log src/town_cmd.cpp @ 10487:75d47d3e0644 draft

age author description
Fri, 26 Dec 2008 13:50:46 +0000 smatz (svn r14742) -Codechange: use SmallMap in two cases to reduce compilation time and binary size draft
Wed, 24 Dec 2008 09:53:15 +0000 rubidium (svn r14735) -Codechange: remove a bit of bit-waste in the map array (without changing the map array) and make the CompanyIDs contiguous. draft
Sun, 23 Nov 2008 14:17:41 +0000 frosch (svn r14611) -Fix (r13437)[FS#2421]: Store the age of a house in the map array instead of the construction year. draft
Wed, 19 Nov 2008 16:53:24 +0000 frosch (svn r14596) -Fix (r14591): Missing 'return'. draft
Tue, 18 Nov 2008 22:43:59 +0000 smatz (svn r14591) -Fix [FS#2388](r14528): cached nearest town could be invalid after importing older savegame and during town generation draft
Sat, 25 Oct 2008 13:51:47 +0000 rubidium (svn r14528) -Codechange: cache the closest town for all road tiles instead of only roads owned by tiles. This replaces a O(n) search over all towns from the road's tileloop with a O(1) lookup (PhilSophus) draft
Mon, 20 Oct 2008 19:35:48 +0000 michi_cc (svn r14504) -Cleanup: Use the right variable type for tile offsets. draft
Sun, 19 Oct 2008 15:39:12 +0000 rubidium (svn r14491) -Documentation: updates/additions of doxygen docs (Alberth) draft
Sun, 19 Oct 2008 09:51:19 +0000 rubidium (svn r14490) -Codechange: fix comment style on a few locations (Alberth) draft
Tue, 14 Oct 2008 18:38:51 +0000 rubidium (svn r14464) -Codechange: replace (uint)-1 with UINT_MAX (PhilSophus) draft
Tue, 30 Sep 2008 20:51:04 +0000 rubidium (svn r14422) -Codechange: also reflect the changes of r14421 in the filenames. draft
Tue, 30 Sep 2008 20:39:50 +0000 rubidium (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with. draft
Fri, 26 Sep 2008 19:11:15 +0000 rubidium (svn r14404) -Change [FS#2176]: don't make the town flatten land unconditionally when build on slopes is turned on. Based on a patch by Eddi. draft
Mon, 15 Sep 2008 19:55:00 +0000 frosch (svn r14335) -Codechange: Remove some magic numbers. draft
Mon, 15 Sep 2008 19:02:50 +0000 smatz (svn r14334) -Feature: ability to reset name to default/automatic value (for vehicles, engines, towns, groups, stations, waypoints, managers and companies) draft
Wed, 13 Aug 2008 06:22:04 +0000 rubidium (svn r14064) -Fix [FS#1752]: check for the length of strings (in bytes) in the command. Checking for the length in pixels is impossible because that differs per client. draft
Fri, 25 Jul 2008 22:37:34 +0000 smatz (svn r13830) -Feature: show additional NewGRF info in the Tile Info window for stations, houses and industries draft
Fri, 18 Jul 2008 16:40:29 +0000 rubidium (svn r13731) -Codechange: make a pool of the array of players. draft
Fri, 18 Jul 2008 16:26:51 +0000 rubidium (svn r13730) -Fix: make a copy of the names for news messages about the deletion of companies as the removal of a company could lead to wrong names in the news messages. draft
Thu, 17 Jul 2008 20:13:01 +0000 rubidium (svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line with all other structs/classes that are in a pool. draft
Wed, 25 Jun 2008 20:04:27 +0000 frosch (svn r13634) -Codechange: Let house var 0x65 ignore the house, the variable is queried for. draft
Wed, 25 Jun 2008 18:46:05 +0000 frosch (svn r13632) -Codechange: Use 'void *' for user-data of CircularTileSearch(). draft
Tue, 24 Jun 2008 09:05:24 +0000 smatz (svn r13618) -Codechange: move tar-specific declarations to separate file draft
Sat, 14 Jun 2008 19:13:23 +0000 frosch (svn r13518) -Fix [FS#2083]: Properly count number of non-north housetiles. draft
Thu, 12 Jun 2008 14:41:29 +0000 rubidium (svn r13489) -Fix: first determine where to *exactly* build a house before asking a NewGRF whether the location is good instead of possibly moving the house a tile after the NewGRF said the location is good. draft
Thu, 05 Jun 2008 20:54:52 +0000 glx (svn r13390) -Codechange: introduce usererror() for fatal but not openttd related errors. Now all error() will 'crash' openttd after showing the message in win32 releases (MSVC), creating a crash.log and crash.dmp (like the '!' hack used before). On the other hand, usererror() will just close the game. So use error() only when it can be helpful to debugging, else use usererror(). draft
Thu, 05 Jun 2008 01:43:03 +0000 belugas (svn r13383) -Codechange: Put the cost of house removal in a class member draft
Tue, 03 Jun 2008 03:06:16 +0000 belugas (svn r13368) -Codechange: give house's min/max_date a better name, as it is really year, not date draft
Tue, 03 Jun 2008 02:20:27 +0000 belugas (svn r13367) -Codechange: Allow CircularTileSearch function to return the tile where search has been successful, or INVALID_TILE if it has not draft
Mon, 02 Jun 2008 14:34:23 +0000 smatz (svn r13362) -Fix: make the town authority window a bit less glitchy draft