diff src/script/api/game/game_log.hpp.sq @ 18756:57f6fb58e30a draft

(svn r23604) -Add: initial support for GameScripts
author truebrain <truebrain@openttd.org>
date Mon, 19 Dec 2011 20:50:54 +0000
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+++ b/src/script/api/game/game_log.hpp.sq
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+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
+
+#include "../script_log.hpp"
+#include "../template/template_log.hpp.sq"
+
+
+template <> const char *GetClassName<ScriptLog, ST_GS>() { return "GSLog"; }
+
+void SQGSLog_Register(Squirrel *engine)
+{
+	DefSQClass<ScriptLog, ST_GS> SQGSLog("GSLog");
+	SQGSLog.PreRegister(engine);
+	SQGSLog.AddConstructor<void (ScriptLog::*)(), 1>(engine, "x");
+
+	SQGSLog.DefSQStaticMethod(engine, &ScriptLog::Info,    "Info",    2, "..");
+	SQGSLog.DefSQStaticMethod(engine, &ScriptLog::Warning, "Warning", 2, "..");
+	SQGSLog.DefSQStaticMethod(engine, &ScriptLog::Error,   "Error",   2, "..");
+
+	SQGSLog.PostRegister(engine);
+}