Mon, 31 Mar 2008 06:42:26 +0000 |
rubidium |
(svn r12495) -Codechange: reduce the dependency on newgrf_station.h (especially because newgrf_station.h includes a lot of stuff).
draft
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Mon, 31 Mar 2008 00:06:17 +0000 |
rubidium |
(svn r12489) -Codechange: split station.h into station_base.h and station_func.h.
draft
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Fri, 28 Mar 2008 08:53:36 +0000 |
rubidium |
(svn r12459) -Codechange: split news.h into news_type.h and news_func.h.
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Tue, 18 Mar 2008 12:28:21 +0000 |
skidd13 |
(svn r12381) -Fix [FS1835] [FS1535] (r11855): The number of houses wasn't computed right. A few other things regaring the updating had to be changed. Big thanks for support to frosch123 and SmatZ, to name just a few. (Inspired by a patch of bilbo)
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Wed, 20 Feb 2008 19:34:53 +0000 |
smatz |
(svn r12201) -Fix (r12060): compilation warnings - uninitialized variable when compiling with assert disabled
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Wed, 20 Feb 2008 17:49:50 +0000 |
frosch |
(svn r12199) -Codechange: Remove magic around the results of GetTileTrackStatus().
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Mon, 18 Feb 2008 16:11:31 +0000 |
smatz |
(svn r12177) -Codechange: use 'side' parameter in GetTileTrackStatus so there can be less checks in pathfinders for depots/stations/tunnels/bridges
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Sat, 16 Feb 2008 17:54:29 +0000 |
smatz |
(svn r12162) -Fix [FS#1757]: towns shouldn't build over houses owned by another town
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Sat, 16 Feb 2008 17:10:14 +0000 |
smatz |
(svn r12161) -Fix: towns will no longer build houses > 1x1 there where should be road (with 2x2, 3x3 grid town layouts)
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Tue, 05 Feb 2008 00:30:58 +0000 |
smatz |
(svn r12063) -Cleanup: use C++ indenting and variable scope/declaration in BuildTownHouse()
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Mon, 04 Feb 2008 23:24:22 +0000 |
smatz |
(svn r12062) -Fix: possible deadlock when there are no houses available to build at given tile
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Mon, 04 Feb 2008 22:15:48 +0000 |
smatz |
(svn r12060) -Fix: do not clear tiles when the town won't be able to build any buildings anyway
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Thu, 31 Jan 2008 21:16:40 +0000 |
peter1138 |
(svn r12031) -Fix [FS#1689,FS#1719]: Prevent towns from removing or claiming ownership of player owned tiles when growing.
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Wed, 30 Jan 2008 17:31:39 +0000 |
skidd13 |
(svn r12021) -Cleanup: Make some parts of the town growth a bit more descriptive
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Sat, 19 Jan 2008 14:00:04 +0000 |
rubidium |
(svn r11925) -Fix (r122, r9867): loading old, pre savegame version 2, savegames.
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Wed, 16 Jan 2008 02:53:55 +0000 |
belugas |
(svn r11873) -Codechange: less a few magical numbers and a tiny bit more comments on town zones
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Tue, 15 Jan 2008 00:03:48 +0000 |
glx |
(svn r11855) -Fix [FS#1335]: recompute town population when removing a 'newhouses' grf, or when loading a game with missing 'newhouses' grfs
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Mon, 14 Jan 2008 18:19:29 +0000 |
belugas |
(svn r11851) -Codechange: A few magic numbers removal, plus a little code style
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Sun, 13 Jan 2008 13:36:01 +0000 |
rubidium |
(svn r11832) -Codechange: get rid of (quite) some VARDEFs.
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Sun, 13 Jan 2008 01:21:35 +0000 |
rubidium |
(svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h.
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Sat, 12 Jan 2008 19:58:06 +0000 |
peter1138 |
(svn r11822) -Codechange: Replaced fixed size custom name array. Names are now attached to their object directly and there is
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Sat, 12 Jan 2008 14:10:35 +0000 |
rubidium |
(svn r11818) -Codechange: split player.h into smaller pieces.
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Wed, 09 Jan 2008 17:47:05 +0000 |
glx |
(svn r11795) -Fix [FS#1616]: take town rating into account when testing if a command can be executed.
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Wed, 09 Jan 2008 16:55:48 +0000 |
rubidium |
(svn r11793) -Codechange: pass the expense type via the CommandCost instead of a global variable. Patch by Noldo (FS#1114).
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Wed, 09 Jan 2008 09:45:45 +0000 |
rubidium |
(svn r11787) -Codechange: more header rewrites. This time related to viewport.h.
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Mon, 07 Jan 2008 14:23:25 +0000 |
rubidium |
(svn r11777) -Codechange: split the string header and make do not include it when it's not necessary.
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Fri, 04 Jan 2008 19:45:29 +0000 |
smatz |
(svn r11760) -Codechange: unify the way how other end of a tunnel/bridge is determined at some places
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Thu, 03 Jan 2008 23:54:23 +0000 |
glx |
(svn r11750) -Revert (r11749): commited too much
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Thu, 03 Jan 2008 23:50:58 +0000 |
glx |
(svn r11749) -Fix (r11352): when a bankrupted company is bought, reset vehicle color mapping so the vehicles use the new owner color
draft
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Thu, 27 Dec 2007 13:35:39 +0000 |
rubidium |
(svn r11706) -Codechange: split vehicle.h and remove another bunch of useless includes.
draft
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Wed, 26 Dec 2007 13:50:40 +0000 |
rubidium |
(svn r11702) -Codechange: move all date related stuff to date*.
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Wed, 26 Dec 2007 11:45:43 +0000 |
rubidium |
(svn r11701) -Codechange: removal unnecessary inclusions of map.h (and split map.h).
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Tue, 25 Dec 2007 11:26:07 +0000 |
rubidium |
(svn r11692) -Codechange: move some functions from 'functions.h' to a more logical place and remove about 50% of the includes of 'functions.h'
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Sun, 23 Dec 2007 11:20:41 +0000 |
rubidium |
(svn r11685) -Codechange: remove a few 'useless' includes.
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Sat, 22 Dec 2007 23:30:28 +0000 |
rubidium |
(svn r11682) -Codechange: move some 'generic' geometry related types into a single file and do not include gfx.h everywhere to get a Point type.
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Fri, 21 Dec 2007 22:50:51 +0000 |
rubidium |
(svn r11680) -Codechange: refactor more out of openttd.h and functions.h.
draft
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Fri, 21 Dec 2007 21:50:46 +0000 |
rubidium |
(svn r11677) -Codechange: move price and command related types/functions to their respective places.
draft
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Fri, 21 Dec 2007 19:49:27 +0000 |
rubidium |
(svn r11675) -Codechange: split the string types from the string functions.
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Wed, 19 Dec 2007 23:26:02 +0000 |
rubidium |
(svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.h
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Tue, 18 Dec 2007 20:38:16 +0000 |
rubidium |
(svn r11663) -Codechange: moving of the road related types and functions.
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Sun, 16 Dec 2007 19:30:42 +0000 |
smatz |
(svn r11649) -Codechange: some code can be simplified thanks to changes in r11642
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Sun, 16 Dec 2007 15:38:51 +0000 |
smatz |
(svn r11644) -Codechange: merge some functions from tunnel_map.h and bridge_map.h into tunnelbridge_map.h
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Sun, 25 Nov 2007 20:20:16 +0000 |
rubidium |
(svn r11525) -Fix: do not do all kinds of 'updates' for town, waypoint, station and other signs when you haven't converted the map to the 'current' format as that means you are going to read data in the 'old' format when you assume that it is in the 'current' format.
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Sun, 25 Nov 2007 15:35:25 +0000 |
skidd13 |
(svn r11523) -Codechange: Move the CHANCE macros to core/random_func.cpp cause they depend on Random()
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Tue, 20 Nov 2007 13:35:54 +0000 |
skidd13 |
(svn r11484) -Codechange: Remove the doubled function SetBitT and rename the remaining to fit with the naming style
draft
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Mon, 19 Nov 2007 21:32:20 +0000 |
skidd13 |
(svn r11482) -Codechange: Remove the doubled function ClrBitT and rename the remaining to fit with the naming style
draft
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Mon, 19 Nov 2007 21:02:30 +0000 |
skidd13 |
(svn r11481) -Codechange: Rename the HASBIT function to fit with the naming style
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Sat, 17 Nov 2007 23:16:41 +0000 |
rubidium |
(svn r11454) -Fix: the CHANCE16 functions were biased; a 32768 in 65536 chance was really a 32769 in 65536 chance.
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Thu, 15 Nov 2007 17:51:36 +0000 |
rubidium |
(svn r11436) -Fix [FS#1439]: Towns would not build roads on slopes. Patch by divide.
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Tue, 13 Nov 2007 22:44:41 +0000 |
rubidium |
(svn r11430) -Fix (r11421) [FS#1421]: there was still one case that would cause a crash...
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Mon, 12 Nov 2007 19:21:33 +0000 |
rubidium |
(svn r11421) -Fix [FS#1431]: do not use a function that asserts when wrapping around the map's edge when you use the wrapping (and MP_VOID tiles) to determine whether the bridge can be build.
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Sat, 10 Nov 2007 01:17:15 +0000 |
belugas |
(svn r11399) -Feature(ette): transparency settings can now be saved and thus remembered.
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Fri, 09 Nov 2007 13:21:48 +0000 |
truelight |
(svn r11397) -Fix r11395: some minor fixes for better town-bridge results (and better comments) (skidd13 / TrueLight)
draft
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Fri, 09 Nov 2007 11:20:36 +0000 |
truelight |
(svn r11395) -Fix: allow town-bridges to be build on slopes (Rafal Rzepecki)
draft
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Sat, 20 Oct 2007 17:38:23 +0000 |
rubidium |
(svn r11315) -Fix [FS#1353]: towns are not growing beyond height differences. Patch by skidd13.
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Sat, 20 Oct 2007 10:19:23 +0000 |
maedhros |
(svn r11308) -Fix (r9315): Change the house id as well as the house spec when using an overridden town building, since the house id is the one that's used to actually build the house.
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Tue, 16 Oct 2007 19:48:58 +0000 |
rubidium |
(svn r11276) -Codechange: be more consistent with naming of some accessors.
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Wed, 10 Oct 2007 01:36:15 +0000 |
glx |
(svn r11243) -Fix: update waypoint signs when renaming a town
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Fri, 05 Oct 2007 22:39:15 +0000 |
rubidium |
(svn r11215) -Codechange: replace magic constants with less magic symbols. Patch by skidd13.
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Wed, 03 Oct 2007 00:57:54 +0000 |
belugas |
(svn r11197) -Fix: It is not useful to reset the override of an entity every time a new grf file is been submitted.
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