Sat, 03 Jan 2009 17:11:52 +0000 |
smatz |
(svn r14812) -Codechange: use INVALID_TILE instead of 0 to mark company without HQ
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Sat, 03 Jan 2009 16:06:58 +0000 |
smatz |
(svn r14807) -Codechange: use INVALID_TILE instead of 0 to mark invalid depots, industries, towns and waypoints
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Sat, 03 Jan 2009 13:52:06 +0000 |
rubidium |
(svn r14803) -Codechange: move order list management into it's own class and remove the order count from the savegame as we can easily count that (PhilSophus)
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Fri, 26 Dec 2008 18:01:15 +0000 |
smatz |
(svn r14743) -Codechange: use INVALID_TILE to indicate station doesn't have queried facility (or station/roadstop is invalid) instead of 0 (Yexo)
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Wed, 24 Dec 2008 09:53:15 +0000 |
rubidium |
(svn r14735) -Codechange: remove a bit of bit-waste in the map array (without changing the map array) and make the CompanyIDs contiguous.
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Sat, 20 Dec 2008 01:35:12 +0000 |
smatz |
(svn r14700) -Fix (r1): loading of very old savegames was broken (STNS chunk is stored before MAP in old savegame)
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Tue, 16 Dec 2008 18:09:40 +0000 |
frosch |
(svn r14680) -Feature(ette) [FS#2434]: Use property 4 (model life) also for wagons.
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Mon, 17 Nov 2008 00:41:58 +0000 |
michi_cc |
(svn r14587) -Cleanup: Fix some old comments. Bits are not bytes.
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Tue, 30 Sep 2008 20:51:04 +0000 |
rubidium |
(svn r14422) -Codechange: also reflect the changes of r14421 in the filenames.
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Tue, 30 Sep 2008 20:39:50 +0000 |
rubidium |
(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
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Mon, 25 Aug 2008 16:10:34 +0000 |
belugas |
(svn r14169) -Codechange: rename location_of_house for location_of_HQ, which is more exact and less subject to interpretation
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Sun, 17 Aug 2008 19:56:17 +0000 |
rubidium |
(svn r14096) -Codechange: merge the shared order's vehicle list management to a single location.
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Wed, 30 Jul 2008 17:41:02 +0000 |
smatz |
(svn r13884) -Fix (r11822): custom vehicle names from TTD(Patch) games were lost
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Fri, 18 Jul 2008 16:40:29 +0000 |
rubidium |
(svn r13731) -Codechange: make a pool of the array of players.
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Mon, 07 Jul 2008 09:23:54 +0000 |
rubidium |
(svn r13679) -Fix [FS#2131]: saving TTD imported games in recession failed due to wrong (and unneeded) type conversions in the saveload code.
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Fri, 04 Jul 2008 19:00:11 +0000 |
rubidium |
(svn r13676) -Fix [FS#2126]: inactive companies from old (TTD) saves could be marked active in some cases, which then loads garbage in their statistics and such.
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Thu, 05 Jun 2008 11:26:38 +0000 |
rubidium |
(svn r13386) -Fix: global currency/units setting being overriden when loading a savegame.
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Thu, 29 May 2008 15:13:28 +0000 |
rubidium |
(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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Mon, 26 May 2008 00:31:36 +0000 |
rubidium |
(svn r13256) -Codechange: merge the OPTS and PATS chuncks.
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Sun, 25 May 2008 22:36:44 +0000 |
rubidium |
(svn r13255) -Codechange: move _opt to _settings.
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Tue, 13 May 2008 12:15:52 +0000 |
rubidium |
(svn r13066) -Fix [FS#2005]: loading of TTDP savegames with rivers in them.
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Tue, 06 May 2008 15:11:33 +0000 |
rubidium |
(svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description.
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Mon, 05 May 2008 22:22:12 +0000 |
smatz |
(svn r12962) -Fix (r12961): forgot one break
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Mon, 05 May 2008 22:03:01 +0000 |
smatz |
(svn r12961) -Codechange: store the type of savegame we are loading in a global variable
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Tue, 29 Apr 2008 21:31:29 +0000 |
peter1138 |
(svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
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Mon, 21 Apr 2008 09:27:47 +0000 |
rubidium |
(svn r12816) -Fix: the cargo count in the performance rating window could be wrong.
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Sun, 20 Apr 2008 11:12:07 +0000 |
rubidium |
(svn r12804) -Codechange: move the effect vehicle handling out of vehicle.cpp
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Sun, 20 Apr 2008 10:13:54 +0000 |
rubidium |
(svn r12803) -Cleanup: rename SpecialVehicle to EffectVehicle to have a uniform naming of the thing instead of using both names for the same thing.
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Sat, 19 Apr 2008 08:34:03 +0000 |
rubidium |
(svn r12783) -Codechange: do not statically allocate the 'temporary map3 array' in the oldloader.
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Sat, 19 Apr 2008 08:21:55 +0000 |
rubidium |
(svn r12782) -Codechange: remove some functions from functions.h and do not statically 'waste' memory when the old name array is not needed anymore.
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Fri, 18 Apr 2008 10:16:51 +0000 |
rubidium |
(svn r12765) -Codechange: move some stuff out of variables.h that required including other headers in variables.h.
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Thu, 17 Apr 2008 19:10:30 +0000 |
rubidium |
(svn r12754) -Codechange: split depot.h into depot_map.h, depot_func.h and depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
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Wed, 09 Apr 2008 21:33:36 +0000 |
smatz |
(svn r12642) -Fix: remove buggy buoys at tile 0 from old TTDP savegames
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Sun, 06 Apr 2008 07:22:26 +0000 |
rubidium |
(svn r12587) -Codechange: unduplicate some code in the Unpack*Order functions and move the 'normal' case Pack/Unpack to Order.
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Sat, 05 Apr 2008 23:36:54 +0000 |
rubidium |
(svn r12584) -Codechange: do not access the order type directly.
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Sat, 05 Apr 2008 21:45:05 +0000 |
rubidium |
(svn r12583) -Codechange: make AssignOrder a class function of order.
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Tue, 01 Apr 2008 14:03:20 +0000 |
frosch |
(svn r12531) -Codechange: Rename some variables for consistency.
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Mon, 31 Mar 2008 07:25:49 +0000 |
rubidium |
(svn r12501) -Codechange: split signs.h.
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Mon, 31 Mar 2008 00:17:39 +0000 |
rubidium |
(svn r12490) -Codechange: rename engine.h to engine_func.h and remove unneeded inclusions of engine.h and/or replace them with engine_type.h.
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Mon, 31 Mar 2008 00:06:17 +0000 |
rubidium |
(svn r12489) -Codechange: split station.h into station_base.h and station_func.h.
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Mon, 24 Mar 2008 00:52:28 +0000 |
glx |
(svn r12401) -Fix (r9754): when loading TTD savegame some data were lost (profits, ...) due to a 'reallocation' for vehicle type conversion. The conversion is now done before loading the vehicle chunk.
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Sun, 23 Mar 2008 21:31:43 +0000 |
rubidium |
(svn r12399) -Fix: some old DOS savegame didn't load properly due to 'garbage' that was sprinkled in some places.
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Tue, 18 Mar 2008 12:28:21 +0000 |
skidd13 |
(svn r12381) -Fix [FS1835] [FS1535] (r11855): The number of houses wasn't computed right. A few other things regaring the updating had to be changed. Big thanks for support to frosch123 and SmatZ, to name just a few. (Inspired by a patch of bilbo)
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Fri, 15 Feb 2008 11:02:50 +0000 |
peter1138 |
(svn r12143) -Fix (r8038): Engine::preview_player does not contain a Player ID. Rename this to preview_player_rank and change back to a uint8 to avoid confusion.
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Tue, 29 Jan 2008 00:27:25 +0000 |
rubidium |
(svn r12004) -Codechange: refactor the random functions to reduce code duplication.
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Fri, 25 Jan 2008 13:54:27 +0000 |
frosch |
(svn r11982) -Revert (r8738): Now we have shores in corners. No need to remove them from TTDP games.
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Thu, 24 Jan 2008 10:47:44 +0000 |
peter1138 |
(svn r11971) -Codechange: use of FOR_ALL_ENGINES/ENGINEIDS_OF_TYPE instead of for-loops
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Sun, 13 Jan 2008 01:21:35 +0000 |
rubidium |
(svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h.
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Sat, 12 Jan 2008 21:25:04 +0000 |
peter1138 |
(svn r11824) -Fix (r11822): Converting signs from TTD games incomplete
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Sat, 12 Jan 2008 21:01:27 +0000 |
peter1138 |
(svn r11823) -Fix (r11822): Custom names from old TTD games were not updated.
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Sat, 12 Jan 2008 19:58:06 +0000 |
peter1138 |
(svn r11822) -Codechange: Replaced fixed size custom name array. Names are now attached to their object directly and there is
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Sat, 12 Jan 2008 14:10:35 +0000 |
rubidium |
(svn r11818) -Codechange: split player.h into smaller pieces.
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Wed, 09 Jan 2008 16:40:02 +0000 |
rubidium |
(svn r11792) -Codechange: move some (virtually) globally included AI related structs to a place where they are only included a few times.
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Tue, 08 Jan 2008 18:25:51 +0000 |
peter1138 |
(svn r11784) -Codechange: set up initial engine data in one place
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Tue, 08 Jan 2008 16:07:32 +0000 |
peter1138 |
(svn r11782) -Codechange: e->type was used before being properly initialized (it relied on previous runs) but there is no need to invalidate window data during game load as the windows in question cannot be open.
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Mon, 07 Jan 2008 09:19:53 +0000 |
rubidium |
(svn r11775) -Codechange: move all autoreplace/autorenew functions to a single location.
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Mon, 07 Jan 2008 00:57:19 +0000 |
rubidium |
(svn r11774) -Change: do not include variables.h in a header when it is not needed.
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Thu, 27 Dec 2007 13:35:39 +0000 |
rubidium |
(svn r11706) -Codechange: split vehicle.h and remove another bunch of useless includes.
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Wed, 26 Dec 2007 13:50:40 +0000 |
rubidium |
(svn r11702) -Codechange: move all date related stuff to date*.
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Wed, 26 Dec 2007 11:45:43 +0000 |
rubidium |
(svn r11701) -Codechange: removal unnecessary inclusions of map.h (and split map.h).
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