Mercurial > hg > openttd
view src/network/network_gamelist.h @ 20729:ea20edff1862 draft default tip master
(svn r25643) -Fix (r25480): [OSX] Define version constants before they're used
author | planetmaker <planetmaker@openttd.org> |
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date | Wed, 31 Jul 2013 18:50:01 +0000 |
parents | bc7926153e19 |
children |
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/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. */ /** @file network_gamelist.h Handling of the list of games. */ #ifndef NETWORK_GAMELIST_H #define NETWORK_GAMELIST_H #include "core/address.h" #include "network_type.h" /** Structure with information shown in the game list (GUI) */ struct NetworkGameList { NetworkGameInfo info; ///< The game information of this server NetworkAddress address; ///< The connection info of the game server bool online; ///< False if the server did not respond (default status) bool manually; ///< True if the server was added manually uint8 retries; ///< Number of retries (to stop requerying) NetworkGameList *next; ///< Next pointer to make a linked game list }; /** Game list of this client */ extern NetworkGameList *_network_game_list; void NetworkGameListAddItemDelayed(NetworkGameList *item); NetworkGameList *NetworkGameListAddItem(NetworkAddress address); void NetworkGameListRemoveItem(NetworkGameList *remove); void NetworkGameListRequery(); #endif /* NETWORK_GAMELIST_H */