log src/town_cmd.cpp @ 8787:ff327b646d49 draft

age author description
Mon, 31 Mar 2008 06:42:26 +0000 rubidium (svn r12495) -Codechange: reduce the dependency on newgrf_station.h (especially because newgrf_station.h includes a lot of stuff). draft
Mon, 31 Mar 2008 00:06:17 +0000 rubidium (svn r12489) -Codechange: split station.h into station_base.h and station_func.h. draft
Fri, 28 Mar 2008 08:53:36 +0000 rubidium (svn r12459) -Codechange: split news.h into news_type.h and news_func.h. draft
Tue, 18 Mar 2008 12:28:21 +0000 skidd13 (svn r12381) -Fix [FS1835] [FS1535] (r11855): The number of houses wasn't computed right. A few other things regaring the updating had to be changed. Big thanks for support to frosch123 and SmatZ, to name just a few. (Inspired by a patch of bilbo) draft
Wed, 20 Feb 2008 19:34:53 +0000 smatz (svn r12201) -Fix (r12060): compilation warnings - uninitialized variable when compiling with assert disabled draft
Wed, 20 Feb 2008 17:49:50 +0000 frosch (svn r12199) -Codechange: Remove magic around the results of GetTileTrackStatus(). draft
Mon, 18 Feb 2008 16:11:31 +0000 smatz (svn r12177) -Codechange: use 'side' parameter in GetTileTrackStatus so there can be less checks in pathfinders for depots/stations/tunnels/bridges draft
Sat, 16 Feb 2008 17:54:29 +0000 smatz (svn r12162) -Fix [FS#1757]: towns shouldn't build over houses owned by another town draft
Sat, 16 Feb 2008 17:10:14 +0000 smatz (svn r12161) -Fix: towns will no longer build houses > 1x1 there where should be road (with 2x2, 3x3 grid town layouts) draft
Tue, 05 Feb 2008 00:30:58 +0000 smatz (svn r12063) -Cleanup: use C++ indenting and variable scope/declaration in BuildTownHouse() draft
Mon, 04 Feb 2008 23:24:22 +0000 smatz (svn r12062) -Fix: possible deadlock when there are no houses available to build at given tile draft
Mon, 04 Feb 2008 22:15:48 +0000 smatz (svn r12060) -Fix: do not clear tiles when the town won't be able to build any buildings anyway draft
Thu, 31 Jan 2008 21:16:40 +0000 peter1138 (svn r12031) -Fix [FS#1689,FS#1719]: Prevent towns from removing or claiming ownership of player owned tiles when growing. draft
Wed, 30 Jan 2008 17:31:39 +0000 skidd13 (svn r12021) -Cleanup: Make some parts of the town growth a bit more descriptive draft
Sat, 19 Jan 2008 14:00:04 +0000 rubidium (svn r11925) -Fix (r122, r9867): loading old, pre savegame version 2, savegames. draft
Wed, 16 Jan 2008 02:53:55 +0000 belugas (svn r11873) -Codechange: less a few magical numbers and a tiny bit more comments on town zones draft
Tue, 15 Jan 2008 00:03:48 +0000 glx (svn r11855) -Fix [FS#1335]: recompute town population when removing a 'newhouses' grf, or when loading a game with missing 'newhouses' grfs draft
Mon, 14 Jan 2008 18:19:29 +0000 belugas (svn r11851) -Codechange: A few magic numbers removal, plus a little code style draft
Sun, 13 Jan 2008 13:36:01 +0000 rubidium (svn r11832) -Codechange: get rid of (quite) some VARDEFs. draft
Sun, 13 Jan 2008 01:21:35 +0000 rubidium (svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h. draft
Sat, 12 Jan 2008 19:58:06 +0000 peter1138 (svn r11822) -Codechange: Replaced fixed size custom name array. Names are now attached to their object directly and there is draft
Sat, 12 Jan 2008 14:10:35 +0000 rubidium (svn r11818) -Codechange: split player.h into smaller pieces. draft
Wed, 09 Jan 2008 17:47:05 +0000 glx (svn r11795) -Fix [FS#1616]: take town rating into account when testing if a command can be executed. draft
Wed, 09 Jan 2008 16:55:48 +0000 rubidium (svn r11793) -Codechange: pass the expense type via the CommandCost instead of a global variable. Patch by Noldo (FS#1114). draft
Wed, 09 Jan 2008 09:45:45 +0000 rubidium (svn r11787) -Codechange: more header rewrites. This time related to viewport.h. draft
Mon, 07 Jan 2008 14:23:25 +0000 rubidium (svn r11777) -Codechange: split the string header and make do not include it when it's not necessary. draft
Fri, 04 Jan 2008 19:45:29 +0000 smatz (svn r11760) -Codechange: unify the way how other end of a tunnel/bridge is determined at some places draft
Thu, 03 Jan 2008 23:54:23 +0000 glx (svn r11750) -Revert (r11749): commited too much draft
Thu, 03 Jan 2008 23:50:58 +0000 glx (svn r11749) -Fix (r11352): when a bankrupted company is bought, reset vehicle color mapping so the vehicles use the new owner color draft
Thu, 27 Dec 2007 13:35:39 +0000 rubidium (svn r11706) -Codechange: split vehicle.h and remove another bunch of useless includes. draft
Wed, 26 Dec 2007 13:50:40 +0000 rubidium (svn r11702) -Codechange: move all date related stuff to date*. draft
Wed, 26 Dec 2007 11:45:43 +0000 rubidium (svn r11701) -Codechange: removal unnecessary inclusions of map.h (and split map.h). draft
Tue, 25 Dec 2007 11:26:07 +0000 rubidium (svn r11692) -Codechange: move some functions from 'functions.h' to a more logical place and remove about 50% of the includes of 'functions.h' draft
Sun, 23 Dec 2007 11:20:41 +0000 rubidium (svn r11685) -Codechange: remove a few 'useless' includes. draft
Sat, 22 Dec 2007 23:30:28 +0000 rubidium (svn r11682) -Codechange: move some 'generic' geometry related types into a single file and do not include gfx.h everywhere to get a Point type. draft
Fri, 21 Dec 2007 22:50:51 +0000 rubidium (svn r11680) -Codechange: refactor more out of openttd.h and functions.h. draft
Fri, 21 Dec 2007 21:50:46 +0000 rubidium (svn r11677) -Codechange: move price and command related types/functions to their respective places. draft
Fri, 21 Dec 2007 19:49:27 +0000 rubidium (svn r11675) -Codechange: split the string types from the string functions. draft
Wed, 19 Dec 2007 23:26:02 +0000 rubidium (svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.h draft
Tue, 18 Dec 2007 20:38:16 +0000 rubidium (svn r11663) -Codechange: moving of the road related types and functions. draft
Sun, 16 Dec 2007 19:30:42 +0000 smatz (svn r11649) -Codechange: some code can be simplified thanks to changes in r11642 draft
Sun, 16 Dec 2007 15:38:51 +0000 smatz (svn r11644) -Codechange: merge some functions from tunnel_map.h and bridge_map.h into tunnelbridge_map.h draft
Sun, 25 Nov 2007 20:20:16 +0000 rubidium (svn r11525) -Fix: do not do all kinds of 'updates' for town, waypoint, station and other signs when you haven't converted the map to the 'current' format as that means you are going to read data in the 'old' format when you assume that it is in the 'current' format. draft
Sun, 25 Nov 2007 15:35:25 +0000 skidd13 (svn r11523) -Codechange: Move the CHANCE macros to core/random_func.cpp cause they depend on Random() draft
Tue, 20 Nov 2007 13:35:54 +0000 skidd13 (svn r11484) -Codechange: Remove the doubled function SetBitT and rename the remaining to fit with the naming style draft
Mon, 19 Nov 2007 21:32:20 +0000 skidd13 (svn r11482) -Codechange: Remove the doubled function ClrBitT and rename the remaining to fit with the naming style draft
Mon, 19 Nov 2007 21:02:30 +0000 skidd13 (svn r11481) -Codechange: Rename the HASBIT function to fit with the naming style draft
Sat, 17 Nov 2007 23:16:41 +0000 rubidium (svn r11454) -Fix: the CHANCE16 functions were biased; a 32768 in 65536 chance was really a 32769 in 65536 chance. draft
Thu, 15 Nov 2007 17:51:36 +0000 rubidium (svn r11436) -Fix [FS#1439]: Towns would not build roads on slopes. Patch by divide. draft
Tue, 13 Nov 2007 22:44:41 +0000 rubidium (svn r11430) -Fix (r11421) [FS#1421]: there was still one case that would cause a crash... draft
Mon, 12 Nov 2007 19:21:33 +0000 rubidium (svn r11421) -Fix [FS#1431]: do not use a function that asserts when wrapping around the map's edge when you use the wrapping (and MP_VOID tiles) to determine whether the bridge can be build. draft
Sat, 10 Nov 2007 01:17:15 +0000 belugas (svn r11399) -Feature(ette): transparency settings can now be saved and thus remembered. draft
Fri, 09 Nov 2007 13:21:48 +0000 truelight (svn r11397) -Fix r11395: some minor fixes for better town-bridge results (and better comments) (skidd13 / TrueLight) draft
Fri, 09 Nov 2007 11:20:36 +0000 truelight (svn r11395) -Fix: allow town-bridges to be build on slopes (Rafal Rzepecki) draft
Sat, 20 Oct 2007 17:38:23 +0000 rubidium (svn r11315) -Fix [FS#1353]: towns are not growing beyond height differences. Patch by skidd13. draft
Sat, 20 Oct 2007 10:19:23 +0000 maedhros (svn r11308) -Fix (r9315): Change the house id as well as the house spec when using an overridden town building, since the house id is the one that's used to actually build the house. draft
Tue, 16 Oct 2007 19:48:58 +0000 rubidium (svn r11276) -Codechange: be more consistent with naming of some accessors. draft
Wed, 10 Oct 2007 01:36:15 +0000 glx (svn r11243) -Fix: update waypoint signs when renaming a town draft
Fri, 05 Oct 2007 22:39:15 +0000 rubidium (svn r11215) -Codechange: replace magic constants with less magic symbols. Patch by skidd13. draft
Wed, 03 Oct 2007 00:57:54 +0000 belugas (svn r11197) -Fix: It is not useful to reset the override of an entity every time a new grf file is been submitted. draft