Mercurial > hg > openttd
annotate src/npf.cpp @ 5587:c44c070c5032 draft
(svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, stillunknown and pv2b.
author | rubidium <rubidium@openttd.org> |
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date | Wed, 10 Jan 2007 18:56:51 +0000 |
parents | 4b26bd55bd24 |
children | b73ad40222d0 |
rev | line source |
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5584
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1 /* $Id$ */ |
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2 |
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3 #include "stdafx.h" |
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4 #include "openttd.h" |
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5 #include "bridge_map.h" |
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6 #include "debug.h" |
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7 #include "functions.h" |
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8 #include "npf.h" |
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9 #include "aystar.h" |
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10 #include "macros.h" |
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11 #include "pathfind.h" |
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12 #include "station.h" |
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13 #include "station_map.h" |
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14 #include "tile.h" |
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15 #include "depot.h" |
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16 #include "tunnel_map.h" |
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17 #include "network/network.h" |
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18 #include "water_map.h" |
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19 |
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20 static AyStar _npf_aystar; |
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21 |
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22 /* The cost of each trackdir. A diagonal piece is the full NPF_TILE_LENGTH, |
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23 * the shorter piece is sqrt(2)/2*NPF_TILE_LENGTH =~ 0.7071 |
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24 */ |
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25 #define NPF_STRAIGHT_LENGTH (uint)(NPF_TILE_LENGTH * STRAIGHT_TRACK_LENGTH) |
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26 static const uint _trackdir_length[TRACKDIR_END] = { |
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27 NPF_TILE_LENGTH, NPF_TILE_LENGTH, NPF_STRAIGHT_LENGTH, NPF_STRAIGHT_LENGTH, NPF_STRAIGHT_LENGTH, NPF_STRAIGHT_LENGTH, |
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28 0, 0, |
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29 NPF_TILE_LENGTH, NPF_TILE_LENGTH, NPF_STRAIGHT_LENGTH, NPF_STRAIGHT_LENGTH, NPF_STRAIGHT_LENGTH, NPF_STRAIGHT_LENGTH |
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30 }; |
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31 |
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32 /** |
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33 * Calculates the minimum distance traveled to get from t0 to t1 when only |
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34 * using tracks (ie, only making 45 degree turns). Returns the distance in the |
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35 * NPF scale, ie the number of full tiles multiplied by NPF_TILE_LENGTH to |
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36 * prevent rounding. |
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37 */ |
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38 static uint NPFDistanceTrack(TileIndex t0, TileIndex t1) |
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39 { |
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40 const uint dx = delta(TileX(t0), TileX(t1)); |
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41 const uint dy = delta(TileY(t0), TileY(t1)); |
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42 |
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43 const uint straightTracks = 2 * min(dx, dy); /* The number of straight (not full length) tracks */ |
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44 /* OPTIMISATION: |
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45 * Original: diagTracks = max(dx, dy) - min(dx,dy); |
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46 * Proof: |
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47 * (dx+dy) - straightTracks == (min + max) - straightTracks = min + max - 2 * min = max - min */ |
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48 const uint diagTracks = dx + dy - straightTracks; /* The number of diagonal (full tile length) tracks. */ |
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49 |
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50 /* Don't factor out NPF_TILE_LENGTH below, this will round values and lose |
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51 * precision */ |
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52 return diagTracks * NPF_TILE_LENGTH + straightTracks * NPF_TILE_LENGTH * STRAIGHT_TRACK_LENGTH; |
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53 } |
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54 |
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55 |
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56 #if 0 |
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57 static uint NTPHash(uint key1, uint key2) |
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58 { |
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59 /* This function uses the old hash, which is fixed on 10 bits (1024 buckets) */ |
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60 return PATHFIND_HASH_TILE(key1); |
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61 } |
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62 #endif |
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63 |
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64 /** |
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65 * Calculates a hash value for use in the NPF. |
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66 * @param key1 The TileIndex of the tile to hash |
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67 * @param key2 The Trackdir of the track on the tile. |
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68 * |
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69 * @todo Think of a better hash. |
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70 */ |
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71 static uint NPFHash(uint key1, uint key2) |
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72 { |
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73 /* TODO: think of a better hash? */ |
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74 uint part1 = TileX(key1) & NPF_HASH_HALFMASK; |
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75 uint part2 = TileY(key1) & NPF_HASH_HALFMASK; |
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76 |
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77 assert(IsValidTrackdir((Trackdir)key2)); |
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78 assert(IsValidTile(key1)); |
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79 return ((part1 << NPF_HASH_HALFBITS | part2) + (NPF_HASH_SIZE * key2 / TRACKDIR_END)) % NPF_HASH_SIZE; |
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80 } |
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81 |
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82 static int32 NPFCalcZero(AyStar* as, AyStarNode* current, OpenListNode* parent) |
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83 { |
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84 return 0; |
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85 } |
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86 |
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87 /* Calcs the tile of given station that is closest to a given tile |
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88 * for this we assume the station is a rectangle, |
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89 * as defined by its top tile (st->train_tile) and its width/height (st->trainst_w, st->trainst_h) |
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90 */ |
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91 static TileIndex CalcClosestStationTile(StationID station, TileIndex tile) |
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92 { |
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93 const Station* st = GetStation(station); |
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94 |
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95 uint minx = TileX(st->train_tile); // topmost corner of station |
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96 uint miny = TileY(st->train_tile); |
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97 uint maxx = minx + st->trainst_w - 1; // lowermost corner of station |
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98 uint maxy = miny + st->trainst_h - 1; |
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99 uint x; |
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100 uint y; |
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101 |
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102 // we are going the aim for the x coordinate of the closest corner |
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103 // but if we are between those coordinates, we will aim for our own x coordinate |
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104 x = clamp(TileX(tile), minx, maxx); |
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105 |
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106 // same for y coordinate, see above comment |
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107 y = clamp(TileY(tile), miny, maxy); |
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108 |
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109 // return the tile of our target coordinates |
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110 return TileXY(x, y); |
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111 } |
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112 |
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113 /* Calcs the heuristic to the target station or tile. For train stations, it |
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114 * takes into account the direction of approach. |
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115 */ |
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116 static int32 NPFCalcStationOrTileHeuristic(AyStar* as, AyStarNode* current, OpenListNode* parent) |
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117 { |
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118 NPFFindStationOrTileData* fstd = (NPFFindStationOrTileData*)as->user_target; |
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119 NPFFoundTargetData* ftd = (NPFFoundTargetData*)as->user_path; |
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120 TileIndex from = current->tile; |
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121 TileIndex to = fstd->dest_coords; |
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122 uint dist; |
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123 |
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124 // for train-stations, we are going to aim for the closest station tile |
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125 if (as->user_data[NPF_TYPE] == TRANSPORT_RAIL && fstd->station_index != INVALID_STATION) |
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126 to = CalcClosestStationTile(fstd->station_index, from); |
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127 |
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128 if (as->user_data[NPF_TYPE] == TRANSPORT_ROAD) { |
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129 /* Since roads only have diagonal pieces, we use manhattan distance here */ |
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130 dist = DistanceManhattan(from, to) * NPF_TILE_LENGTH; |
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131 } else { |
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132 /* Ships and trains can also go diagonal, so the minimum distance is shorter */ |
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133 dist = NPFDistanceTrack(from, to); |
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134 } |
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135 |
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136 DEBUG(npf, 4, "Calculating H for: (%d, %d). Result: %d", TileX(current->tile), TileY(current->tile), dist); |
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137 |
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138 if (dist < ftd->best_bird_dist) { |
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139 ftd->best_bird_dist = dist; |
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140 ftd->best_trackdir = (Trackdir)current->user_data[NPF_TRACKDIR_CHOICE]; |
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141 } |
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142 return dist; |
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143 } |
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144 |
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145 |
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146 /* Fills AyStarNode.user_data[NPF_TRACKDIRCHOICE] with the chosen direction to |
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147 * get here, either getting it from the current choice or from the parent's |
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148 * choice */ |
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149 static void NPFFillTrackdirChoice(AyStarNode* current, OpenListNode* parent) |
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150 { |
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151 if (parent->path.parent == NULL) { |
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152 Trackdir trackdir = (Trackdir)current->direction; |
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153 /* This is a first order decision, so we'd better save the |
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154 * direction we chose */ |
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155 current->user_data[NPF_TRACKDIR_CHOICE] = trackdir; |
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156 DEBUG(npf, 6, "Saving trackdir: 0x%X", trackdir); |
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157 } else { |
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158 /* We've already made the decision, so just save our parent's decision */ |
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159 current->user_data[NPF_TRACKDIR_CHOICE] = parent->path.node.user_data[NPF_TRACKDIR_CHOICE]; |
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160 } |
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161 } |
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162 |
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163 /* Will return the cost of the tunnel. If it is an entry, it will return the |
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164 * cost of that tile. If the tile is an exit, it will return the tunnel length |
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165 * including the exit tile. Requires that this is a Tunnel tile */ |
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166 static uint NPFTunnelCost(AyStarNode* current) |
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167 { |
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168 DiagDirection exitdir = TrackdirToExitdir((Trackdir)current->direction); |
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169 TileIndex tile = current->tile; |
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170 if (GetTunnelDirection(tile) == ReverseDiagDir(exitdir)) { |
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171 /* We just popped out if this tunnel, since were |
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172 * facing the tunnel exit */ |
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173 FindLengthOfTunnelResult flotr; |
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174 flotr = FindLengthOfTunnel(tile, ReverseDiagDir(exitdir)); |
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175 return flotr.length * NPF_TILE_LENGTH; |
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176 //TODO: Penalty for tunnels? |
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177 } else { |
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178 /* We are entering the tunnel, the enter tile is just a |
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179 * straight track */ |
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180 return NPF_TILE_LENGTH; |
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181 } |
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182 } |
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183 |
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184 static inline uint NPFBridgeCost(AyStarNode *current) |
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185 { |
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186 return NPF_TILE_LENGTH * GetBridgeLength(current->tile, GetOtherBridgeEnd(current->tile)); |
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187 } |
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188 |
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189 static uint NPFSlopeCost(AyStarNode* current) |
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190 { |
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191 TileIndex next = current->tile + TileOffsByDiagDir(TrackdirToExitdir((Trackdir)current->direction)); |
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192 int x,y; |
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193 int8 z1,z2; |
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194 |
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195 x = TileX(current->tile) * TILE_SIZE; |
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196 y = TileY(current->tile) * TILE_SIZE; |
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197 /* get the height of the center of the current tile */ |
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198 z1 = GetSlopeZ(x + TILE_SIZE / 2, y + TILE_SIZE / 2); |
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199 |
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200 x = TileX(next) * TILE_SIZE; |
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201 y = TileY(next) * TILE_SIZE; |
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202 /* get the height of the center of the next tile */ |
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203 z2 = GetSlopeZ(x + TILE_SIZE / 2, y + TILE_SIZE / 2); |
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204 |
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205 if (z2 - z1 > 1) { |
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206 /* Slope up */ |
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207 return _patches.npf_rail_slope_penalty; |
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208 } |
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209 return 0; |
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210 /* Should we give a bonus for slope down? Probably not, we |
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211 * could just substract that bonus from the penalty, because |
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212 * there is only one level of steepness... */ |
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213 } |
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214 |
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215 /** |
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216 * Mark tiles by mowing the grass when npf debug level >= 1. |
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217 * Will not work for multiplayer games, since it can (will) cause desyncs. |
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218 */ |
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219 static void NPFMarkTile(TileIndex tile) |
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220 { |
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221 #ifndef NO_DEBUG_MESSAGES |
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222 if (_debug_npf_level < 1 || _networking) return; |
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223 switch (GetTileType(tile)) { |
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224 case MP_RAILWAY: |
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225 /* DEBUG: mark visited tiles by mowing the grass under them ;-) */ |
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226 if (!IsTileDepotType(tile, TRANSPORT_RAIL)) { |
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227 SetRailGroundType(tile, RAIL_GROUND_BARREN); |
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228 MarkTileDirtyByTile(tile); |
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229 } |
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230 break; |
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231 |
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232 case MP_STREET: |
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233 if (!IsTileDepotType(tile, TRANSPORT_ROAD)) { |
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234 SetRoadside(tile, ROADSIDE_BARREN); |
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235 MarkTileDirtyByTile(tile); |
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236 } |
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237 break; |
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238 |
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239 default: |
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240 break; |
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241 } |
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242 #endif |
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243 } |
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244 |
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245 static int32 NPFWaterPathCost(AyStar* as, AyStarNode* current, OpenListNode* parent) |
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246 { |
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247 //TileIndex tile = current->tile; |
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248 int32 cost = 0; |
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249 Trackdir trackdir = (Trackdir)current->direction; |
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250 |
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251 cost = _trackdir_length[trackdir]; /* Should be different for diagonal tracks */ |
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252 |
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253 if (IsBuoyTile(current->tile) && IsDiagonalTrackdir(trackdir)) |
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254 cost += _patches.npf_buoy_penalty; /* A small penalty for going over buoys */ |
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255 |
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256 if (current->direction != NextTrackdir((Trackdir)parent->path.node.direction)) |
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257 cost += _patches.npf_water_curve_penalty; |
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258 |
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259 /* TODO More penalties? */ |
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260 |
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261 return cost; |
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262 } |
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263 |
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264 /* Determine the cost of this node, for road tracks */ |
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265 static int32 NPFRoadPathCost(AyStar* as, AyStarNode* current, OpenListNode* parent) |
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266 { |
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267 TileIndex tile = current->tile; |
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268 int32 cost = 0; |
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269 |
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270 /* Determine base length */ |
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271 switch (GetTileType(tile)) { |
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272 case MP_TUNNELBRIDGE: |
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273 cost = IsTunnel(tile) ? NPFTunnelCost(current) : NPFBridgeCost(current); |
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274 break; |
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275 |
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276 case MP_STREET: |
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277 cost = NPF_TILE_LENGTH; |
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278 /* Increase the cost for level crossings */ |
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279 if (IsLevelCrossing(tile)) cost += _patches.npf_crossing_penalty; |
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280 break; |
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281 |
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282 default: |
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283 break; |
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284 } |
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285 |
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286 /* Determine extra costs */ |
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287 |
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288 /* Check for slope */ |
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289 cost += NPFSlopeCost(current); |
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290 |
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291 /* Check for turns. Road vehicles only really drive diagonal, turns are |
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292 * represented by non-diagonal tracks */ |
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293 if (!IsDiagonalTrackdir((Trackdir)current->direction)) |
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294 cost += _patches.npf_road_curve_penalty; |
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295 |
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296 NPFMarkTile(tile); |
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297 DEBUG(npf, 4, "Calculating G for: (%d, %d). Result: %d", TileX(current->tile), TileY(current->tile), cost); |
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298 return cost; |
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299 } |
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300 |
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301 |
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302 /* Determine the cost of this node, for railway tracks */ |
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303 static int32 NPFRailPathCost(AyStar* as, AyStarNode* current, OpenListNode* parent) |
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304 { |
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305 TileIndex tile = current->tile; |
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306 Trackdir trackdir = (Trackdir)current->direction; |
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307 int32 cost = 0; |
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308 /* HACK: We create a OpenListNode manually, so we can call EndNodeCheck */ |
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309 OpenListNode new_node; |
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310 |
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311 /* Determine base length */ |
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312 switch (GetTileType(tile)) { |
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313 case MP_TUNNELBRIDGE: |
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314 cost = IsTunnel(tile) ? NPFTunnelCost(current) : NPFBridgeCost(current); |
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315 break; |
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316 |
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317 case MP_RAILWAY: |
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318 cost = _trackdir_length[trackdir]; /* Should be different for diagonal tracks */ |
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319 break; |
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320 |
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321 case MP_STREET: /* Railway crossing */ |
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322 cost = NPF_TILE_LENGTH; |
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323 break; |
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324 |
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325 case MP_STATION: |
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326 /* We give a station tile a penalty. Logically we would only want to give |
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327 * station tiles that are not our destination this penalty. This would |
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328 * discourage trains to drive through busy stations. But, we can just |
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329 * give any station tile a penalty, because every possible route will get |
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330 * this penalty exactly once, on its end tile (if it's a station) and it |
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331 * will therefore not make a difference. */ |
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332 cost = NPF_TILE_LENGTH + _patches.npf_rail_station_penalty; |
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333 break; |
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334 |
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335 default: |
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336 break; |
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337 } |
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338 |
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339 /* Determine extra costs */ |
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340 |
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341 /* Check for signals */ |
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342 if (IsTileType(tile, MP_RAILWAY) && HasSignalOnTrackdir(tile, trackdir)) { |
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343 /* Ordinary track with signals */ |
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344 if (GetSignalStateByTrackdir(tile, trackdir) == SIGNAL_STATE_RED) { |
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345 /* Signal facing us is red */ |
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346 if (!NPFGetFlag(current, NPF_FLAG_SEEN_SIGNAL)) { |
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347 /* Penalize the first signal we |
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348 * encounter, if it is red */ |
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349 |
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350 /* Is this a presignal exit or combo? */ |
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351 SignalType sigtype = GetSignalType(tile); |
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352 if (sigtype == SIGTYPE_EXIT || sigtype == SIGTYPE_COMBO) { |
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353 /* Penalise exit and combo signals differently (heavier) */ |
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354 cost += _patches.npf_rail_firstred_exit_penalty; |
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355 } else { |
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356 cost += _patches.npf_rail_firstred_penalty; |
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357 } |
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358 } |
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359 /* Record the state of this signal */ |
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360 NPFSetFlag(current, NPF_FLAG_LAST_SIGNAL_RED, true); |
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361 } else { |
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362 /* Record the state of this signal */ |
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363 NPFSetFlag(current, NPF_FLAG_LAST_SIGNAL_RED, false); |
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364 } |
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365 NPFSetFlag(current, NPF_FLAG_SEEN_SIGNAL, true); |
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366 } |
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367 |
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368 /* Penalise the tile if it is a target tile and the last signal was |
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369 * red */ |
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370 /* HACK: We create a new_node here so we can call EndNodeCheck. Ugly as hell |
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371 * of course... */ |
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372 new_node.path.node = *current; |
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373 if (as->EndNodeCheck(as, &new_node) == AYSTAR_FOUND_END_NODE && NPFGetFlag(current, NPF_FLAG_LAST_SIGNAL_RED)) |
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374 cost += _patches.npf_rail_lastred_penalty; |
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375 |
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376 /* Check for slope */ |
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377 cost += NPFSlopeCost(current); |
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378 |
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379 /* Check for turns */ |
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380 if (current->direction != NextTrackdir((Trackdir)parent->path.node.direction)) |
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381 cost += _patches.npf_rail_curve_penalty; |
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382 //TODO, with realistic acceleration, also the amount of straight track between |
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383 // curves should be taken into account, as this affects the speed limit. |
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384 |
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385 /* Check for reverse in depot */ |
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386 if (IsTileDepotType(tile, TRANSPORT_RAIL) && as->EndNodeCheck(as, &new_node) != AYSTAR_FOUND_END_NODE) { |
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387 /* Penalise any depot tile that is not the last tile in the path. This |
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388 * _should_ penalise every occurence of reversing in a depot (and only |
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389 * that) */ |
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390 cost += _patches.npf_rail_depot_reverse_penalty; |
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391 } |
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392 |
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393 /* Check for occupied track */ |
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394 //TODO |
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395 |
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396 NPFMarkTile(tile); |
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397 DEBUG(npf, 4, "Calculating G for: (%d, %d). Result: %d", TileX(current->tile), TileY(current->tile), cost); |
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398 return cost; |
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399 } |
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400 |
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401 /* Will find any depot */ |
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402 static int32 NPFFindDepot(AyStar* as, OpenListNode *current) |
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403 { |
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404 /* It's not worth caching the result with NPF_FLAG_IS_TARGET here as below, |
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405 * since checking the cache not that much faster than the actual check */ |
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406 return IsTileDepotType(current->path.node.tile, (TransportType)as->user_data[NPF_TYPE]) ? |
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407 AYSTAR_FOUND_END_NODE : AYSTAR_DONE; |
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408 } |
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409 |
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410 /* Will find a station identified using the NPFFindStationOrTileData */ |
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411 static int32 NPFFindStationOrTile(AyStar* as, OpenListNode *current) |
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412 { |
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413 NPFFindStationOrTileData* fstd = (NPFFindStationOrTileData*)as->user_target; |
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414 AyStarNode *node = ¤t->path.node; |
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415 TileIndex tile = node->tile; |
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416 |
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417 /* If GetNeighbours said we could get here, we assume the station type |
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418 * is correct */ |
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419 if ( |
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420 (fstd->station_index == INVALID_STATION && tile == fstd->dest_coords) || /* We've found the tile, or */ |
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421 (IsTileType(tile, MP_STATION) && GetStationIndex(tile) == fstd->station_index) /* the station */ |
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422 ) { |
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423 return AYSTAR_FOUND_END_NODE; |
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424 } else { |
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425 return AYSTAR_DONE; |
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426 } |
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427 } |
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428 |
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429 /* To be called when current contains the (shortest route to) the target node. |
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430 * Will fill the contents of the NPFFoundTargetData using |
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431 * AyStarNode[NPF_TRACKDIR_CHOICE]. |
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432 */ |
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433 static void NPFSaveTargetData(AyStar* as, OpenListNode* current) |
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434 { |
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435 NPFFoundTargetData* ftd = (NPFFoundTargetData*)as->user_path; |
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436 ftd->best_trackdir = (Trackdir)current->path.node.user_data[NPF_TRACKDIR_CHOICE]; |
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437 ftd->best_path_dist = current->g; |
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438 ftd->best_bird_dist = 0; |
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439 ftd->node = current->path.node; |
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440 } |
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441 |
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442 /** |
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443 * Finds out if a given player's vehicles are allowed to enter a given tile. |
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444 * @param owner The owner of the vehicle. |
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445 * @param tile The tile that is about to be entered. |
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446 * @param enterdir The direction from which the vehicle wants to enter the tile. |
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447 * @return true if the vehicle can enter the tile. |
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448 * @todo This function should be used in other places than just NPF, |
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449 * maybe moved to another file too. |
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450 */ |
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451 static bool VehicleMayEnterTile(Owner owner, TileIndex tile, DiagDirection enterdir) |
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452 { |
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453 if (IsTileType(tile, MP_RAILWAY) || /* Rail tile (also rail depot) */ |
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454 IsRailwayStationTile(tile) || /* Rail station tile */ |
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455 IsTileDepotType(tile, TRANSPORT_ROAD) || /* Road depot tile */ |
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456 IsRoadStopTile(tile) || /* Road station tile */ |
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457 IsTileDepotType(tile, TRANSPORT_WATER)) { /* Water depot tile */ |
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458 return IsTileOwner(tile, owner); /* You need to own these tiles entirely to use them */ |
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459 } |
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460 |
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461 switch (GetTileType(tile)) { |
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462 case MP_STREET: |
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463 /* rail-road crossing : are we looking at the railway part? */ |
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464 if (IsLevelCrossing(tile) && |
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465 DiagDirToAxis(enterdir) != GetCrossingRoadAxis(tile)) { |
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466 return IsTileOwner(tile, owner); /* Railway needs owner check, while the street is public */ |
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467 } |
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468 break; |
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469 |
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470 case MP_TUNNELBRIDGE: |
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471 if ((IsTunnel(tile) && GetTunnelTransportType(tile) == TRANSPORT_RAIL) || |
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472 (IsBridge(tile) && GetBridgeTransportType(tile) == TRANSPORT_RAIL)) { |
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473 return IsTileOwner(tile, owner); |
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474 } |
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475 break; |
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476 |
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477 default: |
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478 break; |
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479 } |
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480 |
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481 return true; /* no need to check */ |
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482 } |
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483 |
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484 |
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485 /** |
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486 * Returns the direction the exit of the depot on the given tile is facing. |
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487 */ |
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488 static DiagDirection GetDepotDirection(TileIndex tile, TransportType type) |
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489 { |
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490 assert(IsTileDepotType(tile, type)); |
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491 |
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492 switch (type) { |
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493 case TRANSPORT_RAIL: return GetRailDepotDirection(tile); |
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494 case TRANSPORT_ROAD: return GetRoadDepotDirection(tile); |
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495 case TRANSPORT_WATER: return GetShipDepotDirection(tile); |
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496 default: return INVALID_DIAGDIR; /* Not reached */ |
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497 } |
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498 } |
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499 |
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500 |
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501 /* Will just follow the results of GetTileTrackStatus concerning where we can |
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502 * go and where not. Uses AyStar.user_data[NPF_TYPE] as the transport type and |
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503 * an argument to GetTileTrackStatus. Will skip tunnels, meaning that the |
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504 * entry and exit are neighbours. Will fill |
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505 * AyStarNode.user_data[NPF_TRACKDIR_CHOICE] with an appropriate value, and |
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506 * copy AyStarNode.user_data[NPF_NODE_FLAGS] from the parent */ |
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507 static void NPFFollowTrack(AyStar* aystar, OpenListNode* current) |
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508 { |
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509 Trackdir src_trackdir = (Trackdir)current->path.node.direction; |
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510 TileIndex src_tile = current->path.node.tile; |
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511 DiagDirection src_exitdir = TrackdirToExitdir(src_trackdir); |
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512 TileIndex dst_tile = INVALID_TILE; |
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513 int i; |
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514 uint32 ts; |
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515 TrackdirBits trackdirbits; |
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516 TransportType type = (TransportType)aystar->user_data[NPF_TYPE]; |
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517 bool override_dst_check = false; |
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518 /* Initialize to 0, so we can jump out (return) somewhere an have no neighbours */ |
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519 aystar->num_neighbours = 0; |
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520 DEBUG(npf, 4, "Expanding: (%d, %d, %d) [%d]", TileX(src_tile), TileY(src_tile), src_trackdir, src_tile); |
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521 |
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522 /* Find dest tile */ |
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523 if (IsTunnelTile(src_tile) && GetTunnelDirection(src_tile) == src_exitdir) { |
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524 /* This is a tunnel. We know this tunnel is our type, |
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525 * otherwise we wouldn't have got here. It is also facing us, |
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526 * so we should skip it's body */ |
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527 dst_tile = GetOtherTunnelEnd(src_tile); |
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528 override_dst_check = true; |
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529 } else if (IsBridgeTile(src_tile) && GetBridgeRampDirection(src_tile) == src_exitdir) { |
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530 dst_tile = GetOtherBridgeEnd(src_tile); |
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531 override_dst_check = true; |
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532 } else if (type != TRANSPORT_WATER && (IsRoadStopTile(src_tile) || IsTileDepotType(src_tile, type))) { |
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533 /* This is a road station or a train or road depot. We can enter and exit |
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534 * those from one side only. Trackdirs don't support that (yet), so we'll |
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535 * do this here. */ |
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536 |
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537 DiagDirection exitdir; |
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538 /* Find out the exit direction first */ |
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539 if (IsRoadStopTile(src_tile)) { |
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540 exitdir = GetRoadStopDir(src_tile); |
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541 } else { /* Train or road depot */ |
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542 exitdir = GetDepotDirection(src_tile, type); |
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543 } |
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544 |
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545 /* Let's see if were headed the right way into the depot */ |
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546 if (src_trackdir == DiagdirToDiagTrackdir(ReverseDiagDir(exitdir))) { |
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547 /* We are headed inwards. We cannot go through the back of the depot. |
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548 * For rail, we can now reverse. Reversing for road vehicles is never |
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549 * useful, since you cannot take paths you couldn't take before |
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550 * reversing (as with rail). */ |
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551 if (type == TRANSPORT_RAIL) { |
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552 /* We can only reverse here, so we'll not consider this direction, but |
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553 * jump ahead to the reverse direction. It would be nicer to return |
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554 * one neighbour here (the reverse trackdir of the one we are |
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555 * considering now) and then considering that one to return the tracks |
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556 * outside of the depot. But, because the code layout is cleaner this |
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557 * way, we will just pretend we are reversed already */ |
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558 src_trackdir = ReverseTrackdir(src_trackdir); |
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559 dst_tile = AddTileIndexDiffCWrap(src_tile, TileIndexDiffCByDiagDir(exitdir)); |
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560 } else { |
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561 dst_tile = INVALID_TILE; /* Road vehicle heading inwards: dead end */ |
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562 } |
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563 } else { |
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564 dst_tile = AddTileIndexDiffCWrap(src_tile, TileIndexDiffCByDiagDir(exitdir)); |
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565 } |
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566 } else { |
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567 /* This a normal tile, a bridge, a tunnel exit, etc. */ |
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568 dst_tile = AddTileIndexDiffCWrap(src_tile, TileIndexDiffCByDiagDir(TrackdirToExitdir(src_trackdir))); |
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569 } |
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570 if (dst_tile == INVALID_TILE) { |
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571 /* We reached the border of the map */ |
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572 /* TODO Nicer control flow for this */ |
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573 return; |
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574 } |
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575 |
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576 /* I can't enter a tunnel entry/exit tile from a tile above the tunnel. Note |
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577 * that I can enter the tunnel from a tile below the tunnel entrance. This |
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578 * solves the problem of vehicles wanting to drive off a tunnel entrance */ |
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579 if (!override_dst_check) { |
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580 if (IsTileType(dst_tile, MP_TUNNELBRIDGE)) { |
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581 if (IsTunnel(dst_tile)) { |
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582 if (GetTunnelDirection(dst_tile) != src_exitdir) return; |
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583 } else { |
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584 if (GetBridgeRampDirection(dst_tile) != src_exitdir) return; |
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585 } |
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586 } |
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587 } |
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588 |
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589 /* check correct rail type (mono, maglev, etc) */ |
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590 if (type == TRANSPORT_RAIL) { |
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591 RailType dst_type = GetTileRailType(dst_tile, TrackdirToTrack(src_trackdir)); |
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592 if (!HASBIT(aystar->user_data[NPF_RAILTYPES], dst_type)) |
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593 return; |
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594 } |
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595 |
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596 /* Check the owner of the tile */ |
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597 if (!VehicleMayEnterTile((Owner)aystar->user_data[NPF_OWNER], dst_tile, TrackdirToExitdir(src_trackdir))) { |
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598 return; |
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599 } |
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600 |
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601 /* Determine available tracks */ |
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602 if (type != TRANSPORT_WATER && (IsRoadStopTile(dst_tile) || IsTileDepotType(dst_tile, type))){ |
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603 /* Road stations and road and train depots return 0 on GTTS, so we have to do this by hand... */ |
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604 DiagDirection exitdir; |
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605 if (IsRoadStopTile(dst_tile)) { |
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606 exitdir = GetRoadStopDir(dst_tile); |
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607 } else { /* Road or train depot */ |
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608 exitdir = GetDepotDirection(dst_tile, type); |
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609 } |
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610 /* Find the trackdirs that are available for a depot or station with this |
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611 * orientation. They are only "inwards", since we are reaching this tile |
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612 * from some other tile. This prevents vehicles driving into depots from |
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613 * the back */ |
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614 ts = TrackdirToTrackdirBits(DiagdirToDiagTrackdir(ReverseDiagDir(exitdir))); |
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615 } else { |
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616 ts = GetTileTrackStatus(dst_tile, type); |
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617 } |
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618 trackdirbits = (TrackdirBits)(ts & TRACKDIR_BIT_MASK); /* Filter out signal status and the unused bits */ |
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619 |
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620 DEBUG(npf, 4, "Next node: (%d, %d) [%d], possible trackdirs: 0x%X", TileX(dst_tile), TileY(dst_tile), dst_tile, trackdirbits); |
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621 /* Select only trackdirs we can reach from our current trackdir */ |
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622 trackdirbits &= TrackdirReachesTrackdirs(src_trackdir); |
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623 if (_patches.forbid_90_deg && (type == TRANSPORT_RAIL || type == TRANSPORT_WATER)) /* Filter out trackdirs that would make 90 deg turns for trains */ |
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624 trackdirbits &= ~TrackdirCrossesTrackdirs(src_trackdir); |
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625 |
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626 DEBUG(npf, 6, "After filtering: (%d, %d), possible trackdirs: 0x%X", TileX(dst_tile), TileY(dst_tile), trackdirbits); |
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627 |
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628 i = 0; |
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629 /* Enumerate possible track */ |
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630 while (trackdirbits != 0) { |
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631 Trackdir dst_trackdir = RemoveFirstTrackdir(trackdirbits); |
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632 DEBUG(npf, 5, "Expanded into trackdir: %d, remaining trackdirs: 0x%X", dst_trackdir, trackdirbits); |
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633 |
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634 /* Check for oneway signal against us */ |
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635 if (IsTileType(dst_tile, MP_RAILWAY) && GetRailTileType(dst_tile) == RAIL_TILE_SIGNALS) { |
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636 if (HasSignalOnTrackdir(dst_tile, ReverseTrackdir(dst_trackdir)) && !HasSignalOnTrackdir(dst_tile, dst_trackdir)) |
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637 // if one way signal not pointing towards us, stop going in this direction. |
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638 break; |
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639 } |
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640 { |
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641 /* We've found ourselves a neighbour :-) */ |
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642 AyStarNode* neighbour = &aystar->neighbours[i]; |
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643 neighbour->tile = dst_tile; |
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644 neighbour->direction = dst_trackdir; |
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645 /* Save user data */ |
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646 neighbour->user_data[NPF_NODE_FLAGS] = current->path.node.user_data[NPF_NODE_FLAGS]; |
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647 NPFFillTrackdirChoice(neighbour, current); |
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648 } |
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649 i++; |
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650 } |
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651 aystar->num_neighbours = i; |
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652 } |
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653 |
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654 /* |
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655 * Plan a route to the specified target (which is checked by target_proc), |
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656 * from start1 and if not NULL, from start2 as well. The type of transport we |
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657 * are checking is in type. reverse_penalty is applied to all routes that |
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658 * originate from the second start node. |
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659 * When we are looking for one specific target (optionally multiple tiles), we |
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660 * should use a good heuristic to perform aystar search. When we search for |
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661 * multiple targets that are spread around, we should perform a breadth first |
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662 * search by specifiying CalcZero as our heuristic. |
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663 */ |
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664 static NPFFoundTargetData NPFRouteInternal(AyStarNode* start1, AyStarNode* start2, NPFFindStationOrTileData* target, AyStar_EndNodeCheck target_proc, AyStar_CalculateH heuristic_proc, TransportType type, Owner owner, RailTypeMask railtypes, uint reverse_penalty) |
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665 { |
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666 int r; |
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667 NPFFoundTargetData result; |
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668 |
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669 /* Initialize procs */ |
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670 _npf_aystar.CalculateH = heuristic_proc; |
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671 _npf_aystar.EndNodeCheck = target_proc; |
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672 _npf_aystar.FoundEndNode = NPFSaveTargetData; |
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673 _npf_aystar.GetNeighbours = NPFFollowTrack; |
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674 switch (type) { |
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675 default: NOT_REACHED(); |
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676 case TRANSPORT_RAIL: _npf_aystar.CalculateG = NPFRailPathCost; break; |
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677 case TRANSPORT_ROAD: _npf_aystar.CalculateG = NPFRoadPathCost; break; |
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678 case TRANSPORT_WATER: _npf_aystar.CalculateG = NPFWaterPathCost; break; |
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679 } |
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680 |
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681 /* Initialize Start Node(s) */ |
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682 start1->user_data[NPF_TRACKDIR_CHOICE] = INVALID_TRACKDIR; |
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683 start1->user_data[NPF_NODE_FLAGS] = 0; |
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684 _npf_aystar.addstart(&_npf_aystar, start1, 0); |
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685 if (start2) { |
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686 start2->user_data[NPF_TRACKDIR_CHOICE] = INVALID_TRACKDIR; |
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687 start2->user_data[NPF_NODE_FLAGS] = 0; |
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688 NPFSetFlag(start2, NPF_FLAG_REVERSE, true); |
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689 _npf_aystar.addstart(&_npf_aystar, start2, reverse_penalty); |
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690 } |
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691 |
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692 /* Initialize result */ |
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693 result.best_bird_dist = (uint)-1; |
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694 result.best_path_dist = (uint)-1; |
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695 result.best_trackdir = INVALID_TRACKDIR; |
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696 _npf_aystar.user_path = &result; |
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697 |
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698 /* Initialize target */ |
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699 _npf_aystar.user_target = target; |
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|
700 |
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701 /* Initialize user_data */ |
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702 _npf_aystar.user_data[NPF_TYPE] = type; |
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703 _npf_aystar.user_data[NPF_OWNER] = owner; |
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704 _npf_aystar.user_data[NPF_RAILTYPES] = railtypes; |
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|
705 |
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|
706 /* GO! */ |
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707 r = AyStarMain_Main(&_npf_aystar); |
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|
708 assert(r != AYSTAR_STILL_BUSY); |
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parents:
diff
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|
709 |
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KUDr <KUDr@openttd.org>
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710 if (result.best_bird_dist != 0) { |
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changeset
|
711 if (target != NULL) { |
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712 DEBUG(npf, 1, "Could not find route to tile 0x%X from 0x%X.", target->dest_coords, start1->tile); |
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713 } else { |
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|
714 /* Assumption: target == NULL, so we are looking for a depot */ |
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parents:
diff
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|
715 DEBUG(npf, 1, "Could not find route to a depot from tile 0x%X.", start1->tile); |
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parents:
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|
716 } |
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KUDr <KUDr@openttd.org>
parents:
diff
changeset
|
717 |
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parents:
diff
changeset
|
718 } |
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KUDr <KUDr@openttd.org>
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changeset
|
719 return result; |
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KUDr <KUDr@openttd.org>
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changeset
|
720 } |
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changeset
|
721 |
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KUDr <KUDr@openttd.org>
parents:
diff
changeset
|
722 NPFFoundTargetData NPFRouteToStationOrTileTwoWay(TileIndex tile1, Trackdir trackdir1, TileIndex tile2, Trackdir trackdir2, NPFFindStationOrTileData* target, TransportType type, Owner owner, RailTypeMask railtypes) |
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parents:
diff
changeset
|
723 { |
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KUDr <KUDr@openttd.org>
parents:
diff
changeset
|
724 AyStarNode start1; |
4b26bd55bd24
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KUDr <KUDr@openttd.org>
parents:
diff
changeset
|
725 AyStarNode start2; |
4b26bd55bd24
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KUDr <KUDr@openttd.org>
parents:
diff
changeset
|
726 |
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KUDr <KUDr@openttd.org>
parents:
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changeset
|
727 start1.tile = tile1; |
4b26bd55bd24
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KUDr <KUDr@openttd.org>
parents:
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changeset
|
728 start2.tile = tile2; |
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KUDr <KUDr@openttd.org>
parents:
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changeset
|
729 /* We set this in case the target is also the start tile, we will just |
4b26bd55bd24
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KUDr <KUDr@openttd.org>
parents:
diff
changeset
|
730 * return a not found then */ |
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KUDr <KUDr@openttd.org>
parents:
diff
changeset
|
731 start1.user_data[NPF_TRACKDIR_CHOICE] = INVALID_TRACKDIR; |
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KUDr <KUDr@openttd.org>
parents:
diff
changeset
|
732 start1.direction = trackdir1; |
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KUDr <KUDr@openttd.org>
parents:
diff
changeset
|
733 start2.direction = trackdir2; |
4b26bd55bd24
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KUDr <KUDr@openttd.org>
parents:
diff
changeset
|
734 start2.user_data[NPF_TRACKDIR_CHOICE] = INVALID_TRACKDIR; |
4b26bd55bd24
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KUDr <KUDr@openttd.org>
parents:
diff
changeset
|
735 |
4b26bd55bd24
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KUDr <KUDr@openttd.org>
parents:
diff
changeset
|
736 return NPFRouteInternal(&start1, (IsValidTile(tile2) ? &start2 : NULL), target, NPFFindStationOrTile, NPFCalcStationOrTileHeuristic, type, owner, railtypes, 0); |
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KUDr <KUDr@openttd.org>
parents:
diff
changeset
|
737 } |
4b26bd55bd24
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KUDr <KUDr@openttd.org>
parents:
diff
changeset
|
738 |
4b26bd55bd24
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KUDr <KUDr@openttd.org>
parents:
diff
changeset
|
739 NPFFoundTargetData NPFRouteToStationOrTile(TileIndex tile, Trackdir trackdir, NPFFindStationOrTileData* target, TransportType type, Owner owner, RailTypeMask railtypes) |
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KUDr <KUDr@openttd.org>
parents:
diff
changeset
|
740 { |
5587
c44c070c5032
(svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, stillunknown and pv2b.
rubidium <rubidium@openttd.org>
parents:
5584
diff
changeset
|
741 return NPFRouteToStationOrTileTwoWay(tile, trackdir, INVALID_TILE, INVALID_TRACKDIR, target, type, owner, railtypes); |
5584
4b26bd55bd24
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KUDr <KUDr@openttd.org>
parents:
diff
changeset
|
742 } |
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KUDr <KUDr@openttd.org>
parents:
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changeset
|
743 |
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KUDr <KUDr@openttd.org>
parents:
diff
changeset
|
744 NPFFoundTargetData NPFRouteToDepotBreadthFirstTwoWay(TileIndex tile1, Trackdir trackdir1, TileIndex tile2, Trackdir trackdir2, TransportType type, Owner owner, RailTypeMask railtypes, uint reverse_penalty) |
4b26bd55bd24
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KUDr <KUDr@openttd.org>
parents:
diff
changeset
|
745 { |
4b26bd55bd24
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KUDr <KUDr@openttd.org>
parents:
diff
changeset
|
746 AyStarNode start1; |
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KUDr <KUDr@openttd.org>
parents:
diff
changeset
|
747 AyStarNode start2; |
4b26bd55bd24
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KUDr <KUDr@openttd.org>
parents:
diff
changeset
|
748 |
4b26bd55bd24
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KUDr <KUDr@openttd.org>
parents:
diff
changeset
|
749 start1.tile = tile1; |
4b26bd55bd24
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KUDr <KUDr@openttd.org>
parents:
diff
changeset
|
750 start2.tile = tile2; |
4b26bd55bd24
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KUDr <KUDr@openttd.org>
parents:
diff
changeset
|
751 /* We set this in case the target is also the start tile, we will just |
4b26bd55bd24
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KUDr <KUDr@openttd.org>
parents:
diff
changeset
|
752 * return a not found then */ |
4b26bd55bd24
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KUDr <KUDr@openttd.org>
parents:
diff
changeset
|
753 start1.user_data[NPF_TRACKDIR_CHOICE] = INVALID_TRACKDIR; |
4b26bd55bd24
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KUDr <KUDr@openttd.org>
parents:
diff
changeset
|
754 start1.direction = trackdir1; |
4b26bd55bd24
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KUDr <KUDr@openttd.org>
parents:
diff
changeset
|
755 start2.direction = trackdir2; |
4b26bd55bd24
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KUDr <KUDr@openttd.org>
parents:
diff
changeset
|
756 start2.user_data[NPF_TRACKDIR_CHOICE] = INVALID_TRACKDIR; |
4b26bd55bd24
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KUDr <KUDr@openttd.org>
parents:
diff
changeset
|
757 |
4b26bd55bd24
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KUDr <KUDr@openttd.org>
parents:
diff
changeset
|
758 /* perform a breadth first search. Target is NULL, |
4b26bd55bd24
(svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files renamed to .cpp)
KUDr <KUDr@openttd.org>
parents:
diff
changeset
|
759 * since we are just looking for any depot...*/ |
4b26bd55bd24
(svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files renamed to .cpp)
KUDr <KUDr@openttd.org>
parents:
diff
changeset
|
760 return NPFRouteInternal(&start1, (IsValidTile(tile2) ? &start2 : NULL), NULL, NPFFindDepot, NPFCalcZero, type, owner, railtypes, reverse_penalty); |
4b26bd55bd24
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KUDr <KUDr@openttd.org>
parents:
diff
changeset
|
761 } |
4b26bd55bd24
(svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files renamed to .cpp)
KUDr <KUDr@openttd.org>
parents:
diff
changeset
|
762 |
4b26bd55bd24
(svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files renamed to .cpp)
KUDr <KUDr@openttd.org>
parents:
diff
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|
763 NPFFoundTargetData NPFRouteToDepotBreadthFirst(TileIndex tile, Trackdir trackdir, TransportType type, Owner owner, RailTypeMask railtypes) |
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764 { |
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765 return NPFRouteToDepotBreadthFirstTwoWay(tile, trackdir, INVALID_TILE, INVALID_TRACKDIR, type, owner, railtypes, 0); |
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766 } |
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767 |
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768 NPFFoundTargetData NPFRouteToDepotTrialError(TileIndex tile, Trackdir trackdir, TransportType type, Owner owner, RailTypeMask railtypes) |
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769 { |
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770 /* Okay, what we're gonna do. First, we look at all depots, calculate |
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771 * the manhatten distance to get to each depot. We then sort them by |
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772 * distance. We start by trying to plan a route to the closest, then |
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773 * the next closest, etc. We stop when the best route we have found so |
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774 * far, is shorter than the manhattan distance. This will obviously |
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775 * always find the closest depot. It will probably be most efficient |
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776 * for ships, since the heuristic will not be to far off then. I hope. |
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777 */ |
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778 Queue depots; |
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779 int r; |
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780 NPFFoundTargetData best_result = {(uint)-1, (uint)-1, INVALID_TRACKDIR, {INVALID_TILE, 0, {0, 0}}}; |
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781 NPFFoundTargetData result; |
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782 NPFFindStationOrTileData target; |
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783 AyStarNode start; |
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784 Depot* current; |
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785 Depot *depot; |
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786 |
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787 init_InsSort(&depots); |
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788 /* Okay, let's find all depots that we can use first */ |
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789 FOR_ALL_DEPOTS(depot) { |
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790 /* Check if this is really a valid depot, it is of the needed type and |
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791 * owner */ |
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792 if (IsTileDepotType(depot->xy, type) && IsTileOwner(depot->xy, owner)) |
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793 /* If so, let's add it to the queue, sorted by distance */ |
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794 depots.push(&depots, depot, DistanceManhattan(tile, depot->xy)); |
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795 } |
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796 |
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797 /* Now, let's initialise the aystar */ |
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798 |
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799 /* Initialize procs */ |
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800 _npf_aystar.CalculateH = NPFCalcStationOrTileHeuristic; |
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801 _npf_aystar.EndNodeCheck = NPFFindStationOrTile; |
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802 _npf_aystar.FoundEndNode = NPFSaveTargetData; |
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803 _npf_aystar.GetNeighbours = NPFFollowTrack; |
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804 switch (type) { |
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805 default: NOT_REACHED(); |
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806 case TRANSPORT_RAIL: _npf_aystar.CalculateG = NPFRailPathCost; break; |
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807 case TRANSPORT_ROAD: _npf_aystar.CalculateG = NPFRoadPathCost; break; |
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808 case TRANSPORT_WATER: _npf_aystar.CalculateG = NPFWaterPathCost; break; |
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809 } |
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810 |
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811 /* Initialize target */ |
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812 target.station_index = INVALID_STATION; /* We will initialize dest_coords inside the loop below */ |
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813 _npf_aystar.user_target = ⌖ |
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814 |
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815 /* Initialize user_data */ |
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816 _npf_aystar.user_data[NPF_TYPE] = type; |
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817 _npf_aystar.user_data[NPF_OWNER] = owner; |
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818 |
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819 /* Initialize Start Node */ |
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820 start.tile = tile; |
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821 start.direction = trackdir; /* We will initialize user_data inside the loop below */ |
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822 |
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823 /* Initialize Result */ |
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824 _npf_aystar.user_path = &result; |
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825 best_result.best_path_dist = (uint)-1; |
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826 best_result.best_bird_dist = (uint)-1; |
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827 |
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828 /* Just iterate the depots in order of increasing distance */ |
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829 while ((current = (Depot*)depots.pop(&depots))) { |
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830 /* Check to see if we already have a path shorter than this |
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831 * depot's manhattan distance. HACK: We call DistanceManhattan |
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832 * again, we should probably modify the queue to give us that |
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833 * value... */ |
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834 if ( DistanceManhattan(tile, current->xy * NPF_TILE_LENGTH) > best_result.best_path_dist) |
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835 break; |
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836 |
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837 /* Initialize Start Node */ |
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838 /* We set this in case the target is also the start tile, we will just |
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839 * return a not found then */ |
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840 start.user_data[NPF_TRACKDIR_CHOICE] = INVALID_TRACKDIR; |
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841 start.user_data[NPF_NODE_FLAGS] = 0; |
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842 _npf_aystar.addstart(&_npf_aystar, &start, 0); |
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843 |
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844 /* Initialize result */ |
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845 result.best_bird_dist = (uint)-1; |
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846 result.best_path_dist = (uint)-1; |
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847 result.best_trackdir = INVALID_TRACKDIR; |
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848 |
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849 /* Initialize target */ |
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850 target.dest_coords = current->xy; |
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851 |
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852 /* GO! */ |
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853 r = AyStarMain_Main(&_npf_aystar); |
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854 assert(r != AYSTAR_STILL_BUSY); |
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855 |
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856 /* This depot is closer */ |
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857 if (result.best_path_dist < best_result.best_path_dist) |
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858 best_result = result; |
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859 } |
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860 if (result.best_bird_dist != 0) { |
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861 DEBUG(npf, 1, "Could not find route to any depot from tile 0x%X.", tile); |
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862 } |
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863 return best_result; |
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864 } |
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865 |
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866 void InitializeNPF(void) |
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867 { |
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868 init_AyStar(&_npf_aystar, NPFHash, NPF_HASH_SIZE); |
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869 _npf_aystar.loops_per_tick = 0; |
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870 _npf_aystar.max_path_cost = 0; |
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871 //_npf_aystar.max_search_nodes = 0; |
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872 /* We will limit the number of nodes for now, until we have a better |
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873 * solution to really fix performance */ |
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874 _npf_aystar.max_search_nodes = _patches.npf_max_search_nodes; |
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875 } |
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876 |
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877 void NPFFillWithOrderData(NPFFindStationOrTileData* fstd, Vehicle* v) |
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878 { |
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879 /* Ships don't really reach their stations, but the tile in front. So don't |
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880 * save the station id for ships. For roadvehs we don't store it either, |
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881 * because multistop depends on vehicles actually reaching the exact |
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882 * dest_tile, not just any stop of that station. |
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883 * So only for train orders to stations we fill fstd->station_index, for all |
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884 * others only dest_coords */ |
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885 if (v->current_order.type == OT_GOTO_STATION && v->type == VEH_Train) { |
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886 fstd->station_index = v->current_order.dest; |
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887 /* Let's take the closest tile of the station as our target for trains */ |
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888 fstd->dest_coords = CalcClosestStationTile(v->current_order.dest, v->tile); |
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889 } else { |
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890 fstd->dest_coords = v->dest_tile; |
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891 fstd->station_index = INVALID_STATION; |
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892 } |
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893 } |