Mercurial > hg > openttd
annotate src/clear_cmd.cpp @ 17564:d5ff867052a5 draft
(svn r22328) -Add: a flag to GroundVehicles to disable insertion and removal of automatic orders until the next real order is reached.
author | frosch <frosch@openttd.org> |
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date | Sat, 16 Apr 2011 16:45:35 +0000 |
parents | fd66999e91ea |
children | abe81a5bee85 |
rev | line source |
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1 /* $Id$ */ |
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2 |
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3 /* |
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4 * This file is part of OpenTTD. |
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5 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. |
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6 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. |
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7 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. |
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8 */ |
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9 |
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10 /** @file clear_cmd.cpp Commands related to clear tiles. */ |
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11 |
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12 #include "stdafx.h" |
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13 #include "clear_map.h" |
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14 #include "command_func.h" |
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15 #include "landscape.h" |
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16 #include "genworld.h" |
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17 #include "landscape_type.h" |
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18 #include "clear_func.h" |
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19 #include "economy_func.h" |
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20 #include "viewport_func.h" |
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21 #include "water.h" |
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22 #include "core/random_func.hpp" |
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23 |
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24 #include "table/strings.h" |
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25 #include "table/sprites.h" |
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26 #include "table/clear_land.h" |
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27 |
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28 static CommandCost ClearTile_Clear(TileIndex tile, DoCommandFlag flags) |
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29 { |
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30 static const Price clear_price_table[] = { |
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31 PR_CLEAR_GRASS, |
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32 PR_CLEAR_ROUGH, |
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33 PR_CLEAR_ROCKS, |
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35 PR_CLEAR_ROUGH, |
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36 PR_CLEAR_ROUGH, |
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37 }; |
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38 CommandCost price(EXPENSES_CONSTRUCTION); |
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39 |
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40 if (!IsClearGround(tile, CLEAR_GRASS) || GetClearDensity(tile) != 0) { |
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41 price.AddCost(_price[clear_price_table[GetClearGround(tile)]]); |
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42 } |
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43 |
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44 if (flags & DC_EXEC) DoClearSquare(tile); |
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45 |
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46 return price; |
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47 } |
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48 |
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49 void DrawClearLandTile(const TileInfo *ti, byte set) |
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50 { |
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51 DrawGroundSprite(SPR_FLAT_BARE_LAND + SlopeToSpriteOffset(ti->tileh) + set * 19, PAL_NONE); |
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52 } |
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53 |
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54 void DrawHillyLandTile(const TileInfo *ti) |
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55 { |
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56 if (ti->tileh != SLOPE_FLAT) { |
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57 DrawGroundSprite(SPR_FLAT_ROUGH_LAND + SlopeToSpriteOffset(ti->tileh), PAL_NONE); |
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58 } else { |
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59 DrawGroundSprite(_landscape_clear_sprites_rough[GB(ti->x ^ ti->y, 4, 3)], PAL_NONE); |
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60 } |
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61 } |
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62 |
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63 void DrawClearLandFence(const TileInfo *ti) |
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64 { |
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65 bool fence_sw = GetFenceSW(ti->tile) != 0; |
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66 bool fence_se = GetFenceSE(ti->tile) != 0; |
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67 |
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68 if (!fence_sw && !fence_se) return; |
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69 |
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70 int z = GetSlopeZInCorner(ti->tileh, CORNER_S); |
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71 |
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72 if (fence_sw) { |
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73 DrawGroundSpriteAt(_clear_land_fence_sprites[GetFenceSW(ti->tile) - 1] + _fence_mod_by_tileh_sw[ti->tileh], PAL_NONE, 0, 0, z); |
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74 } |
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75 |
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76 if (fence_se) { |
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77 DrawGroundSpriteAt(_clear_land_fence_sprites[GetFenceSE(ti->tile) - 1] + _fence_mod_by_tileh_se[ti->tileh], PAL_NONE, 0, 0, z); |
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78 } |
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79 } |
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80 |
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81 static void DrawTile_Clear(TileInfo *ti) |
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82 { |
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83 switch (GetClearGround(ti->tile)) { |
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84 case CLEAR_GRASS: |
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85 DrawClearLandTile(ti, GetClearDensity(ti->tile)); |
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86 break; |
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87 |
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88 case CLEAR_ROUGH: |
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89 DrawHillyLandTile(ti); |
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90 break; |
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91 |
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92 case CLEAR_ROCKS: |
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93 DrawGroundSprite(SPR_FLAT_ROCKY_LAND_1 + SlopeToSpriteOffset(ti->tileh), PAL_NONE); |
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94 break; |
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95 |
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96 case CLEAR_FIELDS: |
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97 DrawGroundSprite(_clear_land_sprites_farmland[GetFieldType(ti->tile)] + SlopeToSpriteOffset(ti->tileh), PAL_NONE); |
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98 break; |
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99 |
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100 case CLEAR_SNOW: |
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101 case CLEAR_DESERT: |
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102 DrawGroundSprite(_clear_land_sprites_snow_desert[GetClearDensity(ti->tile)] + SlopeToSpriteOffset(ti->tileh), PAL_NONE); |
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103 break; |
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104 } |
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105 |
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106 DrawClearLandFence(ti); |
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107 DrawBridgeMiddle(ti); |
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108 } |
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109 |
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110 static uint GetSlopeZ_Clear(TileIndex tile, uint x, uint y) |
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111 { |
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112 uint z; |
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113 Slope tileh = GetTileSlope(tile, &z); |
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114 |
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115 return z + GetPartialZ(x & 0xF, y & 0xF, tileh); |
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116 } |
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117 |
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118 static Foundation GetFoundation_Clear(TileIndex tile, Slope tileh) |
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119 { |
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120 return FOUNDATION_NONE; |
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121 } |
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122 |
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123 void TileLoopClearHelper(TileIndex tile) |
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124 { |
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125 bool self = (IsTileType(tile, MP_CLEAR) && IsClearGround(tile, CLEAR_FIELDS)); |
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126 bool dirty = false; |
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127 |
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128 bool neighbour = (IsTileType(TILE_ADDXY(tile, 1, 0), MP_CLEAR) && IsClearGround(TILE_ADDXY(tile, 1, 0), CLEAR_FIELDS)); |
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129 if (GetFenceSW(tile) == 0) { |
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130 if (self != neighbour) { |
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131 SetFenceSW(tile, 3); |
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132 dirty = true; |
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133 } |
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134 } else { |
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135 if (self == 0 && neighbour == 0) { |
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136 SetFenceSW(tile, 0); |
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137 dirty = true; |
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138 } |
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139 } |
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140 |
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141 neighbour = (IsTileType(TILE_ADDXY(tile, 0, 1), MP_CLEAR) && IsClearGround(TILE_ADDXY(tile, 0, 1), CLEAR_FIELDS)); |
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142 if (GetFenceSE(tile) == 0) { |
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143 if (self != neighbour) { |
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144 SetFenceSE(tile, 3); |
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145 dirty = true; |
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146 } |
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147 } else { |
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148 if (self == 0 && neighbour == 0) { |
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149 SetFenceSE(tile, 0); |
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150 dirty = true; |
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151 } |
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152 } |
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153 |
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154 if (dirty) MarkTileDirtyByTile(tile); |
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155 } |
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156 |
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157 |
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158 /** Convert to or from snowy tiles. */ |
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159 static void TileLoopClearAlps(TileIndex tile) |
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160 { |
6343
f75b72d9fc98
(svn r9371) -Feature: Add support for variable snow lines in the arctic climate, supplied
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161 int k = GetTileZ(tile) - GetSnowLine() + TILE_HEIGHT; |
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162 |
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163 if (k < 0) { |
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164 /* Below the snow line, do nothing if no snow. */ |
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165 if (!IsSnowTile(tile)) return; |
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166 } else { |
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167 /* At or above the snow line, make snow tile if needed. */ |
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168 if (!IsSnowTile(tile)) { |
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169 MakeSnow(tile); |
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170 MarkTileDirtyByTile(tile); |
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171 return; |
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172 } |
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173 } |
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174 /* Update snow density. */ |
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175 uint curent_density = GetClearDensity(tile); |
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176 uint req_density = (k < 0) ? 0u : min((uint)k / TILE_HEIGHT, 3); |
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177 |
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178 if (curent_density < req_density) { |
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179 AddClearDensity(tile, 1); |
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180 } else if (curent_density > req_density) { |
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181 AddClearDensity(tile, -1); |
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182 } else { |
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183 /* Density at the required level. */ |
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184 if (k >= 0) return; |
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185 ClearSnow(tile); |
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186 } |
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187 MarkTileDirtyByTile(tile); |
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188 } |
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189 |
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190 /** |
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191 * Tests if at least one surrounding tile is desert |
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192 * @param tile tile to check |
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193 * @return does this tile have at least one desert tile around? |
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194 */ |
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195 static inline bool NeighbourIsDesert(TileIndex tile) |
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196 { |
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197 return GetTropicZone(tile + TileDiffXY( 1, 0)) == TROPICZONE_DESERT || |
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198 GetTropicZone(tile + TileDiffXY( -1, 0)) == TROPICZONE_DESERT || |
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199 GetTropicZone(tile + TileDiffXY( 0, 1)) == TROPICZONE_DESERT || |
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200 GetTropicZone(tile + TileDiffXY( 0, -1)) == TROPICZONE_DESERT; |
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201 } |
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202 |
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203 static void TileLoopClearDesert(TileIndex tile) |
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204 { |
15139
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205 /* Current desert level - 0 if it is not desert */ |
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206 uint current = 0; |
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207 if (IsClearGround(tile, CLEAR_DESERT)) current = GetClearDensity(tile); |
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208 |
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209 /* Expected desert level - 0 if it shouldn't be desert */ |
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210 uint expected = 0; |
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211 if (GetTropicZone(tile) == TROPICZONE_DESERT) { |
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212 expected = 3; |
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213 } else if (NeighbourIsDesert(tile)) { |
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214 expected = 1; |
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215 } |
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216 |
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217 if (current == expected) return; |
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218 |
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219 if (expected == 0) { |
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220 SetClearGroundDensity(tile, CLEAR_GRASS, 3); |
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221 } else { |
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222 /* Transition from clear to desert is not smooth (after clearing desert tile) */ |
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223 SetClearGroundDensity(tile, CLEAR_DESERT, expected); |
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224 } |
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225 |
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226 MarkTileDirtyByTile(tile); |
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227 } |
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228 |
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229 static void TileLoop_Clear(TileIndex tile) |
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230 { |
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231 /* If the tile is at any edge flood it to prevent maps without water. */ |
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232 if (_settings_game.construction.freeform_edges && DistanceFromEdge(tile) == 1) { |
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233 uint z; |
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234 Slope slope = GetTileSlope(tile, &z); |
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235 if (z == 0 && slope == SLOPE_FLAT) { |
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236 DoFloodTile(tile); |
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237 MarkTileDirtyByTile(tile); |
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238 return; |
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239 } |
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240 } |
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241 TileLoopClearHelper(tile); |
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242 |
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243 switch (_settings_game.game_creation.landscape) { |
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244 case LT_TROPIC: TileLoopClearDesert(tile); break; |
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245 case LT_ARCTIC: TileLoopClearAlps(tile); break; |
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246 } |
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247 |
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248 switch (GetClearGround(tile)) { |
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249 case CLEAR_GRASS: |
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250 if (GetClearDensity(tile) == 3) return; |
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251 |
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252 if (_game_mode != GM_EDITOR) { |
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253 if (GetClearCounter(tile) < 7) { |
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254 AddClearCounter(tile, 1); |
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255 return; |
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256 } else { |
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257 SetClearCounter(tile, 0); |
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258 AddClearDensity(tile, 1); |
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259 } |
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260 } else { |
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261 SetClearGroundDensity(tile, GB(Random(), 0, 8) > 21 ? CLEAR_GRASS : CLEAR_ROUGH, 3); |
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262 } |
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263 break; |
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264 |
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265 case CLEAR_FIELDS: { |
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266 uint field_type; |
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267 |
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268 if (_game_mode == GM_EDITOR) return; |
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269 |
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270 if (GetClearCounter(tile) < 7) { |
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271 AddClearCounter(tile, 1); |
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272 return; |
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273 } else { |
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274 SetClearCounter(tile, 0); |
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275 } |
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276 |
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277 if (GetIndustryIndexOfField(tile) == INVALID_INDUSTRY && GetFieldType(tile) >= 7) { |
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278 /* This farmfield is no longer farmfield, so make it grass again */ |
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279 MakeClear(tile, CLEAR_GRASS, 2); |
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280 } else { |
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281 field_type = GetFieldType(tile); |
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282 field_type = (field_type < 8) ? field_type + 1 : 0; |
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283 SetFieldType(tile, field_type); |
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284 } |
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285 break; |
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286 } |
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287 |
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288 default: |
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289 return; |
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290 } |
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291 |
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292 MarkTileDirtyByTile(tile); |
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293 } |
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294 |
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295 void GenerateClearTile() |
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296 { |
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297 uint i, gi; |
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298 TileIndex tile; |
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299 |
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300 /* add rough tiles */ |
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301 i = ScaleByMapSize(GB(Random(), 0, 10) + 0x400); |
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302 gi = ScaleByMapSize(GB(Random(), 0, 7) + 0x80); |
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303 |
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304 SetGeneratingWorldProgress(GWP_ROUGH_ROCKY, gi + i); |
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305 do { |
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306 IncreaseGeneratingWorldProgress(GWP_ROUGH_ROCKY); |
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307 tile = RandomTile(); |
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308 if (IsTileType(tile, MP_CLEAR) && !IsClearGround(tile, CLEAR_DESERT)) SetClearGroundDensity(tile, CLEAR_ROUGH, 3); |
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309 } while (--i); |
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310 |
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311 /* add rocky tiles */ |
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312 i = gi; |
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313 do { |
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314 uint32 r = Random(); |
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315 tile = RandomTileSeed(r); |
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316 |
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317 IncreaseGeneratingWorldProgress(GWP_ROUGH_ROCKY); |
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318 if (IsTileType(tile, MP_CLEAR) && !IsClearGround(tile, CLEAR_DESERT)) { |
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319 uint j = GB(r, 16, 4) + 5; |
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320 for (;;) { |
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321 TileIndex tile_new; |
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322 |
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323 SetClearGroundDensity(tile, CLEAR_ROCKS, 3); |
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324 do { |
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325 if (--j == 0) goto get_out; |
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326 tile_new = tile + TileOffsByDiagDir((DiagDirection)GB(Random(), 0, 2)); |
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327 } while (!IsTileType(tile_new, MP_CLEAR) || IsClearGround(tile_new, CLEAR_DESERT)); |
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328 tile = tile_new; |
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329 } |
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330 get_out:; |
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331 } |
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332 } while (--i); |
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333 } |
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334 |
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335 static TrackStatus GetTileTrackStatus_Clear(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side) |
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336 { |
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337 return 0; |
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338 } |
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339 |
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340 static const StringID _clear_land_str[] = { |
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341 STR_LAI_CLEAR_DESCRIPTION_GRASS, |
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342 STR_LAI_CLEAR_DESCRIPTION_ROUGH_LAND, |
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343 STR_LAI_CLEAR_DESCRIPTION_ROCKS, |
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344 STR_LAI_CLEAR_DESCRIPTION_FIELDS, |
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345 STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND, |
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346 STR_LAI_CLEAR_DESCRIPTION_DESERT |
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347 }; |
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348 |
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349 static void GetTileDesc_Clear(TileIndex tile, TileDesc *td) |
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350 { |
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351 if (IsClearGround(tile, CLEAR_GRASS) && GetClearDensity(tile) == 0) { |
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352 td->str = STR_LAI_CLEAR_DESCRIPTION_BARE_LAND; |
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353 } else { |
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354 td->str = _clear_land_str[GetClearGround(tile)]; |
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355 } |
9322
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(svn r13206) -Feature(ette): Display all owners of a tile in the tile-info-window.
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356 td->owner[0] = GetTileOwner(tile); |
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357 } |
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358 |
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(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
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359 static void ChangeTileOwner_Clear(TileIndex tile, Owner old_owner, Owner new_owner) |
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360 { |
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361 return; |
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362 } |
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363 |
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364 void InitializeClearLand() |
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365 { |
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(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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366 _settings_game.game_creation.snow_line = _settings_game.game_creation.snow_line_height * TILE_HEIGHT; |
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367 } |
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368 |
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(svn r15434) -Codechange: bit of type safety for the DC_xxx flags.
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369 static CommandCost TerraformTile_Clear(TileIndex tile, DoCommandFlag flags, uint z_new, Slope tileh_new) |
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3f6f5fcc079a
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370 { |
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371 return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); |
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372 } |
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373 |
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374 extern const TileTypeProcs _tile_type_clear_procs = { |
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375 DrawTile_Clear, ///< draw_tile_proc |
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376 GetSlopeZ_Clear, ///< get_slope_z_proc |
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377 ClearTile_Clear, ///< clear_tile_proc |
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378 NULL, ///< add_accepted_cargo_proc |
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379 GetTileDesc_Clear, ///< get_tile_desc_proc |
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380 GetTileTrackStatus_Clear, ///< get_tile_track_status_proc |
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381 NULL, ///< click_tile_proc |
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382 NULL, ///< animate_tile_proc |
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383 TileLoop_Clear, ///< tile_loop_clear |
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384 ChangeTileOwner_Clear, ///< change_tile_owner_clear |
12258
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(svn r16673) -Codechange: rename GetProducedCargo() to AddProducedCargo() and change its behaviour accordingly
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385 NULL, ///< add_produced_cargo_proc |
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386 NULL, ///< vehicle_enter_tile_proc |
7335
0090d1c6b978
(svn r10698) -Codechange [FS#1082]: simplify the code related to foundations. Primarily removal of (duplicated|magic) code and introduction of few helper functions to ease foundation determination. Patch by frosch.
rubidium <rubidium@openttd.org>
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7317
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changeset
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387 GetFoundation_Clear, ///< get_foundation_proc |
7494
3f6f5fcc079a
(svn r11005) -Codechange: move the tiletype specific terraforming checks to the functions for those tile types.
rubidium <rubidium@openttd.org>
parents:
7487
diff
changeset
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388 TerraformTile_Clear, ///< terraform_tile_proc |
5584
4b26bd55bd24
(svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files renamed to .cpp)
KUDr <KUDr@openttd.org>
parents:
diff
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389 }; |