Fri, 26 Dec 2008 13:50:46 +0000 |
smatz |
(svn r14742) -Codechange: use SmallMap in two cases to reduce compilation time and binary size
draft
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Wed, 24 Dec 2008 09:53:15 +0000 |
rubidium |
(svn r14735) -Codechange: remove a bit of bit-waste in the map array (without changing the map array) and make the CompanyIDs contiguous.
draft
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Sun, 23 Nov 2008 14:17:41 +0000 |
frosch |
(svn r14611) -Fix (r13437)[FS#2421]: Store the age of a house in the map array instead of the construction year.
draft
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Wed, 19 Nov 2008 16:53:24 +0000 |
frosch |
(svn r14596) -Fix (r14591): Missing 'return'.
draft
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Tue, 18 Nov 2008 22:43:59 +0000 |
smatz |
(svn r14591) -Fix [FS#2388](r14528): cached nearest town could be invalid after importing older savegame and during town generation
draft
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Sat, 25 Oct 2008 13:51:47 +0000 |
rubidium |
(svn r14528) -Codechange: cache the closest town for all road tiles instead of only roads owned by tiles. This replaces a O(n) search over all towns from the road's tileloop with a O(1) lookup (PhilSophus)
draft
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Mon, 20 Oct 2008 19:35:48 +0000 |
michi_cc |
(svn r14504) -Cleanup: Use the right variable type for tile offsets.
draft
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Sun, 19 Oct 2008 15:39:12 +0000 |
rubidium |
(svn r14491) -Documentation: updates/additions of doxygen docs (Alberth)
draft
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Sun, 19 Oct 2008 09:51:19 +0000 |
rubidium |
(svn r14490) -Codechange: fix comment style on a few locations (Alberth)
draft
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Tue, 14 Oct 2008 18:38:51 +0000 |
rubidium |
(svn r14464) -Codechange: replace (uint)-1 with UINT_MAX (PhilSophus)
draft
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Tue, 30 Sep 2008 20:51:04 +0000 |
rubidium |
(svn r14422) -Codechange: also reflect the changes of r14421 in the filenames.
draft
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Tue, 30 Sep 2008 20:39:50 +0000 |
rubidium |
(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
draft
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Fri, 26 Sep 2008 19:11:15 +0000 |
rubidium |
(svn r14404) -Change [FS#2176]: don't make the town flatten land unconditionally when build on slopes is turned on. Based on a patch by Eddi.
draft
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Mon, 15 Sep 2008 19:55:00 +0000 |
frosch |
(svn r14335) -Codechange: Remove some magic numbers.
draft
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Mon, 15 Sep 2008 19:02:50 +0000 |
smatz |
(svn r14334) -Feature: ability to reset name to default/automatic value (for vehicles, engines, towns, groups, stations, waypoints, managers and companies)
draft
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Wed, 13 Aug 2008 06:22:04 +0000 |
rubidium |
(svn r14064) -Fix [FS#1752]: check for the length of strings (in bytes) in the command. Checking for the length in pixels is impossible because that differs per client.
draft
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Fri, 25 Jul 2008 22:37:34 +0000 |
smatz |
(svn r13830) -Feature: show additional NewGRF info in the Tile Info window for stations, houses and industries
draft
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Fri, 18 Jul 2008 16:40:29 +0000 |
rubidium |
(svn r13731) -Codechange: make a pool of the array of players.
draft
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Fri, 18 Jul 2008 16:26:51 +0000 |
rubidium |
(svn r13730) -Fix: make a copy of the names for news messages about the deletion of companies as the removal of a company could lead to wrong names in the news messages.
draft
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Thu, 17 Jul 2008 20:13:01 +0000 |
rubidium |
(svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line with all other structs/classes that are in a pool.
draft
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Wed, 25 Jun 2008 20:04:27 +0000 |
frosch |
(svn r13634) -Codechange: Let house var 0x65 ignore the house, the variable is queried for.
draft
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Wed, 25 Jun 2008 18:46:05 +0000 |
frosch |
(svn r13632) -Codechange: Use 'void *' for user-data of CircularTileSearch().
draft
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Tue, 24 Jun 2008 09:05:24 +0000 |
smatz |
(svn r13618) -Codechange: move tar-specific declarations to separate file
draft
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Sat, 14 Jun 2008 19:13:23 +0000 |
frosch |
(svn r13518) -Fix [FS#2083]: Properly count number of non-north housetiles.
draft
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Thu, 12 Jun 2008 14:41:29 +0000 |
rubidium |
(svn r13489) -Fix: first determine where to *exactly* build a house before asking a NewGRF whether the location is good instead of possibly moving the house a tile after the NewGRF said the location is good.
draft
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Thu, 05 Jun 2008 20:54:52 +0000 |
glx |
(svn r13390) -Codechange: introduce usererror() for fatal but not openttd related errors. Now all error() will 'crash' openttd after showing the message in win32 releases (MSVC), creating a crash.log and crash.dmp (like the '!' hack used before). On the other hand, usererror() will just close the game. So use error() only when it can be helpful to debugging, else use usererror().
draft
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Thu, 05 Jun 2008 01:43:03 +0000 |
belugas |
(svn r13383) -Codechange: Put the cost of house removal in a class member
draft
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Tue, 03 Jun 2008 03:06:16 +0000 |
belugas |
(svn r13368) -Codechange: give house's min/max_date a better name, as it is really year, not date
draft
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Tue, 03 Jun 2008 02:20:27 +0000 |
belugas |
(svn r13367) -Codechange: Allow CircularTileSearch function to return the tile where search has been successful, or INVALID_TILE if it has not
draft
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Mon, 02 Jun 2008 14:34:23 +0000 |
smatz |
(svn r13362) -Fix: make the town authority window a bit less glitchy
draft
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