Mercurial > hg > openttd
graph
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(svn r13571) -Codechange: define channels in struct Colour in different order on LE and BE machines draftWed, 18 Jun 2008 21:19:04 +0000, by smatz
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(svn r13568) -Fix (r13564): Windows build asserts where I wouldn't expect it to draftWed, 18 Jun 2008 20:20:12 +0000, by smatz
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(svn r13565) -Change [FS#2077]: when invisibility is set, sprite sequences are now drawn until first non-opaque sprite is found (bit 14 not set) draftWed, 18 Jun 2008 16:48:58 +0000, by smatz
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(svn r13564) -Codechange: do not use SetPixel in PaletteAnimate, access destination directly instead. Makes palette animation ~40% faster. draftWed, 18 Jun 2008 13:11:02 +0000, by smatz
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(svn r13562) -Codechange: Yet another enumification, which required a bit of explanation/documentation of a trickery some would call a hack draftWed, 18 Jun 2008 03:19:31 +0000, by belugas
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(svn r13561) -Codechange: two more enumifications of widgets draftWed, 18 Jun 2008 02:38:28 +0000, by belugas
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(svn r13560) -Fix(r13550): This section widget_count did not required to be lowered. So small revert draftWed, 18 Jun 2008 02:04:01 +0000, by belugas
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(svn r13559) -Codechange: Enumification of the Options menu items draftTue, 17 Jun 2008 23:51:17 +0000, by belugas
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(svn r13552) -Codechange: use TTD_ENDIAN comparations instead of tests if TTD_[BIG/LITTLE]_ENDIAN is defined draftTue, 17 Jun 2008 19:38:00 +0000, by smatz
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(svn r13551) -Codechange: store offsets to different zoom levels in a distinguished struct instead in the data stream for 8bpp-optimized draftTue, 17 Jun 2008 17:25:22 +0000, by smatz
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(svn r13550) -Fix(r13540, r13542): widget_count did not had the same value as 27. So, it has to be lowered by one, so it can be used as a widget "pointer" draftTue, 17 Jun 2008 16:33:55 +0000, by belugas
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(svn r13544) -Codechange: Add support for NewGRF varaction2 variable 5F. draftTue, 17 Jun 2008 07:05:17 +0000, by peter1138
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(svn r13543) -Codechange: Enumification of the InGame toolbar and some leftovers of scenario editor one. draftTue, 17 Jun 2008 03:20:04 +0000, by belugas
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(svn r13542) -Codechange: Less a few more magic numbers and a code a bit more adaptable, still draftTue, 17 Jun 2008 03:13:09 +0000, by belugas
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(svn r13541) -Codechange: Aligning some switch case. Code cosmetics. draftTue, 17 Jun 2008 02:33:42 +0000, by belugas
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(svn r13540) -Codechange: Less a magic number and a more adaptable code draftTue, 17 Jun 2008 02:25:45 +0000, by belugas
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(svn r13538) -Fix (r12740)[FS#2087]: ChildSprites of foundations are not necessarily consecutive. draftMon, 16 Jun 2008 20:08:30 +0000, by frosch
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(svn r13537) -Fix [FS#2090](r13523): QSortT won't work this way, use Dimension instead of uint16[2] for resolutions draftMon, 16 Jun 2008 19:38:41 +0000, by smatz
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(svn r13536) -Codechange: Bit shifting is not really required when you know exactly the value to use. draftMon, 16 Jun 2008 17:28:15 +0000, by belugas
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(svn r13535) -Codechange: Protect GUIList internals draftMon, 16 Jun 2008 17:10:55 +0000, by skidd13
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(svn r13534) -Codechange: Replace the main part of VehiclesListBase sorting with GUIList function calls draftMon, 16 Jun 2008 17:09:52 +0000, by skidd13
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(svn r13533) -Codechange: Replace direct class member access of GUIList with the appropriate function calls draftMon, 16 Jun 2008 17:05:17 +0000, by skidd13
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(svn r13524) -Codechange: use the typesafe QSort for vehicle sortings draftSun, 15 Jun 2008 22:10:22 +0000, by skidd13
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(svn r13523) -Codechange: replace qsort by the internal typesafe QSortT for resolution sorting draftSun, 15 Jun 2008 16:40:41 +0000, by skidd13
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(svn r13522) -Codechange: Replace the qsort of the highscore with one of the internal sorters draftSun, 15 Jun 2008 16:11:25 +0000, by skidd13
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(svn r13521) -Codechange: Use GUIList sorting instead of poll & sort for CompanyLeagueWindow draftSun, 15 Jun 2008 15:48:33 +0000, by skidd13
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(svn r13520) -Fix (r13375): pointer has to be valid before it can be loaded to (SLE_STR) draftSun, 15 Jun 2008 13:52:51 +0000, by smatz
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(svn r13519) -Feature[newGRF]: Implement var 63, variational action2 variable for Houses. draftSun, 15 Jun 2008 02:48:25 +0000, by belugas
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(svn r13518) -Fix [FS#2083]: Properly count number of non-north housetiles. draftSat, 14 Jun 2008 19:13:23 +0000, by frosch
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(svn r13517) -Add: remaining used typesafe versions of the mem* functions from <string.h> draftSat, 14 Jun 2008 16:41:03 +0000, by skidd13
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(svn r13516) -Codechange: Move MemCpyT to a fitting core header draftSat, 14 Jun 2008 16:23:08 +0000, by skidd13
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(svn r13515) -Codechange: Widget enumification for scenario editor draftSat, 14 Jun 2008 02:00:20 +0000, by belugas
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(svn r13514) -Codechange: Removal of dead code (or useless, to be more exact) draftSat, 14 Jun 2008 01:45:58 +0000, by belugas
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(svn r13513) -Codechange: Give proper message when building a river fails. draftSat, 14 Jun 2008 01:08:59 +0000, by belugas
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(svn r13507) -Fix (r12856): first engine change should've been moved too draftFri, 13 Jun 2008 13:28:55 +0000, by peter1138
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(svn r13504) -Codechange: enumify some widgets for scenario editor. More work is required. draftFri, 13 Jun 2008 01:57:48 +0000, by belugas
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(svn r13503) -Fix(r13173)[FS#2073]: Wrong widget numbers & event handlers were assigned to the zoom in and out buttons in the scenario editor draftFri, 13 Jun 2008 01:17:03 +0000, by belugas
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(svn r13502) -Fix (r11212): drawing of zoomed out partial sprites could cause deadlocks or crashes draftFri, 13 Jun 2008 00:00:04 +0000, by smatz
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(svn r13501) -Feature(tte): ctrl+click on sign you own to remove it (Osai, planetmaker) draftThu, 12 Jun 2008 22:29:42 +0000, by smatz
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(svn r13499) -Codechange: Allow drawing (ugly) leveled foundations on steep slopes, just in case someone needs them for fallback. draftThu, 12 Jun 2008 21:36:56 +0000, by frosch
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(svn r13495) -Fix: scrolling the main map with the keys speed was influenced by movement of the mouse. draftThu, 12 Jun 2008 19:06:30 +0000, by rubidium
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(svn r13494) -Fix: a little documentation + copy-paste mistake for sprite.h. draftThu, 12 Jun 2008 18:51:35 +0000, by rubidium
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(svn r13488) -Fix (r13485): track wasn't removed on company bankrupcy when there was a ship on lower halftile draftThu, 12 Jun 2008 13:40:07 +0000, by smatz
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(svn r13485) -Fix: let ships also navigate on half-tile sloped watery rail tiles. draftThu, 12 Jun 2008 11:15:43 +0000, by rubidium
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(svn r13482) -Codechange: Use "extended bytes" in Actions 3 and 4 for vehicles draftThu, 12 Jun 2008 09:25:04 +0000, by peter1138
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(svn r13481) -Codechange: add 'B' keyboard shortcut to build aqueduct (planetmaker) draftWed, 11 Jun 2008 21:37:36 +0000, by smatz
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(svn r13480) -Fix [FS#2050]: RVs stoppping at drive through stations of other companies. draftWed, 11 Jun 2008 19:57:45 +0000, by rubidium
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(svn r13479) -Codechange: don't use word 'bridge' for aqueducts that often draftWed, 11 Jun 2008 17:35:55 +0000, by smatz
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(svn r13478) -Codechange: don't use GetBridgeSpec() for aqueducts draftWed, 11 Jun 2008 17:10:36 +0000, by smatz
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(svn r13477) -Fix (r13464): correct tile type in the Query tile info window draftWed, 11 Jun 2008 16:24:00 +0000, by smatz
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(svn r13476) -Fix: draw canal borders for locks and when directly next to a aquaduct entrace but under the aqueduct. draftWed, 11 Jun 2008 16:22:07 +0000, by rubidium
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(svn r13475) -Fix (r13464): crash on destroying aquaduct with ship on in and on company bankrupt draftWed, 11 Jun 2008 15:56:55 +0000, by smatz
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(svn r13472) -Backport (r13467 from NoAI): make CmdRemoveRoadStop use p2 as documented (only look at bit 0, not at the complete value) draftWed, 11 Jun 2008 15:08:52 +0000, by glx
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(svn r13469) -Codechange: add support for loading Action 0x05, type 0F: "tracks for slopes". It's not useful right now, but it will be in the future. draftWed, 11 Jun 2008 14:55:02 +0000, by rubidium
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(svn r13468) -Fix: make aqueducts a little more expensive than normal bridges and disable terraforming of aqueduct bridgeheads; one can't terraform normal canal tiles either. draftWed, 11 Jun 2008 14:51:31 +0000, by rubidium