changeset 14386:a992c2cc9b03 draft

(svn r18943) -Feature [FS#2885]: make it possible to change newgame settings from within a game via the console (use setting_newgame instead of setting)
author yexo <yexo@openttd.org>
date Thu, 28 Jan 2010 23:17:28 +0000
parents 5539b78ca7a4
children 564d4bfbb911
files src/console_cmds.cpp src/settings.cpp src/settings_func.h src/settings_internal.h
diffstat 4 files changed, 37 insertions(+), 8 deletions(-) [+]
line wrap: on
line diff
--- a/src/console_cmds.cpp
+++ b/src/console_cmds.cpp
@@ -1713,6 +1713,25 @@
 	return true;
 }
 
+DEF_CONSOLE_CMD(ConSettingNewgame)
+{
+	if (argc == 0) {
+		IConsoleHelp("Change setting for the next game. Usage: 'setting_newgame <name> [<value>]'");
+		IConsoleHelp("Omitting <value> will print out the current value of the setting.");
+		return true;
+	}
+
+	if (argc == 1 || argc > 3) return false;
+
+	if (argc == 2) {
+		IConsoleGetSetting(argv[1], true);
+	} else {
+		IConsoleSetSetting(argv[1], argv[2], true);
+	}
+
+	return true;
+}
+
 DEF_CONSOLE_CMD(ConListSettings)
 {
 	if (argc == 0) {
@@ -1818,6 +1837,7 @@
 	IConsoleCmdRegister("pwd",          ConPrintWorkingDirectory);
 	IConsoleCmdRegister("clear",        ConClearBuffer);
 	IConsoleCmdRegister("setting",      ConSetting);
+	IConsoleCmdRegister("setting_newgame", ConSettingNewgame);
 	IConsoleCmdRegister("list_settings",ConListSettings);
 	IConsoleCmdRegister("gamelog",      ConGamelogPrint);
 
@@ -1828,6 +1848,7 @@
 	IConsoleAliasRegister("new_game",     "newgame");
 	IConsoleAliasRegister("patch",        "setting %+");
 	IConsoleAliasRegister("set",          "setting %+");
+	IConsoleAliasRegister("set_newgame",  "setting_newgame %+");
 	IConsoleAliasRegister("list_patches", "list_settings %+");
 
 
--- a/src/settings.cpp
+++ b/src/settings.cpp
@@ -1515,8 +1515,9 @@
  * @param index offset in the SettingDesc array of the Settings struct which
  * identifies the setting member we want to change
  * @param value new value of the setting
+ * @param force_newgame force the newgame settings
  */
-bool SetSettingValue(uint index, int32 value)
+bool SetSettingValue(uint index, int32 value, bool force_newgame)
 {
 	const SettingDesc *sd = &_settings[index];
 	/* If an item is company-based, we do not send it over the network
@@ -1536,6 +1537,12 @@
 		return true;
 	}
 
+	if (force_newgame) {
+		void *var2 = GetVariableAddress(&_settings_newgame, &sd->save);
+		Write_ValidateSetting(var2, sd, value);
+		return true;
+	}
+
 	/* send non-company-based settings over the network */
 	if (!_networking || (_networking && _network_server)) {
 		return DoCommandP(0, index, value, CMD_CHANGE_SETTING);
@@ -1661,7 +1668,7 @@
 
 /* Those 2 functions need to be here, else we have to make some stuff non-static
  * and besides, it is also better to keep stuff like this at the same place */
-void IConsoleSetSetting(const char *name, const char *value)
+void IConsoleSetSetting(const char *name, const char *value, bool force_newgame)
 {
 	uint index;
 	const SettingDesc *sd = GetSettingFromName(name, &index);
@@ -1683,7 +1690,7 @@
 			return;
 		}
 
-		success = SetSettingValue(index, val);
+		success = SetSettingValue(index, val, force_newgame);
 	}
 
 	if (!success) {
@@ -1706,8 +1713,9 @@
 /**
  * Output value of a specific setting to the console
  * @param name  Name of the setting to output its value
+ * @param force_newgame force the newgame settings
  */
-void IConsoleGetSetting(const char *name)
+void IConsoleGetSetting(const char *name, bool force_newgame)
 {
 	char value[20];
 	uint index;
@@ -1719,7 +1727,7 @@
 		return;
 	}
 
-	ptr = GetVariableAddress((_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game, &sd->save);
+	ptr = GetVariableAddress((_game_mode == GM_MENU || force_newgame) ? &_settings_newgame : &_settings_game, &sd->save);
 
 	if (sd->desc.cmd == SDT_STRING) {
 		IConsolePrintF(CC_WARNING, "Current value for '%s' is: '%s'", name, (const char *)ptr);
--- a/src/settings_func.h
+++ b/src/settings_func.h
@@ -15,9 +15,9 @@
 #include "core/smallvec_type.hpp"
 #include "company_type.h"
 
-void IConsoleSetSetting(const char *name, const char *value);
+void IConsoleSetSetting(const char *name, const char *value, bool force_newgame = false);
 void IConsoleSetSetting(const char *name, int32 value);
-void IConsoleGetSetting(const char *name);
+void IConsoleGetSetting(const char *name, bool force_newgame = false);
 void IConsoleListSettings(const char *prefilter);
 
 void LoadFromConfig();
--- a/src/settings_internal.h
+++ b/src/settings_internal.h
@@ -85,7 +85,7 @@
 typedef SettingDesc SettingDescGlobVarList;
 
 const SettingDesc *GetSettingFromName(const char *name, uint *i);
-bool SetSettingValue(uint index, int32 value);
+bool SetSettingValue(uint index, int32 value, bool force_newgame = false);
 bool SetSettingValue(uint index, const char *value);
 void SetCompanySetting(uint index, int32 value);