Mercurial > hg > openttd
view src/script/api/game/game_log.hpp.sq @ 18756:57f6fb58e30a draft
(svn r23604) -Add: initial support for GameScripts
author | truebrain <truebrain@openttd.org> |
---|---|
date | Mon, 19 Dec 2011 20:50:54 +0000 |
parents | |
children |
line wrap: on
line source
/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. */ /* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */ #include "../script_log.hpp" #include "../template/template_log.hpp.sq" template <> const char *GetClassName<ScriptLog, ST_GS>() { return "GSLog"; } void SQGSLog_Register(Squirrel *engine) { DefSQClass<ScriptLog, ST_GS> SQGSLog("GSLog"); SQGSLog.PreRegister(engine); SQGSLog.AddConstructor<void (ScriptLog::*)(), 1>(engine, "x"); SQGSLog.DefSQStaticMethod(engine, &ScriptLog::Info, "Info", 2, ".."); SQGSLog.DefSQStaticMethod(engine, &ScriptLog::Warning, "Warning", 2, ".."); SQGSLog.DefSQStaticMethod(engine, &ScriptLog::Error, "Error", 2, ".."); SQGSLog.PostRegister(engine); }