Mercurial > hg > openttd
view src/network/network_gamelist.h @ 8284:dbb7bfe0e95c draft
(svn r11848) -Codechange: New class-based drop down list functionality. Lists are now dynamically generated, and can include parameters, or be extended however needed.
author | peter1138 <peter1138@openttd.org> |
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date | Mon, 14 Jan 2008 16:10:58 +0000 |
parents | 57363e064324 |
children | d48433370037 |
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/* $Id$ */ #ifndef NETWORK_GAMELIST_H #define NETWORK_GAMELIST_H /** Structure with information shown in the game list (GUI) */ struct NetworkGameList { NetworkGameInfo info; ///< The game information of this server uint32 ip; ///< The IP of the game server uint16 port; ///< The port of the game server bool online; ///< False if the server did not respond (default status) bool manually; ///< True if the server was added manually uint8 retries; ///< Number of retries (to stop requerying) NetworkGameList *next; ///< Next pointer to make a linked game list }; /** Game list of this client */ extern NetworkGameList *_network_game_list; NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port); void NetworkGameListRemoveItem(NetworkGameList *remove); void NetworkGameListRequery(); #endif /* NETWORK_GAMELIST_H */