Mon, 11 May 2009 11:55:41 +0000 |
smatz |
(svn r16277) -Codechange: enumerize values and remove unneeded values used for testing town rating
draft
|
Sun, 10 May 2009 22:16:51 +0000 |
frosch |
(svn r16274) -Fix: Disable multitile houses for which the newgrf does not define proper additional tiles. (instead of crashing later)
draft
|
Tue, 17 Mar 2009 19:40:10 +0000 |
frosch |
(svn r15755) -Fix: Number of houses in house variables 0x44, 0x60 and 0x61 were incorrect after 0xFF had been reached and could desync clients joining afterwards.
draft
|
Fri, 13 Mar 2009 00:48:03 +0000 |
rubidium |
(svn r15697) -Fix (r15695): warning about comparing signed vs unsigned.
draft
|
Thu, 12 Mar 2009 23:54:20 +0000 |
belugas |
(svn r15695) -Feature [FS#2672]: Allow the number of towns that will be generated in the generate world window to be customized.
draft
|
Thu, 12 Mar 2009 01:35:27 +0000 |
belugas |
(svn r15679) -Cleanup: Little code-style application
draft
|
Sun, 08 Mar 2009 01:20:11 +0000 |
smatz |
(svn r15642) -Codechange: use a default parameter value in CalcClosestTownFromTile
draft
|
Wed, 25 Feb 2009 21:45:14 +0000 |
yexo |
(svn r15584) -Codechange: Move several variables from variables.h to more appropriate headers.
draft
|
Mon, 16 Feb 2009 23:23:33 +0000 |
smatz |
(svn r15505) -Codechange: pass name of new town as parameter to CMD_BUILD_TOWN
draft
|
Wed, 11 Feb 2009 18:50:47 +0000 |
frosch |
(svn r15452) -Codechange: Add DC_NO_MODIFY_TOWN_RATING.
draft
|
Mon, 09 Feb 2009 21:20:05 +0000 |
rubidium |
(svn r15434) -Codechange: bit of type safety for the DC_xxx flags.
draft
|
Thu, 05 Feb 2009 13:33:37 +0000 |
smatz |
(svn r15352) -Codechange: make the arguments passed around while founding a town a bit more readable
draft
|
Wed, 04 Feb 2009 22:52:34 +0000 |
smatz |
(svn r15342) -Feature: allow changing town layout in the 'Found new town' window
draft
|
Wed, 04 Feb 2009 20:17:25 +0000 |
smatz |
(svn r15340) -Fix [FS#2121]: changing town road layout in-game caused ugly road networks
draft
|
Mon, 19 Jan 2009 12:07:01 +0000 |
peter1138 |
(svn r15149) -Codechange: GetMaskOfTownActions() is used by a Cmd handler, therefore it does not belong in _gui.
draft
|
Sun, 11 Jan 2009 14:26:11 +0000 |
frosch |
(svn r14992) -Codechange: Rename 'CheckIfAuthorityAllows' to 'CheckIfAuthorityAllowsNewStation' and unduplicate a tiny bit of code.
draft
|
Sat, 10 Jan 2009 00:31:47 +0000 |
rubidium |
(svn r14949) -Cleanup: pointer coding style
draft
|
Sun, 04 Jan 2009 15:32:25 +0000 |
smatz |
(svn r14828) -Codechange: move most of save/load-specific code to separate files
draft
|
Sat, 03 Jan 2009 16:06:58 +0000 |
smatz |
(svn r14807) -Codechange: use INVALID_TILE instead of 0 to mark invalid depots, industries, towns and waypoints
draft
|
Tue, 23 Dec 2008 21:03:43 +0000 |
rubidium |
(svn r14732) -Codechange: replace some magic number with less magic constants and use the proper type for a few variables.
draft
|
Mon, 20 Oct 2008 19:46:49 +0000 |
michi_cc |
(svn r14505) -Fix (r14504): Missing include.
draft
|
Mon, 20 Oct 2008 19:35:48 +0000 |
michi_cc |
(svn r14504) -Cleanup: Use the right variable type for tile offsets.
draft
|
Tue, 30 Sep 2008 20:51:04 +0000 |
rubidium |
(svn r14422) -Codechange: also reflect the changes of r14421 in the filenames.
draft
|
Tue, 30 Sep 2008 20:39:50 +0000 |
rubidium |
(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
draft
|
Fri, 25 Jul 2008 10:00:03 +0000 |
rubidium |
(svn r13821) -Codechange: replace some uint8/bytes with more specificly named typedefs and replace a few magic numbers.
draft
|
Wed, 25 Jun 2008 20:04:27 +0000 |
frosch |
(svn r13634) -Codechange: Let house var 0x65 ignore the house, the variable is queried for.
draft
|
Thu, 05 Jun 2008 01:43:03 +0000 |
belugas |
(svn r13383) -Codechange: Put the cost of house removal in a class member
draft
|
Tue, 03 Jun 2008 03:06:16 +0000 |
belugas |
(svn r13368) -Codechange: give house's min/max_date a better name, as it is really year, not date
draft
|
Thu, 29 May 2008 15:13:28 +0000 |
rubidium |
(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
draft
|
Tue, 27 May 2008 20:05:36 +0000 |
peter1138 |
(svn r13297) -Codechange: Use GUIList for the town directory window
draft
|
Sun, 25 May 2008 22:36:44 +0000 |
rubidium |
(svn r13255) -Codechange: move _opt to _settings.
draft
|
Sun, 25 May 2008 19:17:03 +0000 |
rubidium |
(svn r13251) -Codechange: rename _patches to _settings as that is more logic.
draft
|
Sat, 24 May 2008 02:54:47 +0000 |
belugas |
(svn r13226) -Feature: Allow to have more than only two airports per town. The number of airports is now controlled by the noise each of them generates, the distance from town's center and how tolerant the town is.
draft
|
Wed, 07 May 2008 13:10:15 +0000 |
rubidium |
(svn r12987) -Codechange: split viewport and tile selection.
draft
|
Tue, 06 May 2008 15:11:33 +0000 |
rubidium |
(svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description.
draft
|
Wed, 23 Apr 2008 22:55:11 +0000 |
rubidium |
(svn r12859) -Fix: make the town rating tests use less memory and much quicker; from 13% to unnoticable in the profile in games with lots of towns and lots of very active AIs.
draft
|
Thu, 17 Apr 2008 11:47:22 +0000 |
rubidium |
(svn r12751) -Codechange: do what has been done in r11862 in a different way so it uses less memory.
draft
|
Tue, 15 Apr 2008 22:27:28 +0000 |
rubidium |
(svn r12726) -Fix [FS#1877]: overflow causing strange building behaviour in towns.
draft
|
Fri, 04 Apr 2008 14:53:06 +0000 |
smatz |
(svn r12560) -Cleanup: town_cmd.cpp and header files - variable scope and a bit of coding style
draft
|
Tue, 01 Apr 2008 16:27:01 +0000 |
skidd13 |
(svn r12534) -Feature: Add a new type of town road layouts - random for each town
draft
|
Mon, 31 Mar 2008 15:10:24 +0000 |
skidd13 |
(svn r12513) -Codechange: rename OriginalTileRandomiser something more descriptive
draft
|
Tue, 18 Mar 2008 12:28:21 +0000 |
skidd13 |
(svn r12381) -Fix [FS1835] [FS1535] (r11855): The number of houses wasn't computed right. A few other things regaring the updating had to be changed. Big thanks for support to frosch123 and SmatZ, to name just a few. (Inspired by a patch of bilbo)
draft
|
Wed, 16 Jan 2008 02:53:55 +0000 |
belugas |
(svn r11873) -Codechange: less a few magical numbers and a tiny bit more comments on town zones
draft
|
Tue, 15 Jan 2008 13:19:49 +0000 |
rubidium |
(svn r11862) -Fix [FS#1559]: when two NewGRFs 'fight' to define the same cargo it could happen that the strings are defined by one cargo and the 'action2' by another and when one assumes that both come from the same NewGRF... So store the GRF ID with the strings. To be extra sure add the same protection mechanism to industries and towns too.
draft
|
Sun, 13 Jan 2008 13:36:01 +0000 |
rubidium |
(svn r11832) -Codechange: get rid of (quite) some VARDEFs.
draft
|
Sun, 13 Jan 2008 01:21:35 +0000 |
rubidium |
(svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h.
draft
|
Sat, 12 Jan 2008 19:58:06 +0000 |
peter1138 |
(svn r11822) -Codechange: Replaced fixed size custom name array. Names are now attached to their object directly and there is
draft
|
Sat, 12 Jan 2008 14:10:35 +0000 |
rubidium |
(svn r11818) -Codechange: split player.h into smaller pieces.
draft
|
Wed, 09 Jan 2008 17:47:05 +0000 |
glx |
(svn r11795) -Fix [FS#1616]: take town rating into account when testing if a command can be executed.
draft
|
Mon, 07 Jan 2008 14:02:26 +0000 |
rubidium |
(svn r11776) -Codechange: more header splittings to reduce the dependencies.
draft
|
Thu, 03 Jan 2008 23:54:23 +0000 |
glx |
(svn r11750) -Revert (r11749): commited too much
draft
|
Thu, 03 Jan 2008 23:50:58 +0000 |
glx |
(svn r11749) -Fix (r11352): when a bankrupted company is bought, reset vehicle color mapping so the vehicles use the new owner color
draft
|
Wed, 26 Dec 2007 13:50:40 +0000 |
rubidium |
(svn r11702) -Codechange: move all date related stuff to date*.
draft
|
Tue, 25 Dec 2007 23:42:52 +0000 |
rubidium |
(svn r11700) -Codechange: reduce the amount of unnecessary includes.
draft
|
Tue, 25 Dec 2007 11:26:07 +0000 |
rubidium |
(svn r11692) -Codechange: move some functions from 'functions.h' to a more logical place and remove about 50% of the includes of 'functions.h'
draft
|
Tue, 25 Dec 2007 09:48:53 +0000 |
rubidium |
(svn r11691) -Codechange: move+rename helpers.hpp and only include it when it is really needed.
draft
|
Sun, 25 Nov 2007 20:20:16 +0000 |
rubidium |
(svn r11525) -Fix: do not do all kinds of 'updates' for town, waypoint, station and other signs when you haven't converted the map to the 'current' format as that means you are going to read data in the 'old' format when you assume that it is in the 'current' format.
draft
|
Thu, 30 Aug 2007 20:40:33 +0000 |
rubidium |
(svn r11009) -Codechange: unvirtualise IsValid as that isn't needed with templates. This gives up to 10% performance increase in games with lots of vehicles.
draft
|
Sun, 05 Aug 2007 21:20:55 +0000 |
rubidium |
(svn r10799) -Fix: only calling QuickFree and not the destructor on pool cleanups might cause memory leaks due to the way C++ works.
draft
|
Thu, 02 Aug 2007 21:05:54 +0000 |
rubidium |
(svn r10755) -Codechange: make the town struct use the pool item class as super class.
draft
|