Mercurial > hg > openttd
graph
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(svn r18953) -Feature: [NoAI] allow editing AI settings while an AI is running draftFri, 29 Jan 2010 21:38:55 +0000, by yexo
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(svn r18952) -Fix (r18950): loading recent (=newer then title game) savegames failed draftFri, 29 Jan 2010 21:06:35 +0000, by yexo
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(svn r18950) -Fix: make sure the values of settings loaded from a savegame are valid draftFri, 29 Jan 2010 18:21:10 +0000, by yexo
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(svn r18949) -Fix (r18942): 'reduced plane crashes' were actually 'more plane crashes' draftFri, 29 Jan 2010 17:56:36 +0000, by yexo
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(svn r18948) -Fix: removing a newgrf from the list didn't update the scrollbar draftFri, 29 Jan 2010 15:50:56 +0000, by yexo
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(svn r18947) -Fix [FS#1510]: after clicking move up/move down in the newgrf/ai the selected item could be out of range draftFri, 29 Jan 2010 15:45:53 +0000, by yexo
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(svn r18946) -Fix: it was possible to change AI settings without changing to the custom difficulty level by using the query text window draftFri, 29 Jan 2010 01:03:22 +0000, by yexo
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(svn r18944) -Change [FS#3232]: use the highest version of an AI that can load the AI data from a savegame instead of the exact same version draftFri, 29 Jan 2010 00:03:31 +0000, by yexo
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(svn r18943) -Feature [FS#2885]: make it possible to change newgame settings from within a game via the console (use setting_newgame instead of setting) draftThu, 28 Jan 2010 23:17:28 +0000, by yexo
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(svn r18942) -Feature [FS#2678]: add a setting to reduce/disable aircraft crashes draftThu, 28 Jan 2010 22:34:14 +0000, by yexo
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(svn r18941) -Fix [FS#3575]: remove the loading indicators as soon as a train crashes draftThu, 28 Jan 2010 22:06:13 +0000, by yexo
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(svn r18940) -Feature: make the crash position of aircraft a bit random by giving aircraft a chance to crash every tick they're breaking. draftThu, 28 Jan 2010 21:59:18 +0000, by yexo
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(svn r18939) -Codechange [FS#3545]: Move train slope steepness to its own function. draftThu, 28 Jan 2010 20:54:29 +0000, by terkhen
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(svn r18938) -Fix: Industrylayout's special water tile check did not properly check for crossing north border of map. Also don't consider MP_VOID tiles as water. draftThu, 28 Jan 2010 19:41:45 +0000, by frosch
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(svn r18937) -Fix (r15190): TileAddWrap didn't return INVALID_TILE for void tiles at the north border draftThu, 28 Jan 2010 19:27:10 +0000, by yexo
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(svn r18935) -Fix [FS#3551] (r18764): value of variables 90 and 91 weren't what NARS expects draftThu, 28 Jan 2010 18:19:34 +0000, by rubidium
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(svn r18934) -Fix (r18892, r18913): the deadlock should be definitively gone now draftThu, 28 Jan 2010 13:49:20 +0000, by glx
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(svn r18933) -Codechange: Don't constantly redraw a window when moving it unless it actually moves. draftThu, 28 Jan 2010 02:31:37 +0000, by peter1138
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(svn r18932) -Codechange: Don't constantly redraw drop drop list. draftThu, 28 Jan 2010 02:30:59 +0000, by peter1138
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(svn r18931) -Fix: Disabling autoreplace rules might count invalid engines. draftWed, 27 Jan 2010 20:54:05 +0000, by frosch
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(svn r18930) -Fix: [NoAI] Autoreplace is also valid for the default group. draftWed, 27 Jan 2010 20:51:11 +0000, by frosch
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(svn r18929) -Fix [FS#3568]: Preserve some timetable related vehicle flags during autorenew/-replace. draftWed, 27 Jan 2010 20:07:29 +0000, by frosch
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(svn r18928) -Fix (r18304): The date in case of 'early arrival' was misaligned in the timetable GUI. draftWed, 27 Jan 2010 19:52:08 +0000, by frosch
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(svn r18927) -Change: move Vietnamese out of unfinished draftWed, 27 Jan 2010 18:46:53 +0000, by rubidium
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(svn r18925) -Fix (r18924): a waypoint can have a buoy but no rail waypoint tile draftWed, 27 Jan 2010 13:06:58 +0000, by yexo