Jan 2008 16:07:32 +0000 peter1138 (svn r11782) -Codechange: e->type was used before being properly initialized (it relied on previous runs) but there is no need to invalidate window data during game load as the windows in question cannot be open. draft
Mon, 07 Jan 2008 09:19:53 +0000 rubidium (svn r11775) -Codechange: move all autoreplace/autorenew functions to a single location. draft
Mon, 07 Jan 2008 00:57:19 +0000 rubidium (svn r11774) -Change: do not include variables.h in a header when it is not needed. draft
Thu, 27 Dec 2007 13:35:39 +0000 rubidium (svn r11706) -Codechange: split vehicle.h and remove another bunch of useless includes. draft
Wed, 26 Dec 2007 13:50:40 +0000 rubidium (svn r11702) -Codechange: move all date related stuff to date*. draft
Wed, 26 Dec 2007 11:45:43 +0000 rubidium (svn r11701) -Codechange: removal unnecessary inclusions of map.h (and split map.h). draft