Mercurial > hg > openttd
view src/blitter/8bpp_simple.hpp @ 9551:8849c20f82c0 draft
(svn r13571) -Codechange: define channels in struct Colour in different order on LE and BE machines
author | smatz <smatz@openttd.org> |
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date | Wed, 18 Jun 2008 21:19:04 +0000 |
parents | d48433370037 |
children | bc7926153e19 |
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/* $Id$ */ /** @file 8bpp_simple.hpp Simple (and slow) 8 bpp blitter. */ #ifndef BLITTER_8BPP_SIMPLE_HPP #define BLITTER_8BPP_SIMPLE_HPP #include "8bpp_base.hpp" #include "factory.hpp" class Blitter_8bppSimple : public Blitter_8bppBase { public: /* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom); /* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator); /* virtual */ const char *GetName() { return "8bpp-simple"; } }; class FBlitter_8bppSimple: public BlitterFactory<FBlitter_8bppSimple> { public: /* virtual */ const char *GetName() { return "8bpp-simple"; } /* virtual */ const char *GetDescription() { return "8bpp Simple Blitter (relative slow, but never wrong)"; } /* virtual */ Blitter *CreateInstance() { return new Blitter_8bppSimple(); } }; #endif /* BLITTER_8BPP_SIMPLE_HPP */