Mercurial > hg > openttd
view src/video/cocoa/wnd_quickdraw.mm @ 8039:e3cc9852ebe0 draft
(svn r11599) -Change: [OSX] 10.4 will now use quickdraw for window mode instead of quartz
The reason is that quickdraw is way faster (try fast forward)
10.5 will still use quartz as it can't handle quickdraw.
author | bjarni <bjarni@openttd.org> |
---|---|
date | Sat, 08 Dec 2007 15:21:37 +0000 |
parents | c4ef1371c850 |
children | 77a59057707a |
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/* $Id$ */ /****************************************************************************** * Cocoa video driver * * Known things left to do: * * List available resolutions. * ******************************************************************************/ #ifdef WITH_COCOA #define MAC_OS_X_VERSION_MIN_REQUIRED MAC_OS_X_VERSION_10_3 #define MAC_OS_X_VERSION_MAX_ALLOWED MAC_OS_X_VERSION_10_3 #include <AvailabilityMacros.h> #import <Cocoa/Cocoa.h> #import <sys/time.h> /* gettimeofday */ #import <sys/param.h> /* for MAXPATHLEN */ #import <unistd.h> /** * Important notice regarding all modifications!!!!!!! * There are certain limitations because the file is objective C++. * gdb has limitations. * C++ and objective C code can't be joined in all cases (classes stuff). * Read http://developer.apple.com/releasenotes/Cocoa/Objective-C++.html for more information. */ /* Defined in stdbool.h */ #ifndef __cplusplus # ifndef __BEOS__ # undef bool # undef false # undef true # endif #endif #include "../../stdafx.h" #include "../../debug.h" #include "../../variables.h" #include "cocoa_v.h" #undef Point #undef Rect class WindowQuickdrawSubdriver; /* Subclass of NSWindow to fix genie effect and support resize events */ @interface OTTD_QuickdrawWindow : NSWindow { WindowQuickdrawSubdriver *driver; } - (void)setDriver:(WindowQuickdrawSubdriver*)drv; - (void)miniaturize:(id)sender; - (void)display; - (void)setFrame:(NSRect)frameRect display:(BOOL)flag; - (void)appDidHide:(NSNotification*)note; - (void)appWillUnhide:(NSNotification*)note; - (void)appDidUnhide:(NSNotification*)note; - (id)initWithContentRect:(NSRect)contentRect styleMask:(unsigned int)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag; @end /* Delegate for our NSWindow to send ask for quit on close */ @interface OTTD_QuickdrawWindowDelegate : NSObject{ WindowQuickdrawSubdriver *driver; } - (void)setDriver:(WindowQuickdrawSubdriver*)drv; - (BOOL)windowShouldClose:(id)sender; @end class WindowQuickdrawSubdriver: public CocoaSubdriver { int device_width; int device_height; int device_depth; int window_width; int window_height; int window_pitch; int buffer_depth; void *pixel_buffer; void *window_buffer; OTTD_QuickdrawWindow *window; #define MAX_DIRTY_RECTS 100 Rect dirty_rects[MAX_DIRTY_RECTS]; int num_dirty_rects; uint16 palette16[256]; uint32 palette32[256]; public: bool active; bool setup; NSQuickDrawView *qdview; private: void GetDeviceInfo(); bool SetVideoMode(int width, int height); /** * This function copies 32bpp pixels from the screen buffer in 16bpp windowed mode. * * @param left The x coord for the left edge of the box to blit. * @param top The y coord for the top edge of the box to blit. * @param right The x coord for the right edge of the box to blit. * @param bottom The y coord for the bottom edge of the box to blit. */ void Blit32ToView32(int left, int top, int right, int bottom); /** * This function copies 8bpp pixels from the screen buffer in 32bpp windowed mode. * * @param left The x coord for the left edge of the box to blit. * @param top The y coord for the top edge of the box to blit. * @param right The x coord for the right edge of the box to blit. * @param bottom The y coord for the bottom edge of the box to blit. */ void BlitIndexedToView32(int left, int top, int right, int bottom); /** * This function copies 8bpp pixels from the screen buffer in 16bpp windowed mode. * * @param left The x coord for the left edge of the box to blit. * @param top The y coord for the top edge of the box to blit. * @param right The x coord for the right edge of the box to blit. * @param bottom The y coord for the bottom edge of the box to blit. */ void BlitIndexedToView16(int left, int top, int right, int bottom); inline void BlitToView(int left, int top, int right, int bottom); void DrawResizeIcon(); public: WindowQuickdrawSubdriver(int bpp); virtual ~WindowQuickdrawSubdriver(); virtual void Draw(); virtual void MakeDirty(int left, int top, int width, int height); virtual void UpdatePalette(uint first_color, uint num_colors); virtual uint ListModes(OTTDPoint* modes, uint max_modes); virtual bool ChangeResolution(int w, int h); virtual bool IsFullscreen() { return false; } virtual int GetWidth() { return window_width; } virtual int GetHeight() { return window_height; } virtual void *GetPixelBuffer() { return pixel_buffer; } /* Convert local coordinate to window server (CoreGraphics) coordinate */ virtual CGPoint PrivateLocalToCG(NSPoint* p); virtual NSPoint GetMouseLocation(NSEvent *event); virtual bool MouseIsInsideView(NSPoint *pt); virtual bool IsActive() { return active; } void SetPortAlphaOpaque(); bool WindowResized(); }; @implementation OTTD_QuickdrawWindow - (void)setDriver:(WindowQuickdrawSubdriver*)drv { driver = drv; } /* we override these methods to fix the miniaturize animation/dock icon bug */ - (void)miniaturize:(id)sender { /* make the alpha channel opaque so anim won't have holes in it */ driver->SetPortAlphaOpaque (); /* window is hidden now */ driver->active = false; QZ_ShowMouse(); [ super miniaturize:sender ]; } - (void)display { /* This method fires just before the window deminaturizes from the Dock. * We'll save the current visible surface, let the window manager redraw any * UI elements, and restore the surface. This way, no expose event * is required, and the deminiaturize works perfectly. */ driver->SetPortAlphaOpaque(); /* save current visible surface */ [ self cacheImageInRect:[ driver->qdview frame ] ]; /* let the window manager redraw controls, border, etc */ [ super display ]; /* restore visible surface */ [ self restoreCachedImage ]; /* window is visible again */ driver->active = true; } - (void)setFrame:(NSRect)frameRect display:(BOOL)flag { [ super setFrame:frameRect display:flag ]; /* Don't do anything if the window is currently being created */ if (driver->setup) return; if (!driver->WindowResized()) error("Cocoa: Failed to resize window."); } - (void)appDidHide:(NSNotification*)note { driver->active = false; } - (void)appWillUnhide:(NSNotification*)note { driver->SetPortAlphaOpaque (); /* save current visible surface */ [ self cacheImageInRect:[ driver->qdview frame ] ]; } - (void)appDidUnhide:(NSNotification*)note { /* restore cached image, since it may not be current, post expose event too */ [ self restoreCachedImage ]; driver->active = true; } - (id)initWithContentRect:(NSRect)contentRect styleMask:(unsigned int)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag { /* Make our window subclass receive these application notifications */ [ [ NSNotificationCenter defaultCenter ] addObserver:self selector:@selector(appDidHide:) name:NSApplicationDidHideNotification object:NSApp ]; [ [ NSNotificationCenter defaultCenter ] addObserver:self selector:@selector(appDidUnhide:) name:NSApplicationDidUnhideNotification object:NSApp ]; [ [ NSNotificationCenter defaultCenter ] addObserver:self selector:@selector(appWillUnhide:) name:NSApplicationWillUnhideNotification object:NSApp ]; return [ super initWithContentRect:contentRect styleMask:styleMask backing:backingType defer:flag ]; } @end @implementation OTTD_QuickdrawWindowDelegate - (void)setDriver:(WindowQuickdrawSubdriver*)drv { driver = drv; } - (BOOL)windowShouldClose:(id)sender { HandleExitGameRequest(); return NO; } - (void)windowDidBecomeKey:(NSNotification*)aNotification { driver->active = true; } - (void)windowDidResignKey:(NSNotification*)aNotification { driver->active = false; } - (void)windowDidBecomeMain:(NSNotification*)aNotification { driver->active = true; } - (void)windowDidResignMain:(NSNotification*)aNotification { driver->active = false; } @end static const int _resize_icon_width = 16; static const int _resize_icon_height = 16; static bool _resize_icon[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0 }; extern const char _openttd_revision[]; void WindowQuickdrawSubdriver::GetDeviceInfo() { CFDictionaryRef cur_mode; /* Initialize the video settings; this data persists between mode switches */ cur_mode = CGDisplayCurrentMode(kCGDirectMainDisplay); /* Gather some information that is useful to know about the display */ CFNumberGetValue( (const __CFNumber*)CFDictionaryGetValue(cur_mode, kCGDisplayBitsPerPixel), kCFNumberSInt32Type, &device_depth ); CFNumberGetValue( (const __CFNumber*)CFDictionaryGetValue(cur_mode, kCGDisplayWidth), kCFNumberSInt32Type, &device_width ); CFNumberGetValue( (const __CFNumber*)CFDictionaryGetValue(cur_mode, kCGDisplayHeight), kCFNumberSInt32Type, &device_height ); } bool WindowQuickdrawSubdriver::SetVideoMode(int width, int height) { char caption[50]; NSString *nsscaption; unsigned int style; NSRect contentRect; BOOL isCustom = NO; bool ret; setup = true; GetDeviceInfo(); if (buffer_depth > device_depth) { DEBUG(driver, 0, "Cannot use a blitter with a higer screen depth than the display when running in windowed mode."); setup = false; return false; } if (width > device_width) width = device_width; if (height > device_height) height = device_height; contentRect = NSMakeRect(0, 0, width, height); /* Check if we should recreate the window */ if (window == nil) { OTTD_QuickdrawWindowDelegate *delegate; /* Set the window style */ style = NSTitledWindowMask; style |= (NSMiniaturizableWindowMask | NSClosableWindowMask); style |= NSResizableWindowMask; /* Manually create a window, avoids having a nib file resource */ window = [ [ OTTD_QuickdrawWindow alloc ] initWithContentRect:contentRect styleMask:style backing:NSBackingStoreBuffered defer:NO ]; if (window == nil) { DEBUG(driver, 0, "Could not create the Cocoa window."); setup = false; return false; } [ window setDriver:this ]; snprintf(caption, sizeof(caption), "OpenTTD %s", _openttd_revision); nsscaption = [ [ NSString alloc ] initWithCString:caption ]; [ window setTitle:nsscaption ]; [ window setMiniwindowTitle:nsscaption ]; [ nsscaption release ]; [ window setAcceptsMouseMovedEvents:YES ]; [ window setViewsNeedDisplay:NO ]; delegate = [ [ OTTD_QuickdrawWindowDelegate alloc ] init ]; [ delegate setDriver:this ]; [ window setDelegate: [ delegate autorelease ] ]; } else { /* We already have a window, just change its size */ if (!isCustom) { [ window setContentSize:contentRect.size ]; // Ensure frame height - title bar height >= view height contentRect.size.height = Clamp(height, 0, [ window frame ].size.height - 22 /* 22 is the height of title bar of window*/); height = contentRect.size.height; [ qdview setFrameSize:contentRect.size ]; } } // Update again window_width = width; window_height = height; [ window center ]; /* Only recreate the view if it doesn't already exist */ if (qdview == nil) { qdview = [ [ NSQuickDrawView alloc ] initWithFrame:contentRect ]; if (qdview == nil) { DEBUG(driver, 0, "Could not create the Quickdraw view."); setup = false; return false; } [ qdview setAutoresizingMask: NSViewWidthSizable | NSViewHeightSizable ]; [ [ window contentView ] addSubview:qdview ]; [ qdview release ]; [ window makeKeyAndOrderFront:nil ]; } ret = WindowResized(); UpdatePalette(0, 256); setup = false; return ret; } void WindowQuickdrawSubdriver::Blit32ToView32(int left, int top, int right, int bottom) { const uint32* src = (uint32*)pixel_buffer; uint32* dst = (uint32*)window_buffer; uint width = window_width; uint pitch = window_pitch / 4; int y; dst += top * pitch + left; src += top * width + left; for (y = top; y < bottom; y++, dst+= pitch, src+= width) { memcpy(dst, src, (right - left) * 4); } } void WindowQuickdrawSubdriver::BlitIndexedToView32(int left, int top, int right, int bottom) { const uint32* pal = palette32; const uint8* src = (uint8*)pixel_buffer; uint32* dst = (uint32*)window_buffer; uint width = window_width; uint pitch = window_pitch / 4; int x; int y; for (y = top; y < bottom; y++) { for (x = left; x < right; x++) { dst[y * pitch + x] = pal[src[y * width + x]]; } } } void WindowQuickdrawSubdriver::BlitIndexedToView16(int left, int top, int right, int bottom) { const uint16* pal = palette16; const uint8* src = (uint8*)pixel_buffer; uint16* dst = (uint16*)window_buffer; uint width = window_width; uint pitch = window_pitch / 2; int x; int y; for (y = top; y < bottom; y++) { for (x = left; x < right; x++) { dst[y * pitch + x] = pal[src[y * width + x]]; } } } inline void WindowQuickdrawSubdriver::BlitToView(int left, int top, int right, int bottom) { switch (device_depth) { case 32: switch(buffer_depth) { case 32: Blit32ToView32(left, top, right, bottom); break; case 8: BlitIndexedToView32(left, top, right, bottom); break; } break; case 16: BlitIndexedToView16(left, top, right, bottom); break; } } void WindowQuickdrawSubdriver::DrawResizeIcon() { int xoff = window_width - _resize_icon_width; int yoff = window_height - _resize_icon_height; int x; int y; switch (device_depth) { case 32: for (y = 0; y < _resize_icon_height; y++) { uint32* trg = (uint32*)window_buffer + (yoff + y) * window_pitch / 4 + xoff; for (x = 0; x < _resize_icon_width; x++, trg++) { if (_resize_icon[y * _resize_icon_width + x]) *trg = 0xff000000; } } break; case 16: for (y = 0; y < _resize_icon_height; y++) { uint16* trg = (uint16*)window_buffer + (yoff + y) * window_pitch / 2 + xoff; for (x = 0; x < _resize_icon_width; x++, trg++) { if (_resize_icon[y * _resize_icon_width + x]) *trg = 0x0000; } } break; } } WindowQuickdrawSubdriver::WindowQuickdrawSubdriver(int bpp) { window_width = 0; window_height = 0; buffer_depth = bpp; pixel_buffer = NULL; active = false; setup = false; window = nil; qdview = nil; num_dirty_rects = MAX_DIRTY_RECTS; } WindowQuickdrawSubdriver::~WindowQuickdrawSubdriver() { QZ_ShowMouse(); /* Release window mode resources */ if (window != nil) [ window close ]; free(pixel_buffer); } void WindowQuickdrawSubdriver::Draw() { int i; RgnHandle dirty, temp; /* Check if we need to do anything */ if (num_dirty_rects == 0 || [ window isMiniaturized ]) { return; } if (num_dirty_rects >= MAX_DIRTY_RECTS) { num_dirty_rects = 1; dirty_rects[0].left = 0; dirty_rects[0].top = 0; dirty_rects[0].right = window_width; dirty_rects[0].bottom = window_height; } dirty = NewRgn(); temp = NewRgn(); SetEmptyRgn(dirty); /* Build the region of dirty rectangles */ for (i = 0; i < num_dirty_rects; i++) { BlitToView( dirty_rects[i].left, dirty_rects[i].top, dirty_rects[i].right, dirty_rects[i].bottom ); MacSetRectRgn( temp, dirty_rects[i].left, dirty_rects[i].top, dirty_rects[i].right, dirty_rects[i].bottom ); MacUnionRgn(dirty, temp, dirty); } DrawResizeIcon(); /* Flush the dirty region */ QDFlushPortBuffer( (OpaqueGrafPtr*) [ qdview qdPort ], dirty); DisposeRgn(dirty); DisposeRgn(temp); num_dirty_rects = 0; } void WindowQuickdrawSubdriver::MakeDirty(int left, int top, int width, int height) { if (num_dirty_rects < MAX_DIRTY_RECTS) { dirty_rects[num_dirty_rects].left = left; dirty_rects[num_dirty_rects].top = top; dirty_rects[num_dirty_rects].right = left + width; dirty_rects[num_dirty_rects].bottom = top + height; } num_dirty_rects++; } void WindowQuickdrawSubdriver::UpdatePalette(uint first_color, uint num_colors) { uint i; if (buffer_depth != 8) return; switch (device_depth) { case 32: for (i = first_color; i < first_color + num_colors; i++) { uint32 clr32 = 0xff000000; clr32 |= (uint32)_cur_palette[i].r << 16; clr32 |= (uint32)_cur_palette[i].g << 8; clr32 |= (uint32)_cur_palette[i].b; palette32[i] = clr32; } break; case 16: for (i = first_color; i < first_color + num_colors; i++) { uint16 clr16 = 0x0000; clr16 |= (uint16)((_cur_palette[i].r >> 3) & 0x1f) << 10; clr16 |= (uint16)((_cur_palette[i].g >> 3) & 0x1f) << 5; clr16 |= (uint16)((_cur_palette[i].b >> 3) & 0x1f); palette16[i] = clr16; } break; } num_dirty_rects = MAX_DIRTY_RECTS; } uint WindowQuickdrawSubdriver::ListModes(OTTDPoint* modes, uint max_modes) { if (max_modes == 0) return 0; modes[0].x = window_width; modes[0].y = window_height; return 1; } bool WindowQuickdrawSubdriver::ChangeResolution(int w, int h) { int old_width = window_width; int old_height = window_height; if (SetVideoMode(w, h)) return true; if (old_width != 0 && old_height != 0) SetVideoMode(old_width, old_height); return false; } /* Convert local coordinate to window server (CoreGraphics) coordinate */ CGPoint WindowQuickdrawSubdriver::PrivateLocalToCG(NSPoint* p) { CGPoint cgp; *p = [ qdview convertPoint:*p toView: nil ]; *p = [ window convertBaseToScreen:*p ]; p->y = device_height - p->y; cgp.x = p->x; cgp.y = p->y; return cgp; } NSPoint WindowQuickdrawSubdriver::GetMouseLocation(NSEvent *event) { NSPoint pt; pt = [ event locationInWindow ]; pt = [ qdview convertPoint:pt fromView:nil ]; return pt; } bool WindowQuickdrawSubdriver::MouseIsInsideView(NSPoint *pt) { return [ qdview mouse:*pt inRect:[ qdview bounds ] ]; } /* This function makes the *game region* of the window 100% opaque. * The genie effect uses the alpha component. Otherwise, * it doesn't seem to matter what value it has. */ void WindowQuickdrawSubdriver::SetPortAlphaOpaque() { if (device_depth != 32) return; uint32* pixels = (uint32*)window_buffer; uint32 pitch = window_pitch / 4; int x, y; for (y = 0; y < window_height; y++) for (x = 0; x < window_width; x++) { pixels[y * pitch + x] |= 0xFF000000; } } bool WindowQuickdrawSubdriver::WindowResized() { if (window == nil || qdview == nil) return true; NSRect newframe = [ qdview frame ]; CGrafPtr thePort = (OpaqueGrafPtr*) [ qdview qdPort ]; int voff, hoff; LockPortBits(thePort); window_buffer = GetPixBaseAddr(GetPortPixMap(thePort)); window_pitch = GetPixRowBytes(GetPortPixMap(thePort)); UnlockPortBits(thePort); /* _cocoa_video_data.realpixels now points to the window's pixels * We want it to point to the *view's* pixels */ voff = [ window frame ].size.height - newframe.size.height - newframe.origin.y; hoff = [ qdview frame ].origin.x; window_buffer = (uint8*)window_buffer + (voff * window_pitch) + hoff * (device_depth / 8); window_width = newframe.size.width; window_height = newframe.size.height; free(pixel_buffer); pixel_buffer = malloc(window_width * window_height * buffer_depth / 8); if (pixel_buffer == NULL) { DEBUG(driver, 0, "Failed to allocate pixel buffer"); return false; } QZ_GameSizeChanged(); /* Redraw screen */ num_dirty_rects = MAX_DIRTY_RECTS; return true; } CocoaSubdriver *QZ_CreateWindowQuickdrawSubdriver(int width, int height, int bpp) { WindowQuickdrawSubdriver *ret; if (MacOSVersionIsAtLeast(10, 5, 0)) { DEBUG(driver, 0, "The cocoa quickdraw subdriver is not recommended for Mac OS X 10.5 or later."); } if (bpp != 8 && bpp != 32) { DEBUG(driver, 0, "The cocoa quickdraw subdriver only supports 8 and 32 bpp."); return NULL; } ret = new WindowQuickdrawSubdriver(bpp); if (!ret->ChangeResolution(width, height)) { delete ret; return NULL; } return ret; } #endif /* WITH_COCOA */